mirror of
https://github.com/zeldaret/tmc
synced 2026-05-28 08:25:51 -04:00
383 lines
9.3 KiB
C
383 lines
9.3 KiB
C
#include "global.h"
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#include "entity.h"
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#include "functions.h"
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#include "save.h"
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#include "message.h"
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#include "npc.h"
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#include "enemy.h"
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extern void sub_08067C44(Entity*);
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extern void (*gCat[9])(Entity*);
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extern Dialog gUnk_08110EF8;
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extern Hitbox gUnk_08110EF0;
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extern void sub_08067B08(Entity*);
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extern u32 sub_08067D20(Entity*);
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extern void sub_08067AAC(Entity*);
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extern void sub_08067B34(Entity*);
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extern void sub_08067B80(Entity*, u32);
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extern void sub_08067B70(Entity*);
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extern void sub_08067C24(Entity*);
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extern void sub_08067BD4(Entity*);
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extern u32 sub_08067D74(Entity*);
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extern void sub_08067C18(Entity*);
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extern Hitbox* gUnk_08111154[8];
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extern void sub_08067DDC(Entity*);
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extern u16 gUnk_081110FC[4];
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extern void sub_08067DCC(Entity*, u32);
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extern u8 gUnk_0811110C[2];
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extern u32 gUnk_0811110F;
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extern u16 gUnk_08111104[];
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extern u32 sub_0806FCA0(Entity*, Entity*);
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void sub_08067790(Entity* this) {
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ShowNPCDialogue(this, &gUnk_08110EF8 + this->type * 10 + gSave.global_progress);
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}
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// Main
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void Cat(Entity* ent) {
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gCat[ent->action](ent);
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sub_08067C44(ent);
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if (((ent->flags & ENT_COLLIDE) == 0) && (ent->type != 5)) {
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sub_0806ED78(ent);
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}
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}
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void sub_080677EC(Entity* this) {
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u32 uVar2;
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this->spriteSettings.draw = 1;
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this->direction = 8;
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this->speed = 0x80;
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this->collisionFlags = 7;
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this->hurtType = 0x48;
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this->hitType = -0x58;
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this->flags2 = 1;
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this->field_0x68.HALF.HI = 0xff;
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if (this->x.HALF.HI < gPlayerEntity.x.HALF.HI) {
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this->spriteSettings.flipX = 1;
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} else {
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this->spriteSettings.flipX = 0;
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}
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this->field_0x68.HALF.LO = sub_0801E99C(this);
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this->hitbox = &gUnk_08110EF0;
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uVar2 = sub_0805ACC0(this);
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if (uVar2 == 0) {
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uVar2 = this->x.HALF.HI;
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} else {
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uVar2 >>= 0x10;
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}
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this->field_0x6c.HWORD = uVar2;
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this->field_0x6e.HWORD = this->timer + uVar2;
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this->timer = 0;
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this->field_0x74.HALF.HI = 0;
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this->field_0x74.HALF.LO = (Random() & 0x7f) + 0x1e;
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this->field_0x68.HALF.HI = 0xff;
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sub_08067B08(this);
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}
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void sub_080678AC(Entity* this) {
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u32 iVar1;
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u16* psVar2;
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iVar1 = sub_08067D20(this);
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if (iVar1 != 0) {
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sub_08067B80(this, 5);
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} else {
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psVar2 = (u16*)&this->field_0x70.HALF.HI;
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if (*psVar2 != 0) {
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*psVar2 = *psVar2 - 1;
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}
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if ((this->frame == 1) && (*psVar2 == 0)) {
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sub_08067AAC(this);
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} else {
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UpdateAnimationSingleFrame(this);
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if ((this->frame & ANIM_DONE) != 0) {
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sub_08067B34(this);
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}
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}
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}
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}
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void sub_08067904(Entity* this) {
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if (sub_08067D20(this) != 0) {
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sub_08067B80(this, 8);
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return;
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}
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this->field_0x70.HALF.HI -= 1;
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if (this->field_0x70.HALF.HI == 0) {
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sub_08067B70(this);
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return;
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}
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if (this->direction == 8) {
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if (this->x.HALF.HI > this->field_0x6e.HWORD) {
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this->direction = 0x18;
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this->spriteSettings.flipX = 0;
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}
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} else {
