Files
tmc/src/enemy/armos.c
T
2023-06-24 00:19:33 +02:00

499 lines
14 KiB
C

/**
* @file armos.c
* @ingroup Enemies
*
* @brief Armos enemy
*/
#define NENT_DEPRECATED
#include "collision.h"
#include "common.h"
#include "enemy.h"
#include "flags.h"
#include "functions.h"
#include "global.h"
#include "hitbox.h"
#include "tiles.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[0x10];
/*0x78*/ u16 unk_78;
/*0x7a*/ u16 unk_7a;
/*0x7c*/ ScreenTransitionData* unk_7c;
/*0x80*/ u8 unk_80;
/*0x81*/ u8 unk_81;
/*0x82*/ u8 unk_82;
/*0x83*/ u8 unk_83;
/*0x84*/ u32 unk_84;
} ArmosEntity;
extern Entity* gUnk_020000B0;
extern void (*const gUnk_080CE124[])(ArmosEntity*);
extern void (*const gUnk_080CE13C[])(ArmosEntity*);
extern const u8 gUnk_080CE160[];
extern const s8 gUnk_080CE164[];
void sub_08030150(ArmosEntity*);
void sub_080309C8(ArmosEntity*, u32);
void sub_080309E8(ArmosEntity*);
void sub_08030580(ArmosEntity*);
void sub_080307EC(ArmosEntity*);
bool32 sub_0803086C(ArmosEntity*);
bool32 sub_08030650(ArmosEntity*);
void sub_080309A8(ArmosEntity*);
void sub_08030834(ArmosEntity*);
void sub_080306C4(ArmosEntity*);
void sub_08030A04(ArmosEntity*);
bool32 sub_080305BC(ArmosEntity*);
void sub_080307D4(ArmosEntity*);
void sub_08030590(ArmosEntity*);
void ClearArmosData(void) {
MemClear(&gRoomTransition.armos_data, sizeof(gRoomTransition.armos_data));
gRoomTransition.armos_data.field_0xae = 0xff;
}
void sub_080300C4(void) {
if (gRoomTransition.armos_data.field_0xae == 0xff) {
gRoomTransition.armos_data.field_0xac = 0;
MemClear(&gRoomTransition.armos_data.data, sizeof(gRoomTransition.armos_data.data));
}
}
void sub_080300E8(void) {
if (gRoomTransition.armos_data.field_0xae != 0xff) {
const u16* ptr = &gRoomTransition.armos_data.data[gRoomTransition.armos_data.field_0xae * 2];
gPlayerEntity.x.HALF.HI = ptr[0];
gPlayerEntity.y.HALF.HI = ptr[1] + 0xc;
gRoomTransition.armos_data.field_0xae = 0xff;
}
}
void sub_08030118(u32 armosId) {
if (((gRoomTransition.armos_data.field_0xac >> armosId) & 1) != 0) {
SetLocalFlagByBank(FLAG_BANK_3, armosId + 0x67);
} else {
ClearLocalFlagByBank(FLAG_BANK_3, armosId + 0x67);
}
}
void sub_08030150(ArmosEntity* this) {
gRoomTransition.armos_data.field_0xac =
(gRoomTransition.armos_data.field_0xac & ~(1 << this->unk_80)) | (this->unk_84 << this->unk_80);
gRoomTransition.armos_data.data[(u32)this->unk_80 * 2] = super->x.HALF.HI;
gRoomTransition.armos_data.data[(u32)this->unk_80 * 2 + 1] = super->y.HALF.HI;
}
void Armos(ArmosEntity* this) {
EnemyFunctionHandler(super, (EntityActionArray)&gUnk_080CE124);
SetChildOffset(super, 0, 1, -0x10);
sub_08030150(this);
}
void sub_080301BC(ArmosEntity* this) {
gUnk_080CE13C[super->action](this);
}
void sub_080301D4(ArmosEntity* this) {
if ((super->action == 1) && (super->contactedEntity == &gPlayerEntity)) {
super->iframes = -0x1e;
}
if ((super->health != 0) && (super->health != this->unk_81)) {
