Files
tmc/src/enemy/smallPesto.c
T
2022-04-13 00:04:14 +03:00

150 lines
3.6 KiB
C

/**
* @file smallPesto.c
* @ingroup Enemies
*
* @brief Small Pesto enemy
*/
#include "enemy.h"
#include "physics.h"
void sub_080317F8(Entity*);
void SmallPesto_OnTick(Entity*);
void SmallPesto_OnCollision(Entity*);
void SmallPesto_OnGrabbed(Entity*);
void sub_08031704(Entity*);
void sub_08031714(Entity*);
void sub_08031770(Entity*);
void sub_080316DC(Entity*);
void sub_080316E8(Entity*);
void sub_080316F0(Entity*);
static void (*const SmallPesto_Functions[])(Entity*) = {
SmallPesto_OnTick, SmallPesto_OnCollision, GenericKnockback, GenericDeath, GenericConfused, SmallPesto_OnGrabbed,
};
void sub_080317B4(Entity*);
void sub_080317E0(Entity*);
void sub_08031840(Entity*);
void SmallPesto(Entity* this) {
SmallPesto_Functions[GetNextFunction(this)](this);
}
void SmallPesto_OnTick(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_08031704,
sub_08031714,
sub_08031770,
};
actionFuncs[this->action](this);
}
void SmallPesto_OnCollision(Entity* this) {
}
void SmallPesto_OnGrabbed(Entity* this) {
s32 iVar1;
static void (*const subActionFuncs[])(Entity*) = {
sub_080316DC,
sub_080316E8,
sub_080316F0,
};
GetNextFrame(this);
iVar1 = sub_0806F520(this);
if (iVar1 == 0) {
this->action = 1;
this->subAction = 0;
COLLISION_ON(this);
this->speed = 0x40;
this->subtimer = 1;
} else {
subActionFuncs[this->subAction](this);
}
}
void sub_080316DC(Entity* this) {
this->subAction = 1;
this->gustJarTolerance = 0x3c;
}
void sub_080316E8(Entity* this) {
sub_0806F4E8(this);
}
void sub_080316F0(Entity* this) {
if (sub_0806F3E4(this)) {
GenericDeath(this);
}
}
void sub_08031704(Entity* this) {
sub_0804A720(this);
sub_080317F8(this);
}
void sub_08031714(Entity* this) {
sub_080317B4(this);
if (--this->subtimer == 0) {
this->subtimer = (Random() & 0xf) + 0x10;
if (sub_08049FA0(this) == 0 && (this->subtimer & 1) != 0) {
this->direction = sub_08049EE4(this);
} else {
this->direction += 0x18;
this->direction = ((Random() & 0xe) + this->direction) & 0x1f;
}
sub_080317E0(this);
}
}
void sub_08031770(Entity* this) {
if (this->field_0x80.HWORD != 0) {
if (--this->field_0x80.HWORD == 0) {
sub_08031840(this);
}
} else if (this->child == NULL) {
this->field_0x80.HWORD = (Random() & 0x7f) | (0x80 << 2);
} else {
if (this->child->next == NULL) {
this->child = NULL;
}
}
}
void sub_080317B4(Entity* this) {
this->z.HALF.HI = ((Random() & 0x30) != 0) ? -0xc : -0xd;
LinearMoveUpdate(this);
GetNextFrame(this);
}
void sub_080317E0(Entity* this) {
this->animationState = ((u8)(this->direction + 2) & 0x1c) >> 2;
InitializeAnimation(this, this->animationState);
}
void sub_080317F8(Entity* this) {
static const Hitbox3D gUnk_080CE560 = { 0, -3, { 3, 2, 2, 3 }, 2, 2, 12, { 0, 0, 0 } };
u8 newDirection = Random() & 0x18;
this->action = 1;
this->z.HALF.HI = 0x0000FFF4;
this->collisionLayer = 1;
this->collisionFlags |= 0x10;
this->gustJarFlags = 1;
this->direction = newDirection;
this->hitbox = (Hitbox*)&gUnk_080CE560;
sub_080317E0(this);
this->timer = 0;
this->subtimer = 0x20;
}
void sub_08031840(Entity* this) {
Entity* enemy = CreateEnemy(SMALL_PESTO, this->type);
if (enemy != NULL) {
CopyPosition(this, enemy);
enemy->parent = this;
this->child = enemy;
enemy->type2 = 1;
}
}