Files
tmc/src/object/metalDoor.c
T
2021-03-13 01:14:46 -08:00

109 lines
3.1 KiB
C

#include "global.h"
#include "entity.h"
#include "room.h"
#include "flags.h"
extern u32 sub_08083734(Entity*, u32);
extern void sub_080A080C(Entity*);
extern void sub_0806F69C(Entity*);
extern void EnqueueSFX(u32);
extern void sub_080A0870(Entity*);
extern void SoundReq(u32);
extern u32 sub_080001DA(u32, u32);
extern void SetTile(u32, u32, u32);
extern void (*const gUnk_0812493C[])(Entity*);
extern Hitbox gUnk_080FD180;
void MetalDoor(Entity* this) {
gUnk_0812493C[this->action](this);
}
void sub_080A0684(Entity* this) {
if ((this->cutsceneBeh.HWORD != 0xffff) && CheckFlags(this->cutsceneBeh.HWORD)) {
DeleteThisEntity();
}
this->action = 1;
this->speed = 0x300;
this->spriteSettings.b.draw = 0;
this->frameIndex = 0;
this->spriteSettings.b.flipY = 1;
this->hitbox = &gUnk_080FD180;
this->spritePriority.b0 = 5;
this->field_0x70.HALF.LO = this->x.HALF.HI;
this->field_0x70.HALF.HI = this->y.HALF.HI;
this->field_0x74.HWORD = COORD_TO_TILE(this);
}
void sub_080A0718(Entity* this) {
if (sub_08083734(this, 2) != 0) {
this->action = 2;
this->actionDelay = 0xc;
this->spriteSettings.b.draw = TRUE;
this->direction = 0;
this->y.HALF.HI += 0x24;
sub_080A080C(this);
}
}
void sub_080A074C(Entity* this) {
u8 bVar1;
Entity* ent;
sub_0806F69C(this);
if (--this->actionDelay == 0) {
this->action = 3;
this->height.HALF.HI = 0;
this->x.HALF.HI = this->field_0x70.HALF.LO;
this->y.HALF.HI = this->field_0x70.HALF.HI;
ent = CreateFx(this, 0x11, 0x40);
if (ent != NULL) {
ent->x.HALF.HI += 0xc;
ent->y.HALF.HI -= 0xc;
}
ent = CreateFx(this, 0x11, 0x40);
if (ent != NULL) {
ent->x.HALF.HI -= 0xc;
ent->y.HALF.HI -= 0xc;
}
EnqueueSFX(0x10b);
}
}
void sub_080A07BC(Entity* this) {
if (CheckFlags(this->field_0x86.HWORD)) {
this->action = 4;
this->actionDelay = 0xc;
this->direction = 0x10;
this->y.HALF.HI += 2;
sub_080A0870(this);
SoundReq(0x10b);
}
}
void sub_080A07F0(Entity* this) {
sub_0806F69C(this);
if (--this->actionDelay == 0) {
DeleteThisEntity();
}
}
void sub_080A080C(Entity* this) {
this->field_0x76.HWORD = sub_080001DA(this->field_0x74.HWORD - 1, this->collisionLayer);
this->field_0x78.HWORD = sub_080001DA(this->field_0x74.HWORD, this->collisionLayer);
this->field_0x7a.HWORD = sub_080001DA(this->field_0x74.HWORD + 1, this->collisionLayer);
SetTile(0x4022, this->field_0x74.HWORD - 1, this->collisionLayer);
SetTile(0x4022, this->field_0x74.HWORD, this->collisionLayer);
SetTile(0x4022, this->field_0x74.HWORD + 1, this->collisionLayer);
}
void sub_080A0870(Entity* this) {
SetTile(this->field_0x76.HWORD, this->field_0x74.HWORD - 1, this->collisionLayer);
SetTile(this->field_0x78.HWORD, this->field_0x74.HWORD, this->collisionLayer);
SetTile(this->field_0x7a.HWORD, this->field_0x74.HWORD + 1, this->collisionLayer);
}