mirror of
https://github.com/zeldaret/tmc
synced 2026-05-31 01:16:04 -04:00
515 lines
19 KiB
C
515 lines
19 KiB
C
/**
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* @file furniture.c
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* @ingroup Objects
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*
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* @brief Furniture object
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*/
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#include "entity.h"
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#include "functions.h"
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#include "object.h"
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#include "room.h"
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#include "tiles.h"
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enum {
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FURNITURE_INIT,
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FURNITURE_UPDATE,
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};
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typedef enum {
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TMP,
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} FurnitureFlag;
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typedef enum {
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BOOKSHELF,
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CRATE,
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BULLETIN_BOARD,
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CERAMIC_SHELF1,
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FLOUR_SACK,
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LOGS,
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WATER_BARREL,
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WEAPON_RACK,
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RED_CAULDRON,
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SMITH_FORGE,
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LARGE_CERAMIC_SHELF,
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LADDER,
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GLOWING_PLANT,
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GLOWING_SPORES,
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LOG_SHELF,
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KINSTONE_SHELF,
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BLUE_CAULDRON,
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HAY_BED,
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MILK_JUG,
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HAY_BALE,
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FLOWER_BED_SMALL,
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FLOWER_BED_VERT,
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FLOWER_BED_HORIZ,
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CARPENTER_MACHINE,
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SPROUT_CART,
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ENVELOPE_SHELF,
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BREAD_SHELF,
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MAYOR_DESK,
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SHOES,
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REPAIRED_SHOE,
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SHOE_DESK,
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STAIRCASE,
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DECORATED_STONE,
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BIRD_STATUE,
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CLOSET,
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DRAWERS,
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CERAMIC_SHELF2,
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LARGE_BOOKCASE,
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MINISH_BED,
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MINISH_BUTTONS,
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MINISH_CHEESE,
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MINISH_CHERRIES,
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MINISH_CHESSPIECE,
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MINISH_COOKIES,
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MINISH_MUG,
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DR_LEFT_DESK1,
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DR_LEFT_DESK2,
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MINISH_DIE,
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MINISH_GEAR,
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MINISH_PINCUSHION,
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MINISH_THREAD,
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MINISH_MALLET,
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MINISH_SCROLL_BOX,
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MINISH_APPLE,
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MINISH_CANDLE,
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MINISH_WOOD_PLANK,
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GBA_SCREEN,
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PHONOGRAPH,
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BAKERY_TABLE,
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WOODEN_TABLE,
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LOW_BOOKSHELF,
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FIGURINE_DEVICE_STATIC,
