mirror of
https://github.com/zeldaret/tmc
synced 2026-07-09 23:01:43 -04:00
109 lines
3.1 KiB
C
109 lines
3.1 KiB
C
#include "global.h"
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#include "entity.h"
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#include "room.h"
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#include "flags.h"
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extern u32 sub_08083734(Entity*, u32);
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extern void sub_080A080C(Entity*);
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extern void sub_0806F69C(Entity*);
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extern void EnqueueSFX(u32);
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extern void sub_080A0870(Entity*);
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extern void SoundReq(u32);
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extern u32 sub_080001DA(u32, u32);
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extern void SetTile(u32, u32, u32);
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extern void (*const gUnk_0812493C[])(Entity*);
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extern Hitbox gUnk_080FD180;
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void MetalDoor(Entity* this) {
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gUnk_0812493C[this->action](this);
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}
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void sub_080A0684(Entity* this) {
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if ((this->cutsceneBeh.HWORD != 0xffff) && CheckFlags(this->cutsceneBeh.HWORD)) {
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DeleteThisEntity();
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}
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this->action = 1;
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this->speed = 0x300;
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this->spriteSettings.b.draw = 0;
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this->frameIndex = 0;
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this->spriteSettings.b.flipY = 1;
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this->hitbox = &gUnk_080FD180;
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this->spritePriority.b0 = 5;
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this->field_0x70.HALF.LO = this->x.HALF.HI;
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this->field_0x70.HALF.HI = this->y.HALF.HI;
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this->field_0x74.HWORD = COORD_TO_TILE(this);
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}
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void sub_080A0718(Entity* this) {
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if (sub_08083734(this, 2) != 0) {
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this->action = 2;
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this->actionDelay = 0xc;
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this->spriteSettings.b.draw = TRUE;
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this->direction = 0;
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this->y.HALF.HI += 0x24;
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sub_080A080C(this);
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}
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}
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void sub_080A074C(Entity* this) {
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u8 bVar1;
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Entity* ent;
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sub_0806F69C(this);
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if (--this->actionDelay == 0) {
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this->action = 3;
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this->height.HALF.HI = 0;
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this->x.HALF.HI = this->field_0x70.HALF.LO;
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this->y.HALF.HI = this->field_0x70.HALF.HI;
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ent = CreateFx(this, 0x11, 0x40);
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if (ent != NULL) {
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ent->x.HALF.HI += 0xc;
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ent->y.HALF.HI -= 0xc;
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}
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ent = CreateFx(this, 0x11, 0x40);
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if (ent != NULL) {
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ent->x.HALF.HI -= 0xc;
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ent->y.HALF.HI -= 0xc;
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}
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EnqueueSFX(0x10b);
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}
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}
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void sub_080A07BC(Entity* this) {
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if (CheckFlags(this->field_0x86.HWORD)) {
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this->action = 4;
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this->actionDelay = 0xc;
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this->direction = 0x10;
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this->y.HALF.HI += 2;
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sub_080A0870(this);
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SoundReq(0x10b);
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}
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}
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void sub_080A07F0(Entity* this) {
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sub_0806F69C(this);
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if (--this->actionDelay == 0) {
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DeleteThisEntity();
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}
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}
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void sub_080A080C(Entity* this) {
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this->field_0x76.HWORD = sub_080001DA(this->field_0x74.HWORD - 1, this->collisionLayer);
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this->field_0x78.HWORD = sub_080001DA(this->field_0x74.HWORD, this->collisionLayer);
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this->field_0x7a.HWORD = sub_080001DA(this->field_0x74.HWORD + 1, this->collisionLayer);
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SetTile(0x4022, this->field_0x74.HWORD - 1, this->collisionLayer);
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SetTile(0x4022, this->field_0x74.HWORD, this->collisionLayer);
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SetTile(0x4022, this->field_0x74.HWORD + 1, this->collisionLayer);
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}
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void sub_080A0870(Entity* this) {
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SetTile(this->field_0x76.HWORD, this->field_0x74.HWORD - 1, this->collisionLayer);
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SetTile(this->field_0x78.HWORD, this->field_0x74.HWORD, this->collisionLayer);
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SetTile(this->field_0x7a.HWORD, this->field_0x74.HWORD + 1, this->collisionLayer);
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}
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