Files
tmc/src/npc/cat.c
T

464 lines
16 KiB
C

#include "global.h"
#include "entity.h"
#include "functions.h"
#include "save.h"
#include "message.h"
#include "npc.h"
#include "enemy.h"
static const Hitbox gUnk_08110EF0 = { 0, -1, { 5, 3, 3, 5 }, 5, 4 };
void sub_08067C44(Entity*);
void sub_08067B08(Entity*);
u32 sub_08067D20(Entity*);
void sub_08067AAC(Entity*);
void sub_08067B34(Entity*);
void sub_08067B80(Entity*, u32);
void sub_08067B70(Entity*);
void sub_08067C24(Entity*);
void sub_08067BD4(Entity*);
u32 sub_08067D74(Entity*);
void sub_08067C18(Entity*);
void sub_08067DCC(Entity*, u32);
void sub_08067DDC(Entity*);
void sub_080677EC(Entity*);
void sub_080678AC(Entity*);
void sub_08067904(Entity*);
void sub_0806797C(Entity*);
void sub_0806799C(Entity*);
void sub_080679C4(Entity*);
void sub_08067A0C(Entity*);
void sub_08067A78(Entity*);
void sub_08067A98(Entity*);
extern Hitbox* gUnk_08111154[8];
void sub_08067790(Entity* this) {
static const Dialog dialogs[][10] = {
{ { 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN2, 0x03), TEXT_INDEX(TEXT_TOWN2, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN3, 0x03), TEXT_INDEX(TEXT_TOWN3, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN4, 0x03), TEXT_INDEX(TEXT_TOWN4, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN5, 0x03), TEXT_INDEX(TEXT_TOWN5, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN6, 0x02), TEXT_INDEX(TEXT_TOWN6, 0x03) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN6, 0x02), TEXT_INDEX(TEXT_TOWN6, 0x03) } },
{ { 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN2, 0x03), TEXT_INDEX(TEXT_TOWN2, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN3, 0x03), TEXT_INDEX(TEXT_TOWN3, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN4, 0x03), TEXT_INDEX(TEXT_TOWN4, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN5, 0x03), TEXT_INDEX(TEXT_TOWN5, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN6, 0x02), TEXT_INDEX(TEXT_TOWN6, 0x03) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN6, 0x02), TEXT_INDEX(TEXT_TOWN6, 0x03) } },
{ { 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN2, 0x03), TEXT_INDEX(TEXT_TOWN2, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN3, 0x03), TEXT_INDEX(TEXT_TOWN3, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN4, 0x03), TEXT_INDEX(TEXT_TOWN4, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN5, 0x03), TEXT_INDEX(TEXT_TOWN5, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN6, 0x02), TEXT_INDEX(TEXT_TOWN6, 0x03) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN6, 0x02), TEXT_INDEX(TEXT_TOWN6, 0x03) } },
{ { 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN2, 0x03), TEXT_INDEX(TEXT_TOWN2, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN3, 0x03), TEXT_INDEX(TEXT_TOWN3, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN4, 0x03), TEXT_INDEX(TEXT_TOWN4, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN5, 0x03), TEXT_INDEX(TEXT_TOWN5, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN6, 0x02), TEXT_INDEX(TEXT_TOWN6, 0x03) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN6, 0x02), TEXT_INDEX(TEXT_TOWN6, 0x03) } },
{ { 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN8, 0x17), TEXT_INDEX(TEXT_TOWN8, 0x18) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN8, 0x17), TEXT_INDEX(TEXT_TOWN8, 0x18) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN8, 0x17), TEXT_INDEX(TEXT_TOWN8, 0x18) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN8, 0x17), TEXT_INDEX(TEXT_TOWN8, 0x18) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN8, 0x17), TEXT_INDEX(TEXT_TOWN8, 0x18) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN8, 0x17), TEXT_INDEX(TEXT_TOWN8, 0x18) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN8, 0x17), TEXT_INDEX(TEXT_TOWN8, 0x18) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN8, 0x17), TEXT_INDEX(TEXT_TOWN8, 0x18) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN8, 0x17), TEXT_INDEX(TEXT_TOWN8, 0x18) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN8, 0x17), TEXT_INDEX(TEXT_TOWN8, 0x18) } },
