Files
tmc/src/npc/kid.c
T

634 lines
22 KiB
C

#include "functions.h"
#include "message.h"
#include "npc.h"
const SpriteLoadData gUnk_0810BD7C[] = {
{ 58, 59, 4 },
{ 10298, 59, 4 },
{ 12288, 59, 4 },
{ 0, 0, 0 },
};
const SpriteLoadData gUnk_0810BD8C[] = {
{ 58, 59, 4 },
{ 8250, 59, 4 },
{ 10241, 59, 4 },
{ 0, 0, 0 },
};
const SpriteLoadData gUnk_0810BD9C[] = {
{ 16385, 59, 4 },
{ 58, 59, 4 },
{ 8250, 59, 4 },
{ 0, 0, 0 },
};
const SpriteLoadData gUnk_0810BDAC[] = {
{ 58, 59, 4 },
{ 6202, 59, 4 },
{ 0, 0, 0 },
};
const SpriteLoadData gUnk_0810BDB8[] = {
{ 58, 59, 4 },
{ 6202, 59, 4 },
{ 0, 0, 0 },
};
const SpriteLoadData* const gUnk_0810BDC4[] = {
gUnk_0810BD7C, gUnk_0810BD7C, gUnk_0810BD7C, gUnk_0810BD7C, gUnk_0810BD8C,
gUnk_0810BD8C, gUnk_0810BD9C, gUnk_0810BDAC, gUnk_0810BDB8,
};
const u16 gUnk_0810BDE8[][2] = { {
TEXT_INDEX(TEXT_EMPTY, 0x1),
TEXT_INDEX(TEXT_EMPTY, 0x1),
},
{
TEXT_INDEX(TEXT_EMPTY, 0x1),
TEXT_INDEX(TEXT_EMPTY, 0x1),
},
{
TEXT_INDEX(TEXT_EMPTY, 0x1),
TEXT_INDEX(TEXT_EMPTY, 0x1),
},
{
TEXT_INDEX(TEXT_EMPTY, 0x1),
TEXT_INDEX(TEXT_EMPTY, 0x1),
},
{
TEXT_INDEX(TEXT_EMPTY, 0x1),
TEXT_INDEX(TEXT_EMPTY, 0x1),
},
{
TEXT_INDEX(TEXT_EMPTY, 0x1),
TEXT_INDEX(TEXT_EMPTY, 0x1),
},
{
TEXT_INDEX(TEXT_EMPTY, 0x1),
TEXT_INDEX(TEXT_EMPTY, 0x1),
},
{
TEXT_INDEX(TEXT_EMPTY, 0x1),
TEXT_INDEX(TEXT_EMPTY, 0x1),
},
{
TEXT_INDEX(TEXT_EMPTY, 0x1),
TEXT_INDEX(TEXT_EMPTY, 0x1),
} };
void sub_080620F4(Entity*);
void sub_08062130(Entity*);
void sub_08062194(Entity*);
void (*const gUnk_0810BE0C[])(Entity*) = { sub_080620F4, sub_08062130, sub_08062194 };
void sub_08062194(Entity*);
const Dialog gUnk_0810BE10[] = {
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_FESTIVAL, 0xf) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x33) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x33) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x33) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x33) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x33) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x7) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x1d) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x1d) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x4) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x4) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x4) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x4) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x4) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x4) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x33) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0xb) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0xb) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x5) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x5) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x5) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x5) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x5) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x5) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x34) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0xc) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0xc) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x34) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x34) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x34) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x34) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x34) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x34) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x8) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN8, 