mirror of
https://github.com/zeldaret/tmc
synced 2026-06-14 14:28:16 -04:00
330 lines
7.9 KiB
C
330 lines
7.9 KiB
C
/**
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* @file rollobite.c
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* @ingroup Enemies
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*
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* @brief Rollobite enemy
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*/
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#include "enemy.h"
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#include "physics.h"
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#include "player.h"
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#include "room.h"
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#include "collision.h"
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extern void (*const Rollobite_Functions[])(Entity*);
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extern void (*const gRollobiteActions[])(Entity*);
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extern void (*const gUnk_080CA6A4[])(Entity*);
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extern void (*const gUnk_080CA6BC[])(Entity*);
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extern const u8 gUnk_080CA6CC[];
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extern const s8 gUnk_080CA6D4[];
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void sub_08020A30(Entity*);
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void sub_08020A7C(Entity*);
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bool32 Rollobite_TryToHoleUp(Entity*);
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bool32 Rollobite_IsRolledUp(Entity*);
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extern void RegisterCarryEntity(Entity*);
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void Rollobite(Entity* this) {
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EnemyFunctionHandler(this, Rollobite_Functions);
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}
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void Rollobite_OnTick(Entity* this) {
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Rollobite_TryToHoleUp(this);
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gRollobiteActions[this->action](this);
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}
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void Rollobite_OnCollision(Entity* this) {
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if (this->hitType == 34 && this->health != 0xff) {
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this->action = 4;
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this->zVelocity = Q_16_16(2.0);
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this->direction = 0xff;
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this->health = 0xff;
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this->hitType = 35;
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InitializeAnimation(this, this->animationState + 8);
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}
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if (this->contactFlags != 0x80) {
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if (this->action == 4 || this->action == 5) {
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this->action = 4;
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this->timer = 180;
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this->direction = 0xff;
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InitializeAnimation(this, this->animationState + 0x10);
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}
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}
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if (this->contactFlags == 0x93)
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Rollobite_OnTick(this);
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}
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void Rollobite_OnKnockback(Entity* this) {
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if (Rollobite_TryToHoleUp(this)) {
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this->knockbackDuration = 0;
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} else if (Rollobite_IsRolledUp(this)) {
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this->knockbackDuration--;
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CalculateEntityTileCollisions(this, this->knockbackDirection, 10);
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ProcessMovementInternal(this, this->knockbackSpeed, this->knockbackDirection, 10);
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} else {
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GenericKnockback(this);
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}
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}
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void Rollobite_OnGrabbed(Entity* this) {
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if (this->subAction < 3 && !sub_0806F520(this)) {
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this->action = 4;
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COLLISION_ON(this);
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this->direction = 0xff;
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InitializeAnimation(this, this->animationState + 0x10);
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} else {
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gUnk_080CA6A4[this->subAction](this);
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}
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}
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void sub_0802077C(Entity* this) {
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this->subAction = 1;
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this->gustJarTolerance = 60;
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}
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void sub_08020788(Entity* this) {
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sub_0806F4E8(this);
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}
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void sub_08020790(Entity* this) {
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sub_0806F3E4(this);
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}
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void sub_08020798(Entity* this) {
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COLLISION_OFF(this);
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}
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void nullsub_6(Entity* this) {
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/* ... */
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}
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void sub_080207A8(Entity* this) {
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this->action = 4;
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COLLISION_ON(this);
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this->spritePriority.b0 = 4;
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this->gustJarState &= 0xfb;
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this->direction ^= 0x10;
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this->zVelocity = Q_16_16(1.5);
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this->speed = 0x80;
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InitializeAnimation(this, this->animationState + 0x10);
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}
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void Rollobite_Initialize(Entity* this) {
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sub_0804A720(this);
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this->carryFlags = 0x30;
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this->gustJarFlags = 18;
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this->cutsceneBeh.HALF.LO = 0;
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this->direction = DirectionRound(Random());
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sub_08020A30(this);
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}
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void Rollobite_Walk(Entity* this) {
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GetNextFrame(this);
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if (this->frame & 0x1) {
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this->frame &= ~0x1;
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if (!ProcessMovement0(this))
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this->timer = 1;
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}
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if (this->frame & 0x10) {
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this->frame &= ~0x10;
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if (--this->timer == 0) {
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this->action = 3;
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this->timer = 60;
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}
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}
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}
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void sub_08020874(Entity* this) {
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gUnk_080CA6BC[this->subAction](this);
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}
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void sub_0802088C(Entity* this) {
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this->subAction = 1;
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COLLISION_OFF(this);
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this->cutsceneBeh.HALF.HI = gPlayerEntity.animationState;
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this->spritePriority.b1 = 0;
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}
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void sub_080208B4(Entity* this) {
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s8 uVar1 = (this->cutsceneBeh.HALF.HI - gPlayerEntity.animationState) / 2;
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if (uVar1) {
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this->animationState = (this->animationState + uVar1) & 3;
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InitializeAnimation(this, this->animationState + 0x10);
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}
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this->cutsceneBeh.HALF.HI = gPlayerEntity.animationState;
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}
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void sub_080208F0(Entity* this) {
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this->spritePriority.b1 = 3;
