mirror of
https://github.com/zeldaret/tmc
synced 2026-06-11 13:10:35 -04:00
150 lines
3.6 KiB
C
150 lines
3.6 KiB
C
/**
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* @file smallPesto.c
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* @ingroup Enemies
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*
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* @brief Small Pesto enemy
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*/
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#include "enemy.h"
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#include "physics.h"
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void sub_080317F8(Entity*);
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void SmallPesto_OnTick(Entity*);
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void SmallPesto_OnCollision(Entity*);
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void SmallPesto_OnGrabbed(Entity*);
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void sub_08031704(Entity*);
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void sub_08031714(Entity*);
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void sub_08031770(Entity*);
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void sub_080316DC(Entity*);
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void sub_080316E8(Entity*);
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void sub_080316F0(Entity*);
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static void (*const SmallPesto_Functions[])(Entity*) = {
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SmallPesto_OnTick, SmallPesto_OnCollision, GenericKnockback, GenericDeath, GenericConfused, SmallPesto_OnGrabbed,
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};
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void sub_080317B4(Entity*);
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void sub_080317E0(Entity*);
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void sub_08031840(Entity*);
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void SmallPesto(Entity* this) {
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SmallPesto_Functions[GetNextFunction(this)](this);
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}
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void SmallPesto_OnTick(Entity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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sub_08031704,
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sub_08031714,
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sub_08031770,
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};
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actionFuncs[this->action](this);
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}
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void SmallPesto_OnCollision(Entity* this) {
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}
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void SmallPesto_OnGrabbed(Entity* this) {
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s32 iVar1;
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static void (*const subActionFuncs[])(Entity*) = {
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sub_080316DC,
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sub_080316E8,
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sub_080316F0,
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};
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GetNextFrame(this);
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iVar1 = sub_0806F520(this);
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if (iVar1 == 0) {
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this->action = 1;
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this->subAction = 0;
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COLLISION_ON(this);
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this->speed = 0x40;
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this->subtimer = 1;
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} else {
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subActionFuncs[this->subAction](this);
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}
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}
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void sub_080316DC(Entity* this) {
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this->subAction = 1;
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this->gustJarTolerance = 0x3c;
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}
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void sub_080316E8(Entity* this) {
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sub_0806F4E8(this);
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}
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void sub_080316F0(Entity* this) {
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if (sub_0806F3E4(this)) {
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GenericDeath(this);
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}
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}
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void sub_08031704(Entity* this) {
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sub_0804A720(this);
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sub_080317F8(this);
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}
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void sub_08031714(Entity* this) {
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sub_080317B4(this);
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if (--this->subtimer == 0) {
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this->subtimer = (Random() & 0xf) + 0x10;
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if (sub_08049FA0(this) == 0 && (this->subtimer & 1) != 0) {
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this->direction = sub_08049EE4(this);
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} else {
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this->direction += 0x18;
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this->direction = ((Random() & 0xe) + this->direction) & 0x1f;
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}
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sub_080317E0(this);
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}
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}
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void sub_08031770(Entity* this) {
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if (this->field_0x80.HWORD != 0) {
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if (--this->field_0x80.HWORD == 0) {
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sub_08031840(this);
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}
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} else if (this->child == NULL) {
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this->field_0x80.HWORD = (Random() & 0x7f) | (0x80 << 2);
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} else {
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if (this->child->next == NULL) {
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this->child = NULL;
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}
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}
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}
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void sub_080317B4(Entity* this) {
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this->z.HALF.HI = ((Random() & 0x30) != 0) ? -0xc : -0xd;
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LinearMoveUpdate(this);
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GetNextFrame(this);
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}
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void sub_080317E0(Entity* this) {
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this->animationState = ((u8)(this->direction + 2) & 0x1c) >> 2;
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InitializeAnimation(this, this->animationState);
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}
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void sub_080317F8(Entity* this) {
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static const Hitbox3D gUnk_080CE560 = { 0, -3, { 3, 2, 2, 3 }, 2, 2, 12, { 0, 0, 0 } };
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u8 newDirection = Random() & 0x18;
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this->action = 1;
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this->z.HALF.HI = 0x0000FFF4;
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this->collisionLayer = 1;
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this->collisionFlags |= 0x10;
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this->gustJarFlags = 1;
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this->direction = newDirection;
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this->hitbox = (Hitbox*)&gUnk_080CE560;
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sub_080317E0(this);
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this->timer = 0;
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this->subtimer = 0x20;
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}
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void sub_08031840(Entity* this) {
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Entity* enemy = CreateEnemy(SMALL_PESTO, this->type);
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if (enemy != NULL) {
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CopyPosition(this, enemy);
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enemy->parent = this;
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this->child = enemy;
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enemy->type2 = 1;
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}
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}
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