mirror of
https://github.com/zeldaret/tmc
synced 2026-06-14 22:29:16 -04:00
587 lines
17 KiB
C
587 lines
17 KiB
C
/**
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* @file acroBandits.c
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* @ingroup Enemies
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*
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* @brief Acro Bandits enemy
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*/
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#include "enemy.h"
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#include "functions.h"
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extern Entity* gUnk_020000B0;
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static void sub_08031E48(Entity* this, Entity* child);
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static void sub_08032290(Entity* this);
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static bool32 sub_080322A4(Entity* this);
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static void sub_08032338(Entity* this);
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static void sub_080322E8(Entity* this);
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static bool32 sub_08031E04(Entity* this);
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void AcroBandit_OnTick(Entity* this);
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void AcroBandit_OnCollision(Entity* this);
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void AcroBandit_OnKnockback(Entity* this);
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void GenericDeath(Entity* this);
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void GenericConfused(Entity* this);
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void AcroBandit_OnGrabbed(Entity* this);
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void AcroBandit_Type0(Entity* this);
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void AcroBandit_Type1(Entity* this);
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void AcroBandit_Type0Action0(Entity* this);
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void AcroBandit_Type0Action1(Entity* this);
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void AcroBandit_Type0Action2(Entity* this);
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void AcroBandit_Type0Action3(Entity* this);
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void AcroBandit_Type0Action4(Entity* this);
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void AcroBandit_Type0Action5(Entity* this);
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void AcroBandit_Type0Action6(Entity* this);
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void AcroBandit_Type0Action7(Entity* this);
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void AcroBandit_Type0Action8(Entity* this);
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void AcroBandit_Type1Init(Entity* this);
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void AcroBandit_Type1Action1(Entity* this);
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void AcroBandit_Type1Action2(Entity* this);
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void AcroBandit_Type1Action3(Entity* this);
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void AcroBandit_Type1Action4(Entity* this);
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void AcroBandit_Type1Action5(Entity* this);
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void AcroBandit_Type1Action6(Entity* this);
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void AcroBandit_Type1Action7(Entity* this);
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void AcroBandit_Type1Action8(Entity* this);
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void AcroBandit_Type1Action9(Entity* this);
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static void (*const AcroBandit_Functions[])(Entity*) = {
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AcroBandit_OnTick, AcroBandit_OnCollision, AcroBandit_OnKnockback,
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GenericDeath, GenericConfused, AcroBandit_OnGrabbed,
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};
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void AcroBandit(Entity* this) {
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s32 index;
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index = sub_080012DC(this);
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if (index) {
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if ((this->gustJarState & 1) == 0)
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sub_08032338(this);
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gUnk_080012C8[index](this);
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} else {
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AcroBandit_Functions[GetNextFunction(this)](this);
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SetChildOffset(this, 0, 1, -0x10);
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}
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}
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void AcroBandit_OnTick(Entity* this) {
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static void (*const typeFuncs[])(Entity*) = {
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AcroBandit_Type0,
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AcroBandit_Type1,
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};
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typeFuncs[this->type](this);
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}
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void AcroBandit_OnCollision(Entity* this) {
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Entity* brother;
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if (this->contactFlags != 0x80 && this->contactFlags != 0x81) {
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if (this->type == 1) {
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if (this->action < 7 && this->knockbackDuration != 0) {
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brother = this->child;
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if (brother != NULL) {
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brother->parent = this->parent;
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do {
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brother->action = 5;
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brother->spritePriority.b1 = 1;
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if (brother->iframes == 0)
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brother->iframes = -12;
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} while (brother = brother->child, brother != NULL);
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}
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if (this->parent != NULL) {
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this->parent->child = this->child;
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} else {
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if (this->child != NULL)
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this->parent = this;
