mirror of
https://github.com/zeldaret/tmc
synced 2026-06-10 04:54:18 -04:00
499 lines
14 KiB
C
499 lines
14 KiB
C
/**
|
|
* @file armos.c
|
|
* @ingroup Enemies
|
|
*
|
|
* @brief Armos enemy
|
|
*/
|
|
|
|
#define NENT_DEPRECATED
|
|
#include "collision.h"
|
|
#include "common.h"
|
|
#include "enemy.h"
|
|
#include "flags.h"
|
|
#include "functions.h"
|
|
#include "global.h"
|
|
#include "hitbox.h"
|
|
#include "tiles.h"
|
|
|
|
typedef struct {
|
|
/*0x00*/ Entity base;
|
|
/*0x68*/ u8 unk_68[0x10];
|
|
/*0x78*/ u16 unk_78;
|
|
/*0x7a*/ u16 unk_7a;
|
|
/*0x7c*/ ScreenTransitionData* unk_7c;
|
|
/*0x80*/ u8 unk_80;
|
|
/*0x81*/ u8 unk_81;
|
|
/*0x82*/ u8 unk_82;
|
|
/*0x83*/ u8 unk_83;
|
|
/*0x84*/ u32 unk_84;
|
|
} ArmosEntity;
|
|
|
|
extern Entity* gUnk_020000B0;
|
|
|
|
extern void (*const gUnk_080CE124[])(ArmosEntity*);
|
|
extern void (*const gUnk_080CE13C[])(ArmosEntity*);
|
|
extern const u8 gUnk_080CE160[];
|
|
extern const s8 gUnk_080CE164[];
|
|
|
|
void sub_08030150(ArmosEntity*);
|
|
void sub_080309C8(ArmosEntity*, u32);
|
|
void sub_080309E8(ArmosEntity*);
|
|
void sub_08030580(ArmosEntity*);
|
|
void sub_080307EC(ArmosEntity*);
|
|
bool32 sub_0803086C(ArmosEntity*);
|
|
bool32 sub_08030650(ArmosEntity*);
|
|
void sub_080309A8(ArmosEntity*);
|
|
void sub_08030834(ArmosEntity*);
|
|
void sub_080306C4(ArmosEntity*);
|
|
void sub_08030A04(ArmosEntity*);
|
|
bool32 sub_080305BC(ArmosEntity*);
|
|
void sub_080307D4(ArmosEntity*);
|
|
void sub_08030590(ArmosEntity*);
|
|
|
|
void ClearArmosData(void) {
|
|
MemClear(&gRoomTransition.armos_data, sizeof(gRoomTransition.armos_data));
|
|
gRoomTransition.armos_data.field_0xae = 0xff;
|
|
}
|
|
|
|
void sub_080300C4(void) {
|
|
if (gRoomTransition.armos_data.field_0xae == 0xff) {
|
|
gRoomTransition.armos_data.field_0xac = 0;
|
|
MemClear(&gRoomTransition.armos_data.data, sizeof(gRoomTransition.armos_data.data));
|
|
}
|
|
}
|
|
void sub_080300E8(void) {
|
|
if (gRoomTransition.armos_data.field_0xae != 0xff) {
|
|
const u16* ptr = &gRoomTransition.armos_data.data[gRoomTransition.armos_data.field_0xae * 2];
|
|
gPlayerEntity.x.HALF.HI = ptr[0];
|
|
gPlayerEntity.y.HALF.HI = ptr[1] + 0xc;
|
|
gRoomTransition.armos_data.field_0xae = 0xff;
|
|
}
|
|
}
|
|
|
|
void sub_08030118(u32 armosId) {
|
|
if (((gRoomTransition.armos_data.field_0xac >> armosId) & 1) != 0) {
|
|
SetLocalFlagByBank(FLAG_BANK_3, armosId + 0x67);
|
|
} else {
|
|
ClearLocalFlagByBank(FLAG_BANK_3, armosId + 0x67);
|
|
}
|
|
}
|
|
|
|
void sub_08030150(ArmosEntity* this) {
|
|
gRoomTransition.armos_data.field_0xac =
|
|
(gRoomTransition.armos_data.field_0xac & ~(1 << this->unk_80)) | (this->unk_84 << this->unk_80);
|
|
gRoomTransition.armos_data.data[(u32)this->unk_80 * 2] = super->x.HALF.HI;
|
|
gRoomTransition.armos_data.data[(u32)this->unk_80 * 2 + 1] = super->y.HALF.HI;
|
|
}
|
|
|
|
void Armos(ArmosEntity* this) {
