Files
tmc/src/enemy/keese.c
T
2020-09-01 00:58:36 +02:00

174 lines
4.1 KiB
C

#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "player.h"
#include "functions.h"
extern void sub_08001328(Entity*);
extern u32 sub_0806F520(Entity*);
extern void sub_0806F4E8(Entity*);
extern u32 sub_0806F3E4(Entity*);
extern void sub_0804A7D4(Entity*);
extern void sub_0804A720(Entity*);
extern void Keese_StartFly(Entity*);
extern void sub_080AEFB4(Entity*);
extern void sub_08021F24(Entity*);
extern u32 sub_0806FCB8(Entity*, s32, s32, u32);
extern u32 sub_08049FA0(Entity*);
extern u32 sub_08049EE4(Entity*);
extern void (*const gKeeseFunctions[])(Entity*);
extern void (*const gKeeseActions[])(Entity*);
extern void (*const gUnk_080CB6C4[])(Entity*);
extern const s8 gKeeseSpriteOffsets[];
extern const u16 gKeeseFlyDurations[];
extern const u8 gKeeseRestDurations[];
enum {
KeeseAnimation_Fly,
KeeseAnimation_Rest,
};
void Keese(Entity* this) {
gKeeseFunctions[GetNextFunction(this)](this);
}
void Keese_OnTick(Entity* this) {
gKeeseActions[this->action](this);
}
void sub_08021d98(Entity* this) {
sub_0804AA30(this, gKeeseFunctions);
}
void sub_08021DA8(Entity* this) {
if (sub_0806F520(this)) {
gUnk_080CB6C4[this->previousActionFlag](this);
}
}
void sub_08021DCC(Entity* this) {
this->previousActionFlag = 2;
}
void sub_08021DD4(Entity* this) {
sub_0806F4E8(this);
}
void sub_08021DDC(Entity* this) {
if (sub_0806F3E4(this)) {
sub_0804A7D4(this);
}
}
void Keese_Initialize(Entity* this) {
sub_0804A720(this);
if (this->entityType.form != 0) {
this->spritePriority.b1 = 1;
this->height.HALF.HI = -0x10;
}
this->direction = Random() & 0x1f;
this->field_0x1c = 1;
this->spritePriority.b0 = 3;
this->collisionLayer = 3;
UpdateSpriteForCollisionLayer(this);
Keese_StartFly(this);
}
void Keese_Fly(Entity* this) {
if (this->field_0x78.HWORD != 0) {
this->field_0x78.HWORD--;
}
if (this->field_0x7a.HWORD != 0) {
this->field_0x7a.HWORD--;
}
GetNextFrame(this);
if ((this->frames.b.f3) != 0) {
sub_08021F24(this);
} else {
sub_080AEFB4(this);
}
this->spriteOffsetY = gKeeseSpriteOffsets[this->frames.all];
}
void Keese_Rest(Entity* this) {
if (--this->actionDelay == 0) {
Keese_StartFly(this);
}
}
void Keese_Sleep(Entity* this) {
if (this->actionDelay != 0) {
this->actionDelay--;
} else {
if (sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x70))
Keese_StartFly(this);
}
}
void Keese_StartFly(Entity* this) {
this->action = 1;
this->field_0x78.HWORD = gKeeseFlyDurations[Random() & 0xf];
this->field_0x7a.HWORD = 60;
InitializeAnimation(this, KeeseAnimation_Fly);
}
void sub_08021F24(Entity* this) {
if (this->field_0x78.HWORD == 0) {
this->action = 2;
this->actionDelay = gKeeseRestDurations[Random() & 0xf];
InitializeAnimation(this, KeeseAnimation_Rest);
} else if (!this->field_0x7a.HWORD &&
!(sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x70))) {
this->action = 3;
this->actionDelay = 30;
InitializeAnimation(this, KeeseAnimation_Rest);
} else {
if (sub_08049FA0(this) != 0) {
this->direction = Random() & 0x1f;
} else {
this->direction = sub_08049EE4(this);
}
InitializeAnimation(this, KeeseAnimation_Fly);
}
}
// clang-format off
void (*const gKeeseFunctions[])(Entity*) = {
Keese_OnTick,
sub_08021d98,
sub_08001328,
sub_0804A7D4,
sub_08001242,
sub_08021DA8,
};
void (*const gKeeseActions[])(Entity*) = {
Keese_Initialize,
Keese_Fly,
Keese_Rest,
Keese_Sleep,
};
void (*const gUnk_080CB6C4[])(Entity*) = {
sub_08021DCC,
sub_08021DD4,
sub_08021DDC,
};
const s8 gKeeseSpriteOffsets[] = {
1, -2, -5, -2, 1, 0,
};
const u16 gKeeseFlyDurations[] = {
180, 180, 300, 300, 300, 300, 300, 300,
480, 480, 480, 480, 480, 480, 720, 720,
};
const u8 gKeeseRestDurations[] = {
30, 30, 45, 45, 45, 45, 45, 45,
60, 60, 60, 60, 60, 60, 75, 75,
};
// clang-format on