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FORGE_HELPER,
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MINISH_UNLIT_CANDLE,
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MINISH_GEARS,
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DOUBLE_BOOKSHELF_STATIC,
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MINISH_DECOR1,
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MINISH_DECOR2,
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MINISH_JAM,
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MINISH_BREAD,
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POSTER1,
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POSTER2,
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NOTE,
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} FurnitureType;
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typedef struct {
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Entity base;
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/* 0x68 */ u8 pad[0x10];
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/* 0x78 */ u16 tilePos;
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/* 0x7a */ u16 unk1;
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/* 0x7c */ u16 unk2;
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/* 0x7e */ u16 unk3;
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/* 0x80 */ u8 width;
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/* 0x81 */ u8 height;
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/* 0x82 */ u16 flags;
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} FurnitureEntity;
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typedef void(FurnitureAction)(FurnitureEntity*);
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static FurnitureAction FurnitureInit;
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static FurnitureAction FurnitureUpdate;
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typedef struct {
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u8 width;
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u8 height;
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s8 x;
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s8 y;
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u8 rendering;
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u8 priority;
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u16 flags;
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} FurnitureCfg;
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static const FurnitureCfg gUnk_08121EF8[] = {
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{ 0x30, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 }, { 0x10, 0x10, 0x0, 0x0, 0x2, 0x5, 0x0 },
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{ 0x40, 0x10, 0x0, 0x0, 0x2, 0x4, 0x1 }, { 0x18, 0x10, 0x0, 0x0, 0x2, 0x5, 0x0 },
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{ 0x18, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 }, { 0x10, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 },
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{ 0x10, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x2, 0x7, 0x8000 },
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{ 0x20, 0x10, 0x0, -0x4, 0x2, 0x4, 0x0 }, { 0x40, 0x10, 0x0, 0x0, 0x3, 0x7, 0x0 },
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{ 0x30, 0x10, 0x0, 0x0, 0x2, 0x5, 0x2 }, { 0x0, 0x0, 0x0, 0x3, 0x3, 0x7, 0x8000 },
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{ 0x10, 0x10, 0x0, 0x0, 0x2, 0x4, 0x8 }, { 0x10, 0x10, 0x0, 0x0, 0x2, 0x4, 0x8 },
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{ 0x18, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 }, { 0x30, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 },
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{ 0x20, 0x10, 0x0, -0x4, 0x2, 0x4, 0x0 }, { 0x18, 0x10, 0x0, 0x4, 0x2, 0x4, 0x0 },
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{ 0x10, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 }, { 0x20, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 },
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{ 0x0, 0x0, 0x0, 0x1, 0x2, 0x4, 0x8000 }, { 0x10, 0x30, 0x0, -0x8, 0x2, 0x4, 0x4 },
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{ 0x40, 0x10, 0x0, -0x8, 0x2, 0x4, 0x4 }, { 0x60, 0x20, 0x0, 0x0, 0x3, 0x7, 0x10 },
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{ 0x28, 0x20, 0x0, 0x0, 0x2, 0x4, 0x0 }, { 0x20, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 },
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{ 0x18, 0x10, 0x0, 0x0, 0x3, 0x7, 0x2 }, { 0x0, 0x0, 0x0, 0x2, 0x2, 0x4, 0x8000 },
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{ 0x10, 0x10, 0x0, 0x0, 0x2, 0x3, 0x20 }, { 0x10, 0x10, 0x0, 0x0, 0x2, 0x4, 0x20 },
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{ 0x30, 0x20, 0x0, 0x0, 0x3, 0x4, 0x0 }, { 0x20, 0x10, 0x0, 0x0, 0x3, 0x7, 0x20 },
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{ 0x20, 0x10, 0x0, 0x0, 0x2, 0x4, 0x100 }, { 0x0, 0x0, 0x0, 0x4, 0x2, 0x4, 0x8000 },
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{ 0x18, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 }, { 0x18, 0x10, 0x0, 0x0, 0x2, 0x5, 0x0 },
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{ 0x18, 0x10, 0x0, 0x0, 0x2, 0x5, 0x0 }, { 0x0, 0x0, 0x0, 0x5, 0x2, 0x4, 0x8000 },
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{ 0x20, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 }, { 0x30, 0x20, 0x0, 0x0, 0x2, 0x4, 0x0 },
