mirror of
https://github.com/zeldaret/tmc
synced 2026-06-05 03:08:20 -04:00
356 lines
9.1 KiB
C
356 lines
9.1 KiB
C
/**
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* @file armos.c
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* @ingroup Enemies
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*
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* @brief Armos enemy
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*/
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#define NENT_DEPRECATED
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#include "global.h"
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#include "enemy.h"
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#include "functions.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68[0x10];
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/*0x78*/ u16 unk_78;
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/*0x7a*/ u16 unk_7a;
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/*0x7c*/ ScreenTransitionData* unk_7c;
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/*0x80*/ u8 unk_80;
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/*0x81*/ u8 unk_81;
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/*0x82*/ u8 unk_82;
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/*0x83*/ u8 unk_83;
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/*0x84*/ u32 unk_84;
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} ArmosEntity;
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extern Hitbox gUnk_080FD2F0;
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extern Hitbox gHitbox_15;
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extern Entity* gUnk_020000B0;
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extern Entity gUnk_02027EB4;
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extern Entity gUnk_0200D654;
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extern void (*const gUnk_080CE124[])(ArmosEntity*);
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extern void (*const gUnk_080CE13C[])(ArmosEntity*);
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extern const u8 gUnk_080CE160[];
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extern const s8 gUnk_080CE164[];
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void sub_08030150(ArmosEntity*);
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void sub_080309C8(ArmosEntity*, u32);
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void sub_080309E8(ArmosEntity*);
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void sub_08030580(ArmosEntity*);
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void sub_080307EC(ArmosEntity*);
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bool32 sub_0803086C(ArmosEntity*);
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bool32 sub_08030650(ArmosEntity*);
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void sub_080309A8(ArmosEntity*);
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void sub_08030834(ArmosEntity*);
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void sub_080306C4(ArmosEntity*);
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void sub_08030A04(ArmosEntity*);
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bool32 sub_080305BC(ArmosEntity*);
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void sub_080307D4(ArmosEntity*);
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void sub_08030590(ArmosEntity*);
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void Armos(ArmosEntity* this) {
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EnemyFunctionHandler(super, (EntityActionArray)&gUnk_080CE124);
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SetChildOffset(super, 0, 1, -0x10);
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sub_08030150(this);
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}
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void sub_080301BC(ArmosEntity* this) {
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gUnk_080CE13C[super->action](this);
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}
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void sub_080301D4(ArmosEntity* this) {
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if ((super->action == 1) && (super->field_0x4c == &gPlayerEntity)) {
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super->iframes = -0x1e;
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}
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if ((super->health != 0) && (super->health != this->unk_81)) {
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super->action = 8;
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sub_080309C8(this, 6);
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sub_080309E8(this);
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}
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if (super->confusedTime != 0) {
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Create0x68FX(super, 0x1c);
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}
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this->unk_81 = super->health;
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EnemyFunctionHandlerAfterCollision(super, gUnk_080CE124);
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}
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void sub_08030240(ArmosEntity* this) {
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if (super->animIndex == 6) {
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if ((super->frame & 0x80) == 0) {
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GetNextFrame(super);
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}
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}
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GenericConfused(super);
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}
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void nullsub_17(ArmosEntity* this) {
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}
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void sub_0803026C(ArmosEntity* this) {
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u16* ptr;
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sub_0804A720(super);
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this->unk_80 = super->actionDelay;
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ptr = &gRoomTransition.armos_data.data[this->unk_80 * 2];
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if (ptr[0] != 0) {
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super->x.HALF.HI = ptr[0];
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super->y.HALF.HI = ptr[1];
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this->unk_84 = (gRoomTransition.armos_data.field_0xac >> this->unk_80) & 1;
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} else {
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this->unk_84 = (0x47d >> this->unk_80) & 1;
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}
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if (super->type2 != 0) {
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this->unk_7c = (ScreenTransitionData*)GetCurrentRoomProperty(super->type2);
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}
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this->unk_81 = super->health;
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sub_08030580(this);
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sub_080307EC(this);
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if (this->unk_80 == 2 && gRoomControls.origin_y + 0x80 < super->y.HALF.HI) {
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super->action = 7;
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sub_080309C8(this, 7);
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}
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}
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void sub_0803030C(ArmosEntity* this) {
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if (sub_0803086C(this) == 0 && this->unk_84 != 0 && sub_08030650(this)) {
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super->action = 2;