super->action = 8;
sub_080309C8(this, 6);
sub_080309E8(this);
}
if (super->confusedTime != 0) {
Create0x68FX(super, 0x1c);
}
this->unk_81 = super->health;
EnemyFunctionHandlerAfterCollision(super, gUnk_080CE124);
}
void sub_08030240(ArmosEntity* this) {
if (super->animIndex == 6) {
if ((super->frame & ANIM_DONE) == 0) {
GetNextFrame(super);
}
}
GenericConfused(super);
}
void nullsub_17(ArmosEntity* this) {
}
void sub_0803026C(ArmosEntity* this) {
u16* ptr;
sub_0804A720(super);
this->unk_80 = super->timer;
ptr = &gRoomTransition.armos_data.data[this->unk_80 * 2];
if (ptr[0] != 0) {
super->x.HALF.HI = ptr[0];
super->y.HALF.HI = ptr[1];
this->unk_84 = (gRoomTransition.armos_data.field_0xac >> this->unk_80) & 1;
} else {
this->unk_84 = (0x47d >> this->unk_80) & 1;
}
if (super->type2 != 0) {
this->unk_7c = (ScreenTransitionData*)GetCurrentRoomProperty(super->type2);
}
this->unk_81 = super->health;
sub_08030580(this);
sub_080307EC(this);
if (this->unk_80 == 2 && gRoomControls.origin_y + 0x80 < super->y.HALF.HI) {
super->action = 7;
sub_080309C8(this, 7);
}
}
void sub_0803030C(ArmosEntity* this) {
if (sub_0803086C(this) == 0 && this->unk_84 != 0 && sub_08030650(this)) {
super->action = 2;
super->subAction = 0;
}
}
void sub_08030338(ArmosEntity* this) {
u8 bVar2;
u32 uVar3;
if (this->unk_80 != 2) {
sub_080309A8(this);
} else {
UpdateAnimationVariableFrames(super, 3);
if ((this->unk_84 != 0) && (super->frameIndex == 0x25)) {
super->frameIndex = 0x19;
}
}
if (super->frame == 1) {
if (super->subAction == 0) {
super->subAction = 1;
}
uVar3 = super->timer + 1;
super->timer = (u8)uVar3;
if ((uVar3 & 1) == 0) {
return;
}
super->spriteOffsetX = gUnk_080CE160[(uVar3 & 6) >> 1];
} else {
if (super->frame == 2) {
super->frame = 0;
if (this->unk_80 != 2) {
super->flags2 = 0xb;
super->hitType = 8;
super->hitbox = (Hitbox*)&gUnk_080FD2F0;
}
sub_08030834(this);
EnqueueSFX(SFX_12A);
return;
}
bVar2 = super->frame & ANIM_DONE;
if ((super->frame & ANIM_DONE) != 0) {
if (this->unk_80 != 2) {
super->action = 3;
super->animationState = 0xff;
this->unk_7a = 600;
this->unk_82 = 0;
sub_080306C4(this);
sub_080309E8(this);
return;
}
super->action = 6;
super->timer = 26;
super->speed = 0x300;
super->direction = 0x10;
return;
} else {
super->spriteOffsetX = bVar2;
}
}
}
void sub_08030430(ArmosEntity* this) {
sub_08030A04(this);
if (0x100 < super->speed) {
GetNextFrame(super);
}
sub_080309A8(this);
if (this->unk_7a != 0) {
this->unk_7a--;
}
if (--super->timer == 0) {
sub_080306C4(this);
}
}
void sub_08030474(ArmosEntity* this) {
if (--super->timer == 0) {
super->action = 3;
super->timer = 1;
this->unk_7a = 0x3c;
sub_080309E8(this);
} else {
if (sub_080305BC(this)) {
sub_08030590(this);
} else {
sub_080307D4(this);
sub_080309A8(this);
}
}
}
void sub_080304BC(ArmosEntity* this) {
sub_080309A8(this);
if ((super->frame & ANIM_DONE) != 0) {
sub_08030580(this);
} else if (super->frame == 1) {