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}
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this->action = 9;
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this->spritePriority.b1 = 1;
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if (this->knockbackDirection < 0x10) {
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this->spriteSettings.flipX = 0;
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} else {
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this->spriteSettings.flipX = 1;
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}
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InitializeAnimation(this, 14);
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}
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if (this->health == 0) {
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this->knockbackDirection = DirectionNormalize((this->knockbackDirection + (7 & Random())) - 4);
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this->knockbackDuration += this->type2 * 3;
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sub_08032338(this);
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}
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}
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if (this->knockbackDuration != 0 && this->frame & 0x10) {
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if (this->type == 0) {
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this->action = 8;
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} else {
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this->action = 9;
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}
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if (this->knockbackDirection < 0x10) {
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this->spriteSettings.flipX = 0;
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} else {
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this->spriteSettings.flipX = 1;
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}
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this->spritePriority.b1 = 1;
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InitializeAnimation(this, 14);
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}
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}
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if (this->confusedTime)
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Create0x68FX(this, FX_STARS);
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EnemyFunctionHandlerAfterCollision(this, AcroBandit_Functions);
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}
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void AcroBandit_OnKnockback(Entity* this) {
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if (this->iframes > 0)
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GravityUpdate(this, Q_8_8(24.0));
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GenericKnockback(this);
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}
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void AcroBandit_OnGrabbed(Entity* this) {
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}
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void AcroBandit_Type0(Entity* this) {
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static void (*const AcroBandit_Type0_Actions[])(Entity*) = {
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AcroBandit_Type0Action0, AcroBandit_Type0Action1, AcroBandit_Type0Action2,
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AcroBandit_Type0Action3, AcroBandit_Type0Action4, AcroBandit_Type0Action5,
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AcroBandit_Type0Action6, AcroBandit_Type0Action7, AcroBandit_Type0Action8,
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};
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AcroBandit_Type0_Actions[this->action](this);
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}
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void AcroBandit_Type0Action0(Entity* this) {
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sub_0804A720(this);
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this->action = 1;
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this->field_0x74.HWORD = this->x.HALF.HI;
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this->field_0x76.HWORD = this->y.HALF.HI;
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this->field_0x78.HALF.HI = Random();
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}
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void AcroBandit_Type0Action1(Entity* this) {
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u32 rand;
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s32 x;
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s32 y;
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if (this->timer != 0) {
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this->timer--;
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} else {
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if (sub_08049FDC(this, 1)) {
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rand = Random();
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x = this->field_0x74.HWORD + ((s32)rand % 5) * 0x10 - 0x20;
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y = this->field_0x76.HWORD + ((s32)(rand >> 4) % 5) * 0x10 - 0x20;
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if (sub_080B1B18(x, y, this->collisionLayer) == 0) {
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this->action = 2;
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this->spriteSettings.draw = 1;
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this->x.HALF.HI = x;
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this->y.HALF.HI = y;
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InitializeAnimation(this, 0);
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}
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}
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}
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}
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void AcroBandit_Type0Action2(Entity* this) {
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static const u8 timers[] = { 2, 2, 2, 3, 3, 3, 3, 4 };
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GetNextFrame(this);
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if (this->frame & 1) {
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this->frame = 0;
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COLLISION_ON(this);
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} else {
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if (this->frame & ANIM_DONE) {
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this->action = 0x3;
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this->timer = timers[Random() & 7];
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InitializeAnimation(this, 1);
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}
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}
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}
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void AcroBandit_Type0Action3(Entity* this) {
