Files
tmc/src/npc/ezlo.c
T
2022-01-31 21:25:43 +01:00

78 lines
2.3 KiB
C

#include "npc.h"
const u8 gUnk_08114134[];
const u8 gUnk_08114144[];
// Ezlo as a cap in the Minish Woods, is destroyed as soon as link wears ezlo
void Ezlo(Entity* this) {
if (this->action == 0) {
this->action += 1;
SetDefaultPriority(this, PRIO_MESSAGE);
sub_0807DD50(this);
}
ExecuteScriptForEntity(this, NULL);
HandleEntity0x82Actions(this);
UpdateAnimationSingleFrame(this);
}
void sub_0806D8A0(Entity* this, ScriptExecutionContext* context) {
s32 xOffset;
s32 yOffset;
context->unk_19 = 8;
context->postScriptActions |= 2;
context->condition = 0;
xOffset = 16;
if (this->spriteSettings.flipX) {
xOffset = -xOffset;
}
xOffset += gPlayerEntity.x.HALF.HI;
yOffset = gPlayerEntity.y.HALF.HI + 2;
context->x.HALF.HI = xOffset;
context->y.HALF.HI = yOffset;
xOffset -= this->x.HALF.HI;
this->direction = sub_080045DA(xOffset, yOffset - this->y.HALF.HI);
this->animationState = (this->animationState & 0x80) | gUnk_08114134[this->direction >> 4];
}
void sub_0806D908(Entity* this) {
this->direction =
CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI);
this->animationState = (this->animationState & 0x80) | gUnk_08114144[this->direction >> 0x1];
}
// called when talk to ezlo, also when ezlo moves after you
void sub_0806D944(Entity* this) {
this->spriteSettings.flipX = 0;
if (this->x.WORD <= gPlayerEntity.x.WORD) {
this->spriteSettings.flipX = 1;
}
}
// Ezlo Angry FX
void sub_0806D96C(Entity* this) {
Entity* fx = CreateFx(this, FX_STEAM_EFC, 0);
if (fx != NULL) {
fx->spritePriority.b0 = 1;
PositionRelative(this, fx, 0, Q_16_16(-24.0));
}
}
void sub_0806D9A4(Entity* this) {
if (this->x.WORD <= gPlayerEntity.x.WORD) {
gPlayerEntity.spriteSettings.flipX = 0;
} else {
gPlayerEntity.spriteSettings.flipX = 1;
}
gPlayerEntity.animationState = 4;
}
// animation states
const u8 gUnk_08114134[] = { 0x00, 0x01, 0x01, 0x02, 0x02, 0x03, 0x03, 0x04,
0x04, 0x05, 0x05, 0x06, 0x06, 0x07, 0x07, 0x00 };
// animation states
const u8 gUnk_08114144[] = { 0x00, 0x01, 0x01, 0x02, 0x02, 0x03, 0x03, 0x04,
0x04, 0x05, 0x05, 0x06, 0x06, 0x07, 0x07, 0x00 };