_prolog = .text:0x00000000; // type:function size:0x2C scope:global align:4
_epilog = .text:0x0000002C; // type:function size:0x2C scope:global align:4
_unresolved = .text:0x00000058; // type:function size:0x4 scope:global align:4
__register_global_object = .text:0x0000005C; // type:function size:0x1C scope:global align:4
__destroy_global_chain = .text:0x00000078; // type:function size:0x54 scope:global align:4
__ct__16daNpc_SoldierA_cFv = .text:0x000000CC; // type:function size:0x28C scope:global align:4
__dt__16daNpc_SoldierA_cFv = .text:0x00000358; // type:function size:0x108 scope:global align:4
create__16daNpc_SoldierA_cFv = .text:0x00000460; // type:function size:0x2D0 scope:global align:4
CreateHeap__16daNpc_SoldierA_cFv = .text:0x00000730; // type:function size:0x1C4 scope:global align:4
Draw__16daNpc_SoldierA_cFv = .text:0x000008F4; // type:function size:0x78 scope:global align:4
ctrlJoint__16daNpc_SoldierA_cFP8J3DJointP8J3DModel = .text:0x0000096C; // type:function size:0x1AC scope:global align:4
createHeapCallBack__16daNpc_SoldierA_cFP10fopAc_ac_c = .text:0x00000B18; // type:function size:0x4 scope:global align:4
ctrlJointCallBack__16daNpc_SoldierA_cFP8J3DJointi = .text:0x00000B1C; // type:function size:0x48 scope:global align:4
setParam__16daNpc_SoldierA_cFv = .text:0x00000B64; // type:function size:0xFC scope:global align:4
main__16daNpc_SoldierA_cFv = .text:0x00000C60; // type:function size:0x164 scope:global align:4
ctrlBtk__16daNpc_SoldierA_cFv = .text:0x00000DC4; // type:function size:0x8 scope:global align:4
setAttnPos__16daNpc_SoldierA_cFv = .text:0x00000DCC; // type:function size:0x3CC scope:global align:4
setMotionAnm__16daNpc_SoldierA_cFif = .text:0x00001198; // type:function size:0x110 scope:global align:4
setMotion__16daNpc_SoldierA_cFifi = .text:0x000012A8; // type:function size:0x44 scope:global align:4
drawDbgInfo__16daNpc_SoldierA_cFv = .text:0x000012EC; // type:function size:0x8 scope:global align:4
drawOtherMdls__16daNpc_SoldierA_cFv = .text:0x000012F4; // type:function size:0xB0 scope:global align:4
getTypeFromParam__16daNpc_SoldierA_cFv = .text:0x000013A4; // type:function size:0x4C scope:global align:4
isDelete__16daNpc_SoldierA_cFv = .text:0x000013F0; // type:function size:0x10 scope:global align:4
reset__16daNpc_SoldierA_cFv = .text:0x00001400; // type:function size:0x138 scope:global align:4
playMotion__16daNpc_SoldierA_cFv = .text:0x00001538; // type:function size:0x1E4 scope:global align:4
setAction__16daNpc_SoldierA_cFM16daNpc_SoldierA_cFPCvPvPv_i = .text:0x0000171C; // type:function size:0xA8 scope:global align:4
selectAction__16daNpc_SoldierA_cFv = .text:0x000017C4; // type:function size:0x40 scope:global align:4
doNormalAction__16daNpc_SoldierA_cFi = .text:0x00001804; // type:function size:0x108 scope:global align:4
doEvent__16daNpc_SoldierA_cFv = .text:0x0000190C; // type:function size:0x2D0 scope:global align:4
setLookMode__16daNpc_SoldierA_cFi = .text:0x00001BDC; // type:function size:0x24 scope:global align:4
lookat__16daNpc_SoldierA_cFv = .text:0x00001C00; // type:function size:0x244 scope:global align:4
wait__16daNpc_SoldierA_cFPv = .text:0x00001E44; // type:function size:0x17C scope:global align:4
talk__16daNpc_SoldierA_cFPv = .text:0x00001FC0; // type:function size:0x198 scope:global align:4
ECut_talkLake__16daNpc_SoldierA_cFi = .text:0x00002158; // type:function size:0x140 scope:global align:4
ECut_listenLake__16daNpc_SoldierA_cFi = .text:0x00002298; // type:function size:0x114 scope:global align:4
test__16daNpc_SoldierA_cFPv = .text:0x000023AC; // type:function size:0xAC scope:global align:4
daNpc_SoldierA_Create__FPv = .text:0x00002458; // type:function size:0x4 scope:global align:4
