Files
tmc/src/enemy/vaatiTransfigured.c
T
2023-12-31 21:26:12 -08:00

1123 lines
34 KiB
C

/**
* @file vaatiTransfigured.c
* @ingroup Enemies
*
* @brief Vaati Transfigured enemy
*/
#include "enemy.h"
#include "functions.h"
#include "object.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused1[5];
/*0x6d*/ u8 unk_6d;
/*0x6e*/ u8 unused2[6];
/*0x74*/ u8 unk_74;
/*0x75*/ u8 unk_75;
/*0x76*/ u8 unk_76;
/*0x77*/ u8 unk_77;
/*0x78*/ u16 unk_78;
/*0x7a*/ u16 unk_7a;
/*0x7c*/ u16 unk_7c;
/*0x7e*/ u16 unk_7e;
/*0x80*/ u8 unk_80;
/*0x81*/ u8 unk_81;
/*0x82*/ u8 unk_82;
/*0x83*/ u8 unused3[1];
/*0x84*/ u8 unk_84;
/*0x85*/ u8 unused4[1];
/*0x86*/ u8 unk_86;
/*0x87*/ u8 unk_87;
} VaatiTransfiguredEntity;
extern void Knockback1(Entity*);
void sub_080409B0(VaatiTransfiguredEntity*);
void sub_080408EC(VaatiTransfiguredEntity*);
void sub_08040AD4(VaatiTransfiguredEntity*);
void sub_08040670(VaatiTransfiguredEntity*);
void sub_080406A0(VaatiTransfiguredEntity*);
void sub_08040770(VaatiTransfiguredEntity*);
u32 sub_08040934(VaatiTransfiguredEntity*);
void sub_08040648(VaatiTransfiguredEntity*, u32, u32);
void VaatiTransfiguredType0Action0(VaatiTransfiguredEntity*);
void VaatiTransfiguredType0Action1(VaatiTransfiguredEntity*);
void VaatiTransfiguredType0Action2(VaatiTransfiguredEntity*);
void VaatiTransfiguredType0Action3(VaatiTransfiguredEntity*);
void VaatiTransfiguredType0Action4(VaatiTransfiguredEntity*);
void VaatiTransfiguredType0Action5(VaatiTransfiguredEntity*);
void VaatiTransfiguredType0Action6(VaatiTransfiguredEntity*);
void VaatiTransfiguredType0Action7(VaatiTransfiguredEntity*);
void VaatiTransfiguredType1Action0(VaatiTransfiguredEntity*);
void VaatiTransfiguredType1Action1(VaatiTransfiguredEntity*);
void VaatiTransfiguredType2Action0(VaatiTransfiguredEntity*);
void VaatiTransfiguredType2Action1(VaatiTransfiguredEntity*);
void VaatiTransfiguredType2Action2(VaatiTransfiguredEntity*);
void VaatiTransfiguredType3Action0(VaatiTransfiguredEntity*);
void VaatiTransfiguredType3Action1(VaatiTransfiguredEntity*);
void VaatiTransfiguredType4Action0(VaatiTransfiguredEntity*);
void VaatiTransfiguredType4Action1(VaatiTransfiguredEntity*);
void VaatiTransfiguredType5Action0(VaatiTransfiguredEntity*);
void VaatiTransfiguredType5Action1(VaatiTransfiguredEntity*);
void VaatiTransfiguredType5Action2(VaatiTransfiguredEntity*);
typedef struct {
s8 x;
s8 y;
} PACKED xy;
#ifdef EU
const u8 gUnk_080D0ABC[] = { 0xf0, 0xd0, 0xb0 };
#else
const u8 gUnk_080D0ABC[] = { 0xf0, 0xd0, 0xc0 };
#endif
const u8 gUnk_080D0ABF[] = { 0x3c, 0x3c, 0x1e, 0x14, 0x14, 0x14, 0, 0, 0 };
void (*const vaatiTransfiguredType0Actions[])(VaatiTransfiguredEntity*) = {
VaatiTransfiguredType0Action0, VaatiTransfiguredType0Action1, VaatiTransfiguredType0Action2,
VaatiTransfiguredType0Action3, VaatiTransfiguredType0Action4, VaatiTransfiguredType0Action5,
VaatiTransfiguredType0Action6, VaatiTransfiguredType0Action7,
};
void (*const vaatiTransfiguredType1Actions[])(VaatiTransfiguredEntity*) = {
