Files
tmc/src/enemy/enemy4D.c
T
2022-06-21 22:21:51 +01:00

337 lines
9.1 KiB
C

/**
* @file enemy4D.c
* @ingroup Enemies
*
* @brief enemy 4D
*/
#define NENT_DEPRECATED
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "functions.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[0x5];
/*0x6d*/ u8 unk_6d;
/*0x6e*/ u8 unk_6e;
/*0x6f*/ u8 unk_6f;
/*0x70*/ u16 unk_70;
/*0x72*/ u16 unk_72;
/*0x74*/ u8 unk_74[0x4];
/*0x78*/ u16 unk_78;
/*0x7a*/ u8 unk_7a;
/*0x7b*/ u8 unk_7b;
/*0x7c*/ u8 unk_7c;
/*0x7d*/ u8 unk_7d;
/*0x7e*/ u8 unk_7e;
/*0x7f*/ u8 unk_7f;
/*0x80*/ u16 unk_80;
/*0x82*/ u16 unk_82;
/*0x84*/ u16 unk_84;
/*0x86*/ u16 unk_86;
} Enemy4DEntity;
extern void sub_0803E9A4(Entity*); // ballChainSoldier
extern void sub_0803E94C(Entity*, u32); // ballChainSoldier
extern Entity* gUnk_020000B0;
void sub_0803EE8C(Enemy4DEntity*);
bool32 sub_0803EF20(Enemy4DEntity*);
bool32 sub_0803EEA4(Enemy4DEntity*);
bool32 sub_0803EF04(Enemy4DEntity*, u32);
void Enemy4D_OnTick(Enemy4DEntity*);
void Enemy4D_OnCollision(Enemy4DEntity*);
void Enemy4D_OnKnockback(Enemy4DEntity*);
void Enemy4D_OnDeath(Enemy4DEntity*);
void Enemy4D_OnGrabbed(Enemy4DEntity*);
void Enemy4D_Init(Enemy4DEntity*);
void Enemy4D_Action1(Enemy4DEntity*);
void Enemy4D_Action2(Enemy4DEntity*);
void Enemy4D_Action3(Enemy4DEntity*);
void Enemy4D_Action4(Enemy4DEntity*);
void Enemy4D_Action5(Enemy4DEntity*);
void Enemy4D_Action6(Enemy4DEntity*);
void Enemy4D_Action7(Enemy4DEntity*);
void Enemy4D_Action8(Enemy4DEntity*);
void Enemy4D_Action9(Enemy4DEntity*);
void Enemy4D_Action10(Enemy4DEntity*);
bool32 sub_0803EF70(Entity*, Entity*);
bool32 sub_0803EF74(Entity*, Entity*);
bool32 sub_0803EFAC(Entity*, Entity*);
void (*const Enemy4D_Functions[])(Enemy4DEntity*) = {
Enemy4D_OnTick,
Enemy4D_OnCollision,
Enemy4D_OnKnockback,
Enemy4D_OnDeath,
(void (*)(Enemy4DEntity*))GenericConfused,
Enemy4D_OnGrabbed,
};
void Enemy4D(Enemy4DEntity* this) {
EnemyFunctionHandler(super, (EntityActionArray)Enemy4D_Functions);
}
void Enemy4D_OnTick(Enemy4DEntity* this) {
static void (*const Enemy4D_Actions[])(Enemy4DEntity*) = {
Enemy4D_Init, Enemy4D_Action1, Enemy4D_Action2, Enemy4D_Action3, Enemy4D_Action4, Enemy4D_Action5,
Enemy4D_Action6, Enemy4D_Action7, Enemy4D_Action8, Enemy4D_Action9, Enemy4D_Action10,
};
Enemy4D_Actions[super->action](this);
}
void Enemy4D_OnCollision(Enemy4DEntity* this) {
EnemyFunctionHandlerAfterCollision(super, Enemy4D_Functions);
}
void Enemy4D_OnKnockback(Enemy4DEntity* this) {
GenericKnockback(super);
Enemy4D_OnTick(this);
}
void Enemy4D_OnDeath(Enemy4DEntity* this) {
CreateDeathFx(super, 0xff, 0x57);
}
