mirror of
https://github.com/zeldaret/tmc
synced 2026-06-05 03:08:20 -04:00
168 lines
3.6 KiB
C
168 lines
3.6 KiB
C
#include "enemy.h"
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#include "entity.h"
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#include "functions.h"
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extern Entity* sub_08049DF4(u32);
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void sub_08022A88(Entity*);
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void sub_08022AA4(Entity*);
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void sub_08022B0C(Entity*);
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u32 sub_08022B20(Entity*);
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void sub_08022B44(Entity*);
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extern void (*const gUnk_080CBB64[])(Entity*);
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extern void (*const gUnk_080CBB7C[])(Entity*);
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void CuccoChickAggr(Entity* this) {
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gUnk_080CBB64[GetNextFunction(this)](this);
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}
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void sub_08022934(Entity* this) {
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gUnk_080CBB7C[this->action](this);
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}
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void sub_0802294C(Entity* this) {
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sub_0804AA30(this, gUnk_080CBB64);
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}
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void nullsub_132(Entity* this) {
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}
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void sub_08022960(Entity* this) {
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sub_0804A720(this);
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sub_08022A88(this);
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}
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void sub_08022970(Entity* this) {
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if (--this->actionDelay == 0) {
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sub_08022AA4(this);
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}
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}
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void sub_08022988(Entity* this) {
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if (this->height.HALF.HI == 0 && sub_08022B20(this)) {
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sub_08022B0C(this);
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} else {
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if (this->field_0xf) {
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if (--this->field_0xf)
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return;
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this->frameIndex = 1;
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this->field_0x20 = 0x10000;
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EnqueueSFX(0xd6);
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}
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ProcessMovement(this);
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if (sub_08003FC4(this, 0x2000) == 0) {
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if (--this->actionDelay == 0) {
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sub_08022A88(this);
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} else {
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this->field_0xf = 4;
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this->frameIndex = 0;
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}
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}
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}
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}
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void sub_080229F8(Entity* this) {
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if (sub_08003FC4(this, 0x2800) == 0) {
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if (--this->actionDelay == 0) {
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this->action = 4;
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this->actionDelay = 6;
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this->field_0xf = 8;
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this->frameIndex = 0;
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this->nonPlanarMovement = 0xc0;
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sub_08022B44(this);
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} else {
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this->field_0x20 = 0x10000;
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EnqueueSFX(0xd6);
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}
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}
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}
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void sub_08022A40(Entity* this) {
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if (this->field_0xf) {
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if (--this->field_0xf)
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return;
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this->frameIndex = 1;
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}
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ProcessMovement(this);
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if (sub_08003FC4(this, 0x2000) == 0) {
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if (--this->actionDelay == 0) {
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sub_08022A88(this);
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} else {
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sub_08022B44(this);
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}
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}
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}
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void sub_08022A88(Entity* this) {
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this->action = 1;
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this->actionDelay = (Random() & 0xf) + 8;
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this->frameIndex = 0;
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}
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void sub_08022AA4(Entity* this) {
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u32 rand = Random();
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this->action = 2;
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this->actionDelay = (rand & 3) + 1;
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this->field_0xf = 1;
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this->nonPlanarMovement = 0x80;
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if (!sub_08049FA0(this) && (rand >> 8) & 3) {
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this->direction = sub_08049EE4(this);
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} else {
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this->direction = (rand >> 0x10) & 0x1f;
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}
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if (this->direction & 0xf)
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this->spriteSettings.b.flipX = (this->direction >> 4) ^ 1;
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}
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void sub_08022B0C(Entity* this) {
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this->action = 3;
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this->actionDelay = 3;
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this->field_0xf = 8;
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sub_08022B44(this);
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}
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u32 sub_08022B20(Entity* this) {
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if (!sub_08049DF4(2))
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return 0;
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return sub_080041A0(this, &gPlayerEntity, 0x24, 0x24);
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}
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void sub_08022B44(Entity *this){
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this->field_0x20 = 0xc000;
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this->direction = GetFacingDirection(this,&gPlayerEntity);
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if (this->direction & 0xf)
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this->spriteSettings.b.flipX = (this->direction >> 4)^1;
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EnqueueSFX(0xd6);
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}
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// clang-format off
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void (*const gUnk_080CBB64[])(Entity*) = {
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sub_08022934,
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sub_0802294C,
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sub_08001324,
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sub_0804A7D4,
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sub_08001242,
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nullsub_132,
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};
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void (*const gUnk_080CBB7C[])(Entity*) = {
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sub_08022960,
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sub_08022970,
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sub_08022988,
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sub_080229F8,
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sub_08022A40,
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};
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// clang-format on
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