VaatiTransfiguredType1Action0,
VaatiTransfiguredType1Action1,
};
void (*const vaatiTransfiguredType2Actions[])(VaatiTransfiguredEntity*) = {
VaatiTransfiguredType2Action0,
VaatiTransfiguredType2Action1,
VaatiTransfiguredType2Action2,
};
void (*const vaatiTransfiguredType3Actions[])(VaatiTransfiguredEntity*) = {
VaatiTransfiguredType3Action0,
VaatiTransfiguredType3Action1,
};
void (*const vaatiTransfiguredType4Actions[])(VaatiTransfiguredEntity*) = {
VaatiTransfiguredType4Action0,
VaatiTransfiguredType4Action1,
};
void (*const vaatiTransfiguredType5Actions[])(VaatiTransfiguredEntity*) = {
VaatiTransfiguredType5Action0,
VaatiTransfiguredType5Action1,
VaatiTransfiguredType5Action2,
};
const xy gUnk_080D0B18[] = { { 0x00, 0xfe }, { 0x01, 0xfe }, { 0x01, 0xfe }, { 0x02, 0xfe }, { 0x02, 0xfe },
{ 0x03, 0xfe }, { 0x03, 0xfe }, { 0x04, 0xfe }, { 0x04, 0xff }, { 0x03, 0xff },
{ 0x03, 0x00 }, { 0x02, 0x00 }, { 0x02, 0x00 }, { 0x01, 0x00 }, { 0x01, 0x00 },
{ 0x00, 0x00 }, { 0x00, 0x00 }, { 0x00, 0x00 }, { 0xff, 0x00 }, { 0xff, 0x00 },
{ 0xfe, 0x00 }, { 0xfe, 0x00 }, { 0xfd, 0x00 }, { 0xfd, 0xff }, { 0xfc, 0xff },
{ 0xfc, 0xfe }, { 0xfd, 0xfe }, { 0xfd, 0xfe }, { 0xfe, 0xfe }, { 0xfe, 0xfe },
{ 0xff, 0xfe }, { 0xff, 0xfe } };
const u16 gUnk_080D0B58[] = { 0x00b0, 0x0070, 0x0110, 0x0040, 0x0050, 0x0040 };
const u16 gUnk_080D0B64[] = { 0x00b0, 0x0040, 0x0110, 0x00a0, 0x00b0, 0x00c0, 0x0050, 0x00a0 };
const u8 gUnk_080D0B74[] = { 0xf0, 0xc3, 0xf0, 0x3c, 0xc3, 0x3c, 0x3c, 0xf0,
0x0f, 0x3c, 0xc3, 0xf0, 0xf0, 0xc3, 0x3c, 0xc3 };
const u8 gUnk_080D0B84[] = { 0x01, 0x00, 0x01, 0x02, 0x00, 0x01, 0x02, 0x00, 0x01, 0x00, 0x02,
0x01, 0x02, 0x01, 0x00, 0x02, 0x01, 0x02, 0x00, 0x01, 0x02, 0x01,
0x02, 0x00, 0x02, 0x01, 0x00, 0x01, 0x01, 0x00, 0x02, 0x00 };
void VaatiTransfigured(VaatiTransfiguredEntity* this) {
switch (super->type) {
case 0:
if (super->action != 0) {
this->unk_7a = this->unk_78;
this->unk_78 = super->x.HALF.HI;
this->unk_7e = this->unk_7c;
this->unk_7c = super->y.HALF.HI;
sub_080409B0(this);
}
vaatiTransfiguredType0Actions[super->action](this);
break;
case 1:
vaatiTransfiguredType1Actions[super->action](this);
break;
case 2:
vaatiTransfiguredType2Actions[super->action](this);
break;
case 3:
vaatiTransfiguredType3Actions[super->action](this);
break;
case 4:
vaatiTransfiguredType4Actions[super->action](this);
break;
case 5:
vaatiTransfiguredType5Actions[super->action](this);
return;
default:
break;
}
}
void VaatiTransfiguredType0Action0(VaatiTransfiguredEntity* this) {
Entity* enemy;
u32 i;
sub_0804A720(super);
if ((CheckRoomFlag(0) != 0) && (gEntCount < 0x51)) {
super->action = 1;
super->spriteSettings.draw = 1;
super->spritePriority.b0 = 5;
this->unk_6d |= 1;
super->direction = (Random() & 0x17) + 4;
super->timer = 48;
super->subtimer = 12;
this->unk_82 = 4;
this->unk_80 = 0xff;
this->unk_74 = 0;
this->unk_77 = 0;
this->unk_84 = 9;
super->animationState = 0;
this->unk_86 = 0;
this->unk_87 = 0;
