#ifndef RES_E_KK_H
#define RES_E_KK_H

enum dRes_INDEX_E_KK {
    /* BCK  */
    dRes_INDEX_E_KK_BCK_KK_APPEAR_e=0x4,
    dRes_INDEX_E_KK_BCK_KK_ATTACK01_e=0x5,
    dRes_INDEX_E_KK_BCK_KK_ATTACK03_e=0x6,
    dRes_INDEX_E_KK_BCK_KK_BACK_WALK_e=0x7,
    dRes_INDEX_E_KK_BCK_KK_CLASH_e=0x8,
    dRes_INDEX_E_KK_BCK_KK_DAMAGE_BOW_e=0x9,
    dRes_INDEX_E_KK_BCK_KK_DAMAGE_BOWA_e=0xA,
    dRes_INDEX_E_KK_BCK_KK_DAMAGE_BOWB_e=0xB,
    dRes_INDEX_E_KK_BCK_KK_DAMAGEL_e=0xC,
    dRes_INDEX_E_KK_BCK_KK_DAMAGER_e=0xD,
    dRes_INDEX_E_KK_BCK_KK_DEAD_e=0xE,
    dRes_INDEX_E_KK_BCK_KK_DRAWBACK_e=0xF,
    dRes_INDEX_E_KK_BCK_KK_GUARDA_e=0x10,
    dRes_INDEX_E_KK_BCK_KK_GUARDB_e=0x11,
    dRes_INDEX_E_KK_BCK_KK_RESTOREA_e=0x12,
    dRes_INDEX_E_KK_BCK_KK_RESTOREB_e=0x13,
    dRes_INDEX_E_KK_BCK_KK_STEP_e=0x14,
    dRes_INDEX_E_KK_BCK_KK_STUMBLE_e=0x15,
    dRes_INDEX_E_KK_BCK_KK_STUMBLE_DEAD_e=0x16,
    dRes_INDEX_E_KK_BCK_KK_STUMBLE_DEAD_END_e=0x17,
    dRes_INDEX_E_KK_BCK_KK_THROW_e=0x18,
    dRes_INDEX_E_KK_BCK_KK_WAIT01_e=0x19,
    dRes_INDEX_E_KK_BCK_KK_WAIT02_e=0x1A,
    dRes_INDEX_E_KK_BCK_KK_WALK_e=0x1B,
    dRes_INDEX_E_KK_BCK_KK_WALKB_e=0x1C,
    dRes_INDEX_E_KK_BCK_KK_WEPON_e=0x1D,
    dRes_INDEX_E_KK_BCK_KK_WEPON_RESTORE_e=0x1E,
    dRes_INDEX_E_KK_BCK_KK_WEPONLL_e=0x1F,
    /* BMDE */
    dRes_INDEX_E_KK_BMD_KK_e=0x22,
    dRes_INDEX_E_KK_BMD_KK_WEAPON_e=0x23,
};

enum dRes_ID_E_KK {
    /* BCK  */
    dRes_ID_E_KK_BCK_KK_APPEAR_e=0x4,
    dRes_ID_E_KK_BCK_KK_ATTACK01_e=0x5,
    dRes_ID_E_KK_BCK_KK_ATTACK03_e=0x6,
    dRes_ID_E_KK_BCK_KK_BACK_WALK_e=0x7,
    dRes_ID_E_KK_BCK_KK_CLASH_e=0x8,
    dRes_ID_E_KK_BCK_KK_DAMAGE_BOW_e=0x9,
    dRes_ID_E_KK_BCK_KK_DAMAGE_BOWA_e=0xA,
    dRes_ID_E_KK_BCK_KK_DAMAGE_BOWB_e=0xB,
    dRes_ID_E_KK_BCK_KK_DAMAGEL_e=0xC,
    dRes_ID_E_KK_BCK_KK_DAMAGER_e=0xD,
    dRes_ID_E_KK_BCK_KK_DEAD_e=0xE,
    dRes_ID_E_KK_BCK_KK_DRAWBACK_e=0xF,
    dRes_ID_E_KK_BCK_KK_GUARDA_e=0x10,
    dRes_ID_E_KK_BCK_KK_GUARDB_e=0x11,
    dRes_ID_E_KK_BCK_KK_RESTOREA_e=0x12,
    dRes_ID_E_KK_BCK_KK_RESTOREB_e=0x13,
    dRes_ID_E_KK_BCK_KK_STEP_e=0x14,
    dRes_ID_E_KK_BCK_KK_STUMBLE_e=0x15,
    dRes_ID_E_KK_BCK_KK_STUMBLE_DEAD_e=0x16,
    dRes_ID_E_KK_BCK_KK_STUMBLE_DEAD_END_e=0x17,
    dRes_ID_E_KK_BCK_KK_THROW_e=0x18,
    dRes_ID_E_KK_BCK_KK_WAIT01_e=0x19,
    dRes_ID_E_KK_BCK_KK_WAIT02_e=0x1A,
    dRes_ID_E_KK_BCK_KK_WALK_e=0x1B,
    dRes_ID_E_KK_BCK_KK_WALKB_e=0x1C,
    dRes_ID_E_KK_BCK_KK_WEPON_e=0x1D,
    dRes_ID_E_KK_BCK_KK_WEPON_RESTORE_e=0x1E,
    dRes_ID_E_KK_BCK_KK_WEPONLL_e=0x1F,
    /* BMDE */
    dRes_ID_E_KK_BMD_KK_e=0x22,
    dRes_ID_E_KK_BMD_KK_WEAPON_e=0x23,
};

enum KK_JNT {
    KK_JNT_WORLD_ROOT_e=0x0,
    KK_JNT_BACKBONE_1_e=0x1,
    KK_JNT_BACKBONE_2_e=0x2,
    KK_JNT_NECK_e=0x3,
    KK_JNT_HEAD_e=0x4,
    KK_JNT_SHOLDER_L_e=0x5,
    KK_JNT_ARM_L1_e=0x6,
    KK_JNT_ARM_L2_e=0x7,
    KK_JNT_HAND_L_e=0x8,
    KK_JNT_FINGER_L1_e=0x9,
    KK_JNT_FINGER_L2_e=0xA,
    KK_JNT_SHOLDER_R_e=0xB,
    KK_JNT_ARM_R1_e=0xC,
    KK_JNT_ARM_R2_e=0xD,
    KK_JNT_HAND_R_e=0xE,
    KK_JNT_FINGER_R1_e=0xF,
    KK_JNT_FINGER_R2_e=0x10,
    KK_JNT_WAIST_e=0x11,
    KK_JNT_LEG_L1_e=0x12,
    KK_JNT_LEG_L2_e=0x13,
    KK_JNT_LEG_R1_e=0x14,
    KK_JNT_LEG_R2_e=0x15,
};

enum KK_WEAPON_JNT {
    KK_WEAPON_JNT_WORLD_ROOT_e=0x0,
    KK_WEAPON_JNT_WEAPON_TAIL_e=0x1,
    KK_WEAPON_JNT_WEAPON_TOP_e=0x2,
};

#endif /* !RES_E_KK_H */