Files
tmc/src/enemy/bombPeahat.c
T
2022-07-25 22:45:55 +02:00

778 lines
19 KiB
C

/**
* @file bombPeahat.c
* @ingroup Enemies
*
* @brief Bomb Peahat enemy
*/
#include "asm.h"
#include "entity.h"
#include "enemy.h"
#include "player.h"
#include "object.h"
#include "functions.h"
void sub_0802AD1C(Entity*, u32);
void sub_0802AD54(Entity*);
void sub_0802B048(Entity*);
void sub_0802ACDC(Entity*, u32);
void sub_0802ADDC(Entity*);
void sub_0802AC40(Entity*);
bool32 sub_0802B234(Entity*);
Entity* sub_0802B250(Entity*);
void sub_0802B264(Entity*);
extern void (*const BombPeahat_Functions[])(Entity*);
extern void (*const gUnk_080CD108[])(Entity*);
extern void (*const gUnk_080CD120[])(Entity*);
extern void (*const gUnk_080CD134[])(Entity*);
extern void (*const gUnk_080CD140[])(Entity*);
extern void (*const gUnk_080CD158[])(Entity*);
extern const Hitbox gUnk_080CD16C;
extern const Hitbox gUnk_080CD174;
extern const Hitbox gUnk_080CD17C;
void BombPeahat(Entity* this) {
s32 iVar1;
if ((this->type == 2) && (iVar1 = sub_080012DC(this), iVar1)) {
gUnk_080012C8[iVar1](this);
} else {
BombPeahat_Functions[GetNextFunction(this)](this);
}
}
void BombPeahat_OnTick(Entity* this) {
switch (this->type) {
default:
gUnk_080CD108[this->action](this);
sub_0802AD54(this);
break;
case 2:
gUnk_080CD120[this->action](this);
sub_0802B048(this);
break;
case 3:
gUnk_080CD134[this->action](this);
break;
}
}
void BombPeahat_OnCollision(Entity* this) {
this->field_0x80.HALF.HI = 0;
if (this->type < 2) {
InitializeAnimation(this, 0);
}
}
void BombPeahat_OnGrabbed(Entity* this) {
gUnk_080CD140[this->subAction](this);
}
void sub_0802A8E0(Entity* this) {
this->subAction = 1;
this->gustJarTolerance = 60;
}
void sub_0802A8EC(Entity* this) {
sub_0806F4E8(this);
}
void sub_0802A8F4(Entity* this) {
sub_0806F3E4(this);
}
void sub_0802A8FC(Entity* this) {
if ((gPlayerState.field_0x1c & 0xf) == 0) {
this->health = gPlayerState.field_0x1c & 0xf;
}
}
void nullsub_143(Entity* this) {
}
void sub_0802A91C(Entity* this) {
this->health = 0;
}
void sub_0802A924(Entity* this) {
this->action = 1;
this->subAction = 0;
this->timer = 0;
this->subtimer = 0;
this->hitbox = (Hitbox*)&gUnk_080CD16C;
#ifdef EU
this->collisionFlags |= 0x10;
#endif
this->z.HALF.HI = -0x30;
this->field_0x80.HALF.LO = Random() & 1;
this->field_0x82.HWORD = 0;
this->field_0x7a.HALF.HI = 0;
this->field_0x80.HALF.HI = 0;
this->field_0x7a.HALF.LO = 0;
#ifndef EU
this->field_0x78.HALF.LO = 0;
this->field_0x78.HALF.HI = 0;
#endif
this->collisionLayer = 3;
this->spriteOrientation.flipY = 1;
this->spriteRendering.b3 = 1;
this->spritePriority.b0 = 1;
InitializeAnimation(this, this->type + 1);
}
void sub_0802A9A8(Entity* this) {
if (this->subtimer) {
this->subtimer--;
} else {
if (this->timer != 0) {
if (--this->timer == 0) {
this->action = 2;
this->subAction = 0;
this->timer = 64;
sub_0802ACDC(this, 8);
}
} else {
if (gRoomControls.reload_flags != 0) {
return;
}
this->spriteSettings.draw = 1;
this->field_0x82.HWORD = 1;
if (this->field_0x80.HALF.LO) {