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if (sub_08031E04(this)) {
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this->action = 5;
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if (this->x.HALF.HI > gUnk_020000B0->x.HALF.HI) {
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this->spriteSettings.flipX = 0;
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} else {
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this->spriteSettings.flipX = 1;
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}
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InitializeAnimation(this, 3);
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} else {
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if ((this->frame & 1) && this->timer) {
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this->frame &= 0xfe;
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this->timer--;
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}
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GetNextFrame(this);
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if (this->timer == 0) {
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this->action = 4;
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COLLISION_OFF(this);
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InitializeAnimation(this, 2);
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}
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}
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}
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void AcroBandit_Type0Action4(Entity* this) {
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static const u8 timers[] = { 60, 60, 90, 120, 120, 120, 120, 150 };
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GetNextFrame(this);
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if (this->frame & ANIM_DONE) {
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this->action = 1;
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this->timer = timers[Random() & 7];
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this->spriteSettings.draw = 0;
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}
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}
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void AcroBandit_Type0Action5(Entity* this) {
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Entity *a, *b;
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GetNextFrame(this);
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if (this->frame & ANIM_DONE) {
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if (gEntCount < MAX_ENTITIES - 4) {
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u32 tmp = Random();
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tmp &= 3;
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a = CreateEnemy(ACRO_BANDIT, 1);
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a->type2 = 0;
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a->parent = NULL;
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a->field_0x74.HALF.LO = tmp;
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sub_08031E48(this, a);
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a->child = CreateEnemy(ACRO_BANDIT, 1);
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b = a->child;
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b->type2 = 1;
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b->parent = a;
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b->field_0x74.HALF.LO = tmp;
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sub_08031E48(this, b);
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b->child = CreateEnemy(ACRO_BANDIT, 1);
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a = b->child;
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a->type2 = 2;
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a->parent = b;
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a->field_0x74.HALF.LO = tmp;
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sub_08031E48(this, a);
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a->child = CreateEnemy(ACRO_BANDIT, 1);
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b = a->child;
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b->type2 = 3;
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b->parent = a;
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b->field_0x74.HALF.LO = tmp;
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sub_08031E48(this, b);
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b->child = CreateEnemy(ACRO_BANDIT, 1);
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a = b->child;
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a->type2 = 4;
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a->parent = b;
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a->child = NULL;
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a->field_0x74.HALF.LO = tmp;
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sub_08031E48(this, a);
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this->action = 6;
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this->timer = 20;
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this->spritePriority.b0 = 7;
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InitializeAnimation(this, 7);
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}
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} else {
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if (this->frame & 1) {
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this->frame = 0;
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COLLISION_OFF(this);
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}
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}
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}
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void AcroBandit_Type0Action6(Entity* this) {
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GetNextFrame(this);
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if (--this->timer == 0) {
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this->action = 7;
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COLLISION_OFF(this);
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this->timer = 5;
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this->spriteSettings.draw = 0;
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}
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}
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void AcroBandit_Type0Action7(Entity* this) {
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if ((this->timer & 0xF) == 0) {
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if (this->timer == 80) {
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DeleteEntity(this);
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} else {
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this->action = 1;
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this->timer = 180;
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}
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}
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}
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void AcroBandit_Type0Action8(Entity* this) {
