_prolog = .text:0x00000000; // type:function size:0x2C scope:global align:4
_epilog = .text:0x0000002C; // type:function size:0x2C scope:global align:4
_unresolved = .text:0x00000058; // type:function size:0x4 scope:global align:4
__register_global_object = .text:0x0000005C; // type:function size:0x1C scope:global align:4
__destroy_global_chain = .text:0x00000078; // type:function size:0x54 scope:global align:4
__ct__16daNpc_SoldierB_cFv = .text:0x000000CC; // type:function size:0x28C scope:global align:4
__dt__16daNpc_SoldierB_cFv = .text:0x00000358; // type:function size:0x108 scope:global align:4
create__16daNpc_SoldierB_cFv = .text:0x00000460; // type:function size:0x2D0 scope:global align:4
CreateHeap__16daNpc_SoldierB_cFv = .text:0x00000730; // type:function size:0x1C4 scope:global align:4
Draw__16daNpc_SoldierB_cFv = .text:0x000008F4; // type:function size:0x78 scope:global align:4
ctrlJoint__16daNpc_SoldierB_cFP8J3DJointP8J3DModel = .text:0x0000096C; // type:function size:0x1AC scope:global align:4
createHeapCallBack__16daNpc_SoldierB_cFP10fopAc_ac_c = .text:0x00000B18; // type:function size:0x4 scope:global align:4
ctrlJointCallBack__16daNpc_SoldierB_cFP8J3DJointi = .text:0x00000B1C; // type:function size:0x48 scope:global align:4
setParam__16daNpc_SoldierB_cFv = .text:0x00000B64; // type:function size:0xE0 scope:global align:4
main__16daNpc_SoldierB_cFv = .text:0x00000C44; // type:function size:0x16C scope:global align:4
ctrlBtk__16daNpc_SoldierB_cFv = .text:0x00000DB0; // type:function size:0x8 scope:global align:4
setAttnPos__16daNpc_SoldierB_cFv = .text:0x00000DB8; // type:function size:0x3CC scope:global align:4
setMotionAnm__16daNpc_SoldierB_cFif = .text:0x00001184; // type:function size:0x100 scope:global align:4
setMotion__16daNpc_SoldierB_cFifi = .text:0x00001284; // type:function size:0x44 scope:global align:4
drawDbgInfo__16daNpc_SoldierB_cFv = .text:0x000012C8; // type:function size:0x8 scope:global align:4
drawOtherMdls__16daNpc_SoldierB_cFv = .text:0x000012D0; // type:function size:0xB0 scope:global align:4
getTypeFromParam__16daNpc_SoldierB_cFv = .text:0x00001380; // type:function size:0x20 scope:global align:4
isDelete__16daNpc_SoldierB_cFv = .text:0x000013A0; // type:function size:0x10 scope:global align:4
reset__16daNpc_SoldierB_cFv = .text:0x000013B0; // type:function size:0x12C scope:global align:4
playMotion__16daNpc_SoldierB_cFv = .text:0x000014DC; // type:function size:0x10C scope:global align:4
setAction__16daNpc_SoldierB_cFM16daNpc_SoldierB_cFPCvPvPv_i = .text:0x000015E8; // type:function size:0xA8 scope:global align:4
selectAction__16daNpc_SoldierB_cFv = .text:0x00001690; // type:function size:0x40 scope:global align:4
doNormalAction__16daNpc_SoldierB_cFi = .text:0x000016D0; // type:function size:0x108 scope:global align:4
doEvent__16daNpc_SoldierB_cFv = .text:0x000017D8; // type:function size:0x27C scope:global align:4
setLookMode__16daNpc_SoldierB_cFi = .text:0x00001A54; // type:function size:0x24 scope:global align:4
lookat__16daNpc_SoldierB_cFv = .text:0x00001A78; // type:function size:0x25C scope:global align:4
s_sub__FPvPv = .text:0x00001CD4; // type:function size:0x58 scope:global align:4
wait__16daNpc_SoldierB_cFPv = .text:0x00001D2C; // type:function size:0xC4 scope:global align:4
talk__16daNpc_SoldierB_cFPv = .text:0x00001DF0; // type:function size:0x198 scope:global align:4
ECut_listenLake__16daNpc_SoldierB_cFi = .text:0x00001F88; // type:function size:0x158 scope:global align:4