{ { 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN, 0x07), TEXT_INDEX(TEXT_TOWN, 0x08) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN2, 0x03), TEXT_INDEX(TEXT_TOWN2, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN3, 0x03), TEXT_INDEX(TEXT_TOWN3, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN4, 0x03), TEXT_INDEX(TEXT_TOWN4, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN5, 0x03), TEXT_INDEX(TEXT_TOWN5, 0x04) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN6, 0x02), TEXT_INDEX(TEXT_TOWN6, 0x03) },
{ 0, 0, DIALOG_MINISH, 1, TEXT_INDEX(TEXT_TOWN6, 0x02), TEXT_INDEX(TEXT_TOWN6, 0x03) } },
};
ShowNPCDialogue(this, &dialogs[this->type][gSave.global_progress]);
}
// Main
void Cat(Entity* ent) {
static void (*const actionFuncs[9])(Entity*) = {
sub_080677EC, sub_080678AC, sub_08067904, sub_0806797C, sub_0806799C,
sub_080679C4, sub_08067A0C, sub_08067A78, sub_08067A98,
};
actionFuncs[ent->action](ent);
sub_08067C44(ent);
if (((ent->flags & ENT_COLLIDE) == 0) && (ent->type != 5)) {
sub_0806ED78(ent);
}
}
void sub_080677EC(Entity* this) {
u32 uVar2;
this->spriteSettings.draw = 1;
this->direction = 8;
this->speed = 0x80;
this->collisionFlags = 7;
this->hurtType = 0x48;
this->hitType = -0x58;
this->flags2 = 1;
this->field_0x68.HALF.HI = 0xff;
if (this->x.HALF.HI < gPlayerEntity.x.HALF.HI) {
this->spriteSettings.flipX = 1;
} else {
this->spriteSettings.flipX = 0;
}
this->field_0x68.HALF.LO = GetFusionToOffer(this);
this->hitbox = (Hitbox*)&gUnk_08110EF0;
uVar2 = sub_0805ACC0(this);
if (uVar2 == 0) {
uVar2 = this->x.HALF.HI;
} else {
uVar2 >>= 0x10;
}
this->field_0x6c.HWORD = uVar2;
this->field_0x6e.HWORD = this->timer + uVar2;
this->timer = 0;
this->field_0x74.HALF.HI = 0;
this->field_0x74.HALF.LO = (Random() & 0x7f) + 0x1e;
this->field_0x68.HALF.HI = 0xff;
sub_08067B08(this);
}
void sub_080678AC(Entity* this) {
u32 iVar1;
u16* psVar2;
iVar1 = sub_08067D20(this);
if (iVar1 != 0) {
sub_08067B80(this, 5);
} else {
psVar2 = (u16*)&this->field_0x70.HALF.HI;
if (*psVar2 != 0) {
*psVar2 = *psVar2 - 1;
}
if ((this->frame == 1) && (*psVar2 == 0)) {
sub_08067AAC(this);
} else {
UpdateAnimationSingleFrame(this);
if ((this->frame & ANIM_DONE) != 0) {
sub_08067B34(this);
}
}
}
}
void sub_08067904(Entity* this) {
if (sub_08067D20(this) != 0) {
sub_08067B80(this, 8);
return;
}
this->field_0x70.HALF.HI--;
if (this->field_0x70.HALF.HI == 0) {
sub_08067B70(this);
return;
}
if (this->direction == 8) {
if (this->x.HALF.HI > this->field_0x6e.HWORD) {
this->direction = 0x18;
this->spriteSettings.flipX = 0;
}
} else {
if (this->x.HALF.HI < this->field_0x6c.HWORD) {
this->direction = 8;
this->spriteSettings.flipX = 1;
}
}
LinearMoveUpdate(this);
UpdateAnimationSingleFrame(this);
}
void sub_0806797C(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frame & ANIM_DONE) {
sub_08067B08(this);
}
}
void sub_0806799C(Entity* this) {
UpdateAnimationSingleFrame(this);
if ((gMessage.doTextBox & 0x7f) == 0) {
sub_08067B08(this);
SetDefaultPriority(this, PRIO_PLAYER);
}
}
void sub_080679C4(Entity* this) {
if (this->field_0x74.HALF.LO == 0 || --this->field_0x74.HALF.LO == 0 || sub_08067D20(this) == 0) {
sub_08067C24(this);
} else {
UpdateAnimationSingleFrame(this);
sub_08067BD4(this);
if (sub_08067D74(this) != 0) {
sub_08067C18(this);
}
}
}
void sub_08067A0C(Entity* this) {
u8 tmp;
UpdateAnimationSingleFrame(this);
if (this->frame & ANIM_DONE) {
if (sub_08067D20(this) != 0) {
sub_08067B80(this, 5);
this->timer += 20;
} else {
sub_08067C24(this);
}
} else {
tmp = (this->frame & 7);
if (tmp != 0) {
COLLISION_ON(this);
this->hitbox = gUnk_08111154[tmp - 1 + ((this->spriteSettings.flipX << 2))];
} else {
sub_08067DDC(this);
}
}
}
void sub_08067A78(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frame & ANIM_DONE) {
sub_08067AAC(this);
}
}
void sub_08067A98(Entity* this) {
if (UpdateFuseInteraction(this) != 0) {
sub_08067B08(this);
}
}
static const u16 gUnk_081110FC[4] = {