this->unk_78 = super->x.HALF.HI;
this->unk_7a = super->x.HALF.HI;
this->unk_7c = super->y.HALF.HI;
this->unk_7e = super->y.HALF.HI;
for (i = 1; i < 6; i++) {
sub_08040648(this, i, 0);
}
Random();
sub_080408EC(this);
for (i = 0; i < 8; ++i) {
enemy = CreateEnemy(VAATI_TRANSFIGURED_EYE, 0);
enemy->parent = super;
enemy->type2 = i;
if ((this->unk_75 >> (i)&1) != 0) {
enemy->timer = 1;
} else {
enemy->timer = 0;
}
}
InitAnimationForceUpdate(super, 0);
}
}
void VaatiTransfiguredType0Action1(VaatiTransfiguredEntity* this) {
Entity* object;
switch (this->unk_80) {
case 0xff:
if (--super->timer == 0) {
this->unk_80 = 0;
super->timer = 11;
}
break;
case 0:
if (--super->timer == 0) {
this->unk_80++;
super->speed = 0x180;
super->timer = 20;
}
break;
case 1:
if (--super->timer == 0) {
this->unk_80++;
super->speed = 0xc0;
super->timer = 12;
}
break;
case 2:
if (--super->timer == 0) {
this->unk_80++;
super->speed = 0;
if (super->animationState < 2) {
super->timer = (Random() & 0x7f) + 64;
} else {
super->timer = 8;
}
}
break;
case 3:
if (--super->timer == 0) {
super->z.HALF.HI = 0;
this->unk_80 = 0;
super->timer = gUnk_080D0ABF[(u32)super->animationState * 2];
switch (sub_08040934(this)) {
case 1:
super->action = 4;
this->unk_74 = 1;
break;
case 2:
super->action = 5;
break;
case 3:
super->action = 6;
break;
default:
this->unk_80 = 4;
break;
}
} else {
sub_08040AD4(this);
}
break;
case 4:
sub_08040670(this);
break;
}
if (--this->unk_82 == 0) {
this->unk_82 = 4;
object = CreateObject(VAATI2_PARTICLE, 0, ((super->direction + 0x12) & 0x1c) >> 2);
if (object != NULL) {
object->parent = super;
object->x.HALF.HI += (Random() & 0xf) - 7;
object->y.HALF.HI += (Random() & 0xf) - 7;
object->spritePriority.b0 = 6;
}
}
if (this->unk_80 != 0xff) {
ProcessMovement0(super);
}
UpdateAnimationSingleFrame(super);
}
void VaatiTransfiguredType0Action2(VaatiTransfiguredEntity* this) {
UpdateAnimationSingleFrame(super);
}
void VaatiTransfiguredType0Action3(VaatiTransfiguredEntity* this) {
Entity* pEVar3;
u32 uVar4;
u32 tmp;
switch (this->unk_80) {
case 0:
uVar4 = BounceUpdate(super, Q_8_8(40.0));
if (uVar4 != 1)
break;
this->unk_80 = 1;
super->timer = 192;
COLLISION_ON(super);
SoundReq(SFX_14C);
InitScreenShake(20, 4);
break;
case 1:
if (--super->timer == 0) {
this->unk_80 = 2;
super->hitType = 0x35;
super->spriteOffsetX = 0;
}
if (super->health < gUnk_080D0ABC[super->animationState]) {
tmp = 1;
super->timer = 1;
} else {
tmp = 0;
}
if (tmp) {
this->unk_80 = 2;
super->hitType = 0x35;
super->spriteOffsetX = 0;
super->animationState++;
if (super->animationState > 2) {
super->action = 7;
super->timer = 224;
DeleteClones();
SoundReq(SFX_BOSS_HIT);
return;
}
}
break;
case 2:
((VaatiTransfiguredEntity*)super->child)->unk_74 = 0x10;
if (super->timer) {
this->unk_80 = 3;
super->timer = 64;
} else {
this->unk_80 = 4;
super->timer = 80;
}
break;
case 3:
if (super->timer != 0) {
if (--super->timer == 0) {
COLLISION_OFF(super);
super->zVelocity = Q_16_16(3.5);
