_prolog = .text:0x00000000; // type:function size:0x2C scope:global
_epilog = .text:0x0000002C; // type:function size:0x2C scope:global
_unresolved = .text:0x00000058; // type:function size:0x20 scope:global
__register_global_object = .text:0x00000078; // type:function size:0x1C scope:global
__destroy_global_chain = .text:0x00000094; // type:function size:0x58 scope:global
__ct__16daNpc_SoldierA_cFv = .text:0x000000EC; // type:function size:0x184 scope:global
__dt__8cM3dGCylFv = .text:0x00000270; // type:function size:0x48 scope:global
__dt__8cM3dGAabFv = .text:0x000002B8; // type:function size:0x48 scope:global
__dt__16daNpc_SoldierA_cFv = .text:0x00000300; // type:function size:0x200 scope:global
create__16daNpc_SoldierA_cFv = .text:0x00000500; // type:function size:0x2E0 scope:global
CreateHeap__16daNpc_SoldierA_cFv = .text:0x000007E0; // type:function size:0x1CC scope:global
Delete__16daNpc_SoldierA_cFv = .text:0x000009AC; // type:function size:0x34 scope:global
Execute__16daNpc_SoldierA_cFv = .text:0x000009E0; // type:function size:0x20 scope:global
Draw__16daNpc_SoldierA_cFv = .text:0x00000A00; // type:function size:0x74 scope:global
ctrlJoint__16daNpc_SoldierA_cFP8J3DJointP8J3DModel = .text:0x00000A74; // type:function size:0x1FC scope:global
createHeapCallBack__16daNpc_SoldierA_cFP10fopAc_ac_c = .text:0x00000C70; // type:function size:0x20 scope:global
ctrlJointCallBack__16daNpc_SoldierA_cFP8J3DJointi = .text:0x00000C90; // type:function size:0x4C scope:global
setParam__16daNpc_SoldierA_cFv = .text:0x00000CDC; // type:function size:0x134 scope:global
main__16daNpc_SoldierA_cFv = .text:0x00000E10; // type:function size:0x178 scope:global
ctrlBtk__16daNpc_SoldierA_cFv = .text:0x00000F88; // type:function size:0x8 scope:global
setAttnPos__16daNpc_SoldierA_cFv = .text:0x00000F90; // type:function size:0x4F8 scope:global
setMotionAnm__16daNpc_SoldierA_cFif = .text:0x00001488; // type:function size:0x110 scope:global
setMotion__16daNpc_SoldierA_cFifi = .text:0x00001598; // type:function size:0x44 scope:global
drawDbgInfo__16daNpc_SoldierA_cFv = .text:0x000015DC; // type:function size:0x8 scope:global
drawOtherMdls__16daNpc_SoldierA_cFv = .text:0x000015E4; // type:function size:0xAC scope:global
getTypeFromParam__16daNpc_SoldierA_cFv = .text:0x00001690; // type:function size:0x4C scope:global
isDelete__16daNpc_SoldierA_cFv = .text:0x000016DC; // type:function size:0x34 scope:global
reset__16daNpc_SoldierA_cFv = .text:0x00001710; // type:function size:0x184 scope:global
playMotion__16daNpc_SoldierA_cFv = .text:0x00001894; // type:function size:0x21C scope:global
chkAction__16daNpc_SoldierA_cFM16daNpc_SoldierA_cFPCvPvPv_i = .text:0x00001AB0; // type:function size:0x2C scope:global
setAction__16daNpc_SoldierA_cFM16daNpc_SoldierA_cFPCvPvPv_i = .text:0x00001ADC; // type:function size:0xA8 scope:global
selectAction__16daNpc_SoldierA_cFv = .text:0x00001B84; // type:function size:0x80 scope:global
doNormalAction__16daNpc_SoldierA_cFi = .text:0x00001C04; // type:function size:0x114 scope:global
doEvent__16daNpc_SoldierA_cFv = .text:0x00001D18; // type:function size:0x2D0 scope:global
