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https://github.com/zeldaret/tmc
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198 lines
7.0 KiB
C
198 lines
7.0 KiB
C
#include "object.h"
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#include "functions.h"
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#include "hitbox.h"
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extern u32 sub_08091DDC(Entity*);
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extern u32 sub_08007DD6(u32, u32);
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extern void sub_08017744(Entity*);
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extern void sub_08091C0C(Entity*);
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extern void (*const gUnk_081223A8[])(Entity*);
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extern const s8 gUnk_081223C8[];
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extern const u32 gUnk_081223D8[];
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void Minecart(Entity* this) {
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gUnk_081223A8[this->action](this);
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this->bitfield = 0;
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}
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void sub_080916EC(Entity* this) {
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struct_030010EC* unk = &gRoomTransition.minecart_data[this->actionDelay];
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*(struct_030010EC**)&this->cutsceneBeh.HWORD = unk;
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if ((gRoomControls.room != unk->field_0x4) || (gPlayerState.flags & PL_IN_MINECART) != 0) {
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DeleteThisEntity();
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}
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this->x.HALF.HI = gRoomControls.origin_x + ((unk->field_0x0 & 0x3f) << 4) + 8;
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this->y.HALF.HI = gRoomControls.origin_y + ((unk->field_0x0 & 0xfc << 4) >> 2) + 8;
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this->animationState = unk->field_0x5;
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this->type2 = unk->field_0x6;
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this->action = 1;
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this->hitbox = (Hitbox*)&gUnk_080FD310;
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COLLISION_ON(this);
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this->hitType = 1;
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this->field_0x3c = 0x47;
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this->hurtType = 0x44;
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this->flags2 = 0x80;
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this->direction = DirectionFromAnimationState(this->animationState);
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this->speed = 0x700;
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this->spritePriority.b1 = 3;
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InitAnimationForceUpdate(this, this->type2 + 4 + this->animationState);
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SetTile(0x4022, COORD_TO_TILE(this), this->collisionLayer);
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}
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void sub_080917DC(Entity* this) {
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if ((this->bitfield & 0x7f) == 0x1d) {
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this->zVelocity = Q_16_16(2.625);
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this->action = 7;
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InitAnimationForceUpdate(this, this->type2 + 4 + this->animationState);
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SoundReq(SFX_13B);
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} else {
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if (sub_0800445C(this) != 0) {
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if (!((gPlayerState.flags & (PL_MINISH | PL_ROLLING)) || gPlayerState.field_0x1c ||
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gPlayerState.heldObject || gPlayerState.jump_status)) {
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this->actionDelay++;
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} else {
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this->actionDelay = 0;
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}
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} else {
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this->actionDelay = 0;
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}
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if (this->type2 == 0) {
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if (this->actionDelay > 8) {
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this->action++;
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gPlayerState.jump_status = 0x81;
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gPlayerState.flags |= PL_ENTER_MINECART;
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gPlayerEntity.zVelocity = Q_16_16(2.0);
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gPlayerEntity.speed = 0x100;
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gPlayerEntity.flags &= ~PL_MINISH;
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ResetPlayer();
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DeleteClones();
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SoundReq(SFX_PLY_JUMP);
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}
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} else {
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this->actionDelay = 0;
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}
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}
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}
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void sub_080918A4(Entity* this) {
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if (EntityInRectRadius(this, &gPlayerEntity, 2, 2) != 0) {
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gPlayerEntity.x.HALF.HI = this->x.HALF.HI;
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gPlayerEntity.y.HALF.HI = this->y.HALF.HI;
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if (gPlayerEntity.z.HALF.HI > -0x10) {
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if (gPlayerEntity.zVelocity >= 0) {
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return;
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}
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gPlayerEntity.animationState = this->animationState << 1;
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gPlayerState.flags = (gPlayerState.flags ^ PL_ENTER_MINECART) | PL_IN_MINECART;
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this->action++;
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this->field_0xf = 1;
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this->flags |= ENT_PERSIST;
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this->hitType = 0x97;
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this->field_0x3c = (gPlayerEntity.field_0x3c + 1) | 0x20;
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this->flags2 = gPlayerEntity.flags2;