super->subtimer = 16;
}
break;
}
if (GravityUpdate(super, Q_8_8(40.0)) == 0) {
this->unk_80 = 5;
super->timer = 16;
COLLISION_ON(super);
super->health = 0xff;
this->unk_86 = 0;
sub_080408EC(this);
SoundReq(SFX_14C);
InitScreenShake(30, 4);
} else {
if (super->subtimer != 0) {
if (--super->subtimer == 0) {
SoundReq(SFX_1B0);
} else {
if ((super->subtimer & 7) == 0) {
SoundReq(SFX_149);
}
}
}
}
break;
case 4:
if (--super->timer == 0) {
this->unk_80 = 5;
super->timer = 16;
this->unk_86 = 0;
sub_080408EC(this);
} else {
if (((super->timer & 1) != 0) && (pEVar3 = CreateObject(VAATI2_PARTICLE, 1, 0xff), pEVar3 != NULL)) {
pEVar3->parent = super;
CopyPosition(super, pEVar3);
pEVar3->x.HALF.HI += (Random() & 0xf) - 7;
pEVar3->y.HALF.HI += (Random() & 0xf) - 7;
pEVar3->spritePriority.b0 = 4;
SoundReq(SFX_124);
}
}
break;
case 5:
if (--super->timer == 0) {
super->action = 1;
this->unk_80 = 0;
this->unk_81 = 0;
this->unk_76 = 0;
sub_08040670(this);
}
}
if (this->unk_80 > 2) {
super->spriteOffsetX = super->timer & 1;
}
UpdateAnimationSingleFrame(super);
}
void VaatiTransfiguredType0Action4(VaatiTransfiguredEntity* this) {
switch (this->unk_80) {
case 0:
if (--super->timer == 0) {
this->unk_80++;
this->unk_74 = 0;
super->timer = 128;
super->subtimer = 0;
super->zVelocity = Q_16_16(2.25);
SoundReq(SFX_12B);
}
break;
case 1:
if (GravityUpdate(super, Q_8_8(40)) != 0)
break;
this->unk_80++;
switch (this->unk_84) {
case 1:
case 3:
super->subtimer = 1;
break;
case 0:
case 2:
super->subtimer = 0;
break;
default:
super->subtimer = (Random() & 0x20) >> 5;
break;
}
if (1 < super->animationState) {
super->subtimer = 1;
}
SoundReq(SFX_14C);
InitScreenShake(30, 4);
break;
case 2:
if (--super->timer == 0) {
this->unk_80++;
super->timer = gUnk_080D0ABF[((u32)super->animationState << 1 | 1)];
} else {
if ((super->timer & 7) == 0) {
EnemyCreateProjectile(super, V2_PROJECTILE, super->subtimer);
}
if (((super->subtimer != 0) && (1 < super->animationState)) && (super->timer < 6)) {
super->timer = 128;
super->subtimer = 0;
}
}
break;
case 3:
if (--super->timer == 0) {
super->action = 1;
this->unk_80 = 0;
super->z.HALF.HI = 0;
sub_08040670(this);
} else {
sub_08040AD4(this);
}
break;
default:
break;
}
UpdateAnimationSingleFrame(super);
}
void VaatiTransfiguredType0Action5(VaatiTransfiguredEntity* this) {
Entity* entity;
switch (this->unk_80) {
case 0:
if (--super->timer == 0) {
this->unk_80++;
super->timer = 64;
if (1 < super->animationState) {
super->timer = 128;
super->subtimer = 1;
}
}
break;
case 1:
if (--super->timer == 0) {
this->unk_80++;
super->timer = gUnk_080D0ABF[(super->animationState << 1 | 1)];
} else {
if (super->subtimer) {
if ((super->timer & 7) == 0) {
EnemyCreateProjectile(super, V2_PROJECTILE, super->subtimer);
}
if (super->timer < 6) {
super->timer = 64;
super->subtimer = 0;
}
} else {
if ((super->timer & 0xf) == 0) {
entity = EnemyCreateProjectile(super, V2_PROJECTILE, 2);
if (entity != NULL) {
entity->type2 = 0;