this->x.HALF.HI = gRoomControls.scroll_x - 0x10;
this->direction = 8;
} else {
this->x.HALF.HI = gRoomControls.scroll_x + 0x100;
this->direction = 0x18;
}
this->y.HALF.HI = gRoomControls.scroll_y + 0x40;
this->timer = 128;
sub_0802ADDC(this);
}
sub_0802AC40(this);
}
}
void sub_0802AA40(Entity* this) {
sub_0802AC40(this);
if (--this->subtimer == 0) {
sub_0802ACDC(this, 8);
this->field_0x7a.HALF.HI++;
}
if (this->timer != 0) {
this->timer--;
} else {
Entity* ent = this->child;
if (ent != NULL) {
if (ent->next == NULL) {
this->child = NULL;
} else {
u32 direction = DirectionRound(this->field_0x80.HALF.LO * 0x10 + 0x18);
if (0x20 < this->field_0x7a.HALF.HI) {
this->direction = direction;
}
if (this->direction == direction) {
this->action = 3;
this->speed = 0x180;
this->field_0x7a.HALF.HI = 0;
ent->field_0x80.HALF.LO = 1;
ent->timer = 150;
}
}
}
}
}
void sub_0802AAC0(Entity* this) {
sub_0802AC40(this);
if (--this->subtimer == 0) {
sub_0802AD1C(this, 4);
}
if (this->field_0x80.HALF.HI) {
Entity* ent = this->child;
if (ent == NULL) {
this->field_0x80.HALF.HI = 0;
} else if (ent->next == NULL) {
this->field_0x80.HALF.HI = 0;
this->child = NULL;
#ifdef EU
} else if (ent->timer == 0) {
if (sub_080B1B44(COORD_TO_TILE(this), 1) == 0) {
if (EntityInRectRadius(this, &gPlayerEntity, 0x10, 0x10) && ent->subtimer <= 0x50) {
this->field_0x80.HALF.HI = 0;
}
} else if (ent->subtimer <= 0x13) {
this->field_0x80.HALF.HI = 0;
}
}
#else
} else if ((ent->timer == 0) && (ent->subtimer <= 0x50)) {
this->field_0x80.HALF.HI = 0;
}
#endif
} else {
this->action = 4;
this->timer = 192;
this->subtimer = 4;
this->field_0x80.HALF.LO ^= 1;
#ifndef EU
this->field_0x78.HALF.LO = 0;
this->field_0x78.HALF.HI = 4;
this->direction = 0xff;
#endif
InitializeAnimation(this, 0);
}
}
#ifdef EU
void sub_0802AB40(Entity* this) {
sub_0802AC40(this);
if (--this->timer == 0) {
if (this->field_0x7a.HALF.LO <= 4) {
this->action = 5;
this->speed = 0;
InitializeAnimation(this, this->type + 1);
} else {
this->timer = 192;
this->subtimer = 4;
this->field_0x80.HALF.LO ^= 1;
}
} else if (--this->subtimer == 0) {
sub_0802ACDC(this, 4);
}
}
#else
void sub_0802AB40(Entity* this) {
sub_0802AC40(this);
switch (this->field_0x78.HALF.LO) {
case 0:
if (this->z.HALF.HI) {
if (--this->field_0x78.HALF.HI == 0) {
this->field_0x78.HALF.HI = 4;
this->z.HALF.HI++;
}
} else {
this->field_0x78.HALF.LO = 1;
this->field_0x78.HALF.HI = 0x30;
this->direction = sub_08049F84(this, 0);
}
break;
case 1:
if (--this->field_0x78.HALF.HI == 0) {
this->field_0x78.HALF.LO = 2;
this->field_0x78.HALF.HI = 4;
} else if ((this->field_0x78.HALF.HI & 7) == 0) {
this->direction = sub_08049F84(this, 0);
}
break;
case 2:
if (-0x30 < this->z.HALF.HI) {
if (--this->field_0x78.HALF.HI == 0) {
this->field_0x78.HALF.HI = 4;
this->z.HALF.HI--;
sub_0802ACDC(this, 4);
}
} else {
this->action = 5;
this->speed = 0;
InitializeAnimation(this, this->type + 1);
}
break;
}
}
#endif
void sub_0802AC08(Entity* this) {
if (this->frame & ANIM_DONE) {
this->action = 2;
this->subAction = 0;
this->timer = 64;