test__16daNpc_SoldierB_cFPv = .text:0x000020E0; // type:function size:0xAC scope:global align:4
daNpc_SoldierB_Create__FPv = .text:0x0000218C; // type:function size:0x4 scope:global align:4
daNpc_SoldierB_Delete__FPv = .text:0x00002190; // type:function size:0x34 scope:global align:4
daNpc_SoldierB_Execute__FPv = .text:0x000021C4; // type:function size:0x4 scope:global align:4
daNpc_SoldierB_Draw__FPv = .text:0x000021C8; // type:function size:0x4 scope:global align:4
daNpc_SoldierB_IsDelete__FPv = .text:0x000021CC; // type:function size:0x8 scope:global align:4
__sinit_\d_a_npc_soldierB_cpp = .text:0x000021D4; // type:function size:0x68 scope:global align:4
__ct__18daNpcF_ActorMngr_cFv = .text:0x0000223C; // type:function size:0x3C scope:global align:4
__dt__15daNpcF_Lookat_cFv = .text:0x00002278; // type:function size:0xBC scope:global align:4
__dt__22daNpc_SoldierB_Param_cFv = .text:0x00002334; // type:function size:0x40 scope:global align:4
__ct__22daNpc_SoldierB_Param_cFv = .text:0x00002374; // type:function size:0x10 scope:global align:4
_ctors = .ctors:0x00000000; // type:label scope:global
__destroy_global_chain_reference = .dtors:0x00000000; // type:object size:0x4 scope:global align:4
_dtors = .dtors:0x00000000; // type:label scope:global
...rodata.0 = .rodata:0x00000000; // type:label scope:local align:4
m__22daNpc_SoldierB_Param_c = .rodata:0x00000000; // type:object size:0x6C scope:global align:4
@102165 = .rodata:0x0000006C; // type:object size:0x4 scope:local align:4
@102166 = .rodata:0x00000070; // type:object size:0x4 scope:local align:4
@102167 = .rodata:0x00000074; // type:object size:0x4 scope:local align:4
@102168 = .rodata:0x00000078; // type:object size:0x4 scope:local align:4
@102218 = .rodata:0x0000007C; // type:object size:0x4 scope:local align:4 data:float
@102219 = .rodata:0x00000080; // type:object size:0x4 scope:local align:4 data:float
@99109 = .rodata:0x00000084; // type:object size:0xC scope:local align:4 data:4byte
@102388 = .rodata:0x00000090; // type:object size:0x4 scope:local align:4
@102389 = .rodata:0x00000094; // type:object size:0x4 scope:local align:4
@102390 = .rodata:0x00000098; // type:object size:0x4 scope:local align:4
@99373 = .rodata:0x0000009C; // type:object size:0xC scope:local align:4
@99377 = .rodata:0x000000A8; // type:object size:0xC scope:local align:4
@99379 = .rodata:0x000000B4; // type:object size:0xC scope:local align:4
@99383 = .rodata:0x000000C0; // type:object size:0xC scope:local align:4
@102556 = .rodata:0x000000CC; // type:object size:0x4 scope:local align:4 data:float
@102601 = .rodata:0x000000D0; // type:object size:0x4 scope:local align:4
@102602 = .rodata:0x000000D4; // type:object size:0x4 scope:local align:4
@102603 = .rodata:0x000000D8; // type:object size:0x4 scope:local align:4
...data.0 = .data:0x00000000; // type:label scope:local align:4
l_bmdGetParamList = .data:0x00000000; // type:object size:0x10 scope:global align:4
l_bckGetParamList = .data:0x00000010; // type:object size:0x20 scope:global align:4
l_loadRes_SOLDIERba = .data:0x00000030; // type:object size:0xC scope:global align:4
l_loadRes_SOLDIERb0 = .data:0x0000003C; // type:object size:0xC scope:global align:4
l_loadRes_list = .data:0x00000048; // type:object size:0x8 scope:global align:4
lbl_366_data_50 = .data:0x00000050; // type:object size:0x8 data:string
l_resNames = .data:0x00000058; // type:object size:0x4 scope:global align:4
l_myName = .data:0x0000005C; // type:object size:0x4 scope:global align:4
lbl_366_data_60 = .data:0x00000060; // type:object size:0x1