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}
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void sub_08020904(Entity* this) {
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this->action = 4;
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COLLISION_ON(this);
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this->direction = -1;
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InitializeAnimation(this, this->animationState + 0x10);
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}
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void Rollobite_Turn(Entity* this) {
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if (--this->timer == 0)
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sub_08020A30(this);
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}
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void Rollobite_RolledUp(Entity* this) {
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u32 unk;
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if ((this->frame & ANIM_DONE) == 0)
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GetNextFrame(this);
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unk = sub_080044EC(this, 0x2800);
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if (unk == 0) {
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if (--this->timer == 0) {
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this->action = 5;
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InitializeAnimation(this, this->animationState + 12);
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}
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RegisterCarryEntity(this);
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} else {
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if (unk == 1)
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EnqueueSFX(SFX_PLACE_OBJ);
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if ((this->direction & 0x80) == 0)
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ProcessMovement2(this);
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}
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}
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void Rollobite_Unroll(Entity* this) {
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GetNextFrame(this);
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if (this->frame & ANIM_DONE) {
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COLLISION_ON(this);
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this->speed = 0x100;
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this->hitType = 34;
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sub_08020A30(this);
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this->direction = DirectionFromAnimationState(this->animationState);
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InitializeAnimation(this, this->animationState);
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} else {
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if ((this->frame & 1) == 0)
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RegisterCarryEntity(this);
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}
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}
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void Rollobite_LinedUp(Entity* this) {
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if (GravityUpdate(this, Q_8_8(28.0)) == 0) {
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this->action = 7;
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this->spritePriority.b0 = 7;
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}
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if (this->frame == 0)
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GetNextFrame(this);
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}
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void Rollobite_Holed(Entity* this) {
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GetNextFrame(this);
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}
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void sub_08020A30(Entity* this) {
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if (this->cutsceneBeh.HALF.LO < 2) {
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this->timer = gUnk_080CA6CC[Random() & 7];
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if (this->timer == 0) {
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this->action = 3;
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this->timer = 60;
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this->cutsceneBeh.HALF.LO++;
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return;
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}
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}
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this->action = 1;
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this->cutsceneBeh.HALF.LO = 0;
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sub_08020A7C(this);
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}
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void sub_08020A7C(Entity* this) {
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int tmp = Random();
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u32 state = DirectionRound(this->direction + gUnk_080CA6D4[tmp % 3]);
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if (sub_08049FA0(this) == 0) {
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int tmp = DirectionRoundUp(sub_08049EE4(this));
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if ((state ^ 0x10) == tmp)
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state ^= 0x10;
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}
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this->direction = state;
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this->animationState = (u8)(state >> 3);
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InitializeAnimation(this, this->animationState);
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}
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bool32 Rollobite_TryToHoleUp(Entity* this) {
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if (Rollobite_IsRolledUp(this) && this->z.HALF.HI == 0) {
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int tile = COORD_TO_TILE(this);
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int iVar1 = GetTileType(tile, this->collisionLayer);
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if ((iVar1 * 0x10000 - 0x710000U) >> 0x10 < 2) {
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this->action = 6;
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COLLISION_OFF(this);
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this->x.HALF.HI &= 0xfff0;
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this->x.HALF.HI += 8;
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this->y.HALF.HI &= 0xfff0;
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this->y.HALF.HI += 13;
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this->zVelocity = Q_16_16(2.0);
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InitializeAnimation(this, this->animationState + 0x14);
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SetTile(0x4034, tile, this->collisionLayer);
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return TRUE;
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}
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}
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return FALSE;
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}
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bool32 Rollobite_IsRolledUp(Entity* this) {
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u32 tmp = this->animIndex;
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if (16 <= tmp && tmp <= 19) {
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return TRUE;
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} else {
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return FALSE;
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}
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}
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// clang-format off
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void (*const Rollobite_Functions[])(Entity*) = {
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Rollobite_OnTick,
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Rollobite_OnCollision,
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Rollobite_OnKnockback,
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GenericDeath,
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GenericConfused,
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Rollobite_OnGrabbed,
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};
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void (*const gRollobiteActions[])(Entity*) = {
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Rollobite_Initialize,
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Rollobite_Walk,
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sub_08020874,
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Rollobite_Turn,
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Rollobite_RolledUp,
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Rollobite_Unroll,
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Rollobite_LinedUp,
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Rollobite_Holed,
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};
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void (*const gUnk_080CA6A4[])(Entity*) = {
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sub_0802077C,
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sub_08020788,
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sub_08020790,
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sub_08020798,
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nullsub_6,
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sub_080207A8,
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};
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void (*const gUnk_080CA6BC[])(Entity*) = {
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sub_0802088C,
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sub_080208B4,
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sub_080208F0,
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sub_08020904,
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};
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const u8 gUnk_080CA6CC[] = {
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0, 6, 9, 0, 6, 6, 0, 7,
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};
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// clang-format on
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