this->speed = 0xc0;
sub_0802ACDC(this, 8);
sub_0802ADDC(this);
}
GetNextFrame(this);
}
void sub_0802AC40(Entity* this) {
GetNextFrame(this);
LinearMoveUpdate(this);
if (this->field_0x7a.HALF.LO) {
if (!sub_0802B234(this)) {
this->field_0x7a.HALF.LO = 0;
this->spritePriority.b1 = 0;
#ifndef EU
} else {
if (this->z.HALF.HI == 0) {
if (this->spritePriority.b1 != 1) {
this->spritePriority.b1 = 1;
}
} else {
if (this->spritePriority.b1 != 3) {
this->spritePriority.b1 = 3;
}
}
#endif
}
} else {
if (sub_0802B234(this)) {
this->field_0x7a.HALF.LO = 1;
#ifndef EU
if (this->z.HALF.HI == 0) {
this->spritePriority.b1 = 1;
} else {
this->spritePriority.b1 = 3;
}
#else
this->spritePriority.b1 = 3;
#endif
}
}
}
void sub_0802ACDC(Entity* this, u32 param_2) {
u32 x;
if (this->field_0x80.HALF.LO) {
x = sub_080045B4(this, gRoomControls.scroll_x + 0x20, gRoomControls.scroll_y + 0x60);
} else {
x = sub_080045B4(this, gRoomControls.scroll_x + 0xd0, gRoomControls.scroll_y + 0x60);
}
sub_08004596(this, x);
this->subtimer = param_2;
}
void sub_0802AD1C(Entity* this, u32 param_2) {
Entity* ent = sub_08049DF4(1);
if (ent != NULL) {
u32 y = ent->y.HALF.HI - 0x18;
u32 x = ent->x.HALF.HI;
sub_08004596(this, sub_080045B4(this, x, y));
this->subtimer = param_2;
} else {
sub_0802ACDC(this, param_2);
}
}
void sub_0802AD54(Entity* this) {
if (this->field_0x82.HWORD != 0) {
if (gRoomControls.reload_flags != 0) {
this->spriteSettings.draw = 0;
DeleteEntity(this);
return;
}
if (gRoomControls.origin_y > this->y.HALF.HI ||
(gRoomControls.origin_y + gRoomControls.height + 0x20) < this->y.HALF.HI) {
this->spriteSettings.draw = 0;
} else {
this->spriteSettings.draw = 1;
}
}
if (this->field_0x80.HALF.HI) {
if (this->child == NULL || this->child->next == NULL) {
this->action = 4;
this->timer = 192;
this->subtimer = 4;
this->field_0x80.HALF.LO ^= 1;
}
}
}
void sub_0802ADDC(Entity* this) {
Entity* ent = CreateEnemy(BOMB_PEAHAT, this->type + 2);
if (ent != NULL) {
ent->type2 = !!sub_0802B234(this);
ent->parent = this;
this->child = ent;
CopyPosition(this, ent);
#ifdef EU
ent->z.HALF.HI += 8;
#endif
this->field_0x80.HALF.HI = 1;
if (this->type == 0) {
this->field_0x7a.HALF.LO++;
}
}
}
void sub_0802AE24(Entity* this) {
this->action = 1;
this->timer = 240;
this->zVelocity = Q_16_16(0.5);
this->hitbox = (Hitbox*)&gUnk_080CD174;
this->collisionFlags = 3;
this->carryFlags = 0;
this->gustJarFlags = 2;
this->field_0x80.HALF.HI = 0;
this->field_0x7a.HALF.HI = 1;
InitializeAnimation(this, 3);
}
#ifdef EU
void sub_0802AE68(Entity* this) {
Entity* ent = this->parent;
if (ent == NULL) {
this->action = 3;
this->spriteSettings.draw = 1;
this->field_0x80.HALF.LO = 1;
}
if (ent->field_0x80.HALF.HI) {
CopyPosition(ent, this);
this->z.HALF.HI += 8;
this->spriteSettings.draw = 0;
} else {
this->action = 3;
this->field_0x80.HALF.LO = 1;
this->spriteSettings.draw = 1;
if (sub_0802B234(this)) {
this->spritePriority.b1 = 3;
} else {
this->spritePriority.b1 = 0;
}
GetNextFrame(this);
}
}
#else
void sub_0802AE68(Entity* this) {
