_prolog = .text:0x00000000; // type:function size:0x2C scope:global align:4
_epilog = .text:0x0000002C; // type:function size:0x2C scope:global align:4
_unresolved = .text:0x00000058; // type:function size:0x4 scope:global align:4
daHoZelda_searchGanon__FP10fopAc_ac_cPv = .text:0x0000005C; // type:function size:0x14 scope:global align:4
init__18daHoZelda_matAnm_cFv = .text:0x00000070; // type:function size:0x30 scope:global align:4
calc__18daHoZelda_matAnm_cCFP11J3DMaterial = .text:0x000000A0; // type:function size:0x140 scope:global align:4
createHeap__11daHoZelda_cFv = .text:0x000001E0; // type:function size:0x404 scope:global align:4
daHoZelda_createHeap__FP10fopAc_ac_c = .text:0x000005E4; // type:function size:0x4 scope:global align:4
modelCallBack__11daHoZelda_cFUs = .text:0x000005E8; // type:function size:0x230 scope:global align:4
daHoZelda_modelCallBack__FP8J3DJointi = .text:0x00000818; // type:function size:0x40 scope:global align:4
create__11daHoZelda_cFv = .text:0x00000858; // type:function size:0x25C scope:global align:4
daHoZelda_Create__FP10fopAc_ac_c = .text:0x00000AB4; // type:function size:0x4 scope:global align:4
__dt__11daHoZelda_cFv = .text:0x00000AB8; // type:function size:0x130 scope:global align:4
daHoZelda_Delete__FP11daHoZelda_c = .text:0x00000BE8; // type:function size:0x28 scope:global align:4
setDoubleAnime__11daHoZelda_cFfffUsUsf = .text:0x00000C10; // type:function size:0x234 scope:global align:4
setUpperAnime__11daHoZelda_cFUs = .text:0x00000E44; // type:function size:0xA4 scope:global align:4
resetUpperAnime__11daHoZelda_cFv = .text:0x00000EE8; // type:function size:0xA4 scope:global align:4
setSingleAnime__11daHoZelda_cFUsffsf = .text:0x00000F8C; // type:function size:0x16C scope:global align:4
animePlay__11daHoZelda_cFv = .text:0x000010F8; // type:function size:0x144 scope:global align:4
setEyeBtp__11daHoZelda_cFUs = .text:0x0000123C; // type:function size:0x78 scope:global align:4
setEyeBtk__11daHoZelda_cFUsUc = .text:0x000012B4; // type:function size:0x7C scope:global align:4
setAnm__11daHoZelda_cFv = .text:0x00001330; // type:function size:0x7E8 scope:global align:4
setBowModel__11daHoZelda_cFv = .text:0x00001B18; // type:function size:0x108 scope:global align:4
setMatrix__11daHoZelda_cFv = .text:0x00001C20; // type:function size:0x104 scope:global align:4
shootArrow__11daHoZelda_cFv = .text:0x00001D24; // type:function size:0x20 scope:global align:4
deleteArrow__11daHoZelda_cFv = .text:0x00001D44; // type:function size:0xD0 scope:global align:4
setRideOffset__11daHoZelda_cFv = .text:0x00001E14; // type:function size:0x68 scope:global align:4
clearEyeMove__11daHoZelda_cFv = .text:0x00001E7C; // type:function size:0x50 scope:global align:4
setEyeMove__11daHoZelda_cFPC4cXyzss = .text:0x00001ECC; // type:function size:0x220 scope:global align:4
setNeckAngle__11daHoZelda_cFv = .text:0x000020EC; // type:function size:0x240 scope:global align:4
searchBodyAngle__11daHoZelda_cFv = .text:0x0000232C; // type:function size:0x154 scope:global align:4
execute__11daHoZelda_cFv = .text:0x00002480; // type:function size:0x188 scope:global align:4
daHoZelda_Execute__FP11daHoZelda_c = .text:0x00002608; // type:function size:0x4 scope:global align:4
