_prolog = .text:0x00000000; // type:function size:0x2C scope:global align:4
_epilog = .text:0x0000002C; // type:function size:0x2C scope:global align:4
_unresolved = .text:0x00000058; // type:function size:0x4 scope:global align:4
__register_global_object = .text:0x0000005C; // type:function size:0x1C scope:global align:4
__destroy_global_chain = .text:0x00000078; // type:function size:0x54 scope:global align:4
__ct__12daE_HZ_HIO_cFv = .text:0x000000CC; // type:function size:0x84 scope:global align:4
checkBck__8daE_HZ_cFi = .text:0x00000150; // type:function size:0x5C scope:global align:4
draw__8daE_HZ_cFv = .text:0x000001AC; // type:function size:0x1FC scope:global align:4
daE_HZ_Draw__FP8daE_HZ_c = .text:0x000003A8; // type:function size:0x4 scope:global align:4
s_obj_sub__FPvPv = .text:0x000003AC; // type:function size:0x124 scope:global align:4
setActionMode__8daE_HZ_cFi = .text:0x000004D0; // type:function size:0x8C scope:global align:4
checkHideStart__8daE_HZ_cFv = .text:0x0000055C; // type:function size:0x1BC scope:global align:4
checkAttackStart__8daE_HZ_cFv = .text:0x00000718; // type:function size:0x17C scope:global align:4
checkArrowCharge__8daE_HZ_cFv = .text:0x00000894; // type:function size:0x1C scope:global align:4
setTgSetBit__8daE_HZ_cFi = .text:0x000008B0; // type:function size:0x58 scope:global align:4
isWait__8daE_HZ_cFv = .text:0x00000908; // type:function size:0x38 scope:global align:4
checkFall__8daE_HZ_cFv = .text:0x00000940; // type:function size:0x184 scope:global align:4
setCloseSmokeEffect__8daE_HZ_cFv = .text:0x00000AC4; // type:function size:0x100 scope:global align:4
executeWait__8daE_HZ_cFv = .text:0x00000BC4; // type:function size:0x3E4 scope:global align:4
getHideSpeed__8daE_HZ_cFv = .text:0x00000FA8; // type:function size:0x68 scope:global align:4
executeHide__8daE_HZ_cFv = .text:0x00001010; // type:function size:0x56C scope:global align:4
executeAttack__8daE_HZ_cFv = .text:0x0000157C; // type:function size:0x334 scope:global align:4
initBackWalk__8daE_HZ_cFv = .text:0x000018B0; // type:function size:0x228 scope:global align:4
executeAway__8daE_HZ_cFv = .text:0x00001AD8; // type:function size:0x6BC scope:global align:4
setWindEnd__8daE_HZ_cFv = .text:0x00002194; // type:function size:0x90 scope:global align:4
executeWind__8daE_HZ_cFv = .text:0x00002224; // type:function size:0x93C scope:global align:4
executeChance__8daE_HZ_cFv = .text:0x00002B60; // type:function size:0x144 scope:global align:4
initRollDamage__8daE_HZ_cFv = .text:0x00002CA4; // type:function size:0xE0 scope:global align:4
doRollDamage__8daE_HZ_cFv = .text:0x00002D84; // type:function size:0xE0 scope:global align:4
executeDamage__8daE_HZ_cFv = .text:0x00002E64; // type:function size:0x254 scope:global align:4
executeDeath__8daE_HZ_cFv = .text:0x000030B8; // type:function size:0x390 scope:global align:4
setWindChanceEnd__8daE_HZ_cFv = .text:0x00003448; // type:function size:0x1C scope:global align:4
executeWindChance__8daE_HZ_cFv = .text:0x00003464; // type:function size:0x34C scope:global align:4
executeWindWalk__8daE_HZ_cFv = .text:0x000037B0; // type:function size:0x18C scope:global align:4
setWaterEffect__8daE_HZ_cFv = .text:0x0000393C; // type:function size:0x114 scope:global align:4
executeWaterDeath__8daE_HZ_cFv = .text:0x00003A50; // type:function size:0x4B0 scope:global align:4
executeDeathWait__8daE_HZ_cFv = .text:0x00003F00; // type:function size:0x10C scope:global align:4
damage_check__8daE_HZ_cFv = .text:0x0000400C; // type:function size:0x48C scope:global align:4
checkWaterSurface__8daE_HZ_cFv = .text:0x00004498; // type:function size:0xCC scope:global align:4
action__8daE_HZ_cFv = .text:0x00004564; // type:function size:0x51C scope:global align:4
mtx_set__8daE_HZ_cFv = .text:0x00004A80; // type:function size:0x15C scope:global align:4
cc_set__8daE_HZ_cFv = .text:0x00004BDC; // type:function size:0x140 scope:global align:4
execute__8daE_HZ_cFv = .text:0x00004D1C; // type:function size:0x200 scope:global align:4
daE_HZ_Execute__FP8daE_HZ_c = .text:0x00004F1C; // type:function size:0x4 scope:global align:4
