Files
tmc/src/enemy/treeItem.c
T

97 lines
2.3 KiB
C

#include "global.h"
#include "enemy.h"
#include "entity.h"
#include "functions.h"
static bool32 ShouldSpawnTreeItem(Entity*);
extern u32 sub_080028F4(const u8*);
extern void sub_08049CF4(Entity*);
extern const u8 gUnk_080D29E0[][16];
extern const u8 gUnk_080D2AB0[];
void TreeItem(Entity* this) {
Entity* itemEntity;
int var0;
if (this->action == 0) {
this->action++;
this->field_0x68.HALF.LO = sub_080028F4(gUnk_080D29E0[this->type]);
if (this->field_0x68.HALF.LO > 8) {
DeleteThisEntity();
}
if (this->field_0x68.HALF.LO < 8 && GetInventoryValue(0x67) == 0) {
this->field_0x68.HALF.LO = 8;
}
}
if (!ShouldSpawnTreeItem(this)) {
return;
}
var0 = this->field_0x68.HALF.LO;
if (var0 >= 0) {
if (var0 > 7) {
if (var0 == 8) {
itemEntity = CreateObject(0x40, 0x60, 0);
if (itemEntity) {
itemEntity->actionDelay = 0;
CopyPosition(this, itemEntity);
}
}
} else {
itemEntity = CreateObject(0x96, 0x7, gUnk_080D2AB0[var0]);
if (itemEntity) {
CopyPosition(this, itemEntity);
itemEntity->y.HALF.HI += 16;
itemEntity->height.HALF.HI = -32;
}
}
}
sub_08049CF4(this);
DeleteThisEntity();
}
static bool32 ShouldSpawnTreeItem(Entity* this) {
int diff;
int expectedStateX, expectedStateY;
int playerState;
if (gPlayerEntity.action != 0x6) {
return FALSE;
}
diff = gPlayerEntity.x.HALF.HI - this->x.HALF.HI;
expectedStateX = 6;
if (diff & 0x8000) {
expectedStateX = 2;
}
diff += 40;
if ((u16)diff >= 80) {
return FALSE;
}
diff = gPlayerEntity.y.HALF.HI - this->y.HALF.HI;
expectedStateY = 0;
if (diff & 0x8000) {
expectedStateY = 4;
}
diff += 40;
if ((u16)diff >= 80) {
return FALSE;
}
playerState = gPlayerEntity.animationState;
if ((playerState == 0 && expectedStateY == 0) || (playerState == 4 && expectedStateY == 4) ||
(playerState == 6 && expectedStateX == 6) || (playerState == 2 && expectedStateX == 2)) {
return TRUE;
}
return FALSE;
}