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super->subAction = 0;
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}
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}
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void sub_08030338(ArmosEntity* this) {
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u8 bVar2;
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u32 uVar3;
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if (this->unk_80 != 2) {
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sub_080309A8(this);
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} else {
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UpdateAnimationVariableFrames(super, 3);
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if ((this->unk_84 != 0) && (super->frameIndex == 0x25)) {
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super->frameIndex = 0x19;
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}
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}
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if (super->frame == 1) {
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if (super->subAction == 0) {
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super->subAction = 1;
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}
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uVar3 = super->actionDelay + 1;
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super->actionDelay = (u8)uVar3;
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if ((uVar3 & 1) == 0) {
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return;
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}
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super->spriteOffsetX = gUnk_080CE160[(uVar3 & 6) >> 1];
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} else {
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if (super->frame == 2) {
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super->frame = 0;
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if (this->unk_80 != 2) {
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super->flags2 = 0xb;
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super->hitType = 8;
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super->hitbox = (Hitbox*)&gUnk_080FD2F0;
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}
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sub_08030834(this);
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EnqueueSFX(SFX_12A);
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return;
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}
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bVar2 = super->frame & 0x80;
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if ((super->frame & 0x80) != 0) {
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if (this->unk_80 != 2) {
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super->action = 3;
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super->animationState = 0xff;
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this->unk_7a = 600;
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this->unk_82 = 0;
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sub_080306C4(this);
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sub_080309E8(this);
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return;
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}
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super->action = 6;
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super->actionDelay = 0x1a;
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super->speed = 0x300;
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super->direction = 0x10;
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return;
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} else {
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super->spriteOffsetX = bVar2;
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}
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}
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}
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void sub_08030430(ArmosEntity* this) {
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sub_08030A04(this);
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if (0x100 < super->speed) {
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GetNextFrame(super);
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}
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sub_080309A8(this);
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if (this->unk_7a != 0) {
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this->unk_7a--;
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}
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if (--super->actionDelay == 0) {
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sub_080306C4(this);
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}
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}
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void sub_08030474(ArmosEntity* this) {
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if (--super->actionDelay == 0) {
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super->action = 3;
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super->actionDelay = 1;
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this->unk_7a = 0x3c;
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sub_080309E8(this);
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} else {
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if (sub_080305BC(this)) {
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sub_08030590(this);
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} else {
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sub_080307D4(this);
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sub_080309A8(this);
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}
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}
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}
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NONMATCH("asm/non_matching/armos/sub_080304BC.inc", void sub_080304BC(ArmosEntity* this)) {
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u32 tmp;
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sub_080309A8(this);
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tmp = super->frame & 0x80;
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if (tmp != 0) {
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sub_08030580(this);
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} else {
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if (super->frame == 1) {
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super->frame = tmp;
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EnqueueSFX(SFX_12A);
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}
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}
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}
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END_NONMATCH
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void sub_080304F4(ArmosEntity* this) {
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LinearMoveUpdate(super);
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sub_080309A8(this);
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if (--super->actionDelay == 0) {
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super->action = 7;
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sub_080309C8(this, 5);
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sub_080307EC(this);
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}
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}
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void sub_08030524(ArmosEntity* this) {
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if ((super->frame & 0x80) == 0) {
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sub_080309A8(this);
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} else if (super->frame == 1) {
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super->frame = 0;
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EnqueueSFX(SFX_12A);
