Files
tmc/src/enemy/cuccoChickAggr.c
T
2020-09-01 01:47:04 +02:00

168 lines
3.6 KiB
C

#include "enemy.h"
#include "entity.h"
#include "functions.h"
extern Entity* sub_08049DF4(u32);
void sub_08022A88(Entity*);
void sub_08022AA4(Entity*);
void sub_08022B0C(Entity*);
u32 sub_08022B20(Entity*);
void sub_08022B44(Entity*);
extern void (*const gUnk_080CBB64[])(Entity*);
extern void (*const gUnk_080CBB7C[])(Entity*);
void CuccoChickAggr(Entity* this) {
gUnk_080CBB64[GetNextFunction(this)](this);
}
void sub_08022934(Entity* this) {
gUnk_080CBB7C[this->action](this);
}
void sub_0802294C(Entity* this) {
sub_0804AA30(this, gUnk_080CBB64);
}
void nullsub_132(Entity* this) {
}
void sub_08022960(Entity* this) {
sub_0804A720(this);
sub_08022A88(this);
}
void sub_08022970(Entity* this) {
if (--this->actionDelay == 0) {
sub_08022AA4(this);
}
}
void sub_08022988(Entity* this) {
if (this->height.HALF.HI == 0 && sub_08022B20(this)) {
sub_08022B0C(this);
} else {
if (this->field_0xf) {
if (--this->field_0xf)
return;
this->frameIndex = 1;
this->field_0x20 = 0x10000;
EnqueueSFX(0xd6);
}
ProcessMovement(this);
if (sub_08003FC4(this, 0x2000) == 0) {
if (--this->actionDelay == 0) {
sub_08022A88(this);
} else {
this->field_0xf = 4;
this->frameIndex = 0;
}
}
}
}
void sub_080229F8(Entity* this) {
if (sub_08003FC4(this, 0x2800) == 0) {
if (--this->actionDelay == 0) {
this->action = 4;
this->actionDelay = 6;
this->field_0xf = 8;
this->frameIndex = 0;
this->nonPlanarMovement = 0xc0;
sub_08022B44(this);
} else {
this->field_0x20 = 0x10000;
EnqueueSFX(0xd6);
}
}
}
void sub_08022A40(Entity* this) {
if (this->field_0xf) {
if (--this->field_0xf)
return;
this->frameIndex = 1;
}
ProcessMovement(this);
if (sub_08003FC4(this, 0x2000) == 0) {
if (--this->actionDelay == 0) {
sub_08022A88(this);
} else {
sub_08022B44(this);
}
}
}
void sub_08022A88(Entity* this) {
this->action = 1;
this->actionDelay = (Random() & 0xf) + 8;
this->frameIndex = 0;
}
void sub_08022AA4(Entity* this) {
u32 rand = Random();
this->action = 2;
this->actionDelay = (rand & 3) + 1;
this->field_0xf = 1;
this->nonPlanarMovement = 0x80;
if (!sub_08049FA0(this) && (rand >> 8) & 3) {
this->direction = sub_08049EE4(this);
} else {
this->direction = (rand >> 0x10) & 0x1f;
}
if (this->direction & 0xf)
this->spriteSettings.b.flipX = (this->direction >> 4) ^ 1;
}
void sub_08022B0C(Entity* this) {
this->action = 3;
this->actionDelay = 3;
this->field_0xf = 8;
sub_08022B44(this);
}
u32 sub_08022B20(Entity* this) {
if (!sub_08049DF4(2))
return 0;
return sub_080041A0(this, &gPlayerEntity, 0x24, 0x24);
}
void sub_08022B44(Entity *this){
this->field_0x20 = 0xc000;
this->direction = GetFacingDirection(this,&gPlayerEntity);
if (this->direction & 0xf)
this->spriteSettings.b.flipX = (this->direction >> 4)^1;
EnqueueSFX(0xd6);
}
// clang-format off
void (*const gUnk_080CBB64[])(Entity*) = {
sub_08022934,
sub_0802294C,
sub_08001324,
sub_0804A7D4,
sub_08001242,
nullsub_132,
};
void (*const gUnk_080CBB7C[])(Entity*) = {
sub_08022960,
sub_08022970,
sub_08022988,
sub_080229F8,
sub_08022A40,
};
// clang-format on