setLookMode__16daNpc_SoldierA_cFi = .text:0x00001FE8; // type:function size:0x24 scope:global
lookat__16daNpc_SoldierA_cFv = .text:0x0000200C; // type:function size:0x288 scope:global
wait__16daNpc_SoldierA_cFPv = .text:0x00002294; // type:function size:0x17C scope:global
talk__16daNpc_SoldierA_cFPv = .text:0x00002410; // type:function size:0x198 scope:global
ECut_talkLake__16daNpc_SoldierA_cFi = .text:0x000025A8; // type:function size:0x144 scope:global
ECut_listenLake__16daNpc_SoldierA_cFi = .text:0x000026EC; // type:function size:0x118 scope:global
test__16daNpc_SoldierA_cFPv = .text:0x00002804; // type:function size:0xB4 scope:global
daNpc_SoldierA_Create__FPv = .text:0x000028B8; // type:function size:0x20 scope:global
daNpc_SoldierA_Delete__FPv = .text:0x000028D8; // type:function size:0x20 scope:global
daNpc_SoldierA_Execute__FPv = .text:0x000028F8; // type:function size:0x20 scope:global
daNpc_SoldierA_Draw__FPv = .text:0x00002918; // type:function size:0x20 scope:global
daNpc_SoldierA_IsDelete__FPv = .text:0x00002938; // type:function size:0x8 scope:global
__dt__18daNpcF_ActorMngr_cFv = .text:0x00002940; // type:function size:0x48 scope:global
__ct__18daNpcF_ActorMngr_cFv = .text:0x00002988; // type:function size:0x3C scope:global
__dt__15daNpcF_Lookat_cFv = .text:0x000029C4; // type:function size:0xD0 scope:global
__dt__5csXyzFv = .text:0x00002A94; // type:function size:0x3C scope:global
__ct__5csXyzFv = .text:0x00002AD0; // type:function size:0x4 scope:global
__dt__4cXyzFv = .text:0x00002AD4; // type:function size:0x3C scope:global
__ct__4cXyzFv = .text:0x00002B10; // type:function size:0x4 scope:global
__dt__8daNpcF_cFv = .text:0x00002B14; // type:function size:0x24C scope:global
__ct__8daNpcF_cFv = .text:0x00002D60; // type:function size:0x1F0 scope:global
__dt__12dBgS_AcchCirFv = .text:0x00002F50; // type:function size:0x70 scope:global
__dt__10dCcD_GSttsFv = .text:0x00002FC0; // type:function size:0x5C scope:global
__dt__12dBgS_ObjAcchFv = .text:0x0000301C; // type:function size:0x70 scope:global
__dt__12J3DFrameCtrlFv = .text:0x0000308C; // type:function size:0x48 scope:global
adjustShapeAngle__8daNpcF_cFv = .text:0x000030D4; // type:function size:0x4 scope:global
setCollisions__8daNpcF_cFv = .text:0x000030D8; // type:function size:0x4 scope:global
setExpressionAnm__8daNpcF_cFib = .text:0x000030DC; // type:function size:0x8 scope:global
setExpressionBtp__8daNpcF_cFi = .text:0x000030E4; // type:function size:0x8 scope:global
setExpression__8daNpcF_cFif = .text:0x000030EC; // type:function size:0x4 scope:global
__dt__10cCcD_GSttsFv = .text:0x000030F0; // type:function size:0x48 scope:global
__sinit_d_a_npc_soldierA_cpp = .text:0x00003138; // type:function size:0xA4 scope:local
__dt__22daNpc_SoldierA_Param_cFv = .text:0x000031DC; // type:function size:0x48 scope:global
@36@__dt__12dBgS_ObjAcchFv = .text:0x00003224; // type:function size:0x8 scope:local
@20@__dt__12dBgS_ObjAcchFv = .text:0x0000322C; // type:function size:0x8 scope:local
_ctors = .ctors:0x00000000; // type:label scope:global