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{ 0x50, 0x20, 0x0, 0x0, 0x2, 0x4, 0x0 }, { 0x20, 0x20, 0x0, 0x0, 0x2, 0x4, 0x0 },
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{ 0x0, 0x0, 0x0, 0x7, 0x2, 0x4, 0x8000 }, { 0x30, 0x20, 0x0, 0x0, 0x2, 0x4, 0x0 },
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{ 0x38, 0x20, 0x0, 0x0, 0x2, 0x4, 0x20 }, { 0x30, 0x20, 0x0, 0x0, 0x2, 0x5, 0x0 },
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{ 0x28, 0x20, 0x0, 0x0, 0x2, 0x4, 0x0 }, { 0x10, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 },
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{ 0x0, 0x0, 0x0, 0x6, 0x2, 0x4, 0x8000 }, { 0x30, 0x20, 0x0, 0x0, 0x2, 0x4, 0x0 },
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{ 0x20, 0x20, 0x0, 0x0, 0x2, 0x4, 0x0 }, { 0x30, 0x30, 0x0, 0x0, 0x2, 0x4, 0x0 },
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{ 0x20, 0x20, 0x0, 0x0, 0x2, 0x4, 0x0 }, { 0x30, 0x20, 0x0, 0x0, 0x2, 0x4, 0x0 },
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{ 0x28, 0x20, 0x0, 0x0, 0x2, 0x4, 0x400 }, { 0x20, 0x10, 0x0, 0x0, 0x2, 0x6, 0x200 },
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{ 0x0, 0x0, 0x0, 0x0, 0x2, 0x4, 0x20 }, { 0x0, 0x0, 0x0, 0x0, 0x2, 0x4, 0x20 },
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{ 0x30, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 }, { 0x30, 0x10, 0x0, 0x0, 0x2, 0x6, 0x0 },
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{ 0x40, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 }, { 0x30, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 },
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{ 0x0, 0x0, 0x0, 0x0, 0x3, 0x6, 0x10 }, { 0x30, 0x20, 0x0, 0x0, 0x2, 0x4, 0x0 },
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{ 0x30, 0x10, 0x0, 0x0, 0x2, 0x5, 0x0 }, { 0x40, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 },
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{ 0x50, 0x10, 0x0, 0x0, 0x2, 0x5, 0x0 }, { 0x40, 0x10, 0x0, 0x0, 0x2, 0x5, 0x0 },
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{ 0x30, 0x20, 0x0, 0x0, 0x2, 0x4, 0x0 }, { 0x0, 0x0, 0x0, 0x8, 0x2, 0x4, 0x8000 }
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};
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static const FurnitureCfg gUnk_08122128[] = {
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{ 0x28, 0x10, 0x0, -0x8, 0x2, 0x7, 0x20 }, { 0x28, 0x10, 0x0, -0x8, 0x2, 0x7, 0x20 },
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{ 0x28, 0x10, 0x0, -0x8, 0x2, 0x7, 0x20 }, { 0x28, 0x10, 0x0, -0x8, 0x2, 0x7, 0x20 },
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{ 0x20, 0x20, 0x0, 0x0, 0x2, 0x7, 0x20 }, { 0x20, 0x20, 0x0, 0x0, 0x2, 0x7, 0x20 },
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{ 0x20, 0x20, 0x0, 0x0, 0x2, 0x7, 0x20 }, { 0x20, 0x20, 0x0, 0x0, 0x2, 0x7, 0x20 },
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{ 0x10, 0x10, 0x0, -0x4, 0x2, 0x7, 0x20 }, { 0x10, 0x10, 0x0, -0x4, 0x2, 0x7, 0x20 },
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{ 0x10, 0x10, 0x0, 0x0, 0x2, 0x7, 0x20 }, { 0x10, 0x10, 0x0, 0x0, 0x2, 0x7, 0x20 },
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{ 0x10, 0x10, 0x0, 0x0, 0x2, 0x7, 0x20 }, { 0x10, 0x10, 0x0, 0x0, 0x2, 0x7, 0x20 }
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};
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static const FurnitureCfg gUnk_08122198[] = { { 0x10, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 },
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{ 0x10, 0x10, 0x0, 0x0, 0x2, 0x4, 0x4 } };
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static const FurnitureCfg gUnk_081221A8[] = { { 0x30, 0x20, 0x0, 0x8, 0x2, 0x4, 0x0 },
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{ 0x10, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 } };
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static const FurnitureCfg gUnk_081221B8[] = { { 0x20, 0x10, 0x0, 0x0, 0x3, 0x7, 0x40 },
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{ 0x20, 0x10, 0x0, 0x2, 0x2, 0x4, 0x80 } };
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static const FurnitureCfg gUnk_081221C8[] = { { 0x18, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 },
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{ 0x18, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 } };
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static const FurnitureCfg gUnk_081221D8[] = { { 0x30, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 },
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{ 0x30, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 } };
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static const FurnitureCfg gUnk_081221E8[] = { { 0x28, 0x20, 0x0, 0x0, 0x2, 0x4, 0x0 },
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{ 0x20, 0x20, 0x0, 0x0, 0x2, 0x4, 0x0 } };
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static const FurnitureCfg gUnk_081221F8[] = { { 0x20, 0x10, -0x2, 0x8, 0x2, 0x4, 0x0 },
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{ 0x20, 0x10, 0x0, 0x0, 0x2, 0x4, 0x0 } };
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static const FurnitureCfg gUnk_08122208[] = { { 0x30, 0x20, 0x0, 0x0, 0x2, 0x4, 0x0 },
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{ 0x30, 0x20, 0x0, 0x0, 0x2, 0x4, 0x0 } };
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static void sub_08090DC4(FurnitureEntity*);
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static void sub_08090E64(FurnitureEntity*);