Entity* ent = sub_0802B250(this);
if (ent == NULL) {
this->action = 3;
this->field_0x80.HALF.LO = 1;
sub_0802B264(this);
} else {
if (ent->field_0x80.HALF.HI) {
CopyPosition(ent, this);
this->spriteSettings.draw = 0;
} else {
this->action = 3;
this->field_0x80.HALF.LO = 1;
sub_0802B264(this);
}
}
}
#endif
void sub_0802AEBC(Entity* this) {
gUnk_080CD158[this->subAction](this);
}
void sub_0802AED4(Entity* this) {
GetNextFrame(this);
if (this->field_0x80.HALF.HI < 2) {
if (sub_080044EC(this, 0x2800) == 1) {
this->field_0x80.HALF.HI++;
}
} else {
if (!sub_0800442E(this)) {
RegisterCarryEntity(this);
}
}
if (this->type2 != 0 && this->field_0x80.HALF.HI) {
this->timer = 0;
this->subtimer = 1;
}
}
void sub_0802AF28(Entity* this) {
this->subAction = 1;
sub_08079BD8(this);
this->spritePriority.b1 = 2;
GetNextFrame(this);
}
void sub_0802AF50(Entity* this) {
GetNextFrame(this);
}
void sub_0802AF58(Entity* this) {
GetNextFrame(this);
this->spritePriority.b1 = 3;
}
void sub_0802AF74(Entity* this) {
this->action = 3;
this->subAction = 0;
if (this->timer > 60) {
this->timer = 60;
}
GetNextFrame(this);
}
void sub_0802AF94(Entity* this) {
DeleteEntity(this);
}
void sub_0802AF9C(Entity* this) {
GetNextFrame(this);
if (--this->timer == 0) {
if (this->parent->field_0x7a.HALF.LO) {
this->parent->field_0x7a.HALF.LO--;
}
DeleteEntity(this);
}
}
NONMATCH("asm/non_matching/bombPeahat/sub_0802AFC8.inc", void sub_0802AFC8(Entity* this)) {
u32 subtimer = this->subtimer;
u32 flag = 8;
if (subtimer < 0x29) {
u32 tmp, tmp2;
flag = 4;
if (this->field_0x82.HWORD & 0x8000) {
this->field_0x82.HWORD -= 0x10;
} else {
this->field_0x82.HWORD += 0x10;
}
tmp2 = this->field_0x82.HWORD;
tmp = tmp2 & 0xf0;
if (tmp == 0 || tmp > 0x80) {
this->field_0x82.HWORD ^= 0x8000;
}
tmp = 0x130 - (this->field_0x82.HWORD & 0xf0);
SetAffineInfo(this, tmp, tmp, 0);
}
if (this->subtimer & flag) {
this->palette.b.b0 = this->palette.b.b4;
} else {
this->palette.b.b0 = 0;
}
}
END_NONMATCH
void sub_0802B048(Entity* this) {
Entity* ent;
u32 action;
if (this->field_0x7a.HALF.HI) {
if (gRoomControls.origin_y > this->y.HALF.HI ||
(gRoomControls.origin_y + gRoomControls.height + 0x20) < this->y.HALF.HI) {
COLLISION_OFF(this);
} else {
COLLISION_ON(this);
}
}
ent = this->parent;
if ((ent != NULL) && this->action == 1) {
this->spriteRendering.b3 = ent->spriteRendering.b3;
this->spritePriority.b0 = ent->spritePriority.b0;
this->spriteOrientation.flipY = ent->spriteOrientation.flipY;
}
action = this->action;
if (action != 4 && this->field_0x80.HALF.LO) {
if (this->timer != 0) {
if (--this->timer == 0) {
this->subtimer = 80;
this->field_0x82.HWORD = 0;
this->spriteRendering.b0 = 3;
SetAffineInfo(this, 0x100, 0x100, 0);
}
} else {
if (this->subtimer) {
if (--this->subtimer == 0) {
if (action == 2 && this->subAction == 1) {
gPlayerState.heldObject = 0;
}
sub_0805EC60(this);
this->action = 4;
this->hitbox = (Hitbox*)&gUnk_080CD17C;
this->timer = 15;
this->spriteSettings.draw = 0;
COLLISION_ON(this);
this->field_0x7a.HALF.HI = 0;
FreeCarryEntity(this);