|
|
EnemyFunctionHandler(super, (EntityActionArray)&gUnk_080CE124);
|
|
SetChildOffset(super, 0, 1, -0x10);
|
|
sub_08030150(this);
|
|
}
|
|
|
|
void sub_080301BC(ArmosEntity* this) {
|
|
gUnk_080CE13C[super->action](this);
|
|
}
|
|
|
|
void sub_080301D4(ArmosEntity* this) {
|
|
if ((super->action == 1) && (super->contactedEntity == &gPlayerEntity)) {
|
|
super->iframes = -0x1e;
|
|
}
|
|
if ((super->health != 0) && (super->health != this->unk_81)) {
|
|
super->action = 8;
|
|
sub_080309C8(this, 6);
|
|
sub_080309E8(this);
|
|
}
|
|
if (super->confusedTime != 0) {
|
|
Create0x68FX(super, 0x1c);
|
|
}
|
|
this->unk_81 = super->health;
|
|
EnemyFunctionHandlerAfterCollision(super, gUnk_080CE124);
|
|
}
|
|
|
|
void sub_08030240(ArmosEntity* this) {
|
|
if (super->animIndex == 6) {
|
|
if ((super->frame & ANIM_DONE) == 0) {
|
|
GetNextFrame(super);
|
|
}
|
|
}
|
|
GenericConfused(super);
|
|
}
|
|
|
|
void nullsub_17(ArmosEntity* this) {
|
|
}
|
|
|
|
void sub_0803026C(ArmosEntity* this) {
|
|
u16* ptr;
|
|
sub_0804A720(super);
|
|
this->unk_80 = super->timer;
|
|
ptr = &gRoomTransition.armos_data.data[this->unk_80 * 2];
|
|
if (ptr[0] != 0) {
|
|
super->x.HALF.HI = ptr[0];
|
|
super->y.HALF.HI = ptr[1];
|
|
this->unk_84 = (gRoomTransition.armos_data.field_0xac >> this->unk_80) & 1;
|
|
} else {
|
|
this->unk_84 = (0x47d >> this->unk_80) & 1;
|
|
}
|
|
if (super->type2 != 0) {
|
|
this->unk_7c = (ScreenTransitionData*)GetCurrentRoomProperty(super->type2);
|
|
}
|
|
this->unk_81 = super->health;
|
|
sub_08030580(this);
|
|
sub_080307EC(this);
|
|
if (this->unk_80 == 2 && gRoomControls.origin_y + 0x80 < super->y.HALF.HI) {
|
|
super->action = 7;
|
|
sub_080309C8(this, 7);
|
|
}
|
|
}
|
|
|
|
void sub_0803030C(ArmosEntity* this) {
|
|
if (sub_0803086C(this) == 0 && this->unk_84 != 0 && sub_08030650(this)) {
|
|
super->action = 2;
|
|
super->subAction = 0;
|
|
}
|
|
}
|
|
|
|
void sub_08030338(ArmosEntity* this) {
|
|
u8 bVar2;
|
|
u32 uVar3;
|
|
|
|
if (this->unk_80 != 2) {
|
|
sub_080309A8(this);
|
|
} else {
|
|
UpdateAnimationVariableFrames(super, 3);
|
|
if ((this->unk_84 != 0) && (super->frameIndex == 0x25)) {
|
|
super->frameIndex = 0x19;
|
|
}
|
|
}
|
|
if (super->frame == 1) {
|
|
if (super->subAction == 0) {
|
|
super->subAction = 1;
|
|
}
|
|
uVar3 = super->timer + 1;
|
|
super->timer = (u8)uVar3;
|
|
if ((uVar3 & 1) == 0) {
|
|
return;
|
|
}
|
|
super->spriteOffsetX = gUnk_080CE160[(uVar3 & 6) >> 1];
|
|
} else {
|
|
if (super->frame == 2) {
|
|
super->frame = 0;
|
|
if (this->unk_80 != 2) {
|
|
super->flags2 = 0xb;
|
|
super->hitType = 8;
|
|
super->hitbox = (Hitbox*)&gUnk_080FD2F0;
|
|
}
|
|
sub_08030834(this);
|
|
EnqueueSFX(SFX_12A);
|
|
return;
|
|
}
|
|
bVar2 = super->frame & ANIM_DONE;
|
|
if ((super->frame & ANIM_DONE) != 0) {
|
|
if (this->unk_80 != 2) {
|
|
super->action = 3;
|
|
super->animationState = 0xff;