__destroy_global_chain_reference = .dtors:0x00000000; // type:object size:0x4 scope:global
_dtors = .dtors:0x00000000; // type:label scope:global
...rodata.0 = .rodata:0x00000000; // type:label scope:local
m__22daNpc_SoldierA_Param_c = .rodata:0x00000000; // type:object size:0x6C scope:global
@4394 = .rodata:0x0000006C; // type:object size:0x4 scope:local
@4395 = .rodata:0x00000070; // type:object size:0x4 scope:local
@4396 = .rodata:0x00000074; // type:object size:0x4 scope:local
@4397 = .rodata:0x00000078; // type:object size:0x4 scope:local
@4448 = .rodata:0x0000007C; // type:object size:0x4 scope:local align:4 data:float
@4449 = .rodata:0x00000080; // type:object size:0x4 scope:local align:4 data:float
@4472 = .rodata:0x00000084; // type:object size:0xC scope:local data:4byte
@4789 = .rodata:0x00000090; // type:object size:0x4 scope:local
@4790 = .rodata:0x00000094; // type:object size:0x4 scope:local
@4791 = .rodata:0x00000098; // type:object size:0x4 scope:local
@4792 = .rodata:0x000000A0; // type:object size:0x8 scope:local
@4793 = .rodata:0x000000A8; // type:object size:0x8 scope:local
@4794 = .rodata:0x000000B0; // type:object size:0x8 scope:local
@4914 = .rodata:0x000000B8; // type:object size:0xC scope:local
@4915 = .rodata:0x000000C4; // type:object size:0x4 scope:local
@4916 = .rodata:0x000000C8; // type:object size:0xC scope:local
@4917 = .rodata:0x000000D4; // type:object size:0xC scope:local
@4918 = .rodata:0x000000E0; // type:object size:0x8 scope:local
@4919 = .rodata:0x000000E8; // type:object size:0xC scope:local
@4920 = .rodata:0x000000F4; // type:object size:0xC scope:local
@4921 = .rodata:0x00000100; // type:object size:0x8 scope:local
@4922 = .rodata:0x00000108; // type:object size:0xC scope:local
@4923 = .rodata:0x00000114; // type:object size:0x4 scope:local
@4924 = .rodata:0x00000118; // type:object size:0xC scope:local
@4925 = .rodata:0x00000124; // type:object size:0xC scope:local
@4926 = .rodata:0x00000130; // type:object size:0x8 scope:local
@4927 = .rodata:0x00000138; // type:object size:0xC scope:local
@4928 = .rodata:0x00000144; // type:object size:0x4 scope:local
@4929 = .rodata:0x00000148; // type:object size:0x18 scope:local
@5059 = .rodata:0x00000160; // type:object size:0x4 scope:local align:4 data:float
@5071 = .rodata:0x00000164; // type:object size:0xC scope:local
@5124 = .rodata:0x00000170; // type:object size:0x4 scope:local
@5125 = .rodata:0x00000174; // type:object size:0x4 scope:local
@5126 = .rodata:0x00000178; // type:object size:0x4 scope:local
@stringBase0 = .rodata:0x0000017C; // type:object size:0x23 scope:local data:string_table
...data.0 = .data:0x00000000; // type:label scope:local
cNullVec__6Z2Calc = .data:0x00000000; // type:object size:0xC scope:global
@1787 = .data:0x0000000C; // type:object size:0x4 scope:local
_three$localstatic4$sqrtf = .data:0x00000010; // type:object size:0x8 scope:local data:double
_half$localstatic3$sqrtf = .data:0x00000018; // type:object size:0x8 scope:local data:double
l_bmdGetParamList = .data:0x00000020; // type:object size:0x10 scope:global data:4byte
l_bckGetParamList = .data:0x00000030; // type:object size:0x38 scope:global
