mirror of
https://github.com/zeldaret/tmc
synced 2026-06-11 21:19:02 -04:00
78 lines
2.3 KiB
C
78 lines
2.3 KiB
C
#include "npc.h"
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const u8 gUnk_08114134[];
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const u8 gUnk_08114144[];
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// Ezlo as a cap in the Minish Woods, is destroyed as soon as link wears ezlo
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void Ezlo(Entity* this) {
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if (this->action == 0) {
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this->action += 1;
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SetDefaultPriority(this, PRIO_MESSAGE);
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sub_0807DD50(this);
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}
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ExecuteScriptForEntity(this, NULL);
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HandleEntity0x82Actions(this);
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UpdateAnimationSingleFrame(this);
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}
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void sub_0806D8A0(Entity* this, ScriptExecutionContext* context) {
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s32 xOffset;
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s32 yOffset;
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context->unk_19 = 8;
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context->postScriptActions |= 2;
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context->condition = 0;
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xOffset = 16;
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if (this->spriteSettings.flipX) {
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xOffset = -xOffset;
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}
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xOffset += gPlayerEntity.x.HALF.HI;
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yOffset = gPlayerEntity.y.HALF.HI + 2;
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context->x.HALF.HI = xOffset;
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context->y.HALF.HI = yOffset;
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xOffset -= this->x.HALF.HI;
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this->direction = sub_080045DA(xOffset, yOffset - this->y.HALF.HI);
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this->animationState = (this->animationState & 0x80) | gUnk_08114134[this->direction >> 4];
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}
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void sub_0806D908(Entity* this) {
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this->direction =
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CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI);
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this->animationState = (this->animationState & 0x80) | gUnk_08114144[this->direction >> 0x1];
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}
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// called when talk to ezlo, also when ezlo moves after you
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void sub_0806D944(Entity* this) {
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this->spriteSettings.flipX = 0;
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if (this->x.WORD <= gPlayerEntity.x.WORD) {
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this->spriteSettings.flipX = 1;
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}
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}
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// Ezlo Angry FX
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void sub_0806D96C(Entity* this) {
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Entity* fx = CreateFx(this, FX_STEAM_EFC, 0);
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if (fx != NULL) {
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fx->spritePriority.b0 = 1;
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PositionRelative(this, fx, 0, Q_16_16(-24.0));
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}
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}
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void sub_0806D9A4(Entity* this) {
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if (this->x.WORD <= gPlayerEntity.x.WORD) {
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gPlayerEntity.spriteSettings.flipX = 0;
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} else {
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gPlayerEntity.spriteSettings.flipX = 1;
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}
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gPlayerEntity.animationState = 4;
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}
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// animation states
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const u8 gUnk_08114134[] = { 0x00, 0x01, 0x01, 0x02, 0x02, 0x03, 0x03, 0x04,
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0x04, 0x05, 0x05, 0x06, 0x06, 0x07, 0x07, 0x00 };
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// animation states
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const u8 gUnk_08114144[] = { 0x00, 0x01, 0x01, 0x02, 0x02, 0x03, 0x03, 0x04,
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0x04, 0x05, 0x05, 0x06, 0x06, 0x07, 0x07, 0x00 };
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