mirror of
https://github.com/zeldaret/tmc
synced 2026-05-29 16:45:06 -04:00
214 lines
7.4 KiB
C
214 lines
7.4 KiB
C
#include "global.h"
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#include "entity.h"
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#include "functions.h"
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#include "room.h"
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extern u32 sub_08091DDC(Entity*);
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extern u32 sub_080002B4(Entity*, u32, u32);
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extern u32 sub_08007DD6(u32, u32);
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extern void sub_08017744(Entity*);
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extern u32 sub_080002B8(Entity*);
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extern void sub_08091C0C(Entity*);
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typedef struct {
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u16 field_0x0;
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u16 field_0x2;
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u8 field_0x4;
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u8 field_0x5;
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u8 field_0x6;
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u8 field_0x7;
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} struct_030010EC;
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extern void (*const gUnk_081223A8[])(Entity*);
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extern struct_030010EC gUnk_030010EC[];
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extern BoundingBox gUnk_080FD310;
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extern const s8 gUnk_081223C8[];
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extern const u32 gUnk_081223D8[];
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void Minecart(Entity* this) {
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gUnk_081223A8[this->action](this);
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this->bitfield = 0;
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}
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void sub_080916EC(Entity* this) {
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struct_030010EC* unk = &gUnk_030010EC[this->actionDelay];
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*(struct_030010EC**)&this->cutsceneBeh.HWORD = unk;
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if ((gRoomControls.roomID != unk->field_0x4) || (gPlayerState.flags.all & 0x1000) != 0) {
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DeleteThisEntity();
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}
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this->x.HALF.HI = gRoomControls.roomOriginX + ((unk->field_0x0 & 0x3f) << 4) + 8;
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this->y.HALF.HI = gRoomControls.roomOriginY + ((unk->field_0x0 & 0xfc << 4) >> 2) + 8;
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this->animationState = unk->field_0x5;
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this->entityType.parameter = unk->field_0x6;
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this->action = 1;
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this->boundingBox = &gUnk_080FD310;
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this->flags |= 0x80;
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this->damageType = 1;
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this->field_0x3c = 0x47;
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this->field_0x40 = 0x44;
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this->flags2 = 0x80;
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this->direction = DirectionFromAnimationState(this->animationState);
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this->nonPlanarMovement = 0x700;
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this->spritePriority.b1 = 3;
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InitAnimationForceUpdate(this, this->entityType.parameter + 4 + this->animationState);
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SetTile(0x4022, COORD_TO_TILE(this), this->collisionLayer);
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}
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void sub_080917DC(Entity* this) {
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if ((this->bitfield & 0x7f) == 0x1d) {
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this->field_0x20 = 0x2a000;
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this->action = 7;
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InitAnimationForceUpdate(this, this->entityType.parameter + 4 + this->animationState);
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PlaySFX(0x13b);
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} else {
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if (sub_0800445C(this) != 0) {
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if (((gPlayerState.flags.all & 0x40080) == 0) && (gPlayerState.field_0x1c == 0) &&
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(gPlayerState.heldObject == 0) && (gPlayerState.jumpStatus == 0)) {
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this->actionDelay++;
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} else {
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this->actionDelay = 0;
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}
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} else {
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this->actionDelay = 0;
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}
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if ((this->entityType).parameter == 0) {
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if (8 < this->actionDelay) {
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this->action = this->action + 1;
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gPlayerState.jumpStatus = 0x81;
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gPlayerState.flags.all |= 0x4000000;
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gPlayerEntity.field_0x20 = 0x20000;
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gPlayerEntity.nonPlanarMovement = 0x100;
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gPlayerEntity.flags &= 0x7f;
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ResetPlayer();
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sub_0807A108();
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PlaySFX(0x7c);
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}
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} else {
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this->actionDelay = 0;
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}
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}
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}
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void sub_080918A4(Entity* this) {
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if (sub_080041A0(this, &gPlayerEntity, 2, 2) != 0) {
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gPlayerEntity.x.HALF.HI = this->x.HALF.HI;
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gPlayerEntity.y.HALF.HI = this->y.HALF.HI;
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if (gPlayerEntity.height.HALF.HI > -0x10) {
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if ((s32)gPlayerEntity.field_0x20 > -1) {
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return;
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}
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gPlayerEntity.animationState = this->animationState << 1;
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gPlayerState.flags.all = (gPlayerState.flags.all ^ 0x4000000) | 0x1000;
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this->action++;
