_prolog = .text:0x00000000; // type:function size:0x2C scope:global align:4
_epilog = .text:0x0000002C; // type:function size:0x2C scope:global align:4
_unresolved = .text:0x00000058; // type:function size:0x4 scope:global align:4
__register_global_object = .text:0x0000005C; // type:function size:0x1C scope:global align:4
__destroy_global_chain = .text:0x00000078; // type:function size:0x54 scope:global align:4
__dt__13daNpc_Zelda_cFv = .text:0x000000CC; // type:function size:0xAC scope:global align:4
create__13daNpc_Zelda_cFv = .text:0x00000178; // type:function size:0x4DC scope:global align:4
CreateHeap__13daNpc_Zelda_cFv = .text:0x00000654; // type:function size:0x284 scope:global align:4
Draw__13daNpc_Zelda_cFv = .text:0x000008D8; // type:function size:0xC4 scope:global align:4
createHeapCallBack__13daNpc_Zelda_cFP10fopAc_ac_c = .text:0x0000099C; // type:function size:0x4 scope:global align:4
ctrlJointCallBack__13daNpc_Zelda_cFP8J3DJointi = .text:0x000009A0; // type:function size:0x54 scope:global align:4
getType__13daNpc_Zelda_cFv = .text:0x000009F4; // type:function size:0x20 scope:global align:4
reset__13daNpc_Zelda_cFv = .text:0x00000A14; // type:function size:0xAC scope:global align:4
afterJntAnm__13daNpc_Zelda_cFi = .text:0x00000AC0; // type:function size:0x8C scope:global align:4
ctrlBtk__13daNpc_Zelda_cFv = .text:0x00000B4C; // type:function size:0x108 scope:global align:4
checkChangeEvt__13daNpc_Zelda_cFv = .text:0x00000C54; // type:function size:0xAC scope:global align:4
setParam__13daNpc_Zelda_cFv = .text:0x00000D00; // type:function size:0xFC scope:global align:4
setAfterTalkMotion__13daNpc_Zelda_cFv = .text:0x00000DFC; // type:function size:0x1C scope:global align:4
evtTalk__13daNpc_Zelda_cFv = .text:0x00000E18; // type:function size:0xA0 scope:global align:4
evtCutProc__13daNpc_Zelda_cFv = .text:0x00000EB8; // type:function size:0xBC scope:global align:4
action__13daNpc_Zelda_cFv = .text:0x00000F74; // type:function size:0xA4 scope:global align:4
beforeMove__13daNpc_Zelda_cFv = .text:0x00001018; // type:function size:0x78 scope:global align:4
setAttnPos__13daNpc_Zelda_cFv = .text:0x00001090; // type:function size:0x264 scope:global align:4
setCollision__13daNpc_Zelda_cFv = .text:0x000012F4; // type:function size:0x1AC scope:global align:4
drawDbgInfo__13daNpc_Zelda_cFv = .text:0x000014A0; // type:function size:0x8 scope:global align:4
selectAction__13daNpc_Zelda_cFv = .text:0x000014A8; // type:function size:0x40 scope:global align:4
setAction__13daNpc_Zelda_cFM13daNpc_Zelda_cFPCvPvPv_i = .text:0x000014E8; // type:function size:0xA8 scope:global align:4
wait__13daNpc_Zelda_cFPv = .text:0x00001590; // type:function size:0x21C scope:global align:4
talk__13daNpc_Zelda_cFPv = .text:0x000017AC; // type:function size:0x184 scope:global align:4
daNpc_Zelda_Create__FPv = .text:0x00001930; // type:function size:0x4 scope:global align:4
daNpc_Zelda_Delete__FPv = .text:0x00001934; // type:function size:0x34 scope:global align:4
daNpc_Zelda_Execute__FPv = .text:0x00001968; // type:function size:0x4 scope:global align:4
daNpc_Zelda_Draw__FPv = .text:0x0000196C; // type:function size:0x4 scope:global align:4
daNpc_Zelda_IsDelete__FPv = .text:0x00001970; // type:function size:0x8 scope:global align:4
__sinit_\d_a_npc_zelda_cpp = .text:0x00001978; // type:function size:0x68 scope:global align:4
__dt__15daNpcT_JntAnm_cFv = .text:0x000019E0; // type:function size:0xCC scope:global align:4
__dt__18daNpcT_ActorMngr_cFv = .text:0x00001AAC; // type:function size:0x40 scope:global align:4
__dt__22daNpcT_MotionSeqMngr_cFv = .text:0x00001AEC; // type:function size:0x40 scope:global align:4
__ct__22daNpcT_MotionSeqMngr_cFPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ci = .text:0x00001B2C; // type:function size:0x44 scope:global align:4
initialize__8daNpcT_cFv = .text:0x00001B70; // type:function size:0xA8 scope:global align:4