|
|
this->unk_7a = 600;
|
|
this->unk_82 = 0;
|
|
sub_080306C4(this);
|
|
sub_080309E8(this);
|
|
return;
|
|
}
|
|
super->action = 6;
|
|
super->timer = 26;
|
|
super->speed = 0x300;
|
|
super->direction = 0x10;
|
|
return;
|
|
} else {
|
|
super->spriteOffsetX = bVar2;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_08030430(ArmosEntity* this) {
|
|
sub_08030A04(this);
|
|
if (0x100 < super->speed) {
|
|
GetNextFrame(super);
|
|
}
|
|
sub_080309A8(this);
|
|
if (this->unk_7a != 0) {
|
|
this->unk_7a--;
|
|
}
|
|
if (--super->timer == 0) {
|
|
sub_080306C4(this);
|
|
}
|
|
}
|
|
|
|
void sub_08030474(ArmosEntity* this) {
|
|
if (--super->timer == 0) {
|
|
super->action = 3;
|
|
super->timer = 1;
|
|
this->unk_7a = 0x3c;
|
|
sub_080309E8(this);
|
|
} else {
|
|
if (sub_080305BC(this)) {
|
|
sub_08030590(this);
|
|
} else {
|
|
sub_080307D4(this);
|
|
sub_080309A8(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_080304BC(ArmosEntity* this) {
|
|
sub_080309A8(this);
|
|
if ((super->frame & ANIM_DONE) != 0) {
|
|
sub_08030580(this);
|
|
} else if (super->frame == 1) {
|
|
super->frame = 0;
|
|
EnqueueSFX(SFX_12A);
|
|
}
|
|
}
|
|
|
|
void sub_080304F4(ArmosEntity* this) {
|
|
LinearMoveUpdate(super);
|
|
sub_080309A8(this);
|
|
if (--super->timer == 0) {
|
|
super->action = 7;
|
|
sub_080309C8(this, 5);
|
|
sub_080307EC(this);
|
|
}
|
|
}
|
|
|
|
void sub_08030524(ArmosEntity* this) {
|
|
if ((super->frame & ANIM_DONE) == 0) {
|
|
sub_080309A8(this);
|
|
} else if (super->frame == 1) {
|
|
super->frame = 0;
|
|
EnqueueSFX(SFX_12A);
|
|
}
|
|
}
|
|
|
|
void sub_08030554(ArmosEntity* this) {
|
|
sub_080309A8(this);
|
|
if ((super->frame & ANIM_DONE) != 0) {
|
|
super->action = 3;
|
|
sub_080309C8(this, (u32)super->animationState);
|
|
sub_080306C4(this);
|
|
}
|
|
}
|
|
|
|
void sub_08030580(ArmosEntity* this) {
|
|
super->action = 1;
|
|
sub_080309C8(this, 4);
|
|
}
|
|
|
|
void sub_08030590(ArmosEntity* this) {
|
|
super->action = 5;
|
|
super->flags2 = 1;
|
|
super->hitType = 1;
|
|
super->hitbox = (Hitbox*)&gHitbox_15;
|
|
sub_080309C8(this, 5);
|
|
sub_080307EC(this);
|
|
}
|
|
|
|
bool32 sub_080305BC(ArmosEntity* this) {
|
|
u8 bVar4;
|
|
|
|
if ((super->x.HALF.HI & 0xf) == 8) {
|
|
bVar4 = 1;
|
|
} else {
|
|
bVar4 = 0;
|
|
}
|
|
|
|
if ((super->y.HALF.HI & 0xf) == 8) {
|
|
bVar4 |= 2;
|
|
}
|
|
|
|
if (bVar4 == 3) {
|
|
return TRUE;
|
|
}
|
|
|
|
if (DirectionIsHorizontal(super->direction)) {
|
|
if ((bVar4 & 1) == 0) {
|
|
if (ProcessMovement0(super)) {
|
|
return FALSE;
|
|
}
|
|
super->direction = DirectionTurnAround(super->direction);
|
|
return FALSE;
|
|
}
|
|
if ((super->y.HALF.HI & 0xf) >= 9) {
|
|
super->direction = DirectionSouth;
|
|
} else {
|
|
super->direction = DirectionNorth;
|
|
}
|
|
if (DirectionIsHorizontal(super->direction)) {
|
|
return FALSE;
|
|
}
|
|
}
|
|
if ((bVar4 & 2) == 0) {