super->frame = 0;
EnqueueSFX(SFX_12A);
}
}
void sub_080304F4(ArmosEntity* this) {
LinearMoveUpdate(super);
sub_080309A8(this);
if (--super->timer == 0) {
super->action = 7;
sub_080309C8(this, 5);
sub_080307EC(this);
}
}
void sub_08030524(ArmosEntity* this) {
if ((super->frame & ANIM_DONE) == 0) {
sub_080309A8(this);
} else if (super->frame == 1) {
super->frame = 0;
EnqueueSFX(SFX_12A);
}
}
void sub_08030554(ArmosEntity* this) {
sub_080309A8(this);
if ((super->frame & ANIM_DONE) != 0) {
super->action = 3;
sub_080309C8(this, (u32)super->animationState);
sub_080306C4(this);
}
}
void sub_08030580(ArmosEntity* this) {
super->action = 1;
sub_080309C8(this, 4);
}
void sub_08030590(ArmosEntity* this) {
super->action = 5;
super->flags2 = 1;
super->hitType = 1;
super->hitbox = (Hitbox*)&gHitbox_15;
sub_080309C8(this, 5);
sub_080307EC(this);
}
bool32 sub_080305BC(ArmosEntity* this) {
u8 bVar4;
if ((super->x.HALF.HI & 0xf) == 8) {
bVar4 = 1;
} else {
bVar4 = 0;
}
if ((super->y.HALF.HI & 0xf) == 8) {
bVar4 |= 2;
}
if (bVar4 == 3) {
return TRUE;
}
if (DirectionIsHorizontal(super->direction)) {
if ((bVar4 & 1) == 0) {
if (ProcessMovement0(super)) {
return FALSE;
}
super->direction = DirectionTurnAround(super->direction);
return FALSE;
}
if ((super->y.HALF.HI & 0xf) >= 9) {
super->direction = DirectionSouth;
} else {
super->direction = DirectionNorth;
}
if (DirectionIsHorizontal(super->direction)) {
return FALSE;
}
}
if ((bVar4 & 2) == 0) {
if (ProcessMovement0(super)) {
return FALSE;
}
super->direction = DirectionTurnAround(super->direction);
} else if ((super->x.HALF.HI & 0xf) >= 9) {
super->direction = DirectionEast;
} else {
super->direction = DirectionWest;
}
return FALSE;
}
bool32 sub_08030650(ArmosEntity* this) {
if (super->type == 0) {
if (super->contactFlags == 0x80) {
return 1;
}
} else if (this->unk_80 != 2) {
if (!sub_08049FDC(super, 1) || (0x20 < (gUnk_020000B0->x.HALF.HI - super->x.HALF.HI) + 0x10U)) {
return FALSE;
}
return TRUE;
} else {
if (!sub_08049FDC(super, 1)) {
return FALSE;
}
if (gUnk_020000B0->x.HALF.HI >= (s32)(gRoomControls.origin_x + 0xa8)) {
return FALSE;
}
return TRUE;
}
return FALSE;
}
void sub_080306C4(ArmosEntity* this) {
u32 uVar3;
u32 var;
u32 tmp;
if (sub_08049FDC(super, 1) && this->unk_7a != 0) {
super->timer = 24;
uVar3 = sub_0800132C(super, gUnk_020000B0);
if (uVar3 != 0xff) {
var = 0;
if ((((Random() & 7) != 0) || (super->animationState == 0xff)) && ((this->unk_82 & 3) != 3)) {
super->direction = (uVar3 + 4) & 0x18;
var = 1;
}
if (!var) {
super->direction = (4 + uVar3 + ((Random() & 2) - 1) * 8) & 0x18;
}
if (IsTileCollision(super->collisionLayer == 2 ? gMapTop.collisionData : gMapBottom.collisionData,
super->x.HALF.HI + gUnk_080CE164[super->direction >> 2],
super->y.HALF.HI + gUnk_080CE164[(super->direction >> 2) + 1], 0)) {
super->direction = ((u8)(((uVar3 & 4) ^ 4) << 1)) | (uVar3 & 0x10);
var = 0;
}
sub_080307D4(this);
