Files
tmc/src/npc/dog.c
T
2022-03-28 20:10:22 -07:00

369 lines
10 KiB
C

#include "entity.h"
#include "collision.h"
#include "functions.h"
#include "npc.h"
#include "item.h"
extern void (*gUnk_08111D88[])(Entity*);
void sub_08069FE8(Entity*);
u32 sub_08069EF0(Entity*);
extern u8 gUnk_08111DA8[];
u32 sub_08069F90(Entity*);
void sub_08069F6C(Entity*);
void sub_08069D00(Entity*);
void sub_08069CB8(Entity*);
extern u8 gUnk_08111DB0[];
void sub_0806A028(Entity*);
void sub_08069FBC(Entity*);
extern SpriteLoadData gUnk_08111D58[];
extern u8 gUnk_08111E30[];
void sub_0806A080(Entity*);
extern Dialog gUnk_08111E34[];
extern u16 gUnk_08111F74[];
extern u16 gUnk_08111FD8[];
void Dog(Entity* this) {
gUnk_08111D88[this->action](this);
sub_0806ED78(this);
sub_08069FE8(this);
}
void sub_08069B44(Entity* this) {
u32 uVar2;
u32 sVar3;
u32 uVar4;
u32 uVar5;
if (sub_08069EF0(this) != 0) {
uVar5 = sub_0805ACC0(this);
if (uVar5 == 0) {
sVar3 = this->x.HALF.HI;
uVar2 = this->y.HALF.HI;
} else {
sVar3 = uVar5 >> 0x10;
uVar2 = uVar5;
}
uVar4 = this->timer == 0 ? 0x20 : this->timer;
this->field_0x6e.HWORD = sVar3 - uVar4;
this->field_0x6c.HWORD = sVar3 + uVar4;
this->field_0x70.HALF.LO = uVar2 - 8;
this->field_0x70.HALF.HI = uVar2 + 8;
this->speed = 0x100;
this->timer = 0x1e;
this->animationState = 2;
this->field_0x6a.HALF.LO = 0xff;
this->field_0x74.HALF.LO = sub_0801E99C(this);
SetDefaultPriority(this, PRIO_MESSAGE);
InitAnimationForceUpdate(this, 10);
if ((this->flags & ENT_SCRIPTED) != 0) {
sub_0807DD50(this);
}
if (((this->type == 0) && ((gPlayerState.flags & PL_MINISH) == 0)) &&
(GetInventoryValue(ITEM_QST_DOGFOOD) != 2)) {
this->action = 4;
}
#if defined(JP) || defined(EU) || defined(DEMO_JP)
if ((this->type == 2) && (CheckLocalFlag(0xcc) == 0)) {
#else
if ((this->type == 2) && (CheckLocalFlag(0xcf) == 0)) {
#endif
SetTile(0x4072, TILE(this->x.HALF.HI, this->y.HALF.HI - 8), this->collisionLayer);
}
}
}
void sub_08069C40(Entity* this) {
UpdateAnimationSingleFrame(this);
if (sub_08069F90(this) != 0) {
if ((gPlayerState.flags & PL_MINISH) != 0) {
sub_08069CB8(this);
} else {
this->animationState = GetAnimationState(this);
sub_08069D00(this);
}
this->timer = 0x1e;
} else {
this->timer -= 1;
if (this->timer == 0) {
this->action = 2;
this->timer = (Random() & 0x1f) + 0x1e;
this->direction = gUnk_08111DA8[Random() & 7];
sub_08069F6C(this);
}
}
}
void sub_08069CB8(Entity* this) {
u32 direction;
u32 animState;
direction = GetFacingDirection(this, &gPlayerEntity);
animState = gUnk_08111DB0[direction + this->animationState * 0x20];
this->animationState = animState >> 6;
this->field_0x6a.HALF.HI = animState & 0x3f;
sub_0806A028(this);
if (this->animIndex != this->field_0x6a.HALF.HI) {
InitAnimationForceUpdate(this, this->field_0x6a.HALF.HI);