0x2e) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN8, 0x2e) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_FESTIVAL, 0xe) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x35) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x35) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x35) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x35) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x35) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x35) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN8, 0x2d) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN8, 0x2d) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x36) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x36) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x36) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x36) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x36) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x36) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x36) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SIMON, 0x13) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SIMON, 0x13) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_FESTIVAL, 0x14) } },
{ 9, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x31), TEXT_INDEX(TEXT_TOWN, 0x30) } },
{ 9, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x31), TEXT_INDEX(TEXT_TOWN, 0x30) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x10) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN3, 0x35) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x16) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x16) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x1e) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x1e) } },
{ 0, 0, DIALOG_CHECK_FLAG, 1, { TEXT_INDEX(TEXT_FESTIVAL, 0x20), TEXT_INDEX(TEXT_FESTIVAL, 0x13) } },
#if defined(USA) || defined(DEMO_USA)
{ 212, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2a), TEXT_INDEX(TEXT_TOWN, 0x29) } },
{ 212, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2a), TEXT_INDEX(TEXT_TOWN, 0x29) } },
#else
{ 209, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2a), TEXT_INDEX(TEXT_TOWN, 0x29) } },
{ 209, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2a), TEXT_INDEX(TEXT_TOWN, 0x29) } },
#endif
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x11) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN3, 0x33) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x17) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x17) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x20) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x20) } },
{ 0, 0, DIALOG_CHECK_FLAG, 1, { TEXT_INDEX(TEXT_FESTIVAL, 0x21), TEXT_INDEX(TEXT_FESTIVAL, 0x1e) } },
#if defined(USA) || defined(DEMO_USA)
{ 213, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2c), TEXT_INDEX(TEXT_TOWN, 0x2b) } },
{ 213, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2c), TEXT_INDEX(TEXT_TOWN, 0x2b) } },
#else
{ 210, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2c), TEXT_INDEX(TEXT_TOWN, 0x2b) } },
{ 210, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2c), TEXT_INDEX(TEXT_TOWN, 0x2b) } },
#endif