daE_HZ_IsDelete__FP8daE_HZ_c = .text:0x00004F20; // type:function size:0x8 scope:global align:4
_delete__8daE_HZ_cFv = .text:0x00004F28; // type:function size:0x9C scope:global align:4
daE_HZ_Delete__FP8daE_HZ_c = .text:0x00004FC4; // type:function size:0x4 scope:global align:4
ctrlJoint__8daE_HZ_cFP8J3DJointP8J3DModel = .text:0x00004FC8; // type:function size:0xF4 scope:global align:4
JointCallBack__8daE_HZ_cFP8J3DJointi = .text:0x000050BC; // type:function size:0x48 scope:global align:4
CreateHeap__8daE_HZ_cFv = .text:0x00005104; // type:function size:0x270 scope:global align:4
useHeapInit__FP10fopAc_ac_c = .text:0x00005374; // type:function size:0x4 scope:global align:4
setInitPos__8daE_HZ_cFv = .text:0x00005378; // type:function size:0xBC scope:global align:4
create__8daE_HZ_cFv = .text:0x00005434; // type:function size:0x374 scope:global align:4
daE_HZ_Create__FP8daE_HZ_c = .text:0x000057A8; // type:function size:0x4 scope:global align:4
__dt__12daE_HZ_HIO_cFv = .text:0x000057AC; // type:function size:0x40 scope:global align:4
__sinit_\d_a_e_hz_cpp = .text:0x000057EC; // type:function size:0x48 scope:global align:4
fopAcM_searchPlayerDistanceY__FPC10fopAc_ac_c = .text:0x00005834; // type:function size:0x1C scope:global align:4
_ctors = .ctors:0x00000000; // type:label scope:global
__destroy_global_chain_reference = .dtors:0x00000000; // type:object size:0x4 scope:global align:4
_dtors = .dtors:0x00000000; // type:label scope:global
...rodata.0 = .rodata:0x00000000; // type:label scope:local align:4
@101498 = .rodata:0x00000000; // type:object size:0x4 scope:local align:4
@101499 = .rodata:0x00000004; // type:object size:0x4 scope:local align:4
@101500 = .rodata:0x00000008; // type:object size:0x4 scope:local align:4
@101501 = .rodata:0x0000000C; // type:object size:0x4 scope:local align:4
@101502 = .rodata:0x00000010; // type:object size:0x4 scope:local align:4
@101503 = .rodata:0x00000014; // type:object size:0x4 scope:local align:4
@101504 = .rodata:0x00000018; // type:object size:0x4 scope:local align:4
@101505 = .rodata:0x0000001C; // type:object size:0x4 scope:local align:4
@101506 = .rodata:0x00000020; // type:object size:0x4 scope:local align:4 data:string
@101507 = .rodata:0x00000024; // type:object size:0x4 scope:local align:4
@101508 = .rodata:0x00000028; // type:object size:0x4 scope:local align:4
@101517 = .rodata:0x0000002C; // type:object size:0x4 scope:local align:4 data:float
@101518 = .rodata:0x00000030; // type:object size:0x4 scope:local align:4
@101564 = .rodata:0x00000034; // type:object size:0x4 scope:local align:4 data:float
@101565 = .rodata:0x00000038; // type:object size:0x4 scope:local align:4
@101624 = .rodata:0x0000003C; // type:object size:0x4 scope:local align:4
@101698 = .rodata:0x00000040; // type:object size:0x4 scope:local align:4
@101699 = .rodata:0x00000044; // type:object size:0x4 scope:local align:4 data:float
@101700 = .rodata:0x00000048; // type:object size:0x4 scope:local align:4
@101756 = .rodata:0x0000004C; // type:object size:0x4 scope:local align:4
@101757 = .rodata:0x00000050; // type:object size:0x4 scope:local align:4 data:float
@101809 = .rodata:0x00000054; // type:object size:0x4 scope:local align:4 data:float
@101810 = .rodata:0x00000058; // type:object size:0x4 scope:local align:4
@101811 = .rodata:0x0000005C; // type:object size:0x4 scope:local align:4
@101907 = .rodata:0x00000060; // type:object size:0x4 scope:local align:4
@101908 = .rodata:0x00000064; // type:object size:0x4 scope:local align:4
@101909 = .rodata:0x00000068; // type:object size:0x4 scope:local align:4
@101994 = .rodata:0x0000006C; // type:object size:0x4 scope:local align:4
@101995 = .rodata:0x00000070; // type:object size:0x4 scope:local align:4
@101996 = .rodata:0x00000074; // type:object size:0x4 scope:local align:4
@102129 = .rodata:0x00000078; // type:object size:0x4 scope:local align:4
@102130 = .rodata:0x0000007C; // type:object size:0x4 scope:local align:4
@102131 = .rodata:0x00000080; // type:object size:0x4 scope:local align:4
@102132 = .rodata:0x00000084; // type:object size:0x4 scope:local align:4
@102133 = .rodata:0x00000088; // type:object size:0x4 scope:local align:4
