mirror of
https://github.com/zeldaret/tmc
synced 2026-06-25 10:02:06 -04:00
760 lines
26 KiB
C
760 lines
26 KiB
C
/**
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* @file kid.c
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* @ingroup NPCs
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*
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* @brief Kid NPC
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*/
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#define NENT_DEPRECATED
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#include "functions.h"
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#include "message.h"
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#include "npc.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68;
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/*0x69*/ u8 unk_69;
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/*0x6a*/ u8 fusionOffer;
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/*0x6b*/ u8 unk_6b;
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/*0x6c*/ u16 unk_6c;
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/*0x6e*/ u16 unk_6e;
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/*0x70*/ u8 unused1[16];
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/*0x80*/ u16 unk_80;
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/*0x82*/ u8 unused2[2];
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/*0x84*/ ScriptExecutionContext* context;
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} KidEntity;
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const SpriteLoadData gUnk_0810BD7C[] = {
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{ 58, 59, 4 },
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{ 10298, 59, 4 },
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{ 12288, 59, 4 },
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{ 0, 0, 0 },
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};
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const SpriteLoadData gUnk_0810BD8C[] = {
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{ 58, 59, 4 },
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{ 8250, 59, 4 },
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{ 10241, 59, 4 },
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{ 0, 0, 0 },
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};
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const SpriteLoadData gUnk_0810BD9C[] = {
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{ 16385, 59, 4 },
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{ 58, 59, 4 },
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{ 8250, 59, 4 },
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{ 0, 0, 0 },
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};
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const SpriteLoadData gUnk_0810BDAC[] = {
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{ 58, 59, 4 },
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{ 6202, 59, 4 },
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{ 0, 0, 0 },
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};
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const SpriteLoadData gUnk_0810BDB8[] = {
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{ 58, 59, 4 },
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{ 6202, 59, 4 },
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{ 0, 0, 0 },
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};
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const SpriteLoadData* const gUnk_0810BDC4[] = {
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gUnk_0810BD7C, gUnk_0810BD7C, gUnk_0810BD7C, gUnk_0810BD7C, gUnk_0810BD8C,
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gUnk_0810BD8C, gUnk_0810BD9C, gUnk_0810BDAC, gUnk_0810BDB8,
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};
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const u16 gUnk_0810BDE8[][2] = { {
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TEXT_INDEX(TEXT_EMPTY, 0x1),
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TEXT_INDEX(TEXT_EMPTY, 0x1),
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},
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{
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TEXT_INDEX(TEXT_EMPTY, 0x1),
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TEXT_INDEX(TEXT_EMPTY, 0x1),
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},
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{
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TEXT_INDEX(TEXT_EMPTY, 0x1),
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TEXT_INDEX(TEXT_EMPTY, 0x1),
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},
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{
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TEXT_INDEX(TEXT_EMPTY, 0x1),
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TEXT_INDEX(TEXT_EMPTY, 0x1),
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},
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{
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TEXT_INDEX(TEXT_EMPTY, 0x1),
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TEXT_INDEX(TEXT_EMPTY, 0x1),
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},
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{
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TEXT_INDEX(TEXT_EMPTY, 0x1),
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TEXT_INDEX(TEXT_EMPTY, 0x1),
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},
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{
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TEXT_INDEX(TEXT_EMPTY, 0x1),
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TEXT_INDEX(TEXT_EMPTY, 0x1),
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},
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{
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TEXT_INDEX(TEXT_EMPTY, 0x1),
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TEXT_INDEX(TEXT_EMPTY, 0x1),
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},
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{
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TEXT_INDEX(TEXT_EMPTY, 0x1),
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TEXT_INDEX(TEXT_EMPTY, 0x1),
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} };
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void sub_080620F4(KidEntity*);
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void sub_08062130(KidEntity*);
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void sub_08062194(KidEntity*);
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void (*const gUnk_0810BE0C[])(KidEntity*) = { sub_080620F4, sub_08062130, sub_08062194 };
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extern s32 sub_080041E8(s32 x1, s32 y1, s32 x2, s32 y2);
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const Dialog gUnk_0810BE10[] = {
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_FESTIVAL, 0xf) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x33) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x33) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x33) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x33) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x33) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x7) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x1d) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x1d) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x4) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x4) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x4) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x4) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x4) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x4) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x33) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0xb) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0xb) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x5) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x5) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x5) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x5) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x5) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x5) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x34) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0xc) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0xc) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x34) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x34) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x34) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x34) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x34) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x34) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x8) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN8, 