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x12) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN3, 0x34) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x18) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x18) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x21) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x21) } },
};
const FrameStruct gUnk_0810C0A0[] = {
{ 25, 0 }, { 128, 15 }, { 37, 0 }, { 128, 15 }, { 46, 0 }, { 128, 15 },
{ 55, 0 }, { 128, 15 }, { 64, 15 }, { 128, 15 }, { 72, 15 }, { 128, 15 },
{ 120, 83 }, { 128, 15 }, { 131, 102 }, { 128, 15 }, { 139, 111 }, { 128, 15 },
};
void sub_080621AC(Entity*);
void sub_080622F4(Entity*);
void sub_0806265C(Entity*, ScriptExecutionContext*);
void sub_0806252C(Entity*);
typedef struct {
u16 x;
u16 y;
u16 z;
u8 framestate;
u8 animationState : 6;
u8 collisionLayer : 2;
} KidHeapItem;
#define KID_HEAP_COUNT 0x14
typedef KidHeapItem KidHeap[KID_HEAP_COUNT];
void Kid(Entity* this) {
if ((this->flags & ENT_SCRIPTED) != 0) {
sub_080621AC(this);
} else {
gUnk_0810BE0C[this->action](this);
}
}
void sub_080620F4(Entity* this) {
if (LoadExtraSpriteData(this, gUnk_0810BDC4[this->type])) {
this->animationState = 4;
this->field_0x68.HALF.LO = 0;
this->action = 1;
InitAnimationForceUpdate(this, 2);
AddInteractableWhenBigObject(this);
}
}
void sub_08062130(Entity* this) {
if (this->interactType != 0) {
this->action = 2;
InitAnimationForceUpdate(this, GetAnimationState(this));
}
if (this->subtimer++ >= 0x79) {
this->subtimer = 0;
this->timer = (this->timer + 1) & 7;
if (this->type == 6) {
this->timer = this->timer + 16;
}
InitAnimationForceUpdate(this, this->timer);
} else {
UpdateAnimationSingleFrame(this);
}
sub_0806ED78(this);
}
void sub_08062194(Entity* this) {
MessageFromTarget(0);
this->action = 1;
this->interactType = 0;
}
void sub_080621AC(Entity* this) {
u32 tmp;
switch (this->action) {
case 0:
if (LoadExtraSpriteData(this, gUnk_0810BDC4[this->type])) {
this->action = 1;
this->animationState = this->timer;
this->timer = 0;
this->field_0x68.HALF.LO = 0;
this->field_0x68.HALF.HI = 0;
this->field_0x6a.HALF.HI = 0xff;
tmp = sub_0805ACC0(this);
if (tmp == 0) {
this->field_0x6c.HWORD = this->x.HALF.HI;
this->field_0x6e.HWORD = this->y.HALF.HI;
} else {
this->field_0x6c.HWORD = tmp >> 0x10;
this->field_0x6e.HWORD = tmp;
}
sub_0807DD50(this);
}
break;
case 1:
if (this->interactType == 2) {
this->action = 3;
this->interactType = 0;
sub_0806F118(this);
} else {
if ((s8)this->field_0x68.HALF.LO != 0) {
if (this->interactType != 0) {
this->action = 2;
this->interactType = 0;
} else {
sub_080622F4(this);
return;
}
} else {
sub_0807DD94(this, NULL);
if (this->interactType != 0) {
this->action = 2;
this->interactType = 0;
} else {
return;
}
}
sub_0806265C(this, *(ScriptExecutionContext**)&this->cutsceneBeh);
tmp = this->animIndex;
}
this->field_0x6a.HALF.HI = this->animIndex;
if (this->animIndex < 8) {
InitializeAnimation(this, (this->animIndex & 0xfffffffc) +
sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
}
break;
case 2:
GetNextFrame(this);
if ((gMessage.doTextBox & 0x7f) == 0) {
this->action = 1;
}
break;
case 3:
if (UpdateFuseInteraction(this) != 0) {
this->action = 1;
}
break;
default:
break;
}
}
ASM_FUNC("asm/non_matching/kid/sub_080622F4.inc", void sub_080622F4(Entity* this))
void sub_08062500(Entity* this) {
this->myHeap = zMalloc(sizeof(KidHeap));
if (this->myHeap != NULL) {
this->field_0x68.HALF.LO = 1;
RemoveInteractableObject(this);
