mirror of
https://github.com/zeldaret/tmc
synced 2026-05-24 07:11:07 -04:00
3b87c04162
To define ENT_DEPRECATED in files that still need the old entity structs.
47 lines
1.0 KiB
C
47 lines
1.0 KiB
C
/**
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* @file vaati2Particle.c
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* @ingroup Objects
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*
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* @brief Vaati2 Particle object
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*/
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#include "entity.h"
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#include "physics.h"
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void Vaati2Particle_Init(Entity*);
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void Vaati2Particle_Action1(Entity*);
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void sub_0809E7FC(Entity*);
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void Vaati2Particle(Entity* this) {
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static void (*const Vaati2Particle_Actions[])(Entity*) = {
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Vaati2Particle_Init,
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Vaati2Particle_Action1,
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};
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Vaati2Particle_Actions[this->action]((Entity*)this);
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}
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void Vaati2Particle_Init(Entity* this) {
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this->action = 1;
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if (this->type2 != 0xff) {
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sub_0809E7FC(this);
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}
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InitializeAnimation(this, this->type);
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}
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void Vaati2Particle_Action1(Entity* this) {
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GetNextFrame(this);
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if (this->frame & ANIM_DONE) {
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DeleteThisEntity();
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}
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}
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void sub_0809E7FC(Entity* this) {
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static const s8 gUnk_081242D8[] = {
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0, -24, 16, -16, 24, 0, 16, 16, 0, 24, -16, 16, -24, 0, -16, -16,
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};
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const s8* ptr;
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ptr = &gUnk_081242D8[this->type2 * 2];
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PositionRelative(this->parent, this, ptr[0] << 0x10, ptr[1] << 0x10);
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}
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