Files
tmc/src/object/vaati1Portal.c
T
2023-12-30 22:09:30 +01:00

65 lines
1.5 KiB
C

/**
* @file vaati1Portal.c
* @ingroup Objects
*
* @brief Vaati1 Portal object
*/
#include "asm.h"
#include "entity.h"
#include "flags.h"
#include "physics.h"
#include "player.h"
extern void CreateHoleManager(u32);
void Vaati1Portal_Init(Entity*);
void Vaati1Portal_Action1(Entity*);
void Vaati1Portal_Action2(Entity*);
void sub_080A0190(Entity*);
void Vaati1Portal(Entity* this) {
static void (*const Vaati1Portal_Actions[])(Entity*) = {
Vaati1Portal_Init,
Vaati1Portal_Action1,
Vaati1Portal_Action2,
};
Vaati1Portal_Actions[this->action]((Entity*)this);
}
void Vaati1Portal_Init(Entity* this) {
this->action++;
this->collisionLayer = 1;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 7;
this->subAction = 0;
InitializeAnimation(this, 0);
}
void Vaati1Portal_Action1(Entity* this) {
if (CheckRoomFlag(0)) {
GetNextFrame(this);
if (this->frame & 0x80) {
this->action++;
}
}
}
void Vaati1Portal_Action2(Entity* this) {
if (CheckRoomFlag(1)) {
sub_080A0190(this);
RequestPriorityDuration(this, 30);
if (EntityInRectRadius(this, &gPlayerEntity.base, 0x10, 0x10)) {
CreateHoleManager(0x37);
}
}
}
void sub_080A0190(Entity* this) {
this->subAction = 1;
CopyPosition(this, &gPlayerEntity.base);
gPlayerState.queued_action = PLAYER_FALL;
gPlayerState.field_0x38 = 0;
gPlayerState.flags |= PL_PIT_IS_EXIT;
}