0x2e) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN8, 0x2e) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_FESTIVAL, 0xe) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x35) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x35) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x35) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x35) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x35) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x35) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN8, 0x2d) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN8, 0x2d) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x36) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x36) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x36) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x36) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x36) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x36) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x36) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SIMON, 0x13) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SIMON, 0x13) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_FESTIVAL, 0x14) } },
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{ 9, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x31), TEXT_INDEX(TEXT_TOWN, 0x30) } },
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{ 9, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x31), TEXT_INDEX(TEXT_TOWN, 0x30) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x10) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN3, 0x35) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x16) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x16) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x1e) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x1e) } },
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{ 0, 0, DIALOG_CHECK_FLAG, 1, { TEXT_INDEX(TEXT_FESTIVAL, 0x20), TEXT_INDEX(TEXT_FESTIVAL, 0x13) } },
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#if defined(USA) || defined(DEMO_USA)
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{ 212, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2a), TEXT_INDEX(TEXT_TOWN, 0x29) } },
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{ 212, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2a), TEXT_INDEX(TEXT_TOWN, 0x29) } },
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#else
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{ 209, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2a), TEXT_INDEX(TEXT_TOWN, 0x29) } },
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{ 209, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2a), TEXT_INDEX(TEXT_TOWN, 0x29) } },
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#endif
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x11) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN3, 0x33) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x17) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x17) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x20) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x20) } },
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{ 0, 0, DIALOG_CHECK_FLAG, 1, { TEXT_INDEX(TEXT_FESTIVAL, 0x21), TEXT_INDEX(TEXT_FESTIVAL, 0x1e) } },
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#if defined(USA) || defined(DEMO_USA)
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{ 213, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2c), TEXT_INDEX(TEXT_TOWN, 0x2b) } },
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{ 213, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2c), TEXT_INDEX(TEXT_TOWN, 0x2b) } },
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#else
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{ 210, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2c), TEXT_INDEX(TEXT_TOWN, 0x2b) } },
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{ 210, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2c), TEXT_INDEX(TEXT_TOWN, 0x2b) } },
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#endif
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x12) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN3, 0x34) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x18) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x18) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x21) } },
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{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x21) } },
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};
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const FrameStruct gUnk_0810C0A0[] = {
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{ 25, 0 }, { 128, 15 }, { 37, 0 }, { 128, 15 }, { 46, 0 }, { 128, 15 },
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{ 55, 0 }, { 128, 15 }, { 64, 15 }, { 128, 15 }, { 72, 15 }, { 128, 15 },
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{ 120, 83 }, { 128, 15 }, { 131, 102 }, { 128, 15 }, { 139, 111 }, { 128, 15 },
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};
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void sub_080621AC(KidEntity* this);
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void sub_080622F4(KidEntity* this);
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void sub_0806265C(Entity* this, ScriptExecutionContext* context);
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void sub_0806252C(Entity* this);
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typedef union {
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struct {
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s16 x;
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s16 y;
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s16 z;
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u8 framestate;
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u8 animationState : 6;
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u8 collisionLayer : 2;
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} FIELDS;
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u64 DWORD;
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} KidHeapItem;
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#define KID_HEAP_COUNT 0x14
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typedef KidHeapItem KidHeap[KID_HEAP_COUNT];
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#define KID_HEAP ((KidHeapItem*)super->myHeap)
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void Kid(KidEntity* this) {
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if ((super->flags & ENT_SCRIPTED) != 0) {
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sub_080621AC(this);
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} else {
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gUnk_0810BE0C[super->action](this);
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}
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}
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void sub_080620F4(KidEntity* this) {
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if (LoadExtraSpriteData(super, gUnk_0810BDC4[super->type])) {
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super->animationState = 4;
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this->unk_68 = 0;
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super->action = 1;
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InitAnimationForceUpdate(super, 2);