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if (this->x.HALF.HI < this->field_0x6c.HWORD) {
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this->direction = 8;
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this->spriteSettings.flipX = 1;
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}
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}
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LinearMoveUpdate(this);
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UpdateAnimationSingleFrame(this);
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}
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void sub_0806797C(Entity* this) {
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UpdateAnimationSingleFrame(this);
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if (this->frame & ANIM_DONE) {
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sub_08067B08(this);
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}
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}
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void sub_0806799C(Entity* this) {
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UpdateAnimationSingleFrame(this);
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if ((gMessage.doTextBox & 0x7f) == 0) {
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sub_08067B08(this);
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SetDefaultPriority(this, PRIO_PLAYER);
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}
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}
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void sub_080679C4(Entity* this) {
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if (this->field_0x74.HALF.LO == 0 || --this->field_0x74.HALF.LO == 0 || sub_08067D20(this) == 0) {
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sub_08067C24(this);
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} else {
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UpdateAnimationSingleFrame(this);
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sub_08067BD4(this);
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if (sub_08067D74(this) != 0) {
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sub_08067C18(this);
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}
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}
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}
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void sub_08067A0C(Entity* this) {
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u8 tmp;
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UpdateAnimationSingleFrame(this);
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if (this->frame & ANIM_DONE) {
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if (sub_08067D20(this) != 0) {
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sub_08067B80(this, 5);
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this->timer = this->timer + 0x14;
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} else {
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sub_08067C24(this);
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}
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} else {
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tmp = (this->frame & 7);
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if (tmp != 0) {
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COLLISION_ON(this);
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this->hitbox = gUnk_08111154[tmp - 1 + ((this->spriteSettings.flipX << 2))];
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} else {
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sub_08067DDC(this);
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}
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}
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}
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void sub_08067A78(Entity* this) {
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UpdateAnimationSingleFrame(this);
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if (this->frame & ANIM_DONE) {
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sub_08067AAC(this);
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}
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}
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void sub_08067A98(Entity* this) {
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if (UpdateFuseInteraction(this) != 0) {
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sub_08067B08(this);
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}
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}
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void sub_08067AAC(Entity* this) {
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this->action = 2;
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this->field_0x70.HALF.HI = gUnk_081110FC[(Random() & 3)];
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this->spriteSettings.flipX = this->direction >> 4 ^ 1;
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sub_08067DCC(this, 3);
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sub_08078850(this, 0, gUnk_0811110C[2], &gUnk_0811110F);
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}
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void sub_08067B08(Entity* this) {
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this->action = 1;
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this->field_0x70.HALF.HI = gUnk_08111104[Random() & 3];
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sub_08067B34(this);
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}
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void sub_08067B34(Entity* this) {
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sub_08067DCC(this, 0);
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this->frameDuration = (Random() & 0x30) + 0xb4;
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sub_08078850(this, 0, gUnk_0811110C[this->spriteSettings.flipX], &gUnk_0811110F);
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}
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void sub_08067B70(Entity* this) {
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this->action = 3;
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sub_08067DCC(this, 4);
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}
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void sub_08067B80(Entity* this, u32 param) {
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this->action = 5;
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this->timer = 0x14;
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this->field_0x74.HALF.LO = (Random() & 0x7f) + 0x1e;
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InitAnimationForceUpdate(this, param);
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sub_08067DDC(this);
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if (this->x.HALF.HI < gPlayerEntity.x.HALF.HI) {
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this->spriteSettings.flipX = 1;
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} else {
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this->spriteSettings.flipX = 0;
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}
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}
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void sub_08067BD4(Entity* this) {
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if (this->spriteSettings.flipX > 0) {
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if (this->x.HALF.HI - 4 > gPlayerEntity.x.HALF.HI) {
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this->spriteSettings.flipX = 0;
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}
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} else {
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if (this->x.HALF.HI + 4 < gPlayerEntity.x.HALF.HI) {
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this->spriteSettings.flipX = 1;
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}
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}
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}
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void sub_08067C18(Entity* this) {
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this->action = 6;
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InitAnimationForceUpdate(this, 6);