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this->hurtType = 0x18;
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this->damage = 8;
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sub_0801766C(this);
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sub_0807BA8C(COORD_TO_TILE(this), this->collisionLayer);
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SoundReq(SFX_137);
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}
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} else {
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gPlayerEntity.direction = GetFacingDirection(&gPlayerEntity, this);
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}
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if (gPlayerEntity.zVelocity < 0) {
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gPlayerEntity.spritePriority.b0 = this->spritePriority.b0 - 1;
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}
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}
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void sub_080919AC(Entity* this) {
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u32 iVar2;
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u32 uVar3;
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gRoomControls.unk5 = 7;
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if ((gPlayerState.flags & PL_IN_MINECART) == 0) {
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this->action = 1;
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return;
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}
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if ((gPlayerEntity.frame & 0xf) == 0) {
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COLLISION_OFF(this);
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CopyPosition(this, &gPlayerEntity);
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if ((gPlayerEntity.frame & 0xf0) == 0x10) {
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this->spriteOffsetY = 1;
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} else {
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this->spriteOffsetY = 0;
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}
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} else {
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COLLISION_ON(this);
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gPlayerEntity.speed = 0;
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LinearMoveUpdate(this);
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CopyPosition(this, &gPlayerEntity);
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gPlayerEntity.spritePriority.b0 = this->spritePriority.b0 - 1;
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if (!sub_08091DDC(this)) {
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if ((gRoomTransition.frameCount & 0xf) == 0) {
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SoundReq(SFX_138);
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}
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if (--this->field_0xf == 0xff) {
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SoundReq(SFX_PLY_VO7);
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this->field_0xf = 0x3c;
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}
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uVar3 = sub_080B1A8C(this, gUnk_081223C8[this->animationState * 2],
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gUnk_081223C8[this->animationState * 2 + 1]);
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iVar2 = sub_08007DD6(uVar3, gUnk_081223D8[this->animationState]);
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if (iVar2 == 0) {
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this->direction = DirectionTurnAround(this->direction);
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this->animationState = this->animationState ^ 2;
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} else {
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switch (uVar3) {
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case 0x64:
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this->flags &= ~ENT_PERSIST;
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this->hitType = 1;
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this->field_0x3c = 0x47;
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this->hurtType = 0x44;
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this->flags2 = 0x80;
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this->action = 6;
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sub_08017744(this);
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gPlayerState.jump_status = 0x41;
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gPlayerState.flags = (gPlayerState.flags ^ PL_IN_MINECART) | PL_ENTER_MINECART;
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gPlayerEntity.zVelocity = Q_16_16(2.0);
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gPlayerEntity.speed = 0x200;
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gPlayerEntity.animationState = this->animationState << 1;
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gPlayerEntity.direction = this->direction;
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gPlayerEntity.flags |= PL_MINISH;
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sub_08004168(this);
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InitAnimationForceUpdate(this, this->animationState + 0xc);
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SoundReq(SFX_PLY_VO4);
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SoundReq(SFX_139);
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return;
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case 0x67:
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case 0x68:
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case 0x69:
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case 0x6a:
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case 0x6c:
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case 0x6d:
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case 0x6e:
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case 0x6f:
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if (uVar3 == sub_080B1AA8(this)) {
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sub_08091C0C(this);
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gPlayerEntity.animationState = this->animationState << 1;
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return;
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}
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break;
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}
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}
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gPlayerEntity.animationState = this->animationState << 1;
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if (this->animIndex == this->animationState) {
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UpdateAnimationSingleFrame(this);
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} else {
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InitAnimationForceUpdate(this, this->animationState);
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}
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}
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}
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}
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