|
|
if (ProcessMovement0(super)) {
|
|
return FALSE;
|
|
}
|
|
super->direction = DirectionTurnAround(super->direction);
|
|
} else if ((super->x.HALF.HI & 0xf) >= 9) {
|
|
super->direction = DirectionEast;
|
|
} else {
|
|
super->direction = DirectionWest;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
bool32 sub_08030650(ArmosEntity* this) {
|
|
if (super->type == 0) {
|
|
if (super->contactFlags == 0x80) {
|
|
return 1;
|
|
}
|
|
} else if (this->unk_80 != 2) {
|
|
if (!sub_08049FDC(super, 1) || (0x20 < (gUnk_020000B0->x.HALF.HI - super->x.HALF.HI) + 0x10U)) {
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
} else {
|
|
if (!sub_08049FDC(super, 1)) {
|
|
return FALSE;
|
|
}
|
|
if (gUnk_020000B0->x.HALF.HI >= (s32)(gRoomControls.origin_x + 0xa8)) {
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void sub_080306C4(ArmosEntity* this) {
|
|
u32 uVar3;
|
|
u32 var;
|
|
u32 tmp;
|
|
|
|
if (sub_08049FDC(super, 1) && this->unk_7a != 0) {
|
|
|
|
super->timer = 24;
|
|
uVar3 = sub_0800132C(super, gUnk_020000B0);
|
|
if (uVar3 != 0xff) {
|
|
var = 0;
|
|
if ((((Random() & 7) != 0) || (super->animationState == 0xff)) && ((this->unk_82 & 3) != 3)) {
|
|
super->direction = (uVar3 + 4) & 0x18;
|
|
var = 1;
|
|
}
|
|
if (!var) {
|
|
super->direction = (4 + uVar3 + ((Random() & 2) - 1) * 8) & 0x18;
|
|
}
|
|
if (IsTileCollision(super->collisionLayer == 2 ? gMapTop.collisionData : gMapBottom.collisionData,
|
|
super->x.HALF.HI + gUnk_080CE164[super->direction >> 2],
|
|
super->y.HALF.HI + gUnk_080CE164[(super->direction >> 2) + 1], 0)) {
|
|
super->direction = ((u8)(((uVar3 & 4) ^ 4) << 1)) | (uVar3 & 0x10);
|
|
var = 0;
|
|
}
|
|
sub_080307D4(this);
|
|
tmp = this->unk_82 << 1 | var;
|
|
this->unk_82 = tmp;
|
|
}
|
|
} else {
|
|
super->action = 4;
|
|
super->timer = 120;
|
|
super->speed = 0xa0;
|
|
}
|
|
}
|
|
|
|
void sub_080307D4(ArmosEntity* this) {
|
|
u8 tmp = super->direction >> 3;
|
|
if (tmp != super->animationState) {
|
|
super->animationState = tmp;
|
|
sub_080309C8(this, tmp);
|
|
}
|
|
}
|
|
|
|
void sub_080307EC(ArmosEntity* this) {
|
|
u32 metaTilePos = COORD_TO_TILE(super);
|
|
this->unk_78 = GetMetaTileIndex(metaTilePos, super->collisionLayer);
|
|
SetMetaTile(SPECIAL_META_TILE_34, metaTilePos, (u32)super->collisionLayer);
|
|
}
|
|
|
|
void sub_08030834(ArmosEntity* this) {
|
|
SetMetaTile(this->unk_78, COORD_TO_TILE(super), super->collisionLayer);
|
|
}
|
|
|
|
bool32 sub_0803086C(ArmosEntity* this) {
|
|
u32 uVar2;
|
|
u32 metaTilePos;
|
|
u16 centerY;
|
|
u16 centerX;
|
|
FORCE_REGISTER(u32 r2, r2);
|
|
|
|
if (this->unk_7c != NULL) {
|
|
if ((gPlayerState.flags & PL_MINISH) != 0) {
|
|
centerX = super->x.HALF_U.HI - gRoomControls.origin_x;
|
|
centerY = super->y.HALF_U.HI - gRoomControls.origin_y;
|
|
// TODO for some reason the 0x3f of COORD_TO_TILE(super) needs to be forced to r2 here.