daNpc_SoldierA_Delete__FPv = .text:0x0000245C; // type:function size:0x34 scope:global align:4
daNpc_SoldierA_Execute__FPv = .text:0x00002490; // type:function size:0x4 scope:global align:4
daNpc_SoldierA_Draw__FPv = .text:0x00002494; // type:function size:0x4 scope:global align:4
daNpc_SoldierA_IsDelete__FPv = .text:0x00002498; // type:function size:0x8 scope:global align:4
__sinit_\d_a_npc_soldierA_cpp = .text:0x000024A0; // type:function size:0x68 scope:global align:4
__ct__18daNpcF_ActorMngr_cFv = .text:0x00002508; // type:function size:0x3C scope:global align:4
__dt__15daNpcF_Lookat_cFv = .text:0x00002544; // type:function size:0xBC scope:global align:4
__dt__22daNpc_SoldierA_Param_cFv = .text:0x00002600; // type:function size:0x40 scope:global align:4
__ct__22daNpc_SoldierA_Param_cFv = .text:0x00002640; // type:function size:0x10 scope:global align:4
_ctors = .ctors:0x00000000; // type:label scope:global
__destroy_global_chain_reference = .dtors:0x00000000; // type:object size:0x4 scope:global align:4
_dtors = .dtors:0x00000000; // type:label scope:global
...rodata.0 = .rodata:0x00000000; // type:label scope:local align:4
m__22daNpc_SoldierA_Param_c = .rodata:0x00000000; // type:object size:0x6C scope:global align:4
@102254 = .rodata:0x0000006C; // type:object size:0x4 scope:local align:4
@102255 = .rodata:0x00000070; // type:object size:0x4 scope:local align:4
@102256 = .rodata:0x00000074; // type:object size:0x4 scope:local align:4
@102257 = .rodata:0x00000078; // type:object size:0x4 scope:local align:4
@102307 = .rodata:0x0000007C; // type:object size:0x4 scope:local align:4 data:float
@102308 = .rodata:0x00000080; // type:object size:0x4 scope:local align:4 data:float
@99077 = .rodata:0x00000084; // type:object size:0xC scope:local align:4 data:4byte
@102481 = .rodata:0x00000090; // type:object size:0x4 scope:local align:4
@102482 = .rodata:0x00000094; // type:object size:0x4 scope:local align:4
@102483 = .rodata:0x00000098; // type:object size:0x4 scope:local align:4
@99349 = .rodata:0x0000009C; // type:object size:0xC scope:local align:4
@99353 = .rodata:0x000000A8; // type:object size:0xC scope:local align:4
@99355 = .rodata:0x000000B4; // type:object size:0xC scope:local align:4
@99359 = .rodata:0x000000C0; // type:object size:0xC scope:local align:4
@99361 = .rodata:0x000000CC; // type:object size:0xC scope:local align:4
@99365 = .rodata:0x000000D8; // type:object size:0xC scope:local align:4
@99369 = .rodata:0x000000E4; // type:object size:0xC scope:local align:4
@99371 = .rodata:0x000000F0; // type:object size:0xC scope:local align:4
@99375 = .rodata:0x000000FC; // type:object size:0xC scope:local align:4
@102675 = .rodata:0x00000108; // type:object size:0x4 scope:local align:4 data:float
@102719 = .rodata:0x0000010C; // type:object size:0x4 scope:local align:4
@102720 = .rodata:0x00000110; // type:object size:0x4 scope:local align:4
@102721 = .rodata:0x00000114; // type:object size:0x4 scope:local align:4
...data.0 = .data:0x00000000; // type:label scope:local align:4
l_bmdGetParamList = .data:0x00000000; // type:object size:0x10 scope:global align:4
l_bckGetParamList = .data:0x00000010; // type:object size:0x38 scope:global align:4
l_evtGetParamList = .data:0x00000048; // type:object size:0x10 scope:global align:4
lbl_365_data_58 = .data:0x00000058; // type:object size:0xA data:string
l_evtNames = .data:0x00000064; // type:object size:0x8 scope:global align:4
l_loadRes_SOLDIERaa = .data:0x0000006C; // type:object size:0xC scope:global align:4
l_loadRes_SOLDIERa0 = .data:0x00000078; // type:object size:0xC scope:global align:4