lbl_366_data_61 = .data:0x00000061; // type:object size:0xC data:string
mEvtCutNameList__16daNpc_SoldierB_c = .data:0x00000070; // type:object size:0x8 scope:global align:4
mEvtCutList__16daNpc_SoldierB_c = .data:0x00000078; // type:object size:0x18 scope:global align:4 data:4byte
@102231 = .data:0x00000090; // type:object size:0xC scope:local align:4 data:4byte
@102490 = .data:0x0000009C; // type:object size:0xC scope:local align:4
@102491 = .data:0x000000A8; // type:object size:0xC scope:local align:4 data:4byte
@102531 = .data:0x000000B4; // type:object size:0xC scope:local align:4
@102532 = .data:0x000000C0; // type:object size:0xC scope:local align:4
lbl_366_data_CC = .data:0x000000CC; // type:object size:0x4 data:string
daNpc_SoldierB_MethodTable = .data:0x000000D0; // type:object size:0x20 scope:global align:4
g_profile_NPC_SOLDIERb = .data:0x000000F0; // type:object size:0x30 scope:global align:4
__vt__16daNpc_SoldierB_c = .data:0x00000120; // type:object size:0x48 scope:global align:4
lbl_366_data_168 = .data:0x00000168; // type:object size:0x11 data:string
@99817 = .data:0x0000017C; // type:object size:0x14 scope:local align:4
__RTTI__16daNpc_SoldierB_c = .data:0x00000190; // type:object size:0x8 scope:global align:4
__vt__22daNpc_SoldierB_Param_c = .data:0x00000198; // type:object size:0xC scope:global align:4
lbl_366_data_1A4 = .data:0x000001A4; // type:object size:0x17 data:string
__RTTI__22daNpc_SoldierB_Param_c = .data:0x000001BC; // type:object size:0x8 scope:global align:4
lbl_366_data_1C4 = .data:0x000001C4; // type:object size:0x9 data:string
@99821 = .data:0x000001D0; // type:object size:0xC scope:local align:4
__vt__15daNpcF_Lookat_c = .data:0x000001E4; // type:object size:0xC scope:global align:4
lbl_366_data_1F0 = .data:0x000001F0; // type:object size:0x10 data:string
__RTTI__15daNpcF_Lookat_c = .data:0x00000200; // type:object size:0x8 scope:global align:4
__vt__18daNpcF_ActorMngr_c = .data:0x00000208; // type:object size:0xC scope:global align:4
lbl_366_data_214 = .data:0x00000214; // type:object size:0x13 data:string
__RTTI__18daNpcF_ActorMngr_c = .data:0x00000228; // type:object size:0x8 scope:global align:4
lbl_366_data_230 = .data:0x00000230; // type:object size:0x34
@99894 = .data:0x00000264; // type:object size:0x3C scope:local align:4
lbl_366_data_2A0 = .data:0x000002A0; // type:object size:0x14
@99896 = .data:0x000002B4; // type:object size:0x34 scope:local align:4
lbl_366_data_2E8 = .data:0x000002E8; // type:object size:0x14
@99954 = .data:0x000002FC; // type:object size:0x24 scope:local align:4
lbl_366_data_320 = .data:0x00000320; // type:object size:0x18
@99956 = .data:0x00000338; // type:object size:0xC scope:local align:4
lbl_366_data_344 = .data:0x00000344; // type:object size:0x1C
@99958 = .data:0x00000360; // type:object size:0xC scope:local align:4
lbl_366_data_36C = .data:0x0000036C; // type:object size:0xC8
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global align:4
...bss.0 = .bss:0x00000008; // type:label scope:local align:4
l_evtGetParamList = .bss:0x00000008; // type:object size:0x8 scope:global align:4 data:byte
l_evtNames = .bss:0x00000010; // type:object size:0x4 scope:global align:4
@98939 = .bss:0x00000014; // type:object size:0xC scope:local align:4
l_HIO = .bss:0x00000020; // type:object size:0x4 scope:global align:4
@99224 = .bss:0x00000028; // type:object size:0xC scope:local align:4
eyeOffset$99221 = .bss:0x00000034; // type:object size:0xC scope:local align:4