60,
150,
240,
400,
};
static const u16 gUnk_08111104[] = {
180,
300,
450,
600,
};
static const u8 gUnk_0811110C[] = { 0x3c, 0x96, 0x14 };
static const u8 gUnk_0811110F[] = { 0, -4, 8, 8, 0 };
void sub_08067AAC(Entity* this) {
this->action = 2;
this->field_0x70.HALF.HI = gUnk_081110FC[(Random() & 3)];
this->spriteSettings.flipX = this->direction >> 4 ^ 1;
sub_08067DCC(this, 3);
SetInteractableObjectCollision(this, 0, gUnk_0811110C[2], gUnk_0811110F);
}
void sub_08067B08(Entity* this) {
this->action = 1;
this->field_0x70.HALF.HI = gUnk_08111104[Random() & 3];
sub_08067B34(this);
}
void sub_08067B34(Entity* this) {
sub_08067DCC(this, 0);
this->frameDuration = (Random() & 0x30) + 0xb4;
SetInteractableObjectCollision(this, 0, gUnk_0811110C[this->spriteSettings.flipX], gUnk_0811110F);
}
void sub_08067B70(Entity* this) {
this->action = 3;
sub_08067DCC(this, 4);
}
void sub_08067B80(Entity* this, u32 param) {
this->action = 5;
this->timer = 20;
this->field_0x74.HALF.LO = (Random() & 0x7f) + 0x1e;
InitAnimationForceUpdate(this, param);
sub_08067DDC(this);
if (this->x.HALF.HI < gPlayerEntity.x.HALF.HI) {
this->spriteSettings.flipX = 1;
} else {
this->spriteSettings.flipX = 0;
}
}
void sub_08067BD4(Entity* this) {
if (this->spriteSettings.flipX > 0) {
if (this->x.HALF.HI - 4 > gPlayerEntity.x.HALF.HI) {
this->spriteSettings.flipX = 0;
}
} else {
if (this->x.HALF.HI + 4 < gPlayerEntity.x.HALF.HI) {
this->spriteSettings.flipX = 1;
}
}
}
void sub_08067C18(Entity* this) {
this->action = 6;
InitAnimationForceUpdate(this, 6);
}
void sub_08067C24(Entity* this) {
this->action = 7;
this->field_0x74.HALF.HI = 0x14;
sub_08067DDC(this);
InitAnimationForceUpdate(this, 7);
}
void sub_08067C44(Entity* this) {
s32 iVar4;
u32 uVar5;
if ((gPlayerState.flags & PL_MINISH) != 0) {
uVar5 = TRUE;
} else {
uVar5 = FALSE;
}
if (uVar5 != this->field_0x68.HALF.HI) {
if (uVar5 == 0) {
AddInteractableWhenBigObject(this);
} else {
AddInteractableAsMinishFuser(this, this->field_0x68.HALF.LO);
}
}
this->field_0x68.HALF.HI = uVar5;
if (this->interactType == 0) {
return;
}
iVar4 = sub_0806FCA0(this, &gPlayerEntity);
switch (this->animIndex) {
case 0:
default:
if (iVar4 == 2) {
InitAnimationForceUpdate(this, 2);
} else {
InitAnimationForceUpdate(this, 1);
}
break;
case 3:
if (iVar4 == 1) {
this->spriteSettings.flipX = 1;
} else {
if (this->spriteSettings.flipX == 3) { // TODO 3 ???
this->spriteSettings.flipX = 0;
}
}
if (iVar4 != 2) {
InitAnimationForceUpdate(this, 1);
} else {
InitAnimationForceUpdate(this, 2);
}
break;
}
if (this->interactType == 2) {
this->action = 8;
sub_0806F118(this);
} else {
this->action = 4;
sub_08067790(this);
SetDefaultPriority(this, PRIO_MESSAGE);
}
this->interactType = 0;
SoundReq(SFX_VO_CAT);
}
u32 sub_08067D20(Entity* this) {
s32 tmp;
Entity* entity;
int iVar4;
if (this->field_0x74.HALF.HI != 0) {
this->field_0x74.HALF.HI--;
} else {
entity = sub_08049DF4(2);
if (entity != NULL) {
iVar4 = this->spriteSettings.flipX ? 0x10 : 0x28;
if (((u32)(entity->x.HALF.HI - (this->x.HALF.HI - iVar4)) < 0x31) &&
((((u32)entity->y.HALF.HI) - (this->y.HALF.HI - 4)) < 0x39)) {
return 1;
}
}
}
return 0;
}
u32 sub_08067D74(Entity* this) {
Entity* entity;
int iVar2;
if (this->type != 5) {
if (this->timer != 0) {
this->timer--;
}
entity = sub_08049DF4(2);
if (entity != NULL) {
iVar2 = this->spriteSettings.flipX ? 0x8 : 0x18;
if ((((u32)(entity->x.HALF.HI - (this->x.HALF.HI - iVar2)) < 0x1f) &&
((u32)(entity->y.HALF.HI - this->y.HALF.HI) < 0x17)) &&
(this->timer == 0)) {
return 1;
}
}
}
return 0;
}
void sub_08067DCC(Entity* this, u32 param) {
this->field_0x70.BYTES.byte1 = param;
InitAnimationForceUpdate(this, param);
}
void sub_08067DDC(Entity* this) {
COLLISION_OFF(this);
this->contactFlags = 0;
this->iframes = 0;
this->hitbox = (Hitbox*)&gUnk_08110EF0;
}
void Cat_Fusion(Entity* this) {
if (this->action == 0) {
this->action++;
this->spriteSettings.draw = 1;
InitAnimationForceUpdate(this, 5);
} else {
UpdateAnimationSingleFrame(this);
}
}