|
|
metaTilePos = ((((((super)->x.HALF.HI) - gRoomControls.origin_x) >> 4) & (r2 = 0x3f)) |
|
|
(((((super)->y.HALF.HI) - gRoomControls.origin_y) >> 4) & r2) << 6);
|
|
|
|
if (GetMetaTileType(metaTilePos, super->collisionLayer) == SPECIAL_META_TILE_73) {
|
|
if (CheckPlayerInRegion(centerX, centerY, 2, 0xc) != 0) {
|
|
if (CheckPlayerInRegion(centerX, centerY - 4, 2, 4) != 0) {
|
|
gPlayerEntity.spritePriority.b0 = 3;
|
|
DoExitTransition(this->unk_7c);
|
|
gRoomTransition.armos_data.field_0xae = this->unk_80;
|
|
return TRUE;
|
|
}
|
|
} else {
|
|
SetMetaTile(SPECIAL_META_TILE_34, metaTilePos, super->collisionLayer);
|
|
}
|
|
} else {
|
|
if (CheckPlayerInRegion(centerX, centerY + 6, 2, 5) != 0) {
|
|
SetMetaTile(SPECIAL_META_TILE_73, COORD_TO_TILE(super), super->collisionLayer);
|
|
}
|
|
}
|
|
}
|
|
super->spritePriority.b0 = 4;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void sub_080309A8(ArmosEntity* this) {
|
|
GetNextFrame(super);
|
|
if ((this->unk_84 != 0) && (super->frameIndex == 0x25)) {
|
|
super->frameIndex = 0x19;
|
|
}
|
|
}
|
|
|
|
void sub_080309C8(ArmosEntity* this, u32 param_2) {
|
|
InitializeAnimation(super, param_2);
|
|
if ((this->unk_84 != 0) && (super->frameIndex == 0x25)) {
|
|
super->frameIndex = 0x19;
|
|
}
|
|
}
|
|
|
|
void sub_080309E8(ArmosEntity* this) {
|
|
if (super->health < 5) {
|
|
super->speed = 0x120;
|
|
} else if (super->health <= 8) {
|
|
super->speed = 0xe0;
|
|
}
|
|
}
|
|
|
|
void sub_08030A04(ArmosEntity* this) {
|
|
ProcessMovement0(super);
|
|
if ((super->frame & 1) != 0) {
|
|
super->frame = super->frame & 0xfe;
|
|
EnqueueSFX(SFX_101);
|
|
}
|
|
}
|
|
|
|
void (*const gUnk_080CE124[])(ArmosEntity*) = {
|
|
sub_080301BC, sub_080301D4, (void (*)(ArmosEntity*))GenericKnockback, (void (*)(ArmosEntity*))GenericDeath,
|
|
sub_08030240, nullsub_17,
|
|
};
|
|
void (*const gUnk_080CE13C[])(ArmosEntity*) = {
|
|
sub_0803026C, sub_0803030C, sub_08030338, sub_08030430, sub_08030474,
|
|
sub_080304BC, sub_080304F4, sub_08030524, sub_08030554,
|
|
};
|
|
const u8 gUnk_080CE160[] = {
|
|
255,
|
|
0,
|
|
1,
|
|
0,
|
|
};
|
|
const s8 gUnk_080CE164[] = { 0, -7, 7, 0, 0, 7, -7, 0 };
|