initialize__19daNpcT_DmgStagger_cFv = .text:0x00001C18; // type:function size:0x8C scope:global align:4
setEyeAngleX__15daNpcT_JntAnm_cF4cXyzfs = .text:0x00001CA4; // type:function size:0x118 scope:global align:4
setEyeAngleY__15daNpcT_JntAnm_cF4cXyzsifs = .text:0x00001DBC; // type:function size:0x110 scope:global align:4
setMode__15daNpcT_JntAnm_cFii = .text:0x00001ECC; // type:function size:0x80 scope:global align:4
getEyeballLMaterialNo__13daNpc_Zelda_cFv = .text:0x00001F4C; // type:function size:0x8 scope:global align:4
getEyeballRMaterialNo__13daNpc_Zelda_cFv = .text:0x00001F54; // type:function size:0x8 scope:global align:4
getBackboneJointNo__13daNpc_Zelda_cFv = .text:0x00001F5C; // type:function size:0x8 scope:global align:4
getNeckJointNo__13daNpc_Zelda_cFv = .text:0x00001F64; // type:function size:0x8 scope:global align:4
getHeadJointNo__13daNpc_Zelda_cFv = .text:0x00001F6C; // type:function size:0x8 scope:global align:4
checkRemoveJoint__13daNpc_Zelda_cFi = .text:0x00001F74; // type:function size:0x10 scope:global align:4
checkChangeJoint__13daNpc_Zelda_cFi = .text:0x00001F84; // type:function size:0x10 scope:global align:4
__dt__19daNpc_Zelda_Param_cFv = .text:0x00001F94; // type:function size:0x40 scope:global align:4
__ct__19daNpc_Zelda_Param_cFv = .text:0x00001FD4; // type:function size:0x10 scope:global align:4
_ctors = .ctors:0x00000000; // type:label scope:global
__destroy_global_chain_reference = .dtors:0x00000000; // type:object size:0x4 scope:global align:4
_dtors = .dtors:0x00000000; // type:label scope:global
...rodata.0 = .rodata:0x00000000; // type:label scope:local align:4
m__19daNpc_Zelda_Param_c = .rodata:0x00000000; // type:object size:0x8C scope:global align:4
heapSize$94761 = .rodata:0x0000008C; // type:object size:0x8 scope:local align:4
@98102 = .rodata:0x00000094; // type:object size:0x4 scope:local align:4
@98103 = .rodata:0x00000098; // type:object size:0x4 scope:local align:4
@98104 = .rodata:0x0000009C; // type:object size:0x4 scope:local align:4
@98105 = .rodata:0x000000A0; // type:object size:0x4 scope:local align:4
@98106 = .rodata:0x000000A4; // type:object size:0x4 scope:local align:4
@98126 = .rodata:0x000000A8; // type:object size:0x4 scope:local align:4 data:float
@98127 = .rodata:0x000000AC; // type:object size:0x4 scope:local align:4 data:float
@98133 = .rodata:0x000000B0; // type:object size:0x4 scope:local align:4 data:float
@98187 = .rodata:0x000000B4; // type:object size:0x4 scope:local align:4 data:float
@98251 = .rodata:0x000000B8; // type:object size:0x4 scope:local align:4 data:float
@98331 = .rodata:0x000000BC; // type:object size:0x4 scope:local align:4 data:float
@98472 = .rodata:0x000000C0; // type:object size:0x4 scope:local align:4
@98473 = .rodata:0x000000C4; // type:object size:0x4 scope:local align:4
@98474 = .rodata:0x000000C8; // type:object size:0x4 scope:local align:4
@98475 = .rodata:0x000000CC; // type:object size:0x4 scope:local align:4
@98478 = .rodata:0x000000D0; // type:object size:0x8 scope:local align:4 data:double
@98526 = .rodata:0x000000D8; // type:object size:0x4 scope:local align:4
@98527 = .rodata:0x000000DC; // type:object size:0x4 scope:local align:4
@98528 = .rodata:0x000000E0; // type:object size:0x4 scope:local align:4
...data.0 = .data:0x00000000; // type:label scope:local align:4
l_bmdData = .data:0x00000000; // type:object size:0x8 scope:global align:4
lbl_389_data_8 = .data:0x00000008; // type:object size:0x1
lbl_389_data_9 = .data:0x00000009; // type:object size:0xC data:string
l_evtList = .data:0x00000018; // type:object size:0x10 scope:global align:4
lbl_389_data_28 = .data:0x00000028; // type:object size:0x6 data:string
l_resNameList = .data:0x00000030; // type:object size:0x8 scope:global align:4