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static void sub_08090B6C(FurnitureEntity*);
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static void sub_08090E4C(FurnitureEntity*);
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static void sub_08090CDC(u32, u32, u32);
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void Furniture(Entity* this) {
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static FurnitureAction* const Furniture_Actions[] = {
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FurnitureInit,
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FurnitureUpdate,
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};
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Furniture_Actions[this->action]((FurnitureEntity*)this);
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}
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static void FurnitureInit(FurnitureEntity* this) {
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u32 i, tilePos, cnt;
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Entity* e;
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super->action = FURNITURE_UPDATE;
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this->tilePos = COORD_TO_TILE(super);
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sub_08090DC4(this);
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switch (this->flags & 0x7fff) {
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case 0x100:
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super->collisionLayer = 2;
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UpdateSpriteForCollisionLayer(super);
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break;
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case 0x20:
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break;
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case 0x40:
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super->y.HALF.HI = (super->y.HALF.HI & ~0xF) | 4;
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SetTile(SPECIAL_TILE_23, this->tilePos - 128, LAYER_BOTTOM);
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SetTile(SPECIAL_TILE_23, this->tilePos - 64, LAYER_BOTTOM);
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break;
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case 0x80:
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super->frameIndex = 0;
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super->y.HALF.HI = (super->y.HALF.HI & ~0xF) | 6;
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this->tilePos = COORD_TO_TILE(super);
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SetTile(SPECIAL_TILE_38, this->tilePos, super->collisionLayer);
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break;
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case 0x200:
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break;
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case 0x400:
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sub_08090E64(this);
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if (super->type2 != 0) {
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super->spriteOffsetX = 1;
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this->width = 48;
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}
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default:
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sub_08090B6C(this);
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break;
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}
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if (this->height != 16) {
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switch (this->height & 0x70) {
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case 0x30:
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this->tilePos -= 64;
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sub_08090B6C(this);
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this->tilePos = COORD_TO_TILE(super);
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case 0x20:
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this->tilePos += 64;
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sub_08090B6C(this);
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}
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this->tilePos = COORD_TO_TILE(super);
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}
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switch (this->flags & 0x7fff) {
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case 0x4:
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ChangeObjPalette(super, 0x7E);
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break;
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case 0x2:
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tilePos = this->tilePos - 129;
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cnt = super->type != 26 ? 3 : 2;
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for (i = 0; i < cnt; ++i, ++tilePos) {
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SetTile(SPECIAL_TILE_38, tilePos, LAYER_TOP);
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SetTile(SPECIAL_TILE_38, tilePos, LAYER_BOTTOM);
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SetActTileAtTilePos(ACT_TILE_0, tilePos + TILE_POS(0, 1), 1);
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}
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break;