void Enemy4D_OnGrabbed(Enemy4DEntity* this) {
}
void Enemy4D_Init(Enemy4DEntity* this) {
Entity* projectile;
sub_0804A720(super);
projectile = CreateProjectileWithParent(super, BALL_AND_CHAIN, 0);
if (projectile != NULL) {
projectile->parent = super;
super->child = projectile;
COLLISION_ON(super);
super->spriteSettings.draw = TRUE;
super->animationState = 2;
this->unk_7b = 0;
this->unk_7c = 0;
this->unk_7e = 0x28;
this->unk_7f = 0xfe;
this->unk_80 = super->x.HALF.HI;
this->unk_82 = super->y.HALF.HI;
InitAnimationForceUpdate(super, super->animationState << 2);
sub_0803EE8C(this);
}
}
void Enemy4D_Action1(Enemy4DEntity* this) {
this->unk_7c -= 0xa;
if (sub_08049DF4(1)) {
super->direction = DirectionRoundUp(GetFacingDirection(super, gUnk_020000B0));
sub_0803E94C(super, 0);
}
sub_0803E9A4(super);
if (EntityWithinDistance(super, this->unk_80, this->unk_82, 2) == FALSE) {
super->action = 4;
sub_0803E94C(super, 0x10);
} else {
if (sub_0803EF20(this) == FALSE) {
sub_0803EEA4(this);
}
}
}
void Enemy4D_Action2(Enemy4DEntity* this) {
this->unk_7c -= 0x10;
sub_0803E9A4(super);
if (this->unk_7e > 0x1c) {
this->unk_7e--;
}
if (--this->unk_78 == 0) {
super->action = 3;
this->unk_7b = 0;
}
}
void Enemy4D_Action3(Enemy4DEntity* this) {
this->unk_7c -= 0xa;
sub_0803E9A4(super);
if (this->unk_7e < 0x28) {
this->unk_7e++;
} else {
sub_0803EE8C(this);
}
}
void Enemy4D_Action4(Enemy4DEntity* this) {
this->unk_7c -= 0xa;
sub_0803E9A4(super);
if (EntityWithinDistance(super, this->unk_80, this->unk_82, 1)) {
super->x.HALF.HI = this->unk_80;
super->y.HALF.HI = this->unk_82;
sub_0803EE8C(this);
sub_0803E94C(super, 0);
} else {
if (super->knockbackDuration == 0) {
super->direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->unk_80, this->unk_82);
sub_0803E94C(super, 0x10);
ProcessMovement0(super);
}
}
}
void Enemy4D_Action5(Enemy4DEntity* this) {
s32 tmp;
this->unk_7c -= 0xc;
sub_0803E9A4(super);
tmp = this->unk_7e - 4;
this->unk_7e = tmp;
if ((tmp * 0x1000000) < 1) {
this->unk_7e = 0;
super->action = 6;
super->timer = 15;
InitAnimationForceUpdate(super, super->animationState + 0x20);
}
}
void Enemy4D_Action6(Enemy4DEntity* this) {
static const u8 gUnk_080D08C4[] = {
0,
68,
128,
188,
};
if (--super->timer == 0) {
super->action = 7;
super->timer = 1;
this->unk_7c = gUnk_080D08C4[super->animationState];
this->unk_7f = 0xf6;
EnqueueSFX(SFX_15B);
}
}
void Enemy4D_Action7(Enemy4DEntity* this) {
if ((super->frame & ANIM_DONE) == 0) {
UpdateAnimationSingleFrame(super);
} else {
if (--super->timer == 0) {
super->timer = 2;
this->unk_7f++;
}
if (this->unk_7f != 0) {
this->unk_7e += 5;
} else {
super->action = 8;