if (this->unk_81 != 0) {
entity->speed = entity->speed >> 1;
}
}
}
}
}
break;
case 2:
if (--super->timer == 0) {
super->action = 1;
this->unk_80 = 0;
sub_08040670(this);
} else {
sub_08040AD4(this);
}
break;
}
UpdateAnimationSingleFrame(super);
}
void VaatiTransfiguredType0Action6(VaatiTransfiguredEntity* this) {
Entity* pEVar2;
switch (this->unk_80) {
case 0:
if (--super->timer == 0) {
this->unk_80++;
super->timer = 128;
if (1 < super->animationState) {
super->subtimer = 1;
}
}
break;
case 1:
if (--super->timer == 0) {
this->unk_80++;
super->timer = gUnk_080D0ABF[(super->animationState << 1) | 1];
} else {
if (super->subtimer) {
if ((super->timer & 7) == 0) {
EnemyCreateProjectile(super, V2_PROJECTILE, super->subtimer);
}
if (super->timer < 6) {
super->timer = 128;
super->subtimer = 0;
}
} else {
if ((super->timer & 0x1f) == 0) {
pEVar2 = EnemyCreateProjectile(super, V2_PROJECTILE, 2);
if (pEVar2 != NULL) {
pEVar2->type2 = 1;
pEVar2->y.HALF.HI += -0x20;
if (this->unk_81 != 0) {
pEVar2->speed = pEVar2->speed >> 1;
}
}
}
}
}
break;
case 2:
if (--super->timer == 0) {
super->action = 1;
this->unk_80 = 0;
sub_08040670(this);
} else {
sub_08040AD4(this);
}
}
UpdateAnimationSingleFrame(super);
}
void VaatiTransfiguredType0Action7(VaatiTransfiguredEntity* this) {
Entity* pEVar3;
u32 uVar4;
PausePlayer();
if (super->timer) {
if (--super->timer == 0) {
SetRoomFlag(2);
super->subtimer = 8;
UpdateAnimationSingleFrame(super);
return;
}
} else {
if (super->subtimer != 0) {
if (--super->subtimer == 0) {
super->health = 0;
super->spriteSettings.draw = 0;
}
} else {
GenericDeath(super);
}
UpdateAnimationSingleFrame(super);
return;
}
super->subtimer = (super->subtimer + 1) & 7;
if (super->subtimer == 0) {
pEVar3 = CreateFx(super, FX_AURA_BASE, 0);
if (pEVar3 != NULL) {
uVar4 = Random() & 0x3f3f;
pEVar3->x.HALF.HI += (uVar4 & 0xff) - 0x20;
pEVar3->y.HALF.HI += ((uVar4 >> 8) & 0xff) - 0x20;
#ifndef EU
pEVar3->spritePriority.b0 = 2;
#endif
SoundReq(SFX_16E);
}
}
UpdateAnimationSingleFrame(super);
}
void VaatiTransfiguredType1Action0(VaatiTransfiguredEntity* this) {
super->action = 1;
super->timer = 0;
this->unk_80 = 0;
super->spritePriority.b0 = 6;
InitAnimationForceUpdate(super, (u32)super->timer);
}
void VaatiTransfiguredType1Action1(VaatiTransfiguredEntity* this) {
Entity* parent;
parent = super->parent;
if (parent->health == 0) {
this->unk_6d |= 2;
DeleteThisEntity();
}
super->x.HALF.HI = ((VaatiTransfiguredEntity*)parent)->unk_7a;
super->y.HALF.HI = ((VaatiTransfiguredEntity*)parent)->unk_7e;
if (((VaatiTransfiguredEntity*)parent)->unk_74 == 0) {
UpdateAnimationSingleFrame(super);
} else {
sub_080042BA(super, 2);
}
if (parent->action >= 5) {
if (super->timer == 0) {
super->timer = 1;
InitAnimationForceUpdate(super, 1);
}
} else {
if (super->timer != 0) {
super->timer = 0;
InitAnimationForceUpdate(super, 0);
}
}
if (parent->action != 3) {
super->z.HALF.HI = parent->z.HALF.HI;
}
}
void VaatiTransfiguredType2Action0(VaatiTransfiguredEntity* this) {