tmp = this->unk_82 << 1 | var;
this->unk_82 = tmp;
}
} else {
super->action = 4;
super->timer = 120;
super->speed = 0xa0;
}
}
void sub_080307D4(ArmosEntity* this) {
u8 tmp = super->direction >> 3;
if (tmp != super->animationState) {
super->animationState = tmp;
sub_080309C8(this, tmp);
}
}
void sub_080307EC(ArmosEntity* this) {
u32 metaTilePos = COORD_TO_TILE(super);
this->unk_78 = GetMetaTileIndex(metaTilePos, super->collisionLayer);
SetMetaTile(SPECIAL_META_TILE_34, metaTilePos, (u32)super->collisionLayer);
}
void sub_08030834(ArmosEntity* this) {
SetMetaTile(this->unk_78, COORD_TO_TILE(super), super->collisionLayer);
}
bool32 sub_0803086C(ArmosEntity* this) {
u32 uVar2;
u32 metaTilePos;
u16 centerY;
u16 centerX;
FORCE_REGISTER(u32 r2, r2);
if (this->unk_7c != NULL) {
if ((gPlayerState.flags & PL_MINISH) != 0) {
centerX = super->x.HALF_U.HI - gRoomControls.origin_x;
centerY = super->y.HALF_U.HI - gRoomControls.origin_y;
// TODO for some reason the 0x3f of COORD_TO_TILE(super) needs to be forced to r2 here.
metaTilePos = ((((((super)->x.HALF.HI) - gRoomControls.origin_x) >> 4) & (r2 = 0x3f)) |
(((((super)->y.HALF.HI) - gRoomControls.origin_y) >> 4) & r2) << 6);
if (GetMetaTileType(metaTilePos, super->collisionLayer) == SPECIAL_META_TILE_73) {
if (CheckPlayerInRegion(centerX, centerY, 2, 0xc) != 0) {
if (CheckPlayerInRegion(centerX, centerY - 4, 2, 4) != 0) {
gPlayerEntity.spritePriority.b0 = 3;
DoExitTransition(this->unk_7c);
gRoomTransition.armos_data.field_0xae = this->unk_80;
return TRUE;
}
} else {
SetMetaTile(SPECIAL_META_TILE_34, metaTilePos, super->collisionLayer);
}
} else {
if (CheckPlayerInRegion(centerX, centerY + 6, 2, 5) != 0) {
SetMetaTile(SPECIAL_META_TILE_73, COORD_TO_TILE(super), super->collisionLayer);
}
}
}
super->spritePriority.b0 = 4;
}
return FALSE;
}
void sub_080309A8(ArmosEntity* this) {
GetNextFrame(super);
if ((this->unk_84 != 0) && (super->frameIndex == 0x25)) {
super->frameIndex = 0x19;
}
}
void sub_080309C8(ArmosEntity* this, u32 param_2) {
InitializeAnimation(super, param_2);
if ((this->unk_84 != 0) && (super->frameIndex == 0x25)) {
super->frameIndex = 0x19;
}
}
void sub_080309E8(ArmosEntity* this) {
if (super->health < 5) {
super->speed = 0x120;
} else if (super->health <= 8) {
super->speed = 0xe0;
}
}
void sub_08030A04(ArmosEntity* this) {
ProcessMovement0(super);
if ((super->frame & 1) != 0) {
super->frame = super->frame & 0xfe;
EnqueueSFX(SFX_101);
}
}
void (*const gUnk_080CE124[])(ArmosEntity*) = {
sub_080301BC, sub_080301D4, (void (*)(ArmosEntity*))GenericKnockback, (void (*)(ArmosEntity*))GenericDeath,
sub_08030240, nullsub_17,
};
void (*const gUnk_080CE13C[])(ArmosEntity*) = {
sub_0803026C, sub_0803030C, sub_08030338, sub_08030430, sub_08030474,
sub_080304BC, sub_080304F4, sub_08030524, sub_08030554,
};
const u8 gUnk_080CE160[] = {
255,
0,
1,
0,
};
const s8 gUnk_080CE164[] = { 0, -7, 7, 0, 0, 7, -7, 0 };