}
}
void sub_08069D00(Entity* this) {
this->field_0x6a.HALF.HI = 8;
sub_0806A028(this);
if (0x1f < this->animIndex) {
if ((this->frame & ANIM_DONE) == 0) {
return;
}
this->field_0x6a.HALF.HI = 8;
}
if ((Random() & 0x1ff) < 3) {
sub_08069FBC(this);
}
if (this->animIndex != this->field_0x6a.HALF.HI + this->animationState) {
InitAnimationForceUpdate(this, this->field_0x6a.HALF.HI + this->animationState);
}
}
void sub_08069D54(Entity* this) {
u16 collisions;
if (sub_08069F90(this) == 0) {
this->timer -= 1;
if (this->timer != 0) {
UpdateAnimationSingleFrame(this);
ProcessMovement0(this);
collisions = this->collisions;
if (this->x.HALF.HI < this->field_0x6e.HWORD) {
this->x.HALF.HI = this->field_0x6e.HWORD + 1;
collisions = COL_WEST_ANY;
} else if (this->x.HALF.HI > this->field_0x6c.HWORD) {
this->x.HALF.HI = this->field_0x6c.HWORD - 1;
collisions = COL_EAST_ANY;
}
if (this->y.HALF.HI < this->field_0x70.HALF_U.LO) {
this->y.HALF.HI = this->field_0x70.HALF_U.LO + 1;
collisions = COL_NORTH_ANY;
} else if (this->y.HALF.HI > this->field_0x70.HALF_U.HI) {
this->y.HALF.HI = this->field_0x70.HALF_U.HI - 1;
collisions = COL_SOUTH_ANY;
}
sub_0800417E(this, collisions);
sub_08069F6C(this);
return;
}
}
if (sub_08069F90(this) != 0) {
this->action = 1;
} else {
this->action = 3;
}
this->timer = (Random() & 0x1f) + 0x1e;
}
void sub_08069DF8(Entity* this) {
UpdateAnimationSingleFrame(this);
if (sub_08069F90(this) != 0) {
this->action = 1;
} else {
this->timer -= 1;
if (this->timer != 0) {
sub_08069D00(this);
return;
}
if ((Random() & 0xff) < 0x30) {
this->action = 2;
} else {
this->action = 3;
}
}
this->timer = (Random() & 0x1f) + 0x1e;
}
void sub_08069E44(Entity* this) {
sub_0807DD94(this, NULL);
}
void sub_08069E50(Entity* this) {
this->animationState = GetAnimationState(this);
this->field_0x6a.HALF.HI = 8;
sub_0806A028(this);
UpdateAnimationSingleFrame(this);
if (this->animIndex > 0x1f) {
if ((this->frame & ANIM_DONE) == 0) {
return;
}
this->field_0x6a.HALF.HI = 8;
}
sub_08069FBC(this);
if (this->animIndex != this->field_0x6a.HALF.HI + this->animationState) {
InitAnimationForceUpdate(this, this->field_0x6a.HALF.HI + this->animationState);
}
if (GetInventoryValue(ITEM_QST_DOGFOOD) == 2) {
this->action = 7;
InitAnimationForceUpdate(this, 0x29);
sub_080788E0(this);
EnqueueSFX(0xd1);
EnqueueSFX(0xcd);
}
}
void sub_08069ECC(Entity* this) {
if (UpdateFuseInteraction(this) != 0) {
#ifdef EU
if (GetInventoryValue(ITEM_QST_DOGFOOD) != 2) {
this->action = 5;
} else {
this->action = 1;
}
#else
this->action = 1;
#endif
}
}
void sub_08069EE0(Entity* this) {
UpdateAnimationSingleFrame(this);
}
void sub_08069EE8(Entity* this) {
this->action = 5;
}
u32 sub_08069EF0(Entity* this) {
if (LoadExtraSpriteData(this, &gUnk_08111D58[this->type * 3]) == 0) {