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}
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void sub_08067C24(Entity* this) {
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this->action = 7;
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this->field_0x74.HALF.HI = 0x14;
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sub_08067DDC(this);
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InitAnimationForceUpdate(this, 7);
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}
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void sub_08067C44(Entity* this) {
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s32 iVar4;
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u32 uVar5;
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uVar5 = -((s32) - (gPlayerState.flags & PL_MINISH) >> 0x1f);
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if (uVar5 != this->field_0x68.HALF.HI) {
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if (uVar5 == 0) {
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sub_08078778(this);
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} else {
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sub_080787A8(this, this->field_0x68.HALF.LO);
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}
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}
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this->field_0x68.HALF.HI = uVar5;
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if (this->interactType == 0) {
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return;
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}
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iVar4 = sub_0806FCA0(this, &gPlayerEntity);
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switch (this->animIndex) {
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case 0:
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default:
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if (iVar4 == 2) {
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InitAnimationForceUpdate(this, 2);
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} else {
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InitAnimationForceUpdate(this, 1);
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}
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break;
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case 3:
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if (iVar4 == 1) {
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this->spriteSettings.flipX = 1;
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} else {
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if (this->spriteSettings.flipX == 3) { // TODO 3 ???
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this->spriteSettings.flipX = 0;
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}
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}
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if (iVar4 != 2) {
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InitAnimationForceUpdate(this, 1);
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} else {
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InitAnimationForceUpdate(this, 2);
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}
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break;
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}
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if (this->interactType == 2) {
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this->action = 8;
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sub_0806F118(this);
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} else {
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this->action = 4;
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sub_08067790(this);
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SetDefaultPriority(this, PRIO_MESSAGE);
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}
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this->interactType = 0;
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SoundReq(SFX_VO_CAT);
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}
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u32 sub_08067D20(Entity* this) {
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s32 tmp;
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Entity* entity;
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int iVar4;
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if (this->field_0x74.HALF.HI != 0) {
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this->field_0x74.HALF.HI -= 1;
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} else {
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entity = sub_08049DF4(2);
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if (entity != NULL) {
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iVar4 = this->spriteSettings.flipX ? 0x10 : 0x28;
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if (((u32)(entity->x.HALF.HI - (this->x.HALF.HI - iVar4)) < 0x31) &&
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((((u32)entity->y.HALF.HI) - (this->y.HALF.HI - 4)) < 0x39)) {
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return 1;
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}
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}
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}
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return 0;
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}
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u32 sub_08067D74(Entity* this) {
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Entity* entity;
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int iVar2;
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if (this->type != 5) {
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if (this->timer != 0) {
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this->timer -= 1;
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}
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entity = sub_08049DF4(2);
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if (entity != NULL) {
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iVar2 = this->spriteSettings.flipX ? 0x8 : 0x18;
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if ((((u32)(entity->x.HALF.HI - (this->x.HALF.HI - iVar2)) < 0x1f) &&
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((u32)(entity->y.HALF.HI - this->y.HALF.HI) < 0x17)) &&
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(this->timer == 0)) {
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return 1;
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}
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}
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}
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return 0;
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}
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void sub_08067DCC(Entity* this, u32 param) {
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this->field_0x70.BYTES.byte1 = param;
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InitAnimationForceUpdate(this, param);
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}
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void sub_08067DDC(Entity* this) {
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COLLISION_OFF(this);
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this->contactFlags = 0;
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this->iframes = 0;
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this->hitbox = &gUnk_08110EF0;
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}
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void Cat_Fusion(Entity* this) {
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if (this->action == 0) {
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this->action += 1;
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this->spriteSettings.draw = 1;
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InitAnimationForceUpdate(this, 5);
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} else {
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UpdateAnimationSingleFrame(this);
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}
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}
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