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AddInteractableWhenBigObject(super);
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}
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}
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void sub_08062130(KidEntity* this) {
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if (super->interactType != 0) {
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super->action = 2;
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InitAnimationForceUpdate(super, GetAnimationState(super));
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}
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if (super->subtimer++ >= 0x79) {
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super->subtimer = 0;
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super->timer = (super->timer + 1) & 7;
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if (super->type == 6) {
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super->timer = super->timer + 16;
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}
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InitAnimationForceUpdate(super, super->timer);
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} else {
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UpdateAnimationSingleFrame(super);
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}
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sub_0806ED78(super);
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}
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void sub_08062194(KidEntity* this) {
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MessageFromTarget(0);
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super->action = 1;
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super->interactType = 0;
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}
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void sub_080621AC(KidEntity* this) {
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u32 tmp;
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switch (super->action) {
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case 0:
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if (LoadExtraSpriteData(super, gUnk_0810BDC4[super->type])) {
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super->action = 1;
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super->animationState = super->timer;
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super->timer = 0;
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this->unk_68 = 0;
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this->unk_69 = 0;
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this->unk_6b = 0xff;
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tmp = sub_0805ACC0(super);
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if (tmp == 0) {
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this->unk_6c = super->x.HALF.HI;
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this->unk_6e = super->y.HALF.HI;
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} else {
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this->unk_6c = tmp >> 0x10;
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this->unk_6e = tmp;
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}
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InitScriptForNPC(super);
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}
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break;
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case 1:
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if (super->interactType == 2) {
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super->action = 3;
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super->interactType = 0;
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InitializeNPCFusion(super);
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} else {
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if ((s8)this->unk_68 != 0) {
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if (super->interactType != 0) {
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super->action = 2;
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super->interactType = 0;
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} else {
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sub_080622F4(this);
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return;
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}
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} else {
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ExecuteScriptAndHandleAnimation(super, NULL);
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if (super->interactType != 0) {
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super->action = 2;
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super->interactType = 0;
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} else {
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return;
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}
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}
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sub_0806265C(super, this->context);
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tmp = super->animIndex;
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}
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this->unk_6b = super->animIndex;
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if (super->animIndex < 8) {
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InitializeAnimation(super,
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(super->animIndex & 0xfffffffc) +
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GetAnimationStateForDirection4(GetFacingDirection(super, &gPlayerEntity)));
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}
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break;
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case 2:
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GetNextFrame(super);
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if ((gMessage.doTextBox & 0x7f) == 0) {
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super->action = 1;
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}
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break;
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case 3:
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if (UpdateFuseInteraction(super) != 0) {
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super->action = 1;
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}
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break;
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default:
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break;
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}
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}
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#define KID_HEAP_SHIFT_RIGHT \
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heapPtr = KID_HEAP; \
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heapPtr += (KID_HEAP_COUNT - 2); \
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for (i = 0; i < (KID_HEAP_COUNT - 1); i++) { \
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heapPtr[1] = heapPtr[0]; \
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heapPtr--; \
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}
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void sub_080622F4(KidEntity* this) {
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s32 dx;
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s32 dy;
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s32 dist;
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s32 i;
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u32 animIndex; // used as 2nd param of InitAnimationForceUpdate
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u32 animIndexTmp;
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KidHeapItem* heapPtr;
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KidHeapItem item;
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// Prepended heap item is initialized from player's current state.
