mirror of
https://github.com/zeldaret/tmc
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30 lines
660 B
C
30 lines
660 B
C
/**
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* @file bladeTrap.c
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* @ingroup Enemies
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*
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* @brief Blade Trap enemy
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*/
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#include "sound.h"
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#include "entity.h"
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#include "room.h"
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#include "functions.h"
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void BladeTrap(Entity* this) {
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if (this->action == 0) {
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this->action = 1;
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this->child = GetCurrentRoomProperty(this->type);
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sub_080A2CC0(this, &this->child, &this->field_0x74.HWORD);
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}
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if (!(this->direction & 0x80)) {
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LinearMoveUpdate(this);
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}
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if (!(--this->field_0x74.HWORD)) {
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if (!(this->direction & 0x80)) {
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EnqueueSFX(SFX_METAL_CLINK);
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}
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sub_080A2CC0(this, &this->child, &this->field_0x74.HWORD);
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}
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}
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