@102134 = .rodata:0x0000008C; // type:object size:0x4 scope:local align:4
@102256 = .rodata:0x00000090; // type:object size:0x4 scope:local align:4
@102257 = .rodata:0x00000094; // type:object size:0x4 scope:local align:4
@102258 = .rodata:0x00000098; // type:object size:0x4 scope:local align:4
@102259 = .rodata:0x0000009C; // type:object size:0x4 scope:local align:4
@102260 = .rodata:0x000000A0; // type:object size:0x4 scope:local align:4
@102261 = .rodata:0x000000A4; // type:object size:0x4 scope:local align:4
@102264 = .rodata:0x000000A8; // type:object size:0x8 scope:local align:4
@102380 = .rodata:0x000000B0; // type:object size:0x4 scope:local align:4
@102381 = .rodata:0x000000B4; // type:object size:0x4 scope:local align:4
@102419 = .rodata:0x000000B8; // type:object size:0x4 scope:local align:4
@102444 = .rodata:0x000000BC; // type:object size:0x4 scope:local align:4
@102526 = .rodata:0x000000C0; // type:object size:0x4 scope:local align:4
@102527 = .rodata:0x000000C4; // type:object size:0x4 scope:local align:4
@102528 = .rodata:0x000000C8; // type:object size:0x4 scope:local align:4
@102774 = .rodata:0x000000CC; // type:object size:0x4 scope:local align:4
@102818 = .rodata:0x000000D0; // type:object size:0x4 scope:local align:4 data:float
@103042 = .rodata:0x000000D4; // type:object size:0x4 scope:local align:4
@103043 = .rodata:0x000000D8; // type:object size:0x4 scope:local align:4
@103045 = .rodata:0x000000DC; // type:object size:0x4 scope:local align:4
...data.0 = .data:0x00000000; // type:label scope:local align:4
eff_id$95603 = .data:0x00000010; // type:object size:0x6 scope:global align:4
lbl_201_data_16 = .data:0x00000016; // type:object size:0x5 data:string
d_HZ_JUMP_EFFECT_ID$96117 = .data:0x0000001C; // type:object size:0x4 scope:global align:4
w_eff_id$96801 = .data:0x00000020; // type:object size:0x8 scope:global align:4
@102776 = .data:0x00000028; // type:object size:0x30 scope:local align:4
lbl_201_data_58 = .data:0x00000058; // type:object size:0x6 data:string
cc_sph_src$97347 = .data:0x00000060; // type:object size:0x40 scope:global align:4
cc_sph_src2$97348 = .data:0x000000A0; // type:object size:0x40 scope:global align:4
lbl_201_data_E0 = .data:0x000000E0; // type:object size:0xC
l_daE_HZ_Method = .data:0x000000EC; // type:object size:0x20 scope:global align:4
g_profile_E_HZ = .data:0x0000010C; // type:object size:0x30 scope:global align:4
__vt__12daE_HZ_HIO_c = .data:0x0000013C; // type:object size:0xC scope:global align:4
lbl_201_data_148 = .data:0x00000148; // type:object size:0xD data:string
@97396 = .data:0x00000158; // type:object size:0xC scope:local align:4
__RTTI__12daE_HZ_HIO_c = .data:0x00000164; // type:object size:0x8 scope:global align:4
lbl_201_data_16C = .data:0x0000016C; // type:object size:0x34
@97459 = .data:0x000001A0; // type:object size:0x3C scope:local align:4
lbl_201_data_1DC = .data:0x000001DC; // type:object size:0x14
@97461 = .data:0x000001F0; // type:object size:0x34 scope:local align:4
lbl_201_data_224 = .data:0x00000224; // type:object size:0x14
@97519 = .data:0x00000238; // type:object size:0x24 scope:local align:4
lbl_201_data_25C = .data:0x0000025C; // type:object size:0x18
@97521 = .data:0x00000274; // type:object size:0xC scope:local align:4
lbl_201_data_280 = .data:0x00000280; // type:object size:0x1C
@97523 = .data:0x0000029C; // type:object size:0xC scope:local align:4
lbl_201_data_2A8 = .data:0x000002A8; // type:object size:0xA8
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global align:4
...bss.0 = .bss:0x00000008; // type:label scope:local align:4 data:byte
@95646 = .bss:0x0000000C; // type:object size:0xC scope:local align:4
l_HIO = .bss:0x00000018; // type:object size:0x3C scope:global align:4 data:byte
m_near_bomb = .bss:0x00000054; // type:object size:0x4 scope:global align:4
m_near_carry = .bss:0x00000058; // type:object size:0x4 scope:global align:4
m_near_weapon = .bss:0x0000005C; // type:object size:0x4 scope:global align:4
@96800 = .bss:0x00000064; // type:object size:0xC scope:local align:4
sc$96797 = .bss:0x00000070; // type:object size:0xC scope:global align:4