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item.FIELDS.x = gPlayerEntity.x.HALF_U.HI;
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item.FIELDS.y = gPlayerEntity.y.HALF_U.HI;
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item.FIELDS.z = gPlayerEntity.z.HALF_U.HI;
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|
item.FIELDS.framestate = gPlayerState.framestate;
|
|
item.FIELDS.animationState = gPlayerEntity.animationState;
|
|
item.FIELDS.collisionLayer = gPlayerEntity.collisionLayer;
|
|
|
|
heapPtr = super->myHeap;
|
|
if (heapPtr->FIELDS.framestate == 0x16 && item.FIELDS.framestate != 0x16) {
|
|
dx = super->x.HALF.HI - gPlayerEntity.x.HALF.HI;
|
|
dy = super->y.HALF.HI - gPlayerEntity.y.HALF.HI;
|
|
|
|
if (dx < 0)
|
|
dx = -dx;
|
|
if (dy < 0)
|
|
dy = -dy;
|
|
|
|
if (dx > 120 || dy > 80) {
|
|
this->unk_68 = 0;
|
|
return;
|
|
}
|
|
|
|
sub_0806252C(super);
|
|
}
|
|
|
|
animIndex = 0;
|
|
|
|
if (item.DWORD != heapPtr->DWORD) {
|
|
KID_HEAP_SHIFT_RIGHT;
|
|
heapPtr = KID_HEAP;
|
|
heapPtr[0] = item;
|
|
|
|
animIndex = 0x4;
|
|
if ((s8)this->unk_69 > 0) {
|
|
this->unk_69 = this->unk_69 - 1;
|
|
}
|
|
} else {
|
|
heapPtr += KID_HEAP_COUNT - 1;
|
|
if (heapPtr->FIELDS.z < 0) {
|
|
KID_HEAP_SHIFT_RIGHT;
|
|
animIndex = 0x4;
|
|
} else {
|
|
dist = sub_080041E8(gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, (u16)heapPtr->FIELDS.x,
|
|
(u16)heapPtr->FIELDS.y);
|
|
dist = ((u32)dist) >> 0x4;
|
|
if (dist > 0x18) {
|
|
|
|
KID_HEAP_SHIFT_RIGHT;
|
|
animIndex = 0x4;
|
|
}
|
|
}
|
|
}
|
|
heapPtr = KID_HEAP;
|
|
heapPtr += +KID_HEAP_COUNT - 1;
|
|
super->x.HALF.HI = heapPtr->FIELDS.x;
|
|
super->y.HALF.HI = heapPtr->FIELDS.y;
|
|
super->z.HALF.HI = heapPtr->FIELDS.z;
|
|
super->animationState = heapPtr->FIELDS.animationState;
|
|
super->collisionLayer = heapPtr->FIELDS.collisionLayer;
|
|
|
|
if (((s8)this->unk_69) > 0) {
|
|
this->unk_69 = this->unk_69 - 1;
|
|
}
|
|
|
|
animIndexTmp = animIndex;
|
|
animIndex += super->animationState >> 1;
|
|
if (super->type == OBJECT) {
|
|
animIndex += 0x10;
|
|
}
|
|
|
|
if (!(animIndex == super->animIndex || (animIndexTmp == 0 && ((s8)this->unk_69) > 0))) {
|
|
InitAnimationForceUpdate(super, animIndex);
|
|
this->unk_69 = 0x1e;
|
|
} else {
|
|
UpdateAnimationSingleFrame(super);
|
|
}
|
|
|
|
sub_0800451C(super);
|
|
return;
|
|
}
|
|
|
|
void sub_08062500(KidEntity* this) {
|
|
super->myHeap = zMalloc(sizeof(KidHeap));
|
|
if (super->myHeap != NULL) {
|
|
this->unk_68 = 1;
|
|
RemoveInteractableObject(super);
|
|
super->hitbox = NULL;
|
|
sub_0806252C(super);
|
|
}
|
|
}
|
|
|
|
void sub_0806252C(Entity* this) {
|
|
s16 sVar1;
|
|
s16 sVar2;
|
|