this->hitbox = NULL;
sub_0806252C(this);
}
}
void sub_0806252C(Entity* this) {
s16 sVar1;
s16 sVar2;
u16 uVar3;
u8 uVar4;
s16 sVar5;
s16 sVar6;
u8 bVar7;
KidHeapItem* item;
s32 loopVar;
FORCE_REGISTER(u32 r5, r5);
FORCE_REGISTER(u32 r6, r6);
FORCE_REGISTER(u32 r0, r0);
FORCE_REGISTER(u32 r1, r1);
FORCE_REGISTER(u32 r2, r2);
u32 r3;
FORCE_REGISTER(s32 r8, r8);
s32 y;
s32 r10;
FORCE_REGISTER(s32 x, r12);
r1 = gPlayerEntity.x.HALF_U.HI;
r3 = 0xffff0000;
r0 = r3;
r0 &= r5;
r0 |= r1;
r1 = gPlayerEntity.y.HALF_U.HI;
r1 <<= 0x10;
r2 = 0x0000ffff;
r0 &= r2;
r0 |= r1;
r5 = r0;
r0 = gPlayerEntity.z.HALF_U.HI;
r3 &= r6;
r3 |= r0;
r0 = gPlayerState.framestate;
r0 <<= 0x10;
r2 = 0xff00ffff;
r2 &= r3;
r2 |= r0;
r1 = gPlayerEntity.animationState;
r0 = 0x3f;
r1 &= r0;
r1 <<= 0x18;
r0 = 0xc0ffffff;
r0 &= r2;
r0 |= r1;
r1 = gPlayerEntity.collisionLayer;
r1 <<= 0x1e;
r2 = 0x3fffffff;
r0 &= r2;
r0 |= r1;
r6 = r0;
r10 = r0 = gPlayerEntity.x.HALF.HI - this->x.HALF.HI;
r8 = r0 = gPlayerEntity.y.HALF.HI - this->y.HALF.HI;
r10 = FixedDiv(r10, KID_HEAP_COUNT);
r8 = FixedDiv(r8, KID_HEAP_COUNT);
item = (KidHeapItem*)this->myHeap;
y = 0;
x = 0;
for (loopVar = KID_HEAP_COUNT - 1; loopVar >= 0; loopVar--) {
item->x = r5 - (x >> 8);
item->y = (r5 >> 0x10) - (y >> 8);
item->z = r6;
item->framestate = r6 >> 0x10;
item->animationState = this->animationState & 0x3f;
item->collisionLayer = this->collisionLayer;
item++;
y = y + r8;
x = x + r10;
}
}
void sub_08062634(Entity* this) {
u32 a = this->type2;
u32 b = (Random() & 1);
MessageNoOverlap(gUnk_0810BDE8[a][b], this);
}
void sub_0806265C(Entity* this, ScriptExecutionContext* context) {
if (gSave.global_progress == 0) {
MessageNoOverlap(0, this);
} else {
const Dialog* pDialog = &gUnk_0810BE10[this->type * 9 - 1];
pDialog += gSave.global_progress;
ShowNPCDialogue(this, pDialog);
}
}
void sub_08062698(Entity* this) {
this->speed = (Random() & 0x3f) + 0xc0;
}
void sub_080626AC(Entity* this) {
this->timer = (Random() & 0x1f) + 64;
}
void sub_080626C0(Entity* this, ScriptExecutionContext* context) {
context->condition = 0;
if ((this->timer != 0) && (--this->timer == 0)) {
context->condition = 1;
}
}
void sub_080626E0(Entity* this, ScriptExecutionContext* context) {
// TODO second parameter might be anything as this function does not seem to be called?
s16 sVar1;
s32 uVar4;
if (context->unk_18 == 0) {
context->unk_18++;
context->unk_19 = 10;
context->postScriptActions |= 2;
sVar1 = *(s16*)&context->intVariable;
context->x.HALF.HI = gRoomControls.origin_x + *((u16*)&context->intVariable + 1);
context->y.HALF.HI = gRoomControls.origin_y + sVar1;
}
if (--context->unk_19 == 0) {
context->unk_19 = 10;
uVar4 = sub_080045DA(context->x.HALF.HI - this->x.HALF.HI, context->y.HALF.HI - this->y.HALF.HI);
this->direction = (u8)uVar4;
uVar4 = Random();
this->direction = (this->direction + uVar4 % 0xb) - 5;
}
LinearMoveAngle(this, (s32)this->speed, (u32)this->direction);
if ((u32)((this->x.HALF.HI - context->x.HALF.HI) * 0x100 + ((s32)((u32)(u16)this->speed << 0x10) >> 0x11)) <=
(u32)(s32)this->speed) {
this->x.HALF.HI = context->x.HALF.HI;
} else {
gActiveScriptInfo.commandSize = 0;
}
}
void sub_08062788(Entity* this, ScriptExecutionContext* context) {
SetTile(0x4072, 0x60b, 1);
SetTile(0x4072, 0x60c, 1);
SetTile(0x4072, 0x60d, 1);
SetTile(0x4072, 0x64b, 1);
SetTile(0x4072, 0x64c, 1);
SetTile(0x4072, 0x64d, 1);
}
void sub_080627E8(Entity* this, ScriptExecutionContext* context) {