if (super->type2 != 0) {
super->action = 1;
super->spritePriority.b0 = super->type2 + 1;
InitAnimationForceUpdate(super, super->type2 + 4);
} else {
super->spritePriority.b0 = 4;
if (gEntCount < 0x46) {
sub_08040648(this, 2, 1);
sub_08040648(this, 2, 2);
super->action = 1;
super->timer = 0;
super->subtimer = (Random() & 0x7f) + 23;
this->unk_74 = 0;
InitAnimationForceUpdate(super, 0);
}
}
}
void VaatiTransfiguredType2Action1(VaatiTransfiguredEntity* this) {
u32 uVar3;
const xy* t;
if (super->parent->health == 0) {
this->unk_6d |= 2;
DeleteThisEntity();
}
CopyPosition(super->parent, super);
switch (super->type2) {
case 2:
uVar3 = GetFacingDirection(super, &gPlayerEntity.base);
t = &gUnk_080D0B18[uVar3];
super->x.HALF.HI += t->x;
super->y.HALF.HI += t->y;
case 1:
if (super->parent->frameIndex != 2) {
super->action = 2;
super->spriteSettings.draw = 0;
}
break;
case 0:
switch (this->unk_74) {
case 0:
if (--super->subtimer == 0) {
super->subtimer = (Random() & 0x7f) + 39;
if ((super->subtimer & 1) != 0) {
this->unk_74 = 1;
InitAnimationForceUpdate(super, 8);
}
}
break;
case 1:
if ((super->frame & ANIM_DONE) != 0) {
this->unk_74 = 0;
super->subtimer = (Random() & 0x7f) + 23;
InitAnimationForceUpdate(super, 0);
}
break;
case 0x10:
InitAnimationForceUpdate(super, 7);
this->unk_74 = 0x11;
super->subtimer = 80;
break;
case 0x11:
if (--super->subtimer == 0) {
this->unk_74 = 1;
super->subtimer = 48;
InitAnimationForceUpdate(super, 8);
}
}
break;
}
UpdateAnimationSingleFrame(super);
}
void VaatiTransfiguredType2Action2(VaatiTransfiguredEntity* this) {
if (super->parent->health == 0) {
this->unk_6d |= 2;
DeleteThisEntity();
}
CopyPosition(super->parent, super);
if (super->parent->frameIndex == 2) {
super->action = 1;
super->spriteSettings.draw = 1;
}
}
void VaatiTransfiguredType3Action0(VaatiTransfiguredEntity* this) {
super->action = 1;
super->spritePriority.b0 = 4;
InitAnimationForceUpdate(super, 0);
}
void VaatiTransfiguredType3Action1(VaatiTransfiguredEntity* this) {
if (super->parent->health == 0) {
this->unk_6d |= 2;
DeleteThisEntity();
}
CopyPosition(super->parent, super);
UpdateAnimationSingleFrame(super);
}
void VaatiTransfiguredType4Action0(VaatiTransfiguredEntity* this) {
super->action = 1;
this->unk_80 = 0;
super->timer = 10;
super->spriteSettings.draw = 0;
super->spritePriority.b0 = 7;
InitializeAnimation(super, 0);
}
void VaatiTransfiguredType4Action1(VaatiTransfiguredEntity* this) {
if (super->parent->health == 0) {
this->unk_6d |= 2;
DeleteThisEntity();
}
if (super->parent->action != 5) {
if (this->unk_80 != 0) {
this->unk_80 = 0;
super->spriteSettings.draw = 0;
}
} else {
if (this->unk_80 == 0) {
this->unk_80++;
super->spriteSettings.draw = 1;
}
if (--super->timer == 0) {
super->timer = 10;
SoundReq(SFX_149);
}
}
CopyPosition(super->parent, super);
GetNextFrame(super);
}
void VaatiTransfiguredType5Action0(VaatiTransfiguredEntity* this) {
if (super->type2 != 0) {
super->action = 2;
super->timer = 10;