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}
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}
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void sub_08030554(ArmosEntity* this) {
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sub_080309A8(this);
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if ((super->frame & 0x80) != 0) {
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super->action = 3;
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sub_080309C8(this, (u32)super->animationState);
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sub_080306C4(this);
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}
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}
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void sub_08030580(ArmosEntity* this) {
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super->action = 1;
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sub_080309C8(this, 4);
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}
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void sub_08030590(ArmosEntity* this) {
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super->action = 5;
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super->flags2 = 1;
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super->hitType = 1;
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super->hitbox = (Hitbox*)&gHitbox_15;
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sub_080309C8(this, 5);
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sub_080307EC(this);
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}
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ASM_FUNC("asm/non_matching/armos/sub_080305BC.inc", bool32 sub_080305BC(ArmosEntity* this))
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bool32 sub_08030650(ArmosEntity* this) {
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if (super->type == 0) {
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if (super->bitfield == 0x80) {
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return 1;
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}
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} else if (this->unk_80 != 2) {
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if ((sub_08049FDC(super, 1) == 0) || (0x20 < (gUnk_020000B0->x.HALF.HI - super->x.HALF.HI) + 0x10U)) {
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return FALSE;
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}
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return TRUE;
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} else {
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if (sub_08049FDC(super, 1) == 0) {
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return FALSE;
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}
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if (gUnk_020000B0->x.HALF.HI >= (s32)(gRoomControls.origin_x + 0xa8)) {
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return FALSE;
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}
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return TRUE;
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}
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return FALSE;
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}
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ASM_FUNC("asm/non_matching/armos/sub_080306C4.inc", void sub_080306C4(ArmosEntity* this))
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void sub_080307D4(ArmosEntity* this) {
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u8 tmp = super->direction >> 3;
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if (tmp != super->animationState) {
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super->animationState = tmp;
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sub_080309C8(this, tmp);
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}
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}
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void sub_080307EC(ArmosEntity* this) {
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u32 position = COORD_TO_TILE(super);
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this->unk_78 = GetTileIndex(position, super->collisionLayer);
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SetTile(0x4022, position, (u32)super->collisionLayer);
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}
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void sub_08030834(ArmosEntity* this) {
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SetTile(this->unk_78, COORD_TO_TILE(super), super->collisionLayer);
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}
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ASM_FUNC("asm/non_matching/armos/sub_0803086C.inc", bool32 sub_0803086C(ArmosEntity* this))
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void sub_080309A8(ArmosEntity* this) {
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GetNextFrame(super);
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if ((this->unk_84 != 0) && (super->frameIndex == 0x25)) {
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super->frameIndex = 0x19;
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}
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}
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void sub_080309C8(ArmosEntity* this, u32 param_2) {
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InitializeAnimation(super, param_2);
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if ((this->unk_84 != 0) && (super->frameIndex == 0x25)) {
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super->frameIndex = 0x19;
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}
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}
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void sub_080309E8(ArmosEntity* this) {
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if (super->health < 5) {
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super->speed = 0x120;
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} else if (super->health <= 8) {
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super->speed = 0xe0;
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}
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}
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void sub_08030A04(ArmosEntity* this) {
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ProcessMovement0(super);
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if ((super->frame & 1) != 0) {
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super->frame = super->frame & 0xfe;
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EnqueueSFX(SFX_101);
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}
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}
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void (*const gUnk_080CE124[])(ArmosEntity*) = {
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sub_080301BC, sub_080301D4, (void (*)(ArmosEntity*))GenericKnockback, (void (*)(ArmosEntity*))GenericDeath,
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sub_08030240, nullsub_17,
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};
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void (*const gUnk_080CE13C[])(ArmosEntity*) = {
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sub_0803026C, sub_0803030C, sub_08030338, sub_08030430, sub_08030474,
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sub_080304BC, sub_080304F4, sub_08030524, sub_08030554,
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};
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const u8 gUnk_080CE160[] = {
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255,
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0,
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1,
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0,
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};
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const s8 gUnk_080CE164[] = { 0, -7, 7, 0, 0, 7, -7, 0 };
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