mirror of
https://github.com/zeldaret/tmc
synced 2026-05-30 17:06:15 -04:00
95 lines
2.6 KiB
C
95 lines
2.6 KiB
C
/**
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* @file smokeParticle.c
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* @ingroup Objects
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*
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* @brief Smoke Particle object
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*/
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#include "collision.h"
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#include "object.h"
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#include "asm.h"
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#include "sound.h"
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#include "script.h"
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#include "player.h"
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#include "room.h"
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#include "tiles.h"
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void SmokeParticle_Init(Entity*);
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void SmokeParticle_Action1(Entity*);
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void sub_080878CC(Entity*);
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void (*const SmokeParticle_Actions[])(Entity*) = {
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SmokeParticle_Init,
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SmokeParticle_Action1,
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};
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const Hitbox3D gUnk_08120A30 = { 0, 0, { 0, 0, 0, 0 }, 6, 6, 10, { 0, 0, 0 } };
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const Hitbox3D gUnk_08120A3C = { 0, 0, { 0, 0, 0, 0 }, 12, 12, 16, { 0, 0, 0 } };
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const Hitbox3D gUnk_08120A48 = { 0, 0, { 0, 0, 0, 0 }, 16, 16, 20, { 0, 0, 0 } };
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const Hitbox3D* const gUnk_08120A54[] = { &gUnk_08120A30, &gUnk_08120A30, &gUnk_08120A48, &gUnk_08120A3C,
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&gUnk_08120A3C };
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void SmokeParticle(Entity* this) {
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SmokeParticle_Actions[this->action](this);
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}
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void SmokeParticle_Init(Entity* this) {
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if (this->collisionLayer == 0) {
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ResolveCollisionLayer(this);
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}
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this->action = 1;
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this->flags |= 0x80;
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this->collisionFlags = 0x13;
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this->health = 0xff;
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this->hitType = 0xa9;
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this->hurtType = 0x16;
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this->hitbox = (Hitbox*)gUnk_08120A54[0];
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this->collisionMask = 0x8b;
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sub_080878CC(this);
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InitializeAnimation(this, 1);
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sub_0801766C(this);
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EnqueueSFX(SFX_ITEM_BOMB_EXPLODE);
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}
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void SmokeParticle_Action1(Entity* this) {
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GetNextFrame(this);
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if ((this->frame & ANIM_DONE) != 0) {
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DeleteThisEntity();
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} else {
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if (this->frame < 5) {
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this->hitbox = (Hitbox*)gUnk_08120A54[this->frame];
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} else {
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this->flags &= ~0x80;
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}
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}
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}
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void sub_080878CC(Entity* this) {
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s32 x;
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s32 y;
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s32 itX;
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s32 itY;
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u32 layer;
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u32 tilePos;
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x = this->x.HALF.HI;
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y = this->y.HALF.HI;
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layer = this->collisionLayer;
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for (itX = -0x10; itX < 0x11; itX += 0x10) {
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for (itY = -0x10; itY < 0x11; itY += 0x10) {
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tilePos = TILE((u32)x + itX, (u32)y + itY);
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if (GetActTileAtTilePos(tilePos, (u8)layer) == ACT_TILE_46) {
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switch (GetTileTypeAtTilePos(tilePos, layer)) {
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case 0x368:
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case 0x367:
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DoTileInteraction(this, 3, x + itX, y + itY);
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break;
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default:
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SetTile(SPECIAL_TILE_34, tilePos, layer);
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break;
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}
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} else {
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DoTileInteraction(this, 3, x + itX, y + itY);
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}
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}
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}
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}
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