mirror of
https://github.com/zeldaret/tmc
synced 2026-06-03 18:36:43 -04:00
103 lines
2.6 KiB
C
103 lines
2.6 KiB
C
#include "global.h"
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#include "entity.h"
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#include "player.h"
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#include "room.h"
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#include "flags.h"
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#include "textbox.h"
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#include "npc.h"
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#include "functions.h"
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#include "script.h"
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extern u16 gUnk_08113344[];
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extern u16 gUnk_0811334A[];
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void Dampe(Entity* this) {
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switch (this->action) {
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case 0:
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this->action = 1;
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this->spriteSettings.b.draw = 1;
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sub_0805E3A0(this, 2);
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sub_0807DD50(this);
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return;
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case 1:
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if (this->interactType == 2) {
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this->action = 2;
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this->interactType = 0;
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InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)) + 4);
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sub_0806F118(this);
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} else {
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sub_0807DD94(this, 0);
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}
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return;
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case 2:
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UpdateAnimationSingleFrame(this);
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if (UpdateFuseInteraction(this)) {
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this->action = 1;
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}
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}
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}
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void sub_0806BE3C(Entity* this) {
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this->field_0x68.HALF.LO = sub_0801E99C(this);
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sub_08078784(this, this->field_0x68.HALF.LO);
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}
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void Dampe_Fusion(Entity* this) {
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if (this->action == 0) {
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this->action++;
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this->spriteSettings.b.draw = 1;
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InitAnimationForceUpdate(this, 2);
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} else {
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UpdateAnimationSingleFrame(this);
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}
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}
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void sub_0806BE84(Entity* this, ScriptExecutionContext* context) {
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u32 msgIndex;
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context->condition = 0;
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msgIndex = 1;
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if (!CheckLocalFlag(0x69)) {
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msgIndex = 0;
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SetLocalFlag(0x69);
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context->condition = 1;
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}
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// Graveyard key
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if (GetInventoryValue(0x3C) >= 2) {
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msgIndex = 2;
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}
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TextboxNoOverlap(gUnk_08113344[msgIndex], this);
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}
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void sub_0806BEC8(Entity* this, ScriptExecutionContext* context) {
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u32 hasGraveyardKey;
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u32 msgIndex;
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msgIndex = 0;
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context->condition = 0;
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hasGraveyardKey = GetInventoryValue(0x3C);
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if (hasGraveyardKey == 1) {
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msgIndex = 1;
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context->condition = 1;
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} else if (hasGraveyardKey >= 2) {
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msgIndex = 2;
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}
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TextboxNoOverlap(gUnk_0811334A[msgIndex], this);
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}
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void sub_0806BEFC() {
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SetTileType(0x17E, 0x58E, 1);
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SetTileType(0x17F, 0x58F, 1);
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SetTileType(0x180, 0x5CE, 1);
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SetTileType(0x181, 0x5CF, 1);
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}
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void sub_0806BF44(Entity* this, ScriptExecutionContext* context) {
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context->condition = 0;
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if (((this->x.HALF.HI - gRoomControls.roomScrollX) + 0x10U < 0x110) &&
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((this->y.HALF.HI - gRoomControls.roomScrollY) + 0x18U < 0xD0)) {
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context->condition = 1;
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}
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}
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