l_evtGetParamList = .data:0x00000068; // type:object size:0x10 scope:global
l_evtNames = .data:0x00000078; // type:object size:0x8 scope:global
l_loadRes_SOLDIERaa = .data:0x00000080; // type:object size:0xC scope:global
l_loadRes_SOLDIERa0 = .data:0x0000008C; // type:object size:0xC scope:global
l_loadRes_list = .data:0x00000098; // type:object size:0x10 scope:global
l_resNames = .data:0x000000A8; // type:object size:0x4 scope:global
l_myName = .data:0x000000AC; // type:object size:0x4 scope:global
mEvtCutNameList__16daNpc_SoldierA_c = .data:0x000000B0; // type:object size:0xC scope:global
@4018 = .data:0x000000BC; // type:object size:0xC scope:local
@4019 = .data:0x000000C8; // type:object size:0xC scope:local
mEvtCutList__16daNpc_SoldierA_c = .data:0x000000D4; // type:object size:0x24 scope:global
@4463 = .data:0x000000F8; // type:object size:0xC scope:local data:4byte
@4961 = .data:0x00000104; // type:object size:0xC scope:local data:4byte
@4965 = .data:0x00000110; // type:object size:0xC scope:local data:4byte
@5005 = .data:0x0000011C; // type:object size:0xC scope:local
@5016 = .data:0x00000128; // type:object size:0xC scope:local
daNpc_SoldierA_MethodTable = .data:0x00000134; // type:object size:0x20 scope:global
g_profile_NPC_SOLDIERa = .data:0x00000154; // type:object size:0x30 scope:global
__vt__16daNpc_SoldierA_c = .data:0x00000184; // type:object size:0x48 scope:global
__vt__12J3DFrameCtrl = .data:0x000001CC; // type:object size:0xC scope:global
__vt__12dBgS_ObjAcch = .data:0x000001D8; // type:object size:0x24 scope:global
__vt__10cCcD_GStts = .data:0x000001FC; // type:object size:0xC scope:global
__vt__10dCcD_GStts = .data:0x00000208; // type:object size:0xC scope:global
__vt__12dBgS_AcchCir = .data:0x00000214; // type:object size:0xC scope:global
__vt__18daNpcF_ActorMngr_c = .data:0x00000220; // type:object size:0xC scope:global
__vt__8cM3dGCyl = .data:0x0000022C; // type:object size:0xC scope:global
__vt__8cM3dGAab = .data:0x00000238; // type:object size:0xC scope:global
__vt__15daNpcF_Lookat_c = .data:0x00000244; // type:object size:0xC scope:global
__vt__22daNpc_SoldierA_Param_c = .data:0x00000250; // type:object size:0xC scope:global
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global
...bss.0 = .bss:0x00000008; // type:label scope:local
@1109 = .bss:0x00000008; // type:object size:0x1 scope:local data:byte
@1107 = .bss:0x0000000C; // type:object size:0x1 scope:local
@1105 = .bss:0x00000010; // type:object size:0x1 scope:local
@1104 = .bss:0x00000014; // type:object size:0x1 scope:local
@1099 = .bss:0x00000018; // type:object size:0x1 scope:local
@1097 = .bss:0x0000001C; // type:object size:0x1 scope:local
@1095 = .bss:0x00000020; // type:object size:0x1 scope:local
@1094 = .bss:0x00000024; // type:object size:0x1 scope:local
@1057 = .bss:0x00000028; // type:object size:0x1 scope:local
@1055 = .bss:0x0000002C; // type:object size:0x1 scope:local
@1053 = .bss:0x00000030; // type:object size:0x1 scope:local
@1052 = .bss:0x00000034; // type:object size:0x1 scope:local
@1014 = .bss:0x00000038; // type:object size:0x1 scope:local