if (this->parent->next != NULL) {
this->parent->field_0x80.HALF.HI = 0;
}
ent = CreateObjectWithParent(this, SMOKE_PARTICLE, 0, 0);
if (ent != NULL) {
this->collisionLayer = 1;
} else {
DeleteEntity(this);
}
} else {
sub_0802AFC8(this);
}
}
}
}
}
void sub_0802B1A0(Entity* this) {
this->action = 1;
this->timer = 0;
this->subtimer = 79;
this->field_0x80.HALF.HI = 1;
InitializeAnimation(this, 0);
}
#ifdef EU
void sub_0802B1BC(Entity* this) {
Entity* ent;
if (this->timer != 0) {
this->timer--;
}
ent = this->parent;
if (ent == NULL) {
this->action = 2;
this->spriteSettings.draw = 1;
}
if (ent->field_0x80.HALF.HI) {
CopyPosition(ent, this);
this->z.HALF.HI += 8;
} else {
this->action = 2;
this->spriteSettings.draw = 1;
if (sub_0802B234(this)) {
this->spritePriority.b1 = 3;
} else {
this->spritePriority.b1 = 0;
}
GetNextFrame(this);
}
}
#else
void sub_0802B1BC(Entity* this) {
Entity* ent;
if (this->timer != 0) {
this->timer--;
}
ent = sub_0802B250(this);
if (ent == NULL) {
this->action = 2;
sub_0802B264(this);
} else {
if (ent->field_0x80.HALF.HI) {
CopyPosition(ent, this);
} else {
this->action = 2;
sub_0802B264(this);
}
}
}
#endif
void sub_0802B204(Entity* this) {
if (sub_080044EC(this, 0x2800) == 1) {
Entity* ent = CreateEnemy(BOBOMB, 1);
if (ent != NULL) {
CopyPosition(this, ent);
ent->parent = this->parent;
}
DeleteThisEntity();
}
}
bool32 sub_0802B234(Entity* this) {
bool32 ret = FALSE;
if (GetTileTypeByEntity(this) - 0x1c4 > 1)
ret = TRUE;
return ret;
}
#ifndef EU
Entity* sub_0802B250(Entity* this) {
Entity* parent = this->parent;
if ((parent != NULL) && (parent->next == NULL)) {
parent = NULL;
}
return parent;
}
void sub_0802B264(Entity* this) {
this->spriteSettings.draw = 1;
if (sub_0802B234(this)) {
this->spritePriority.b1 = 3;
} else {
this->spritePriority.b1 = 0;
}
GetNextFrame(this);
}
#endif
// clang-format off
void (*const BombPeahat_Functions[])(Entity*) = {
BombPeahat_OnTick,
BombPeahat_OnCollision,
GenericKnockback,
GenericDeath,
GenericConfused,
BombPeahat_OnGrabbed,
};
void (*const gUnk_080CD108[])(Entity*) = {
sub_0802A924,
sub_0802A9A8,
sub_0802AA40,
sub_0802AAC0,
sub_0802AB40,
sub_0802AC08,
};
void (*const gUnk_080CD120[])(Entity*) = {
sub_0802AE24,
sub_0802AE68,
sub_0802AEBC,
sub_0802AED4,
sub_0802AF9C,
};
void (*const gUnk_080CD134[])(Entity*) = {
sub_0802B1A0,
sub_0802B1BC,
sub_0802B204,
};
void (*const gUnk_080CD140[])(Entity*) = {
sub_0802A8E0,
sub_0802A8EC,
sub_0802A8F4,
sub_0802A8FC,
nullsub_143,
sub_0802A91C,
};
void (*const gUnk_080CD158[])(Entity*) = {
sub_0802AF28,
sub_0802AF50,
sub_0802AF58,
sub_0802AF74,
sub_0802AF94,
};
const Hitbox gUnk_080CD16C = {
#ifdef EU
0x00, 0xFD, 0x05, 0x03, 0x03, 0x05, 0x06, 0x06,
#else
0x00, 0xFB, 0x05, 0x03, 0x03, 0x05, 0x06, 0x06,
#endif
};
#ifdef EU
const u8 unk_data[] = { // TODO
0x0c, 0x0, 0x0, 0x0
};
#endif
const Hitbox gUnk_080CD174 = {
0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x04, 0x04,
};
const Hitbox gUnk_080CD17C = {
0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x16, 0x16,
};
// clang-format on