RestorePrevTileEntity(0x60b, 1);
RestorePrevTileEntity(0x60c, 1);
RestorePrevTileEntity(0x60d, 1);
RestorePrevTileEntity(0x64b, 1);
RestorePrevTileEntity(0x64c, 1);
RestorePrevTileEntity(0x64d, 1);
}
void Kid_Head(Entity* this) {
u32 uVar2;
u32 uVar3;
u32 uVar4;
u32 uVar5;
const FrameStruct* ptr;
ptr = &gUnk_0810C0A0[this->type * 2];
uVar3 = ((u8)this->frame & 0x1f) + ptr->frame;
uVar4 = (this->frameIndex & 0x1f) + ptr->frameIndex;
switch (this->type) {
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
uVar2 = (this->frameSpriteSettings & 0x30) >> 4;
if (uVar2 != 0) {
uVar2 = uVar2 + 0x50;
}
uVar2--;
SetExtraSpriteFrame(this, 0, uVar3);
SetExtraSpriteFrame(this, 1, uVar4);
SetExtraSpriteFrame(this, 2, uVar2);
SetSpriteSubEntryOffsetData1(this, 1, 0);
SetSpriteSubEntryOffsetData2(this, 1, 2);
sub_0807000C(this);
break;
case 6:
uVar5 = this->frameSpriteSettings & 0xf;
if ((this->frameSpriteSettings & 0xf) != 0) {
uVar5 = uVar5 + 0x93;
}
SetExtraSpriteFrame(this, 0, uVar5 - 1);
SetExtraSpriteFrame(this, 1, uVar3);
SetExtraSpriteFrame(this, 2, uVar4);
SetSpriteSubEntryOffsetData1(this, 2, 1);
SetSpriteSubEntryOffsetData2(this, 1, 0);
sub_0807000C(this);
break;
case 7:
case 8:
SetExtraSpriteFrame(this, 0, uVar3);
SetExtraSpriteFrame(this, 1, uVar4);
SetSpriteSubEntryOffsetData1(this, 1, 0);
sub_0807000C(this);
break;
default:
break;
}
}
void sub_08062948(Entity* this, ScriptExecutionContext* context) {
s32 bVar1;
u16 uVar2;
u32 uVar3;
s32 iVar4;
if (context->unk_18 == 0) {
context->unk_18++;
context->unk_12 = (Random() & 0x3f) + 0x20;
uVar3 = Random() & 0x18;
switch (this->direction) {
case 0:
if (uVar3 == 0x10) {
uVar3 = 8;
}
break;
case 0x8:
if (uVar3 == 0x18) {
uVar3 = 0x10;
}
break;
case 0x10:
if (uVar3 == 0) {
uVar3 = 0x18;
}
break;
case 0x18:
if ((uVar3 == 8)) {
uVar3 = 0;
}
}
this->direction = (u8)uVar3;
this->animationState = sub_0806F5B0(uVar3);
this->speed = 0x80;
}
uVar3 = (this->animationState >> 1) + 4;
if (uVar3 != this->animIndex) {
InitializeAnimation(this, uVar3);
this->field_0x80.HWORD = (u16)this->animIndex;
}
ProcessMovement0(this);
iVar4 = this->x.HALF.HI - (s16)this->field_0x6c.HWORD;
if (0x10 < iVar4) {
this->x.HALF.HI = this->field_0x6c.HWORD + 0x10;
context->unk_12 = 1;
}
if (iVar4 < -0x10) {
this->x.HALF.HI = this->field_0x6c.HWORD - 0x10;
context->unk_12 = 1;
}
iVar4 = this->y.HALF.HI - (s16)this->field_0x6e.HWORD;
if (0x10 < iVar4) {
this->y.HALF.HI = this->field_0x6e.HWORD + 0x10;
context->unk_12 = 1;
}
if (iVar4 < -0x10) {
this->y.HALF.HI = this->field_0x6e.HWORD - 0x10;
context->unk_12 = 1;
}
if (--context->unk_12 != 0) {
gActiveScriptInfo.commandSize = 0;
}
}
void Kid_MakeInteractable(Entity* this, ScriptExecutionContext* context) {
this->field_0x6a.HALF.LO = GetFusionToOffer(this);
AddInteractableWhenBigFuser(this, this->field_0x6a.HALF.LO);
}
void Kid_Fusion(Entity* this) {
u32 tmp;
if (this->action == 0) {
if (LoadExtraSpriteData(this, gUnk_0810BDC4[this->type])) {
this->action = this->action + 1;
this->spriteSettings.draw = 1;
this->y.HALF.HI = this->y.HALF.HI + -8;
tmp = 6;
if (this->type == 6) {
tmp = 0x16;
}
InitializeAnimation(this, tmp);
}
} else {
GetNextFrame(this);
}
}
// TODO does this belong to child or next, unused entity?
extern void (*const gUnk_0810C268[])(Entity*);
void sub_08062AB8(Entity* this) {
gUnk_0810C268[this->action](this);
}
void sub_08062AD0(Entity* this) {
}
void sub_08062AD4(Entity* this) {
}