Files
tmc/src/projectile/ballAndChain.c
T
2022-03-28 20:10:22 -07:00

146 lines
3.7 KiB
C

#include "entity.h"
#include "functions.h"
#include "projectile.h"
#include "hitbox.h"
typedef struct {
s8 x;
s8 y;
} PACKED PosOffset;
bool32 sub_080AB12C(Entity* this);
extern void (*const gUnk_0812A494[])(Entity*);
extern const PosOffset gUnk_0812A4A8[];
void BallAndChain(Entity* this) {
gUnk_0812A494[this->type](this);
}
void sub_080AB074(Entity* this) {
Entity* parent;
const s16* tmp;
u32 factor;
parent = this->parent;
if (parent->next == NULL) {
DeleteThisEntity();
}
if (this->action == 0) {
if (sub_080AB12C(this) == FALSE) {
return;
}
this->action = 1;
this->frameIndex = 0;
this->spritePriority.b0 = 3;
}
sub_0806FA90(this->parent, this, 0, 0xfffffff6 + -(s8)parent->field_0x7c.BYTES.byte3);
this->x.WORD += gSineTable[parent->field_0x7c.BYTES.byte0] * (parent->field_0x7c.BYTES.byte2 << 8);
this->y.WORD -= gSineTable[parent->field_0x7c.BYTES.byte0 + 0x40] * (parent->field_0x7c.BYTES.byte2 << 8);
this->z.HALF.HI += (s8)parent->field_0x7c.BYTES.byte3;
if (parent->field_0x7a.HALF.HI != 0) {
parent = CreateProjectile(BALL_AND_CHAIN);
if (parent != NULL) {
parent->type = 4;
CopyPositionAndSpriteOffset(this, parent);
}
}
}
bool32 sub_080AB12C(Entity* this) {
Entity* entity;
if (gEntCount > 0x44) {
return FALSE;
}
entity = CreateProjectile(BALL_AND_CHAIN);
entity->type = 1;
entity->parent = this;
entity = CreateProjectile(BALL_AND_CHAIN);
entity->type = 2;
entity->parent = this;
entity = CreateProjectile(BALL_AND_CHAIN);
entity->type = 3;
entity->parent = this;
return TRUE;
}
void sub_080AB170(Entity* this) {
s32 val;
s32 type;
Entity* ent;
Entity* parent = this->parent;
if (parent->next == NULL) {
DeleteThisEntity();
}
if (this->action == 0) {
this->action = 1;
this->spritePriority.b1 = 0;
this->frameIndex = 5;
this->spritePriority.b0 = 3;
this->hitbox = (Hitbox*)&gHitbox_22;
}
ent = parent->parent;
if (this->field_0x7c.BYTES.byte0 != ent->field_0x7c.BYTES.byte0) {
this->flags |= ENT_COLLIDE;
} else {
this->flags &= ~ENT_COLLIDE;
}
this->field_0x7c.BYTES.byte0 = ent->field_0x7c.BYTES.byte0;
if ((ent->frame & 0x20) == 0) {
u8 index = ent->frame & 0x1f;
PosOffset* pOffset = (PosOffset*)((s8*)gUnk_0812A4A8 + index);
sub_0806FA90(ent, this, pOffset->x, pOffset->y);
} else {
sub_0806FA90(ent, this, 0, -10);
}
val = (parent->x.HALF.HI - this->x.HALF.HI) * this->type;
if (val < 0) {
val += 3;
}
this->x.HALF.HI += (val >> 2);
val = (parent->y.HALF.HI - this->y.HALF.HI) * this->type;
if (val < 0) {
val += 3;
}
this->y.HALF.HI += (val >> 2);
val = (parent->z.HALF.HI - this->z.HALF.HI) * this->type;
if (val < 0) {
val += 3;
}
this->z.HALF.HI += (val >> 2);
}
void sub_080AB26C(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->timer = 5;
this->frameIndex = 0;
#ifndef EU
this->spritePriority.b1 = 0;
#endif
}
if (--this->timer == 0) {
DeleteThisEntity();
} else {
this->frameIndex += 1;
}
}
void (*const gUnk_0812A494[])(Entity*) = {
sub_080AB074, sub_080AB170, sub_080AB170, sub_080AB170, sub_080AB26C,
};
const PosOffset gUnk_0812A4A8[] = {
{ 6, -16 }, { 10, -14 }, { 10, -16 }, { 8, -16 }, { -4, -14 }, { -8, -14 }, { -4, -10 }, { 4, -10 },
{ -6, -14 }, { -8, -16 }, { -10, -14 }, { -8, -12 }, { 4, -14 }, { 8, -14 }, { 4, -10 }, { -4, -10 },
};