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https://github.com/zeldaret/tmc
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27 lines
611 B
C
27 lines
611 B
C
#include "global.h"
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#include "entity.h"
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#include "sprite.h"
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extern u32 CheckIsDungeon();
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void Archway(Entity* this) {
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u32 v1;
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u32 v2;
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u32 v3;
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if (this->action == 0) {
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v1 = this->action = 1;
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v2 = this->spriteSettings.raw;
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v1 = v1 - 0x5;
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v1 = v1 & v2;
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this->spriteSettings.raw = v1 | 1;
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this->frameIndex = this->type2;
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this->collisionLayer = 2;
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UpdateSpriteForCollisionLayer(this);
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v3 = CheckIsDungeon();
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if (v3 != 0) {
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this->spritePriority.b0 = (this->spritePriority.b0 & 0xf8) | 1;
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}
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}
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}
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