u16 uVar3;
|
|
u8 uVar4;
|
|
s16 sVar5;
|
|
s16 sVar6;
|
|
u8 bVar7;
|
|
KidHeapItem* item;
|
|
s32 loopVar;
|
|
FORCE_REGISTER(u32 r5, r5);
|
|
FORCE_REGISTER(u32 r6, r6);
|
|
FORCE_REGISTER(u32 r0, r0);
|
|
FORCE_REGISTER(u32 r1, r1);
|
|
FORCE_REGISTER(u32 r2, r2);
|
|
u32 r3;
|
|
FORCE_REGISTER(s32 r8, r8);
|
|
s32 y;
|
|
s32 r10;
|
|
FORCE_REGISTER(s32 x, r12);
|
|
|
|
r1 = gPlayerEntity.x.HALF_U.HI;
|
|
r3 = 0xffff0000;
|
|
r0 = r3;
|
|
r0 &= r5;
|
|
r0 |= r1;
|
|
|
|
r1 = gPlayerEntity.y.HALF_U.HI;
|
|
r1 <<= 0x10;
|
|
r2 = 0x0000ffff;
|
|
r0 &= r2;
|
|
r0 |= r1;
|
|
r5 = r0;
|
|
|
|
r0 = gPlayerEntity.z.HALF_U.HI;
|
|
r3 &= r6;
|
|
r3 |= r0;
|
|
|
|
r0 = gPlayerState.framestate;
|
|
r0 <<= 0x10;
|
|
r2 = 0xff00ffff;
|
|
r2 &= r3;
|
|
r2 |= r0;
|
|
|
|
r1 = gPlayerEntity.animationState;
|
|
r0 = 0x3f;
|
|
r1 &= r0;
|
|
r1 <<= 0x18;
|
|
r0 = 0xc0ffffff;
|
|
r0 &= r2;
|
|
r0 |= r1;
|
|
|
|
r1 = gPlayerEntity.collisionLayer;
|
|
r1 <<= 0x1e;
|
|
r2 = 0x3fffffff;
|
|
r0 &= r2;
|
|
r0 |= r1;
|
|
r6 = r0;
|
|
|
|
r10 = r0 = gPlayerEntity.x.HALF.HI - this->x.HALF.HI;
|
|
r8 = r0 = gPlayerEntity.y.HALF.HI - this->y.HALF.HI;
|
|
|
|
r10 = FixedDiv(r10, KID_HEAP_COUNT);
|
|
r8 = FixedDiv(r8, KID_HEAP_COUNT);
|
|
item = (KidHeapItem*)this->myHeap;
|
|
y = 0;
|
|
x = 0;
|
|
|
|
for (loopVar = KID_HEAP_COUNT - 1; loopVar >= 0; loopVar--) {
|
|
item->FIELDS.x = r5 - (x >> 8);
|
|
item->FIELDS.y = (r5 >> 0x10) - (y >> 8);
|
|
item->FIELDS.z = r6;
|
|
item->FIELDS.framestate = r6 >> 0x10;
|
|
item->FIELDS.animationState = this->animationState & 0x3f;
|
|
item->FIELDS.collisionLayer = this->collisionLayer;
|
|
item++;
|
|
y = y + r8;
|
|
x = x + r10;
|
|
}
|
|
}
|
|
|
|
void sub_08062634(Entity* this) {
|
|
u32 a = this->type2;
|
|
u32 b = (Random() & 1);
|
|
MessageNoOverlap(gUnk_0810BDE8[a][b], this);
|
|
}
|
|
|
|
void sub_0806265C(Entity* this, ScriptExecutionContext* context) {
|
|
if (gSave.global_progress == 0) {
|
|
MessageNoOverlap(0, this);
|
|
} else {
|
|
const Dialog* pDialog = &gUnk_0810BE10[this->type * 9 - 1];
|
|
pDialog += gSave.global_progress;
|
|
ShowNPCDialogue(this, pDialog);
|
|
}
|
|
}
|
|
|
|
void sub_08062698(Entity* this) {
|
|
this->speed = (Random() & 0x3f) + 0xc0;
|
|
}
|
|
|
|
void sub_080626AC(Entity* this) {
|
|
this->timer = (Random() & 0x1f) + 64;
|
|
}
|
|
|
|
void sub_080626C0(Entity* this, ScriptExecutionContext* context) {
|
|
context->condition = 0;
|
|
if ((this->timer != 0) && (--this->timer == 0)) {
|
|
context->condition = 1;
|
|
}
|
|
}
|
|
|
|
void sub_080626E0(Entity* this, ScriptExecutionContext* context) {
|
|
// TODO second parameter might be anything as this function does not seem to be called?