lbl_389_data_38 = .data:0x00000038; // type:object size:0x4
l_loadResPtrnList = .data:0x0000003C; // type:object size:0x8 scope:global align:4
l_faceMotionAnmData = .data:0x00000044; // type:object size:0x54 scope:global align:4
l_motionAnmData = .data:0x00000098; // type:object size:0x38 scope:global align:4
l_faceMotionSequenceData = .data:0x000000D0; // type:object size:0x30 scope:global align:4
l_motionSequenceData = .data:0x00000100; // type:object size:0x20 scope:global align:4
mCutNameList__13daNpc_Zelda_c = .data:0x00000120; // type:object size:0x4 scope:global align:4
@98336 = .data:0x00000124; // type:object size:0xC scope:local align:4 data:4byte
@98399 = .data:0x00000130; // type:object size:0xC scope:local align:4 data:4byte
@98400 = .data:0x0000013C; // type:object size:0xC scope:local align:4 data:4byte
lbl_389_data_148 = .data:0x00000148; // type:object size:0x6 data:string
@98531 = .data:0x00000150; // type:object size:0xC scope:local align:4 data:4byte
daNpc_Zelda_MethodTable = .data:0x0000015C; // type:object size:0x20 scope:global align:4
g_profile_NPC_ZELDA = .data:0x0000017C; // type:object size:0x30 scope:global align:4
__vt__13daNpc_Zelda_c = .data:0x000001AC; // type:object size:0xC4 scope:global align:4
lbl_389_data_270 = .data:0x00000270; // type:object size:0xE data:string
@95349 = .data:0x00000280; // type:object size:0x14 scope:local align:4
__RTTI__13daNpc_Zelda_c = .data:0x00000294; // type:object size:0x8 scope:global align:4
__vt__19daNpc_Zelda_Param_c = .data:0x0000029C; // type:object size:0xC scope:global align:4
lbl_389_data_2A8 = .data:0x000002A8; // type:object size:0x14 data:string
__RTTI__19daNpc_Zelda_Param_c = .data:0x000002BC; // type:object size:0x8 scope:global align:4
lbl_389_data_2C4 = .data:0x000002C4; // type:object size:0x9 data:string
@95357 = .data:0x000002D0; // type:object size:0xC scope:local align:4
__vt__15daNpcT_JntAnm_c = .data:0x000002E4; // type:object size:0xC scope:global align:4
lbl_389_data_2F0 = .data:0x000002F0; // type:object size:0x10 data:string
__RTTI__15daNpcT_JntAnm_c = .data:0x00000300; // type:object size:0x8 scope:global align:4
__vt__22daNpcT_MotionSeqMngr_c = .data:0x00000308; // type:object size:0xC scope:global align:4
lbl_389_data_314 = .data:0x00000314; // type:object size:0x17 data:string
__RTTI__22daNpcT_MotionSeqMngr_c = .data:0x0000032C; // type:object size:0x8 scope:global align:4
__vt__18daNpcT_ActorMngr_c = .data:0x00000334; // type:object size:0xC scope:global align:4
lbl_389_data_340 = .data:0x00000340; // type:object size:0x13 data:string
__RTTI__18daNpcT_ActorMngr_c = .data:0x00000354; // type:object size:0x8 scope:global align:4
lbl_389_data_35C = .data:0x0000035C; // type:object size:0x34
@95424 = .data:0x00000390; // type:object size:0x3C scope:local align:4
lbl_389_data_3CC = .data:0x000003CC; // type:object size:0x14
@95426 = .data:0x000003E0; // type:object size:0x34 scope:local align:4
lbl_389_data_414 = .data:0x00000414; // type:object size:0x14
@95484 = .data:0x00000428; // type:object size:0x24 scope:local align:4
lbl_389_data_44C = .data:0x0000044C; // type:object size:0x18
@95486 = .data:0x00000464; // type:object size:0xC scope:local align:4
lbl_389_data_470 = .data:0x00000470; // type:object size:0x1C
@95488 = .data:0x0000048C; // type:object size:0xC scope:local align:4
lbl_389_data_498 = .data:0x00000498; // type:object size:0xE8
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global align:4
...bss.0 = .bss:0x00000008; // type:label scope:local align:4
mCutList__13daNpc_Zelda_c = .bss:0x00000008; // type:object size:0xC scope:global align:4 data:4byte
@94747 = .bss:0x00000014; // type:object size:0xC scope:local align:4
l_HIO = .bss:0x00000020; // type:object size:0x4 scope:global align:4