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if (this->frame & ANIM_DONE) {
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this->action = 1;
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this->timer = 180;
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this->spriteSettings.draw = 0;
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} else {
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GetNextFrame(this);
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if ((this->frame & 0xf) == 2) {
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COLLISION_OFF(this);
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}
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}
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}
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static bool32 sub_08031E04(Entity* this) {
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static const s8 gUnk_080CE5C0[] = { -32, 0, 0, 32, 32, 0, 0, 0 };
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Entity* ent;
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const s8* tmp;
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ent = sub_08049DF4(1);
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if (ent == NULL)
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return FALSE;
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tmp = &gUnk_080CE5C0[this->frame & 6];
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return EntityWithinDistance(this, ent->x.HALF.HI + tmp[0], ent->y.HALF.HI + tmp[1], 0x50);
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}
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static void sub_08031E48(Entity* this, Entity* child) {
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CopyPosition(this, child);
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child->field_0x6c.HALF.LO = this->field_0x6c.HALF.LO;
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child->field_0x70.HALF.LO = this->field_0x70.HALF.LO;
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child->field_0x70.HALF.HI = this->field_0x70.HALF.HI;
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child->field_0x6e.HALF.LO = this->field_0x6e.HALF.LO;
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child->field_0x6e.HALF.HI = this->field_0x6e.HALF.HI;
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child->field_0x7c.WORD = (s32)this;
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}
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void AcroBandit_Type1(Entity* this) {
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static void (*const AcroBandit_Type1_Actions[])(Entity*) = {
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AcroBandit_Type1Init, AcroBandit_Type1Action1, AcroBandit_Type1Action2, AcroBandit_Type1Action3,
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AcroBandit_Type1Action4, AcroBandit_Type1Action5, AcroBandit_Type1Action6, AcroBandit_Type1Action7,
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AcroBandit_Type1Action8, AcroBandit_Type1Action9,
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};
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AcroBandit_Type1_Actions[this->action](this);
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}
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void AcroBandit_Type1Init(Entity* this) {
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this->action = 1;
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this->spritePriority.b1 = 1;
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this->zVelocity = Q_16_16(4.0);
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this->z.HALF.HI = (4 - this->type2) * 0xe;
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this->field_0x78.HALF.HI = Random();
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InitializeAnimation(this, 4);
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}
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void AcroBandit_Type1Action1(Entity* this) {
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int draw;
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this->z.WORD -= this->zVelocity;
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this->zVelocity -= Q_16_16(3.0 / 32.0);
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if (this->z.HALF.HI < 1) {
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draw = this->spriteSettings.draw;
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if (!draw)
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EnqueueSFX(SFX_12B);
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this->spriteSettings.draw = 1;
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}
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draw = this->spriteSettings.draw;
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if (draw == 1)
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GetNextFrame(this);
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if (this->zVelocity <= 0) {
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this->action = 2;
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COLLISION_ON(this);
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InitializeAnimation(this, 5);
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}
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}
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void AcroBandit_Type1Action2(Entity* this) {
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static const u16 banditGravity[] = { Q_8_8(22.0), Q_8_8(19.0), Q_8_8(16.0), Q_8_8(13.0), Q_8_8(11.0) };
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GravityUpdate(this, banditGravity[this->type2]);
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if (this->type2 * -0xe <= this->z.HALF.HI) {
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this->action = 3;
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this->timer = 20;
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this->z.HALF.HI = this->type2 * -0xe;
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if (this->parent != NULL)
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this->spritePriority.b1 = 0;
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InitializeAnimation(this, 6);
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}
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}
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void AcroBandit_Type1Action3(Entity* this) {
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GetNextFrame(this);
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if ((this->frame & ANIM_DONE) && ((this->parent != NULL) || (--this->timer == 0))) {
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this->action = 4;
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this->direction = sub_08049F84(this, 1);
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*(u8*)&this->field_0x76 = 0;
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if (this->child != NULL) {
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InitializeAnimation(this, 9);
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} else {
