mirror of
https://github.com/zeldaret/tmc
synced 2026-05-28 08:25:51 -04:00
146 lines
3.7 KiB
C
146 lines
3.7 KiB
C
#include "entity.h"
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#include "functions.h"
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#include "projectile.h"
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#include "hitbox.h"
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typedef struct {
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s8 x;
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s8 y;
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} PACKED PosOffset;
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bool32 sub_080AB12C(Entity* this);
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extern void (*const gUnk_0812A494[])(Entity*);
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extern const PosOffset gUnk_0812A4A8[];
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void BallAndChain(Entity* this) {
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gUnk_0812A494[this->type](this);
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}
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void sub_080AB074(Entity* this) {
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Entity* parent;
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const s16* tmp;
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u32 factor;
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parent = this->parent;
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if (parent->next == NULL) {
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DeleteThisEntity();
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}
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if (this->action == 0) {
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if (sub_080AB12C(this) == FALSE) {
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return;
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}
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this->action = 1;
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this->frameIndex = 0;
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this->spritePriority.b0 = 3;
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}
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sub_0806FA90(this->parent, this, 0, 0xfffffff6 + -(s8)parent->field_0x7c.BYTES.byte3);
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this->x.WORD += gSineTable[parent->field_0x7c.BYTES.byte0] * (parent->field_0x7c.BYTES.byte2 << 8);
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this->y.WORD -= gSineTable[parent->field_0x7c.BYTES.byte0 + 0x40] * (parent->field_0x7c.BYTES.byte2 << 8);
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this->z.HALF.HI += (s8)parent->field_0x7c.BYTES.byte3;
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if (parent->field_0x7a.HALF.HI != 0) {
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parent = CreateProjectile(BALL_AND_CHAIN);
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if (parent != NULL) {
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parent->type = 4;
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CopyPositionAndSpriteOffset(this, parent);
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}
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}
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}
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bool32 sub_080AB12C(Entity* this) {
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Entity* entity;
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if (gEntCount > 0x44) {
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return FALSE;
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}
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entity = CreateProjectile(BALL_AND_CHAIN);
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entity->type = 1;
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entity->parent = this;
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entity = CreateProjectile(BALL_AND_CHAIN);
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entity->type = 2;
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entity->parent = this;
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entity = CreateProjectile(BALL_AND_CHAIN);
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entity->type = 3;
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entity->parent = this;
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return TRUE;
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}
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void sub_080AB170(Entity* this) {
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s32 val;
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s32 type;
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Entity* ent;
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Entity* parent = this->parent;
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if (parent->next == NULL) {
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DeleteThisEntity();
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}
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if (this->action == 0) {
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this->action = 1;
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this->spritePriority.b1 = 0;
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this->frameIndex = 5;
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this->spritePriority.b0 = 3;
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this->hitbox = (Hitbox*)&gHitbox_22;
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}
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ent = parent->parent;
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if (this->field_0x7c.BYTES.byte0 != ent->field_0x7c.BYTES.byte0) {
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this->flags |= ENT_COLLIDE;
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} else {
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this->flags &= ~ENT_COLLIDE;
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}
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this->field_0x7c.BYTES.byte0 = ent->field_0x7c.BYTES.byte0;
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if ((ent->frame & 0x20) == 0) {
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u8 index = ent->frame & 0x1f;
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PosOffset* pOffset = (PosOffset*)((s8*)gUnk_0812A4A8 + index);
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sub_0806FA90(ent, this, pOffset->x, pOffset->y);
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} else {
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sub_0806FA90(ent, this, 0, -10);
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}
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val = (parent->x.HALF.HI - this->x.HALF.HI) * this->type;
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if (val < 0) {
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val += 3;
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}
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this->x.HALF.HI += (val >> 2);
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val = (parent->y.HALF.HI - this->y.HALF.HI) * this->type;
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if (val < 0) {
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val += 3;
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}
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this->y.HALF.HI += (val >> 2);
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val = (parent->z.HALF.HI - this->z.HALF.HI) * this->type;
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if (val < 0) {
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val += 3;
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}
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this->z.HALF.HI += (val >> 2);
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}
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void sub_080AB26C(Entity* this) {
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if (this->action == 0) {
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this->action = 1;
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this->timer = 5;
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this->frameIndex = 0;
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#ifndef EU
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this->spritePriority.b1 = 0;
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#endif
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}
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if (--this->timer == 0) {
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DeleteThisEntity();
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} else {
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this->frameIndex += 1;
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}
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}
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void (*const gUnk_0812A494[])(Entity*) = {
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sub_080AB074, sub_080AB170, sub_080AB170, sub_080AB170, sub_080AB26C,
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};
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const PosOffset gUnk_0812A4A8[] = {
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{ 6, -16 }, { 10, -14 }, { 10, -16 }, { 8, -16 }, { -4, -14 }, { -8, -14 }, { -4, -10 }, { 4, -10 },
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{ -6, -14 }, { -8, -16 }, { -10, -14 }, { -8, -12 }, { 4, -14 }, { 8, -14 }, { 4, -10 }, { -4, -10 },
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};
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