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this->field_0xf = 1;
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this->flags |= 0x20;
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this->damageType = 0x97;
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this->field_0x3c = (gPlayerEntity.field_0x3c + 1) | 0x20;
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this->flags2 = gPlayerEntity.flags2;
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this->field_0x40 = 0x18;
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this->field_0x44 = 8;
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sub_0801766C(this);
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sub_0807BA8C(COORD_TO_TILE(this), this->collisionLayer);
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PlaySFX(0x137);
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}
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} else {
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gPlayerEntity.direction = GetFacingDirection(&gPlayerEntity, this);
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}
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if (gPlayerEntity.field_0x20 < 0) {
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gPlayerEntity.spritePriority.b0 = this->spritePriority.b0 - 1;
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}
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}
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void sub_080919AC(Entity* this) {
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u32 iVar2;
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u32 uVar3;
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gRoomControls.unk5 = 7;
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if ((gPlayerState.flags.all & 0x1000) == 0) {
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this->action = 1;
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return;
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}
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if ((gPlayerEntity.frames.all & 0xf) == 0) {
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this->flags = this->flags & 0x7f;
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CopyPosition(this, &gPlayerEntity);
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if ((gPlayerEntity.frames.all & 0xf0) == 0x10) {
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this->spriteOffsetY = 1;
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} else {
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this->spriteOffsetY = 0;
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}
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} else {
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this->flags = this->flags | 0x80;
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gPlayerEntity.nonPlanarMovement = 0;
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sub_0806F69C(this);
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CopyPosition(this, &gPlayerEntity);
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gPlayerEntity.spritePriority.b0 = this->spritePriority.b0 - 1;
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if (!sub_08091DDC(this)) {
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if ((gScreenTransition.frameCount & 0xf) == 0) {
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PlaySFX(0x138);
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}
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if (--this->field_0xf == 0xff) {
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PlaySFX(0x7b);
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this->field_0xf = 0x3c;
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}
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uVar3 = sub_080002B4(this, gUnk_081223C8[this->animationState * 2],
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gUnk_081223C8[this->animationState * 2 + 1]);
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iVar2 = sub_08007DD6(uVar3, gUnk_081223D8[this->animationState]);
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if (iVar2 == 0) {
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this->direction = this->direction ^ 0x10;
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this->animationState = this->animationState ^ 2;
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} else {
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switch (uVar3) {
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case 0x64:
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this->flags = this->flags & 0xdf;
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this->damageType = 1;
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this->field_0x3c = 0x47;
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this->field_0x40 = 0x44;
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this->flags2 = 0x80;
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this->action = 6;
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sub_08017744(this);
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gPlayerState.jumpStatus = 0x41;
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gPlayerState.flags.all = (gPlayerState.flags.all ^ 0x1000) | 0x4000000;
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gPlayerEntity.field_0x20 = 0x20000;
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gPlayerEntity.nonPlanarMovement = 0x200;
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gPlayerEntity.animationState = this->animationState << 1;
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gPlayerEntity.direction = this->direction;
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gPlayerEntity.flags |= 0x80;
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sub_08004168(this);
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InitAnimationForceUpdate(this, this->animationState + 0xc);
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PlaySFX(0x78);
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PlaySFX(0x139);
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return;
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case 0x67:
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case 0x68:
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case 0x69:
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case 0x6a:
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case 0x6c:
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case 0x6d:
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case 0x6e:
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case 0x6f:
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if (uVar3 == sub_080002B8(this)) {
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sub_08091C0C(this);
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gPlayerEntity.animationState = this->animationState << 1;
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return;
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}
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break;
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}
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}
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gPlayerEntity.animationState = this->animationState << 1;
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if (this->animIndex == this->animationState) {
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UpdateAnimationSingleFrame(this);
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} else {
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InitAnimationForceUpdate(this, this->animationState);
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}
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}
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}
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}
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