Files
tmc/src/object/smokeParticle.c
T
2025-03-09 19:00:33 +00:00

95 lines
2.6 KiB
C

/**
* @file smokeParticle.c
* @ingroup Objects
*
* @brief Smoke Particle object
*/
#include "collision.h"
#include "object.h"
#include "asm.h"
#include "sound.h"
#include "script.h"
#include "player.h"
#include "room.h"
#include "tiles.h"
void SmokeParticle_Init(Entity*);
void SmokeParticle_Action1(Entity*);
void sub_080878CC(Entity*);
void (*const SmokeParticle_Actions[])(Entity*) = {
SmokeParticle_Init,
SmokeParticle_Action1,
};
const Hitbox3D gUnk_08120A30 = { 0, 0, { 0, 0, 0, 0 }, 6, 6, 10, { 0, 0, 0 } };
const Hitbox3D gUnk_08120A3C = { 0, 0, { 0, 0, 0, 0 }, 12, 12, 16, { 0, 0, 0 } };
const Hitbox3D gUnk_08120A48 = { 0, 0, { 0, 0, 0, 0 }, 16, 16, 20, { 0, 0, 0 } };
const Hitbox3D* const gUnk_08120A54[] = { &gUnk_08120A30, &gUnk_08120A30, &gUnk_08120A48, &gUnk_08120A3C,
&gUnk_08120A3C };
void SmokeParticle(Entity* this) {
SmokeParticle_Actions[this->action](this);
}
void SmokeParticle_Init(Entity* this) {
if (this->collisionLayer == 0) {
ResolveCollisionLayer(this);
}
this->action = 1;
this->flags |= 0x80;
this->collisionFlags = 0x13;
this->health = 0xff;
this->hitType = 0xa9;
this->hurtType = 0x16;
this->hitbox = (Hitbox*)gUnk_08120A54[0];
this->collisionMask = 0x8b;
sub_080878CC(this);
InitializeAnimation(this, 1);
sub_0801766C(this);
EnqueueSFX(SFX_ITEM_BOMB_EXPLODE);
}
void SmokeParticle_Action1(Entity* this) {
GetNextFrame(this);
if ((this->frame & ANIM_DONE) != 0) {
DeleteThisEntity();
} else {
if (this->frame < 5) {
this->hitbox = (Hitbox*)gUnk_08120A54[this->frame];
} else {
this->flags &= ~0x80;
}
}
}
void sub_080878CC(Entity* this) {
s32 x;
s32 y;
s32 itX;
s32 itY;
u32 layer;
u32 tilePos;
x = this->x.HALF.HI;
y = this->y.HALF.HI;
layer = this->collisionLayer;
for (itX = -0x10; itX < 0x11; itX += 0x10) {
for (itY = -0x10; itY < 0x11; itY += 0x10) {
tilePos = TILE((u32)x + itX, (u32)y + itY);
if (GetActTileAtTilePos(tilePos, (u8)layer) == ACT_TILE_46) {
switch (GetTileTypeAtTilePos(tilePos, layer)) {
case 0x368:
case 0x367:
DoTileInteraction(this, 3, x + itX, y + itY);
break;
default:
SetTile(SPECIAL_TILE_34, tilePos, layer);
break;
}
} else {
DoTileInteraction(this, 3, x + itX, y + itY);
}
}
}
}