Files
tmc/src/objectUtils.c
T
2021-12-22 22:13:30 -08:00

154 lines
4.1 KiB
C

#include "global.h"
#include "entity.h"
#include "coord.h"
#include "room.h"
#include "object.h"
#include "effects.h"
#include "functions.h"
#include "definitions.h"
extern const Hitbox* const gObjectHitboxes[];
u32 LoadObjectSprite(Entity* this, s32 type, const ObjectDefinition* definition);
extern const ObjectDefinition gObjectDefinitions[];
void ObjectInit(Entity* this) {
const ObjectDefinition* definition = &gObjectDefinitions[this->id];
if (LoadObjectSprite(this, this->type, definition) == 2) {
UpdateSpriteForCollisionLayer(this);
}
}
u32 LoadObjectSprite(Entity* this, s32 type, const ObjectDefinition* definition) {
u16 tmp1;
u8 tmp2;
if ((this->flags & ENT_DID_INIT) != 0) {
// Sprite already loaded
return 1;
}
if ((definition->bitfield.type) == 0) {
// Object has no sprite
this->flags |= ENT_DID_INIT | definition->bitfield.flags << 2;
return 1;
}
if ((u8)(((*((u8*)definition) & 0xff & 3) - 2)) < 2) {
// Multiple forms
definition = &definition->data.definition[type];
}
tmp1 = definition->bitfield.gfx;
switch (definition->bitfield.gfx_type) {
case 2:
this->spriteVramOffset = definition->bitfield.gfx;
break;
case 1:
if (!LoadSwapGFX(this, tmp1, 0)) {
return 0;
}
break;
default:
if (!LoadFixedGFX(this, tmp1)) {
return 0;
}
break;
}
tmp1 = definition->data.sprite.paletteIndex;
LoadObjPalette(this, tmp1);
tmp2 = 0xff;
this->animIndex = tmp2;
this->hurtType = 0x48;
this->spriteIndex = definition->data.sprite.spriteIndex;
this->spriteSettings.shadow = definition->data.sprite.shadow;
this->spritePriority.b1 = definition->data.sprite.spritePriority;
this->spriteSettings.draw = definition->data.sprite.draw;
this->hitbox = (Hitbox*)gObjectHitboxes[definition->bitfield.hitbox];
this->flags |= ENT_DID_INIT | definition->bitfield.flags << 2;
return 2;
}
Entity* CreateObject(u32 subtype, u32 form, u32 parameter) {
Entity* entity = GetEmptyEntity();
if (entity != NULL) {
entity->kind = 6;
entity->id = subtype;
entity->type = form;
entity->type2 = parameter;
AppendEntityToList(entity, 6);
}
return entity;
}
Entity* CreateObjectWithParent(Entity* parent, u32 subtype, u32 form, u32 parameter) {
Entity* entity = CreateObject(subtype, form, parameter);
if (entity != NULL) {
entity->parent = parent;
CopyPosition(parent, entity);
}
return entity;
}
Entity* CreateFx(Entity* parentEnt, u32 form, u32 parameter) {
return CreateObjectWithParent(parentEnt, SPECIAL_FX, form, parameter);
}
void CreateDust(Entity* parent) {
CreateFx(parent, FX_DEATH, 0);
}
void CreateDustAt(s32 xOff, s32 yOff, u32 layer) {
Entity* ent;
ent = CreateObject(SPECIAL_FX, FX_DEATH, 0);
if (ent != NULL) {
ent->x.HALF.HI = gRoomControls.roomOriginX + xOff;
ent->y.HALF.HI = gRoomControls.roomOriginY + yOff;
ent->collisionLayer = layer;
}
}
void CreateDustSmall(Entity* parent) {
CreateFx(parent, FX_DASH, 0);
}
void CreateExplosionBroken(Entity* parent) {
CreateFx(parent, FX_6, 0);
}
void CreateWaterSplash(Entity* parent) {
CreateFx(parent, FX_WATER_SPLASH, 0);
}
Entity* sub_080A2A20(Entity* parent, u32 form, u32 parameter) {
Entity* ent;
ent = CreateObjectWithParent(parent, GROUND_ITEM, form, parameter);
if (ent != NULL) {
ent->actionDelay = 5;
}
return ent;
}
Entity* sub_080A2A3C(Entity* parent, u32 form, u32 subtype, u32 param_4) {
Entity* ent;
ent = CreateObjectWithParent(parent, GROUND_ITEM, form, subtype);
if (ent != NULL) {
ent->actionDelay = 5;
ent->field_0x86.HWORD = param_4;
}
return ent;
}
Entity* CreateWaterTrace(Entity* parent) {
Entity* ent;
ent = CreateFx(parent, FX_RIPPLE, 0);
if (ent != NULL) {
ent->spritePriority.b0 = 7;
}
return ent;
}