Files
tmc/src/enemy/leever.c
T
2020-08-26 21:43:48 +02:00

179 lines
4.6 KiB
C

#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "functions.h"
extern void SetChildOffset(Entity*, s32, s32, s32);
extern void sub_0804AA30(Entity*, void (*const func[])(Entity*));
extern void sub_0804A7D4(Entity*);
extern Entity* CreateDeathFx(Entity*, u32, u32);
extern void sub_0804A720(Entity*);
bool32 sub_0801FE68(Entity*, s32);
extern void sub_0801FED4(Entity*);
extern u32 sub_080002D4(s32, s32, u32);
extern u32 sub_080002BC(s32, s32, u32);
extern u32 sub_08049FDC(Entity*, u32);
bool32 sub_0801FDE4(Entity*, s32, s32);
extern void (*const gUnk_080CA49C[])(Entity*);
extern void (*const gUnk_080CA4B4[])(Entity*);
extern Entity* gUnk_020000B0;
extern u8 gUnk_080CA4C8[];
extern u16 gUnk_080CA4CA[];
extern s16 gSineTable[];
void Leever(Entity* this) {
EnemyFunctionHandler(this, gUnk_080CA49C);
SetChildOffset(this, 0, 1, -0x10);
}
void sub_0801FC28(Entity* this) {
gUnk_080CA4B4[this->action](this);
}
void sub_0801FC40(Entity* this) {
if (this->bitfield == 0x80) {
if (this->action == 3) {
this->field_0x74.HWORD = 1;
}
} else {
if (this->field_0x43 != 0) {
sub_0804A9FC(this, 0x1c);
}
}
sub_0804AA30(this, gUnk_080CA49C);
}
void sub_0801FC7C(Entity* this) {
if ((this->entityType).form == 0) {
sub_0804A7D4(this);
} else {
CreateDeathFx(this, 0xf1, 0);
}
}
void sub_0801FC9C(Entity* this) {
sub_0804A720(this);
this->action = 1;
this->actionDelay = Random();
}
void sub_0801FCB0(Entity* this) {
if (--this->actionDelay == 0) {
if (sub_0801FE68(this, Random() & 0x1f) != 0) {
this->action = 2;
this->spriteSettings.b.draw = TRUE;
this->direction = (GetFacingDirection(this, gUnk_020000B0) + gUnk_080CA4C8[Random() & 1]) & 0x1f;
InitializeAnimation(this, 0);
UpdateSpriteForCollisionLayer(this);
} else {
this->actionDelay = (Random() & 0x18) + 8;
}
}
}
void sub_0801FD2C(Entity* this) {
GetNextFrame(this);
if (this->frames.b.f3 != 0) {
this->action = 3;
if (this->entityType.form == 0) {
this->field_0x74.HWORD = 0xb4;
} else {
this->field_0x74.HWORD = 0x6e;
}
InitializeAnimation(this, 2);
} else if (this->frames.b.f0 != 0) {
this->frames.all &= 0xfe;
this->flags |= 0x80;
}
}
void sub_0801FD80(Entity* this) {
sub_0801FED4(this);
GetNextFrame(this);
if (--this->field_0x74.HWORD == 0) {
this->action = 4;
this->flags &= 0x7f;
InitializeAnimation(this, 1);
}
}
void sub_0801FDB4(Entity* this) {
sub_0801FED4(this);
GetNextFrame(this);
if ((this->frames.b.f3) != 0) {
this->action = 1;
this->actionDelay = 0xf0;
this->spriteSettings.b.draw = FALSE;
}
}
u32 sub_0801FDE4(Entity* ent, s32 x, s32 y) {
u32 uVar3;
u16* puVar4;
if (sub_080002D4(x, y, gUnk_020000B0->collisionLayer) != 0) {
return 0;
} else {
uVar3 = sub_080002BC(x, y, gUnk_020000B0->collisionLayer);
for (puVar4 = gUnk_080CA4CA; *puVar4 != (u16)-1;) {
if (*puVar4++ == uVar3) {
ent->x.HALF.HI = (x & 0xfff0) + 8;
ent->y.HALF.HI = (y & 0xfff0) + 8;
ent->collisionLayer = gUnk_020000B0->collisionLayer;
return 1;
}
}
return 0;
}
}
bool32 sub_0801FE68(Entity* ent, s32 arg2) {
s32 sin, cos;
s32 x, y;
u32 i;
if (sub_08049FDC(ent, 1) == 0) {
return 0;
} else {
x = gUnk_020000B0->x.WORD;
y = gUnk_020000B0->y.WORD;
sin = gSineTable[arg2 * 8] << 11;
cos = gSineTable[arg2 * 8 + 0x40] << 11;
for (i = 0; i < 8; i++) {
x += sin;
y += -cos;
if (sub_0801FDE4(ent, x >> 0x10, y >> 0x10) == 0) {
return 0;
}
}
return 1;
}
}
extern u32 sub_0800132C(Entity*, Entity*);
void sub_0801FED4(Entity* this) {
s16 sVar2;
if (sub_08049FDC(this, 1) == 0) {
this->field_0x74.HWORD = 1;
}
sVar2 = (this->frames.all & 0xf) * 0x20;
this->nonPlanarMovement = sVar2;
if (this->entityType.form == 0) {
if ((this->field_0xf++ & 0xf) == 0) {
sub_08004596(this, sub_0800132C(this, gUnk_020000B0));
}
} else {
this->nonPlanarMovement = sVar2 + 0x40;
if ((this->field_0xf++ & 0x7) == 0) {
sub_08004596(this, sub_0800132C(this, gUnk_020000B0));
}
}
sub_080AEF88(this);
}