Files
tmc/src/manager/manager37.c
T
2022-04-05 22:56:37 +03:00

139 lines
3.6 KiB
C

#include "manager.h"
#include "structures.h"
#include "functions.h"
#include "flags.h"
#include "message.h"
#include "sound.h"
#include "save.h"
#include "object.h"
#include "area.h"
#include "enemy.h"
#include "screen.h"
extern ScreenTransitionData gUnk_0813AC34;
extern void (*const gUnk_08108DBC[])(Manager*);
extern void (*const gUnk_08108DC4[])(Manager*);
extern void (*const gUnk_08108DD8[])(Manager*);
void sub_0805E094(void);
void Manager37_Main(Manager* this) {
gUnk_08108DBC[this->unk_0a](this);
}
void sub_0805DE50(Manager* this) {
gUnk_08108DC4[this->action](this);
}
void sub_0805DE68(Manager* this) {
if (CheckLocalFlag(0x7b) == 0) {
DeleteThisEntity();
}
this->action = 1;
gRoomTransition.field_0x38 = 0;
gRoomTransition.field_0x39 = 0x0f;
*(u8*)&gRoomTransition.field_0x3a = 0x20;
*((u8*)&gRoomTransition.field_0x3a + 1) = 0x20;
#if !defined(EU) && !defined(JP)
gSave.timers[3] = 0x1194;
#endif
}
void sub_0805DEB8(Manager* this) {
s32 distX;
s32 distY;
Entity* object;
distX = gPlayerEntity.x.HALF.HI - (gRoomControls.origin_x + 0x88);
distY = gPlayerEntity.y.HALF.HI - (gRoomControls.origin_y + 0x40);
if (distX * distX + distY * distY < 0x901) {
this->action = 2;
this->unk_0d = 0;
this->unk_0e = 0x78;
SetPlayerControl(2);
sub_08078B48();
object = CreateObject(OBJECT_64, 0, 0);
if (object != NULL) {
object->x.HALF.HI = gRoomControls.origin_x + 0x88;
object->y.HALF.HI = gRoomControls.origin_y + 0x48;
}
object = CreateSpeechBubbleExclamationMark(&gPlayerEntity, 8, 0xfffffff0);
if (object != NULL) {
object->spritePriority.b0 = 3;
}
SoundReq(BGM_VAATI_WRATH);
}
}
void sub_0805DF4C(Manager* this) {
gPlayerEntity.animationState = 0;
if (gPlayerEntity.z.HALF.HI != 0) {
if (gPlayerEntity.y.HALF.HI < (gRoomControls.origin_y + 0x48)) {
gPlayerEntity.y.HALF.HI = gRoomControls.origin_y + 0x48;
}
} else {
if (--this->unk_0e == 0) {
this->action = 3;
this->unk_0e = 0x1e;
MessageFromTarget(0x164f);
}
}
}
void sub_0805DF98(Manager* this) {
if ((gMessage.doTextBox & 0x7f) == 0) {
if (this->unk_0e != 0) {
this->unk_0e -= 1;
} else {
this->action = 4;
SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 4);
SoundReq(SFX_EVAPORATE);
}
}
}
void sub_0805DFCC(void) {
if (gFadeControl.active == 0) {
ClearGlobalFlag(ZELDA_CHASE);
sub_0805E094();
}
}
void sub_0805DFE8(Manager* this) {
gUnk_08108DD8[this->action](this);
}
void sub_0805E000(Manager* this) {
Entity* enemy = CreateEnemy(VAATI_WRATH, 0);
if (enemy != NULL) {
enemy->x.HALF.HI = gRoomControls.origin_x + 0xb0;
enemy->y.HALF.HI = gRoomControls.origin_y + 0x48;
enemy->collisionLayer = 1;
UpdateSpriteForCollisionLayer(enemy);
if ((gRoomTransition.field_0x38 & 1) != 0) {
DeleteThisEntity();
}
*(Entity**)this->unk_18 = enemy;
this->action = 1;
SetPlayerControl(3);
gArea.queued_bgm = 0x80010000;
SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 4);
SoundReq(SFX_APPARATE);
}
}
void sub_0805E078(Manager* this) {
if (gFadeControl.active == 0) {
*(u8*)(((int*)this->unk_18)[0] + 0xd) = 1;
DeleteThisEntity();
}
}
void sub_0805E094(void) {
SetInitializationPriority();
sub_0808091C((ScreenTransitionData*)&gUnk_0813AC34, TRANSITION_7);
}