draw__11daHoZelda_cFv = .text:0x0000260C; // type:function size:0xFC scope:global align:4
daHoZelda_Draw__FP11daHoZelda_c = .text:0x00002708; // type:function size:0x4 scope:global align:4
__dt__18daHoZelda_matAnm_cFv = .text:0x0000270C; // type:function size:0x58 scope:global align:4
_ctors = .ctors:0x00000000; // type:label scope:global
_dtors = .dtors:0x00000000; // type:label scope:global
...rodata.0 = .rodata:0x00000000; // type:label scope:local align:4
m__16daHoZelda_hio_c0 = .rodata:0x00000008; // type:object size:0x10 scope:global align:4
@96193 = .rodata:0x00000018; // type:object size:0x4 scope:local align:4 data:float
@96216 = .rodata:0x0000001C; // type:object size:0x4 scope:local align:4 data:float
@96220 = .rodata:0x00000020; // type:object size:0x8 scope:local align:4 data:double
@96468 = .rodata:0x00000028; // type:object size:0x4 scope:local align:4
@96595 = .rodata:0x0000002C; // type:object size:0x4 scope:local align:4 data:float
@96651 = .rodata:0x00000030; // type:object size:0x4 scope:local align:4
@96835 = .rodata:0x00000034; // type:object size:0x4 scope:local align:4
localEyePos$93672 = .rodata:0x00000038; // type:object size:0xC scope:local align:4
localHeadCenterPos$93673 = .rodata:0x00000044; // type:object size:0xC scope:local align:4
@96866 = .rodata:0x00000050; // type:object size:0x4 scope:local align:4
@96867 = .rodata:0x00000054; // type:object size:0x4 scope:local align:4
@96868 = .rodata:0x00000058; // type:object size:0x4 scope:local align:4
localHorseRidePos$93678 = .rodata:0x0000005C; // type:object size:0xC scope:local align:4
localFrontHorseRidePos$93679 = .rodata:0x00000068; // type:object size:0xC scope:local align:4
baseRidePos$93731 = .rodata:0x00000074; // type:object size:0xC scope:local align:4
frontRidePos$93732 = .rodata:0x00000080; // type:object size:0xC scope:local align:4
@96988 = .rodata:0x0000008C; // type:object size:0x4 scope:local align:4
@96989 = .rodata:0x00000090; // type:object size:0x4 scope:local align:4
@96990 = .rodata:0x00000094; // type:object size:0x4 scope:local align:4
@96991 = .rodata:0x00000098; // type:object size:0x4 scope:local align:4
@96992 = .rodata:0x0000009C; // type:object size:0x4 scope:local align:4
@96993 = .rodata:0x000000A0; // type:object size:0x4 scope:local align:4
@97039 = .rodata:0x000000A4; // type:object size:0x4 scope:local align:4 data:float
@97040 = .rodata:0x000000A8; // type:object size:0x4 scope:local align:4 data:float
@97088 = .rodata:0x000000AC; // type:object size:0x4 scope:local align:4 data:float
l_daHoZelda_Method = .data:0x00000000; // type:object size:0x20 scope:global align:4
g_profile_HOZELDA = .data:0x00000020; // type:object size:0x30 scope:global align:4
__vt__18daHoZelda_matAnm_c = .data:0x00000050; // type:object size:0x10 scope:global align:4
lbl_263_data_60 = .data:0x00000060; // type:object size:0x13 data:string
@93963 = .data:0x00000074; // type:object size:0xC scope:local align:4
__RTTI__18daHoZelda_matAnm_c = .data:0x00000080; // type:object size:0x8 scope:global align:4
lbl_263_bss_0 = .bss:0x00000000; // type:object size:0x1 data:byte
lbl_263_bss_1 = .bss:0x00000001; // type:object size:0x1 data:byte
