mirror of
https://github.com/zeldaret/tmc
synced 2026-06-04 02:47:05 -04:00
108 lines
3.0 KiB
C
108 lines
3.0 KiB
C
#include "global.h"
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#include "asm.h"
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#include "entity.h"
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#include "room.h"
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#include "flags.h"
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#include "sound.h"
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#include "functions.h"
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#include "effects.h"
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extern u32 sub_08083734(Entity*, u32);
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extern void sub_080A080C(Entity*);
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extern void sub_080A0870(Entity*);
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extern void (*const gUnk_0812493C[])(Entity*);
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extern Hitbox gHitbox_3;
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void MetalDoor(Entity* this) {
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gUnk_0812493C[this->action](this);
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}
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void sub_080A0684(Entity* this) {
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if ((this->cutsceneBeh.HWORD != 0xffff) && CheckFlags(this->cutsceneBeh.HWORD)) {
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DeleteThisEntity();
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}
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this->action = 1;
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this->speed = 0x300;
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this->spriteSettings.draw = 0;
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this->frameIndex = 0;
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this->spriteSettings.flipY = 1;
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this->hitbox = &gHitbox_3;
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this->spritePriority.b0 = 5;
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this->field_0x70.HALF.LO = this->x.HALF.HI;
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this->field_0x70.HALF.HI = this->y.HALF.HI;
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this->field_0x74.HWORD = COORD_TO_TILE(this);
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}
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void sub_080A0718(Entity* this) {
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if (sub_08083734(this, 2) != 0) {
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this->action = 2;
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this->actionDelay = 0xc;
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this->spriteSettings.draw = TRUE;
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this->direction = 0;
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this->y.HALF.HI += 0x24;
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sub_080A080C(this);
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}
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}
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void sub_080A074C(Entity* this) {
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u8 bVar1;
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Entity* ent;
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LinearMoveUpdate(this);
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if (--this->actionDelay == 0) {
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this->action = 3;
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this->z.HALF.HI = 0;
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this->x.HALF.HI = this->field_0x70.HALF.LO;
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this->y.HALF.HI = this->field_0x70.HALF.HI;
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ent = CreateFx(this, FX_DASH, 0x40);
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if (ent != NULL) {
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ent->x.HALF.HI += 0xc;
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ent->y.HALF.HI -= 0xc;
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}
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ent = CreateFx(this, FX_DASH, 0x40);
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if (ent != NULL) {
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ent->x.HALF.HI -= 0xc;
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ent->y.HALF.HI -= 0xc;
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}
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EnqueueSFX(SFX_10B);
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}
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}
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void sub_080A07BC(Entity* this) {
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if (CheckFlags(this->field_0x86.HWORD)) {
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this->action = 4;
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this->actionDelay = 0xc;
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this->direction = 0x10;
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this->y.HALF.HI += 2;
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sub_080A0870(this);
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SoundReq(SFX_10B);
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}
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}
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void sub_080A07F0(Entity* this) {
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LinearMoveUpdate(this);
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if (--this->actionDelay == 0) {
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DeleteThisEntity();
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}
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}
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void sub_080A080C(Entity* this) {
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this->field_0x76.HWORD = GetTileIndex(this->field_0x74.HWORD - 1, this->collisionLayer);
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this->field_0x78.HWORD = GetTileIndex(this->field_0x74.HWORD, this->collisionLayer);
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this->field_0x7a.HWORD = GetTileIndex(this->field_0x74.HWORD + 1, this->collisionLayer);
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SetTile(0x4022, this->field_0x74.HWORD - 1, this->collisionLayer);
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SetTile(0x4022, this->field_0x74.HWORD, this->collisionLayer);
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SetTile(0x4022, this->field_0x74.HWORD + 1, this->collisionLayer);
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}
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void sub_080A0870(Entity* this) {
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SetTile(this->field_0x76.HWORD, this->field_0x74.HWORD - 1, this->collisionLayer);
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SetTile(this->field_0x78.HWORD, this->field_0x74.HWORD, this->collisionLayer);
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SetTile(this->field_0x7a.HWORD, this->field_0x74.HWORD + 1, this->collisionLayer);
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}
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