super->timer = 30;
InitScreenShake(8, 0);
}
}
}
void Enemy4D_Action8(Enemy4DEntity* this) {
if (--super->timer == 0) {
super->action = 9;
}
}
void Enemy4D_Action9(Enemy4DEntity* this) {
u8 tmp;
tmp = this->unk_7e = this->unk_7e - 2;
if (tmp < 0xb) {
super->action = 0xa;
super->timer = 60;
super->direction = super->animationState << 3;
this->unk_7c = 0;
this->unk_7f = 0xfe;
sub_0803E94C(super, 0x10);
} else if (tmp < 0x13) {
super->child->flags &= ~ENT_COLLIDE;
}
}
void Enemy4D_Action10(Enemy4DEntity* this) {
if (super->timer != 0) {
if (--super->timer == 0) {
super->child->flags |= ENT_COLLIDE;
sub_0803E94C(super, 0);
}
} else {
this->unk_7c -= 0xa;
sub_0803E9A4(super);
if (++this->unk_7e > 0x27) {
sub_0803EE8C(this);
}
}
}
void sub_0803EE8C(Enemy4DEntity* this) {
super->action = 1;
this->unk_7a = 0x1e;
sub_0803E94C(super, 0);
}
bool32 sub_0803EEA4(Enemy4DEntity* this) {
s32 tmp;
if (sub_08049FDC(super, 1)) {
if (sub_0803EF04(this, 0x4e) != 0) {
tmp = sub_0804A044(super, gUnk_020000B0, 0x12);
if (tmp != 0xff) {
if (--this->unk_7a == 0) {
super->action = 5;
super->direction = tmp;
sub_0803E94C(super, 0);
return TRUE;
}
return FALSE;
}
}
}
this->unk_7a = 0x1e;
return FALSE;
}
bool32 sub_0803EF04(Enemy4DEntity* this, u32 distance) {
return EntityWithinDistance(super, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI - 4, distance);
}
bool32 sub_0803EF20(Enemy4DEntity* this) {
static bool32 (*const gUnk_080D08C8[])(Entity*, Entity*) = {
sub_0803EF70, sub_0803EF70, sub_0803EF70, sub_0803EF74, sub_0803EFAC, sub_0803EF70, sub_0803EF70, sub_0803EF70,
sub_0803EF70, sub_0803EF70, sub_0803EF70, sub_0803EF70, sub_0803EF70, sub_0803EF70, sub_0803EF70, sub_0803EFAC,
sub_0803EF70, sub_0803EFAC, sub_0803EFAC, sub_0803EFAC, sub_0803EF70, sub_0803EF70, sub_0803EFAC,
};
Entity* it;
LinkedList* list = &gEntityLists[2];
for (it = list->first; it != (Entity*)list; it = it->next) {
if ((it->kind == 8) && gUnk_080D08C8[it->id](super, it)) {
super->action = 2;
this->unk_78 = 0xb4;
this->unk_7b = 1;
return TRUE;
}
}
return FALSE;
}
bool32 sub_0803EF70(Entity* param_1, Entity* param_2) {
return FALSE;
}
bool32 sub_0803EF74(Entity* param_1, Entity* param_2) {
if (EntityWithinDistance(param_1, param_2->x.HALF.HI, param_2->y.HALF.HI, 0x50)) {
if (4 >= (((param_2->direction - GetFacingDirection(param_2, param_1)) + 2) & 0x1f)) {
return TRUE;
}
}
return FALSE;
}
bool32 sub_0803EFAC(Entity* param_1, Entity* param_2) {
if (EntityInRectRadius(param_1, param_2, 0x50, 0x50)) {
u32 tmp = sub_0804A044(param_2, param_1, 0x1c);
if (tmp != 0xff) {
if (tmp == param_2->direction) {
return TRUE;
}
}
}
return FALSE;
}