|
|
s16 sVar1;
|
|
s32 uVar4;
|
|
|
|
if (context->unk_18 == 0) {
|
|
context->unk_18++;
|
|
context->unk_19 = 10;
|
|
context->postScriptActions |= 2;
|
|
sVar1 = *(s16*)&context->intVariable;
|
|
context->x.HALF.HI = gRoomControls.origin_x + *((u16*)&context->intVariable + 1);
|
|
context->y.HALF.HI = gRoomControls.origin_y + sVar1;
|
|
}
|
|
if (--context->unk_19 == 0) {
|
|
context->unk_19 = 10;
|
|
uVar4 = sub_080045DA(context->x.HALF.HI - this->x.HALF.HI, context->y.HALF.HI - this->y.HALF.HI);
|
|
this->direction = (u8)uVar4;
|
|
uVar4 = Random();
|
|
this->direction = (this->direction + uVar4 % 0xb) - 5;
|
|
}
|
|
LinearMoveAngle(this, (s32)this->speed, (u32)this->direction);
|
|
if ((u32)((this->x.HALF.HI - context->x.HALF.HI) * 0x100 + ((s32)((u32)(u16)this->speed << 0x10) >> 0x11)) <=
|
|
(u32)(s32)this->speed) {
|
|
this->x.HALF.HI = context->x.HALF.HI;
|
|
} else {
|
|
gActiveScriptInfo.commandSize = 0;
|
|
}
|
|
}
|
|
|
|
void sub_08062788(Entity* this, ScriptExecutionContext* context) {
|
|
SetTile(0x4072, 0x60b, 1);
|
|
SetTile(0x4072, 0x60c, 1);
|
|
SetTile(0x4072, 0x60d, 1);
|
|
SetTile(0x4072, 0x64b, 1);
|
|
SetTile(0x4072, 0x64c, 1);
|
|
SetTile(0x4072, 0x64d, 1);
|
|
}
|
|
|
|
void sub_080627E8(Entity* this, ScriptExecutionContext* context) {
|
|
RestorePrevTileEntity(0x60b, 1);
|
|
RestorePrevTileEntity(0x60c, 1);
|
|
RestorePrevTileEntity(0x60d, 1);
|
|
RestorePrevTileEntity(0x64b, 1);
|
|
RestorePrevTileEntity(0x64c, 1);
|
|
RestorePrevTileEntity(0x64d, 1);
|
|
}
|
|
|
|
void Kid_Head(Entity* this) {
|
|
u32 uVar2;
|
|
u32 uVar3;
|
|
u32 uVar4;
|
|
u32 uVar5;
|
|
const FrameStruct* ptr;
|
|
|
|
ptr = &gUnk_0810C0A0[this->type * 2];
|
|
uVar3 = ((u8)this->frame & 0x1f) + ptr->frame;
|
|
uVar4 = (this->frameIndex & 0x1f) + ptr->frameIndex;
|
|
switch (this->type) {
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
uVar2 = (this->frameSpriteSettings & 0x30) >> 4;
|
|
if (uVar2 != 0) {
|
|
uVar2 = uVar2 + 0x50;
|
|
}
|
|
uVar2--;
|
|
SetExtraSpriteFrame(this, 0, uVar3);
|
|
SetExtraSpriteFrame(this, 1, uVar4);
|
|
SetExtraSpriteFrame(this, 2, uVar2);
|
|
SetSpriteSubEntryOffsetData1(this, 1, 0);
|
|
SetSpriteSubEntryOffsetData2(this, 1, 2);
|
|
sub_0807000C(this);
|
|
break;
|
|
case 6:
|
|
uVar5 = this->frameSpriteSettings & 0xf;
|
|
if ((this->frameSpriteSettings & 0xf) != 0) {
|
|
uVar5 = uVar5 + 0x93;
|
|
}
|
|
SetExtraSpriteFrame(this, 0, uVar5 - 1);
|
|
SetExtraSpriteFrame(this, 1, uVar3);
|
|
SetExtraSpriteFrame(this, 2, uVar4);
|
|
SetSpriteSubEntryOffsetData1(this, 2, 1);
|
|
SetSpriteSubEntryOffsetData2(this, 1, 0);
|
|
sub_0807000C(this);
|
|
break;
|
|