return 0;
}
this->action = 1;
this->field_0x68.HWORD = gUnk_08111E30[this->type];
return 1;
}
void Dog_Head(Entity* this) {
u32 frame;
frame = this->frame & 0xffffff7f;
if (frame != 0) {
frame = frame + this->field_0x68.HWORD;
}
SetExtraSpriteFrame(this, 0, frame - 1);
SetExtraSpriteFrame(this, 1, this->frameIndex);
SetSpriteSubEntryOffsetData1(this, 1, 0);
sub_0807000C(this);
}
void sub_08069F6C(Entity* this) {
this->animationState = sub_0806F5A4(this->direction);
if (this->animationState + 4 != this->animIndex) {
InitAnimationForceUpdate(this, this->animationState + 4);
}
}
u32 sub_08069F90(Entity* this) {
if ((this->type == 2) && (CheckLocalFlag(MACHI_02_DOG) == 0)) {
return 1;
} else {
return EntityInRectRadius(this, &gPlayerEntity, 0x14, 0x14);
}
}
void sub_08069FBC(Entity* this) {
u32 tmp = (gPlayerState.flags & PL_MINISH) != 0 ? 0x24 : 0x20;
if ((this->animationState == 1) || (this->animationState == 3)) {
this->field_0x6a.HALF.HI = tmp;
}
}
void sub_08069FE8(Entity* this) {
u32 tmp = -((s32) - (gPlayerState.flags & PL_MINISH) >> 0x1f);
if (tmp != this->field_0x6a.HALF.LO) {
if (tmp == 0) {
sub_08078778(this);
} else {
sub_080787A8(this, this->field_0x74.HALF.LO);
}
}
this->field_0x6a.HALF.LO = tmp;
}
void sub_0806A028(Entity* this) {
if (this->interactType != 0) {
if ((gPlayerState.flags & PL_MINISH) != 0) {
if (this->interactType == 2) {
this->action = 6;
sub_0806F118(this);
} else {
sub_0806A080(this);
}
} else {
sub_08069FBC(this);
sub_0806A080(this);
SoundReq(SFX_VO_DOG);
ResetPlayerAnimationAndAction();
}
this->interactType = 0;
}
}
void sub_0806A080(Entity* this) {
ShowNPCDialogue(this, (Dialog*)&gUnk_08111E34 + this->type2 * 10 + gSave.global_progress);
}
void sub_0806A0A4(Entity* this) {
s32 dialog;
if (gPlayerState.flags & PL_MINISH) {
dialog = 4;
if (CheckLocalFlag(MACHI_02_DOG) == 0) {
dialog = 3;
SetLocalFlag(MACHI_02_DOG);
RestorePrevTileEntity(TILE(this->x.HALF.HI, this->y.HALF.HI - 8), (u32)this->collisionLayer);
}
} else {
dialog = 2;
if (CheckLocalFlag(MACHI_02_DOG) == 0) {
dialog = 1;
if (CheckLocalFlag(MACHI_DOG_C) == 0) {
dialog = 0;
SetLocalFlag(MACHI_DOG_C);
}
}
}
MessageNoOverlap(gUnk_08111F74[(u32)gSave.global_progress * 5 + dialog], this);
}
void sub_0806A144(Entity* this) {
s32 dialog = 4;
if (gPlayerState.flags & PL_MINISH) {
dialog = 3;
if (GetInventoryValue(ITEM_FLIPPERS) == 0 && CheckGlobalFlag(MIZUKAKI_START)) {
if (CheckLocalFlag(0x85) == 0) {
dialog = 1;
} else {
dialog = 2;
}
}
}
MessageNoOverlap(gUnk_08111FD8[dialog], this);
}
void Dog_Fusion(Entity* this) {
if (this->action == 0) {
if (sub_08069EF0(this) != 0) {
this->action += 1;
this->spriteSettings.draw = 1;
SetDefaultPriority(this, PRIO_MESSAGE);
InitializeAnimation(this, 0x23);
}
} else {
GetNextFrame(this);
}
}