super->spritePriority.b0 = 3;
InitializeAnimation(super, 2);
} else {
super->action = 1;
super->spriteSettings.draw = 0;
super->spritePriority.b0 = 4;
}
}
void VaatiTransfiguredType5Action1(VaatiTransfiguredEntity* this) {
if (super->parent->health == 0) {
this->unk_6d |= 2;
DeleteThisEntity();
}
switch (this->unk_80) {
case 0:
if (super->parent->action != 6) {
return;
}
this->unk_80++;
super->spriteSettings.draw = 1;
InitializeAnimation(super, 1);
break;
case 1:
if (super->parent->action != 6) {
this->unk_80 = 0;
super->spriteSettings.draw = 0;
} else {
if (super->frame & ANIM_DONE) {
super->frame &= ~0x80;
if (gEntCount < 0x47) {
sub_08040648(this, super->type, 1);
}
}
if (--super->timer == 0) {
super->timer = 10;
SoundReq(SFX_149);
}
GetNextFrame(super);
}
break;
}
CopyPosition(super->parent, super);
}
void VaatiTransfiguredType5Action2(VaatiTransfiguredEntity* this) {
if (super->parent->health == 0) {
this->unk_6d |= 2;
DeleteThisEntity();
}
if (this->unk_80 == 0) {
if (super->parent->parent->action != 6) {
if ((super->frame & ANIM_DONE) != 0) {
this->unk_80++;
InitializeAnimation(super, 3);
}
}
} else {
if ((super->frame & ANIM_DONE) != 0) {
DeleteThisEntity();
}
}
CopyPosition(super->parent, super);
GetNextFrame(super);
}
void sub_08040648(VaatiTransfiguredEntity* this, u32 type, u32 type2) {
Entity* enemy;
enemy = CreateEnemy(VAATI_TRANSFIGURED, type);
enemy->type2 = type2;
enemy->parent = super;
CopyPosition(super, enemy);
if ((type == 2) && (type2 == 0)) {
super->child = enemy;
}
}
void sub_08040670(VaatiTransfiguredEntity* this) {
super->action = 1;
this->unk_80 = 0;
super->speed = 0x100;
super->timer = 12;
if (super->animationState == 0) {
sub_080406A0(this);
} else {
sub_08040770(this);
}
}
void sub_080406A0(VaatiTransfiguredEntity* this) {
u32 uVar2;
u32 uVar3;
u32 uVar4;
u32 uVar5;
u32 uVar6;
uVar2 = Random() & 0x30;
uVar5 = this->unk_86;
{
u32 tmp;
uVar6 = gRoomControls.origin_x + gUnk_080D0B58[tmp = uVar5 * 2];
uVar4 = gRoomControls.origin_y + gUnk_080D0B58[tmp + 1];
}
if (EntityWithinDistance(super, uVar6, uVar4, 0x1c)) {
if (uVar5 != 0) {
uVar5 = 0;
} else {
uVar5 = (Random() & 1) + 1;
}
{
u32 tmp;
uVar6 = gRoomControls.origin_x + gUnk_080D0B58[tmp = uVar5 * 2];
uVar4 = gRoomControls.origin_y + gUnk_080D0B58[tmp + 1];
}
}
uVar3 = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, uVar6, uVar4);
super->direction = uVar3;
if (uVar2 & 0x20) {
u32 tmp = super->direction;
if (uVar2 & 0x10) {
super->direction = tmp + 1;
} else {
super->direction = tmp + 0x1f;
}
}
super->direction &= 0x3 | DirectionNorthWest;
this->unk_86 = uVar5;
}
void sub_08040770(VaatiTransfiguredEntity* this) {
u32 tmp = Random() & 0x38;
u32 tmp2 = this->unk_86;
u32 tmp5, tmp6;
{
u32 index;
tmp5 = gRoomControls.origin_x + gUnk_080D0B64[index = tmp2 * 2];
tmp6 = gRoomControls.origin_y + gUnk_080D0B64[index + 1];
}
if (EntityWithinDistance(super, tmp5, tmp6, 0x1c)) {
if (super->animationState != 2) {
if (tmp & 8) {
tmp2++;