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InitializeAnimation(this, 8);
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}
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}
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}
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void AcroBandit_Type1Action4(Entity* this) {
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Entity* parent;
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if (!sub_080322A4(this)) {
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parent = this->parent;
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if (parent == NULL) {
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if (sub_08049FDC(this, 1)) {
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if ((++this->field_0x78.HALF.HI & 7) == 0) {
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sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
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}
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this->field_0x76.HALF.LO = 0;
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} else {
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if (this->field_0x76.HALF.LO) {
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(this->field_0x76.HALF.LO)--;
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sub_08004596(this, this->field_0x7a.HALF.LO);
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} else {
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this->field_0x76.HALF.LO = 0x10;
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if (sub_08049FA0(this) == 0 && (Random() & 1)) {
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this->field_0x7a.HALF.LO = sub_08049EE4(this);
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} else {
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this->field_0x7a.HALF.LO = Random() & 30;
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}
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}
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}
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if (this->direction & (0x3 | DirectionEast | DIR_DIAGONAL))
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this->spriteSettings.flipX = (this->direction >> 4 ^ 1);
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ProcessMovement0(this);
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} else {
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if (this->field_0x76.HALF.HI == 0) {
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if (EntityWithinDistance(this, parent->x.HALF.HI, parent->y.HALF.HI, 1) == 0) {
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this->field_0x76.HALF.HI = 1;
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this->direction = GetFacingDirection(this, parent);
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sub_080322E8(this);
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LinearMoveUpdate(this);
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}
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} else {
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this->direction = GetFacingDirection(this, parent);
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sub_080322E8(this);
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LinearMoveUpdate(this);
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if (this->x.HALF.HI == parent->x.HALF.HI && this->y.HALF.HI == parent->y.HALF.HI)
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this->field_0x76.HALF.HI = 0;
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}
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}
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GetNextFrame(this);
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}
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}
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void AcroBandit_Type1Action5(Entity* this) {
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if (GravityUpdate(this, Q_8_8(32.0)))
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return;
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sub_08032290(this);
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}
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void AcroBandit_Type1Action6(Entity* this) {
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static const u8 fallDirections[] = { 0x8, 0x1c, 0x11, 0x2, 0x15, 0xc, 0x0, 0x15, 0x6, 0x19,
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0x10, 0x4, 0x19, 0xa, 0x1d, 0x14, 0x8, 0x1d, 0xe, 0x1 };
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Entity* tmp;
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u32 dir;
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if (this->timer == 0) {
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this->action = 7;
|
|
dir = fallDirections[this->field_0x74.HALF.LO * 5 + this->type2];
|
|
this->direction = dir;
|
|
if (dir >= DirectionSouth) {
|
|
this->spriteSettings.flipX = 1;
|
|
} else {
|
|
this->spriteSettings.flipX = 0;
|
|
}
|
|
this->speed = 0xf0;
|
|
this->zVelocity = Q_16_16(1.125);
|
|
this->spritePriority.b1 = 1;
|
|
InitializeAnimation(this, 12);
|
|
}
|
|
|
|
if (this->child == NULL) {
|
|
for (tmp = this->parent; tmp != NULL; tmp = tmp->parent) {
|
|
if (tmp->health != 0)
|
|
tmp->timer = 0;
|
|
}
|
|
this->timer = 0;
|
|
}
|
|
}
|
|
|
|
void AcroBandit_Type1Action7(Entity* this) {
|
|
ProcessMovement2(this);
|
|
|
|
if (sub_080044EC(this, 0x2000) == 0)
|
|
this->action = 8;
|
|
}
|
|
|
|
void AcroBandit_Type1Action8(Entity* this) {
|
|
GetNextFrame(this);
|
|
if (this->frame & 1) {
|
|
this->frame = 0;
|
|
this->frameDuration = (Random() & 0x30) + 30;
|
|
} else {
|
|
if (this->frame & ANIM_DONE) {
|
|
this->action = 9;
|
|
InitializeAnimation(this, 13);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AcroBandit_Type1Action9(Entity* this) {
|
|
if (GravityUpdate(this, Q_8_8(24.0)) == 0) {
|
|
if (this->frame & ANIM_DONE) {
|
|
((Entity*)this->field_0x7c.WORD)->timer--;
|
|
|
|
DeleteEntity(this);
|
|
} else {
|
|
GetNextFrame(this);
|
|
|
|
if ((this->frame & 0xf) == 2)
|
|
COLLISION_OFF(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_08032290(Entity* this) {
|
|
this->action = 6;
|
|
this->timer = 12;
|
|
InitializeAnimation(this, 11);
|
|
}
|
|
|
|
static bool32 sub_080322A4(Entity* this) {
|
|
if (this->child != NULL && (this->child->z.HALF.HI + 8) >= this->z.HALF.HI) {
|
|
if (this->z.HALF.HI) {
|
|
this->action = 5;
|
|
this->z.HALF.HI = this->child->z.HALF.HI + 8;
|
|
InitializeAnimation(this, 11);
|
|
return TRUE;
|
|
} else {
|
|
sub_08032290(this);
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void sub_080322E8(Entity* this) {
|
|
if (this->field_0x78.HALF.LO) {
|
|
if (--this->field_0x78.HALF.LO == 0) {
|
|
u32 flipX = this->spriteSettings.flipX;
|
|
this->spriteSettings.flipX = flipX ^ 1;
|
|
}
|
|
} else {
|
|
u8 tmp = this->direction;
|
|
if (tmp & (0x3 | DirectionEast | DIR_DIAGONAL)) {
|
|
tmp >>= 4;
|
|
tmp ^= 1;
|
|
if (tmp != this->spriteSettings.flipX) {
|
|
this->field_0x78.HALF.LO = 6;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_08032338(Entity* this) {
|
|
if ((((Entity*)this->field_0x7c.WORD)->timer += 15) != 80)
|
|
this->field_0x6c.HALF.LO = 0;
|
|
}
|