mirror of
https://github.com/zeldaret/tmc
synced 2026-06-11 05:08:41 -04:00
50 lines
1.4 KiB
C
50 lines
1.4 KiB
C
#include "global.h"
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#include "entity.h"
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#include "npc.h"
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#include "kinstone.h"
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void Din(Entity* this) {
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switch (this->action) {
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case 0:
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this->action = 1;
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this->spriteSettings.draw = 1;
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sub_0807DD50(this);
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break;
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case 1:
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if (this->interactType == 2) {
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this->action = 2;
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this->interactType = 0;
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sub_0806F118(this);
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this->field_0x68.HALF.LO = this->animIndex;
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InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
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} else {
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sub_0807DD94(this, NULL);
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}
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break;
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case 2:
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if (UpdateFuseInteraction(this) != 0) {
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this->action = 1;
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InitAnimationForceUpdate(this, this->field_0x68.HALF.LO);
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}
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break;
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}
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}
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void Din_MakeInteractable(Entity* this) {
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u32 kinstoneId = GetFusionToOffer(this);
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if ((gSave.fuserProgress[GetFuserId(this)] != 0) && (gSave.global_progress < 7)) {
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kinstoneId = KINSTONE_NONE;
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}
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AddInteractableWhenBigFuser(this, kinstoneId);
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}
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void Din_Fusion(Entity* this) {
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if (this->action == 0) {
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this->action++;
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this->spriteSettings.draw = 1;
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InitAnimationForceUpdate(this, 6);
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} else {
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UpdateAnimationSingleFrame(this);
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}
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}
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