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13 lines
317 B
C
13 lines
317 B
C
#include "entity.h"
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void GiantRock(Entity* this) {
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if (this->action == 0) {
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this->action = 1;
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this->spriteSettings.draw = 1;
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this->collisionLayer = 2;
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UpdateSpriteForCollisionLayer(this);
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this->spritePriority.b0 = 0;
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InitializeAnimation(this, this->type);
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}
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}
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