@1012 = .bss:0x0000003C; // type:object size:0x1 scope:local
@1010 = .bss:0x00000040; // type:object size:0x1 scope:local
@1009 = .bss:0x00000044; // type:object size:0x1 scope:local
@4017 = .bss:0x00000048; // type:object size:0xC scope:local
l_HIO = .bss:0x00000054; // type:object size:0x4 scope:global data:4byte
@4641 = .bss:0x00000058; // type:object size:0xC scope:local
init$2332 = .bss:0x00000064; // type:object size:0x1 scope:local align:1 data:byte
eyeOffset$4640 = .bss:0x00000068; // type:object size:0xC scope:local
sInstance__40JASGlobalInstance<19JASDefaultBankTable> = .bss:0x00000074; // type:object size:0x4 scope:global
sInstance__35JASGlobalInstance<14JASAudioThread> = .bss:0x00000078; // type:object size:0x4 scope:global
sInstance__27JASGlobalInstance<7Z2SeMgr> = .bss:0x0000007C; // type:object size:0x4 scope:global
sInstance__28JASGlobalInstance<8Z2SeqMgr> = .bss:0x00000080; // type:object size:0x4 scope:global
sInstance__31JASGlobalInstance<10Z2SceneMgr> = .bss:0x00000084; // type:object size:0x4 scope:global
sInstance__32JASGlobalInstance<11Z2StatusMgr> = .bss:0x00000088; // type:object size:0x4 scope:global
sInstance__31JASGlobalInstance<10Z2DebugSys> = .bss:0x0000008C; // type:object size:0x4 scope:global
sInstance__36JASGlobalInstance<15JAISoundStarter> = .bss:0x00000090; // type:object size:0x4 scope:global
sInstance__35JASGlobalInstance<14Z2SoundStarter> = .bss:0x00000094; // type:object size:0x4 scope:global
sInstance__33JASGlobalInstance<12Z2SpeechMgr2> = .bss:0x00000098; // type:object size:0x4 scope:global
sInstance__28JASGlobalInstance<8JAISeMgr> = .bss:0x0000009C; // type:object size:0x4 scope:global
sInstance__29JASGlobalInstance<9JAISeqMgr> = .bss:0x000000A0; // type:object size:0x4 scope:global
sInstance__33JASGlobalInstance<12JAIStreamMgr> = .bss:0x000000A4; // type:object size:0x4 scope:global
sInstance__31JASGlobalInstance<10Z2SoundMgr> = .bss:0x000000A8; // type:object size:0x4 scope:global
sInstance__33JASGlobalInstance<12JAISoundInfo> = .bss:0x000000AC; // type:object size:0x4 scope:global
sInstance__34JASGlobalInstance<13JAUSoundTable> = .bss:0x000000B0; // type:object size:0x4 scope:global
sInstance__38JASGlobalInstance<17JAUSoundNameTable> = .bss:0x000000B4; // type:object size:0x4 scope:global
sInstance__33JASGlobalInstance<12JAUSoundInfo> = .bss:0x000000B8; // type:object size:0x4 scope:global
sInstance__32JASGlobalInstance<11Z2SoundInfo> = .bss:0x000000BC; // type:object size:0x4 scope:global
sInstance__34JASGlobalInstance<13Z2SoundObjMgr> = .bss:0x000000C0; // type:object size:0x4 scope:global
sInstance__31JASGlobalInstance<10Z2Audience> = .bss:0x000000C4; // type:object size:0x4 scope:global
sInstance__32JASGlobalInstance<11Z2FxLineMgr> = .bss:0x000000C8; // type:object size:0x4 scope:global
sInstance__31JASGlobalInstance<10Z2EnvSeMgr> = .bss:0x000000CC; // type:object size:0x4 scope:global
sInstance__32JASGlobalInstance<11Z2SpeechMgr> = .bss:0x000000D0; // type:object size:0x4 scope:global
sInstance__34JASGlobalInstance<13Z2WolfHowlMgr> = .bss:0x000000D4; // type:object size:0x4 scope:global