} else {
tmp2 += 3;
}
tmp2 &= 3;
if (this->unk_81) {
switch (this->unk_75) {
case 0xf:
if (tmp2 == 0) {
tmp2 = 2;
}
break;
case 0x3c:
if (tmp2 == 1) {
tmp2 = 3;
}
break;
case 0xf0:
if (tmp2 == 2) {
tmp2 = 0;
}
break;
case 0xc3:
if (tmp2 == 3) {
tmp2 = 1;
}
break;
}
}
} else {
if (this->unk_87 & 0x7f) {
if (this->unk_87 & 0x80) {
tmp2++;
} else {
tmp2 += 3;
}
this->unk_87--;
} else {
u32 tmp3;
this->unk_87 = (Random() & 7) + 4;
tmp5 = this->unk_87;
if (!(Random() & 0x20)) {
tmp3 = tmp5 | 0x80;
} else {
tmp3 = tmp5;
}
this->unk_87 = tmp3;
if (tmp3 & 0x80) {
tmp2++;
} else {
tmp2 += 3;
}
}
tmp2 &= 3;
}
{
u32 tmp3;
tmp5 = gRoomControls.origin_x + gUnk_080D0B64[tmp3 = tmp2 * 2],
tmp6 = gRoomControls.origin_y + gUnk_080D0B64[tmp3 + 1];
}
}
super->direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, tmp5, tmp6);
if (tmp & 0x20) {
u32 tmp3 = super->direction;
if (tmp & 0x10) {
super->direction = tmp3 + 1;
} else {
super->direction = tmp3 + 0x1F;
}
}
super->direction &= 0x3 | DirectionNorthWest;
this->unk_86 = tmp2;
}
void sub_080408EC(VaatiTransfiguredEntity* this) {
u32 tmp;
if (super->animationState == 0) {
tmp = 0xf0;
} else {
do {
tmp = gUnk_080D0B74[(Random() & 0x3c) >> 2];
if (tmp == this->unk_75) {
tmp = 0xff;
}
} while (tmp == 0xff);
}
this->unk_75 = tmp;
this->unk_76 = 0;
}
u32 sub_08040934(VaatiTransfiguredEntity* this) {
u32 t;
u32 r2;
t = Random() & 0x3e;
if (t < 0x2f) {
r2 = 1;
} else {
r2 = 0;
}
if ((this->unk_87 & 0x7f) != 0) {
r2 = 0;
}
if (this->unk_84 != 9) {
if (r2 != 0) {
this->unk_84 = (this->unk_84 + 1) % 5;
t = (Random() & 0xf8) >> 3;
r2 = gUnk_080D0B84[t];
switch (this->unk_84) {
case 3:
case 4:
if (r2 == 0) {
r2 = 1;
}
break;
case 1:
if (r2 != 0) {
r2 = 3;
} else {
r2 = 1;
}
break;
}
}
} else {
this->unk_84 = 0;
r2 = 1;
}
return r2;
}
void sub_080409B0(VaatiTransfiguredEntity* this) {
switch (this->unk_81) {
case 0:
if (this->unk_75 == this->unk_76) {
this->unk_81 = 1;
this->unk_76 = 0;
}
break;
case 1:
if (this->unk_76 != 0) {
this->unk_81 = 2;
this->unk_77 = 0x10;
}
break;
case 2:
if (--this->unk_77 == 0) {
if (this->unk_75 != (this->unk_75 & this->unk_76)) {
this->unk_81 = 1;
this->unk_76 = 0;
SoundReq(SFX_155);
} else {
super->action = 3;
this->unk_80 = 0;
this->unk_81 = 3;
COLLISION_OFF(super);
super->hitType = 0x36;
super->zVelocity = Q_16_16(1.5);
SoundReq(SFX_164);
}
}
break;
}
if (this->unk_81 < 3) {
if (super->knockbackDuration != 0) {
Knockback1(super);
}
} else {
if (((super->contactFlags & CONTACT_NOW) != 0) && (0 < super->iframes)) {
InitScreenShake(12, 1);
SoundReq(SFX_BOSS_HIT);
}
if ((super->contactFlags == (CONTACT_NOW | 0xa)) && (gPlayerState.chargeState.action == 5)) {
super->health = 0xc0;
}
}
}
void sub_08040AD4(VaatiTransfiguredEntity* this) {
u32 timer;
timer = super->timer & 0x3f;
if ((timer & 0x1f) == 0) {
SoundReq(SFX_1A9);
}
if ((timer & 3) == 0) {
timer >>= 2;
super->x.HALF.HI += ((timer + 4) & 8) ? -1 : 1;
super->y.HALF.HI += ((timer + 2) & 4) ? -1 : 1;
}
}