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}
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switch (super->type) {
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case CRATE:
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if (super->type2 != 0) {
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super->spritePriority.b0 = 4;
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}
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break;
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case SMITH_FORGE:
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e = CreateObject(FURNITURE, FORGE_HELPER, 0);
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if (e != NULL) {
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PositionRelative(super, e, Q_16_16(16.0), Q_16_16(16.0));
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e->frameIndex = 1;
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e->updatePriority = PRIO_MESSAGE;
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}
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break;
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case SHOE_DESK:
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sub_0807B7D8(774, this->tilePos + 65, 2);
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break;
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case STAIRCASE:
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super->collisionLayer = 1;
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super->spriteOrientation.flipY = 2;
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SetTile(SPECIAL_TILE_116, this->tilePos - 64, super->collisionLayer);
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SetActTileAtTilePos(ACT_TILE_63, this->tilePos - 64, super->collisionLayer);
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SetTile(SPECIAL_TILE_23, this->tilePos, super->collisionLayer);
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SetTile(SPECIAL_TILE_23, this->tilePos + 64, super->collisionLayer);
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break;
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case MINISH_CHEESE:
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if (super->type2 != 0)
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super->spriteOffsetX = -4;
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break;
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case WOODEN_TABLE:
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SetTile(SPECIAL_TILE_35, this->tilePos - 65, super->collisionLayer);
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SetTile(SPECIAL_TILE_35, this->tilePos - 64, super->collisionLayer);
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SetTile(SPECIAL_TILE_35, this->tilePos - 63, super->collisionLayer);
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break;
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case LOW_BOOKSHELF:
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SetTile(SPECIAL_TILE_34, this->tilePos + 65, super->collisionLayer);
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}
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}
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static void FurnitureUpdate(FurnitureEntity* this) {
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switch (this->flags & 0x7FFF) {
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case 0x1:
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if (gPlayerEntity.base.y.HALF.HI < super->y.HALF.HI ||
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gPlayerEntity.base.y.HALF.HI > super->y.HALF.HI + 24) {
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super->spriteRendering.b3 = 2;
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} else {
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super->spriteRendering.b3 = 3;
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}
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break;
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case 0x8:
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if (++super->timer == 16) {
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super->timer = 0;
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super->subtimer = (super->subtimer + 1) & 3;
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sub_08090E4C(this);
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}
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break;
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case 0x10:
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if (super->type != FORGE_HELPER) {
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if (++super->timer == 20) {
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super->frameIndex = (super->frameIndex + 1) & 3;
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super->timer = 0;
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}
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} else {
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if (++super->timer == 14) {
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super->timer = 0;
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super->subtimer = (super->subtimer + 1) % 3;
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super->frameIndex = super->subtimer + 1;
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}
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}
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break;