case 7:
|
|
case 8:
|
|
SetExtraSpriteFrame(this, 0, uVar3);
|
|
SetExtraSpriteFrame(this, 1, uVar4);
|
|
SetSpriteSubEntryOffsetData1(this, 1, 0);
|
|
sub_0807000C(this);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void sub_08062948(KidEntity* this, ScriptExecutionContext* context) {
|
|
s32 bVar1;
|
|
u16 uVar2;
|
|
u32 uVar3;
|
|
s32 iVar4;
|
|
|
|
if (context->unk_18 == 0) {
|
|
context->unk_18++;
|
|
context->unk_12 = (Random() & 0x3f) + 0x20;
|
|
uVar3 = Random() & 0x18;
|
|
switch (super->direction) {
|
|
case 0:
|
|
if (uVar3 == 0x10) {
|
|
uVar3 = 8;
|
|
}
|
|
break;
|
|
case 0x8:
|
|
if (uVar3 == 0x18) {
|
|
uVar3 = 0x10;
|
|
}
|
|
break;
|
|
case 0x10:
|
|
if (uVar3 == 0) {
|
|
uVar3 = 0x18;
|
|
}
|
|
break;
|
|
case 0x18:
|
|
if ((uVar3 == 8)) {
|
|
uVar3 = 0;
|
|
}
|
|
}
|
|
|
|
super->direction = (u8)uVar3;
|
|
super->animationState = GetAnimationStateForDirection8(uVar3);
|
|
super->speed = 0x80;
|
|
}
|
|
uVar3 = (super->animationState >> 1) + 4;
|
|
if (uVar3 != super->animIndex) {
|
|
InitializeAnimation(super, uVar3);
|
|
this->unk_80 = (u16)super->animIndex;
|
|
}
|
|
ProcessMovement0(super);
|
|
iVar4 = super->x.HALF.HI - (s16)this->unk_6c;
|
|
if (0x10 < iVar4) {
|
|
super->x.HALF.HI = this->unk_6c + 0x10;
|
|
context->unk_12 = 1;
|
|
}
|
|
if (iVar4 < -0x10) {
|
|
super->x.HALF.HI = this->unk_6c - 0x10;
|
|
context->unk_12 = 1;
|
|
}
|
|
iVar4 = super->y.HALF.HI - (s16)this->unk_6e;
|
|
if (0x10 < iVar4) {
|
|
super->y.HALF.HI = this->unk_6e + 0x10;
|
|
context->unk_12 = 1;
|
|
}
|
|
if (iVar4 < -0x10) {
|
|
super->y.HALF.HI = this->unk_6e - 0x10;
|
|
context->unk_12 = 1;
|
|
}
|
|
if (--context->unk_12 != 0) {
|
|
gActiveScriptInfo.commandSize = 0;
|
|
}
|
|
}
|
|
|
|
void Kid_MakeInteractable(KidEntity* this, ScriptExecutionContext* context) {
|
|
this->fusionOffer = GetFusionToOffer(super);
|
|
AddInteractableWhenBigFuser(super, this->fusionOffer);
|
|
}
|
|
|
|
void Kid_Fusion(Entity* this) {
|
|
u32 tmp;
|
|
if (this->action == 0) {
|
|
if (LoadExtraSpriteData(this, gUnk_0810BDC4[this->type])) {
|
|
this->action = this->action + 1;
|
|
this->spriteSettings.draw = 1;
|
|
this->y.HALF.HI = this->y.HALF.HI + -8;
|
|
tmp = 6;
|
|
if (this->type == 6) {
|
|
tmp = 0x16;
|
|
}
|
|
InitializeAnimation(this, tmp);
|
|
}
|
|
} else {
|
|
GetNextFrame(this);
|
|
}
|
|
}
|
|
|
|
// TODO does this belong to child or next, unused entity?
|
|
extern void (*const gUnk_0810C268[])(Entity*);
|
|
|
|
void sub_08062AB8(Entity* this) {
|
|
gUnk_0810C268[this->action](this);
|
|
}
|
|
|
|
void sub_08062AD0(Entity* this) {
|
|
}
|
|
|
|
void sub_08062AD4(Entity* this) {
|
|
}
|