l_loadRes_list = .data:0x00000084; // type:object size:0x10 scope:global align:4
lbl_365_data_94 = .data:0x00000094; // type:object size:0x8 data:string
l_resNames = .data:0x0000009C; // type:object size:0x4 scope:global align:4
l_myName = .data:0x000000A0; // type:object size:0x4 scope:global align:4
lbl_365_data_A4 = .data:0x000000A4; // type:object size:0x1
lbl_365_data_A5 = .data:0x000000A5; // type:object size:0xC data:string
mEvtCutNameList__16daNpc_SoldierA_c = .data:0x000000B4; // type:object size:0xC scope:global align:4
mEvtCutList__16daNpc_SoldierA_c = .data:0x000000C0; // type:object size:0x24 scope:global align:4 data:4byte
@102320 = .data:0x000000E4; // type:object size:0xC scope:local align:4 data:4byte
@102603 = .data:0x000000F0; // type:object size:0xC scope:local align:4
@102604 = .data:0x000000FC; // type:object size:0xC scope:local align:4 data:4byte
@102646 = .data:0x00000108; // type:object size:0xC scope:local align:4
@102647 = .data:0x00000114; // type:object size:0xC scope:local align:4
lbl_365_data_120 = .data:0x00000120; // type:object size:0x4 data:string
daNpc_SoldierA_MethodTable = .data:0x00000124; // type:object size:0x20 scope:global align:4
g_profile_NPC_SOLDIERa = .data:0x00000144; // type:object size:0x30 scope:global align:4
__vt__16daNpc_SoldierA_c = .data:0x00000174; // type:object size:0x48 scope:global align:4
lbl_365_data_1BC = .data:0x000001BC; // type:object size:0x11 data:string
@99870 = .data:0x000001D0; // type:object size:0x14 scope:local align:4
__RTTI__16daNpc_SoldierA_c = .data:0x000001E4; // type:object size:0x8 scope:global align:4
__vt__22daNpc_SoldierA_Param_c = .data:0x000001EC; // type:object size:0xC scope:global align:4
lbl_365_data_1F8 = .data:0x000001F8; // type:object size:0x17 data:string
__RTTI__22daNpc_SoldierA_Param_c = .data:0x00000210; // type:object size:0x8 scope:global align:4
lbl_365_data_218 = .data:0x00000218; // type:object size:0x9 data:string
@99873 = .data:0x00000224; // type:object size:0xC scope:local align:4
__vt__15daNpcF_Lookat_c = .data:0x00000238; // type:object size:0xC scope:global align:4
lbl_365_data_244 = .data:0x00000244; // type:object size:0x10 data:string
__RTTI__15daNpcF_Lookat_c = .data:0x00000254; // type:object size:0x8 scope:global align:4
__vt__18daNpcF_ActorMngr_c = .data:0x0000025C; // type:object size:0xC scope:global align:4
lbl_365_data_268 = .data:0x00000268; // type:object size:0x13 data:string
__RTTI__18daNpcF_ActorMngr_c = .data:0x0000027C; // type:object size:0x8 scope:global align:4
lbl_365_data_284 = .data:0x00000284; // type:object size:0x34
@99946 = .data:0x000002B8; // type:object size:0x3C scope:local align:4
lbl_365_data_2F4 = .data:0x000002F4; // type:object size:0x14
@99948 = .data:0x00000308; // type:object size:0x34 scope:local align:4
lbl_365_data_33C = .data:0x0000033C; // type:object size:0x14
@100006 = .data:0x00000350; // type:object size:0x24 scope:local align:4
lbl_365_data_374 = .data:0x00000374; // type:object size:0x18
@100008 = .data:0x0000038C; // type:object size:0xC scope:local align:4
lbl_365_data_398 = .data:0x00000398; // type:object size:0x1C
@100010 = .data:0x000003B4; // type:object size:0xC scope:local align:4
lbl_365_data_3C0 = .data:0x000003C0; // type:object size:0xC8
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global align:4
...bss.0 = .bss:0x00000008; // type:label scope:local align:4
@98907 = .bss:0x00000008; // type:object size:0xC scope:local align:4 data:byte
l_HIO = .bss:0x00000014; // type:object size:0x4 scope:global align:4
@99195 = .bss:0x0000001C; // type:object size:0xC scope:local align:4
eyeOffset$99192 = .bss:0x00000028; // type:object size:0xC scope:local align:4