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case 0x80:
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if (gPlayerEntity.base.y.HALF.HI < super->y.HALF.HI + 8) {
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if (gPlayerState.floor_type != SURFACE_LADDER && GetTileTypeAtEntity(super) == SPECIAL_TILE_23) {
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SetTile(SPECIAL_TILE_38, this->tilePos, super->collisionLayer);
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SetTile(SPECIAL_TILE_61, this->tilePos + TILE_POS(0, -1), super->collisionLayer);
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SetTile(SPECIAL_TILE_61, this->tilePos + TILE_POS(0, -2), super->collisionLayer);
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}
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} else {
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if (gPlayerEntity.base.collisionLayer & 2) {
|
|
gPlayerEntity.base.collisionLayer = 1;
|
|
UpdateSpriteForCollisionLayer(&gPlayerEntity.base);
|
|
}
|
|
if (GetTileTypeAtEntity(super) != SPECIAL_TILE_23) {
|
|
SetTile(SPECIAL_TILE_23, this->tilePos, super->collisionLayer);
|
|
SetTile(SPECIAL_TILE_23, this->tilePos + TILE_POS(0, -1), super->collisionLayer);
|
|
SetTile(SPECIAL_TILE_20, this->tilePos + TILE_POS(0, -2), super->collisionLayer);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_08090B6C(FurnitureEntity* this) {
|
|
s32 num;
|
|
|
|
u32 width = (u32)(this->width << 0x18) >> 0x18;
|
|
if (width != 0) {
|
|
u8 w2 = width / 8;
|
|
u32 px = super->x.HALF.HI & 0xF;
|
|
u32 tilePos = this->tilePos;
|
|
u32 layer = super->collisionLayer;
|
|
int i;
|
|
|
|
switch ((u32)w2 & 3) {
|
|
case 0:
|
|
num = w2 / 8;
|
|
if (w2 == 0xc) {
|
|
num = 2;
|
|
}
|
|
for (i = -num; i <= num; ++i) {
|
|
SetTile(SPECIAL_TILE_34, tilePos + i, layer);
|
|
}
|
|
if (px & 8) {
|
|
sub_08090CDC(SPECIAL_TILE_36, tilePos - i, layer);
|
|
sub_08090CDC(SPECIAL_TILE_37, tilePos + i, layer);
|
|
} else {
|
|
SetTile(SPECIAL_TILE_34, tilePos - i, layer);
|
|
}
|
|
break;
|
|
case 1:
|
|
num = w2 / 8;
|
|
for (i = -num; i <= num; i++) {
|
|
SetTile(SPECIAL_TILE_34, tilePos + i, layer);
|
|
}
|
|
if (px & 8) {
|
|
sub_08090CDC(SPECIAL_TILE_36, tilePos - i, layer);
|
|
if (i != 0) {
|
|
SetTile(SPECIAL_TILE_34, tilePos + i, layer);
|
|
}
|
|
} else {
|
|
if (i != 0) {
|
|
SetTile(SPECIAL_TILE_34, tilePos - i, layer);
|
|
}
|
|
sub_08090CDC(SPECIAL_TILE_37, tilePos + i, layer);
|
|
}
|
|
break;
|
|
case 2:
|
|
num = w2 / 4;
|
|
for (i = -num; i < num; ++i) {
|
|
SetTile(SPECIAL_TILE_34, tilePos + i, layer);
|
|
}
|
|
if (px & 8) {
|
|
SetTile(SPECIAL_TILE_34, tilePos + i, layer);
|
|
} else {
|
|
sub_08090CDC(SPECIAL_TILE_36, tilePos - i - 1, layer);
|
|
sub_08090CDC(SPECIAL_TILE_37, tilePos + i, layer);
|
|
}
|
|
break;
|
|
case 3:
|
|
num = w2 / 4;
|
|
for (i = -num; i <= num; ++i) {
|
|
SetTile(SPECIAL_TILE_34, tilePos + i, layer);
|
|
}
|
|
if (px & 8) {
|
|
sub_08090CDC(SPECIAL_TILE_37, tilePos + i, layer);
|
|
} else {
|
|
sub_08090CDC(SPECIAL_TILE_36, tilePos - i, layer);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_08090CDC(u32 tileIndex, u32 tilePos, u32 layer) {
|
|
u16 cur = GetTileIndex(tilePos, layer);
|
|
u32 next = cur;
|
|
|
|
if ((cur & 0x4000) == 0) {
|
|
SetTile(tileIndex, tilePos, layer);
|
|
} else {
|
|
switch (cur) {
|
|
case SPECIAL_TILE_37:
|
|
if (tileIndex == SPECIAL_TILE_36)
|
|
next = SPECIAL_TILE_34;
|
|
if (tileIndex == SPECIAL_TILE_44)
|
|
next = SPECIAL_TILE_34;
|
|
break;
|
|
case SPECIAL_TILE_45:
|
|
if (tileIndex == SPECIAL_TILE_44)
|
|
next = SPECIAL_TILE_43;
|
|
if (tileIndex == SPECIAL_TILE_36)
|
|
next = SPECIAL_TILE_34;
|
|
break;
|
|
case SPECIAL_TILE_36:
|
|
if (tileIndex == SPECIAL_TILE_37)
|
|
next = SPECIAL_TILE_34;
|
|
if (tileIndex == SPECIAL_TILE_45)
|
|
next = SPECIAL_TILE_34;
|
|
break;
|
|
case SPECIAL_TILE_44:
|
|
if (tileIndex == SPECIAL_TILE_45)
|
|
next = SPECIAL_TILE_43;
|
|
if (tileIndex == SPECIAL_TILE_37)
|
|
next = SPECIAL_TILE_34;
|
|
break;
|
|
case SPECIAL_TILE_34:
|
|
case SPECIAL_TILE_35:
|
|
case SPECIAL_TILE_38:
|
|
case SPECIAL_TILE_39:
|
|
case SPECIAL_TILE_40:
|
|
case SPECIAL_TILE_41:
|
|
case SPECIAL_TILE_42:
|
|
case SPECIAL_TILE_43:
|
|
default:
|
|
return;
|
|
}
|
|
SetTile(next, tilePos, layer);
|
|
}
|
|
}
|
|
|
|
static void sub_08090DC4(FurnitureEntity* this) {
|
|
static const FurnitureCfg* const sCfgTable[] = {
|
|
gUnk_08122128, gUnk_08122198, gUnk_081221A8, gUnk_081221B8, gUnk_081221C8,
|
|
gUnk_081221D8, gUnk_081221E8, gUnk_081221F8, gUnk_08122208,
|
|
};
|
|
|
|
const FurnitureCfg* cfg = &gUnk_08121EF8[super->type];
|
|
if (cfg->flags & 0x8000) {
|
|
cfg = sCfgTable[cfg->y];
|
|
cfg += super->type2;
|
|
super->frameIndex = super->type2;
|
|
}
|
|
this->width = cfg->width;
|
|
this->height = cfg->height;
|
|
super->spriteOffsetX = cfg->x;
|
|
super->spriteOffsetY = cfg->y;
|
|
super->spriteRendering.b3 = cfg->rendering;
|
|
super->spritePriority.b0 = cfg->priority;
|
|
this->flags = cfg->flags;
|
|
}
|
|
|
|
static void sub_08090E4C(FurnitureEntity* this) {
|
|
static const u32 sPalettes[] = { 0x5f, 0x60, 0x61, 0x62 };
|
|
|
|
ChangeObjPalette(super, sPalettes[super->subtimer]);
|
|
}
|
|
|
|
void sub_08090E64(FurnitureEntity* this) {
|
|
Entity* e = CreateObject(FLAME, 0, 0);
|
|
if (e != NULL) {
|
|
PositionRelative(super, e, Q_16_16((s16)((u16)-2 + super->type2)), 0);
|
|
e->z.HALF.HI -= 16;
|
|
e->collisionLayer = 2;
|
|
UpdateSpriteForCollisionLayer(e);
|
|
}
|
|
}
|