mirror of
https://github.com/zeldaret/tp
synced 2026-05-27 08:08:59 -04:00
d_a_dshutter mostly done
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@@ -91,6 +91,8 @@ class dBgS_WtrChk;
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class fopAcM_wt_c {
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public:
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static dBgS_WtrChk* getWaterCheck() { return (dBgS_WtrChk*)&mWaterCheck; }
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static f32 getWaterY() { return mWaterY[0]; }
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static bool waterCheck(const cXyz*);
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static u8 mWaterCheck[84 + 4 /* padding */];
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static f32 mWaterY[1 + 1 /* padding */];
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@@ -1,6 +1,79 @@
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#ifndef D_A_DSHUTTER_H
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#define D_A_DSHUTTER_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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class daDsh_c : public dBgS_MoveBgActor {
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public:
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class action_c {
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public:
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typedef int (daDsh_c::*actionFunc)();
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/* action_c(actionFunc i_initFunc, actionFunc i_execFunc) {
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mInitFunc = i_initFunc;
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mExecuteFunc = i_execFunc;
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} */
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actionFunc& getInit() { return mInitFunc; }
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actionFunc& getExecute() { return mExecuteFunc; }
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/* 0x0 */ actionFunc mInitFunc;
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/* 0xC */ actionFunc mExecuteFunc;
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};
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/* 80467498 */ ~daDsh_c();
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/* 80467694 */ void setMtx();
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/* 80467708 */ void setAction(daDsh_c::action_c*);
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/* 8046772C */ int callInit();
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/* 8046777C */ int callExecute();
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/* 804677D4 */ int initOpenWait();
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/* 804677E4 */ int executeOpenWait();
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/* 80467840 */ int initOpen();
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/* 80467988 */ int executeOpen();
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/* 80467A64 */ int initCloseWait();
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/* 80467A80 */ int executeCloseWait();
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/* 80467ADC */ int initClose();
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/* 80467B04 */ int executeClose();
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/* 8046751C */ virtual int CreateHeap();
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/* 80467640 */ virtual int Execute(f32 (**)[3][4]);
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/* 8046759C */ virtual int Draw();
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inline int create();
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u8 getType() { return (fopAcM_GetParam(this) >> 8) & 0xF; }
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int getSw() { return fopAcM_GetParam(this) & 0xFF; }
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u8 getOpenTiltTime() { return 0; }
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f32 getOpenAccel() { return OPEN_ACCEL; }
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f32 getOpenSpeed() { return OPEN_SPEED; }
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f32 getOpenBoundSpeed() { return OPEN_BOUND_SPEED; }
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f32 getOpenBoundRatio() { return OPEN_BOUND_RATIO; }
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u8 getCloseTiltTime() { return 0; }
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f32 getCloseAccel() { return CLOSE_ACCEL; }
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f32 getCloseSpeed() { return CLOSE_SPEED; }
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f32 getCloseBoundSpeed() { return CLOSE_BOUND_SPEED; }
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f32 getCloseBoundRatio() { return CLOSE_BOUND_RATIO; }
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static f32 OPEN_SIZE;
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static f32 OPEN_ACCEL;
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static f32 OPEN_SPEED;
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static f32 OPEN_BOUND_SPEED;
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static f32 OPEN_BOUND_RATIO;
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static f32 CLOSE_ACCEL;
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static f32 CLOSE_SPEED;
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static f32 CLOSE_BOUND_SPEED;
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static f32 CLOSE_BOUND_RATIO;
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/* 0x5A0 */ dComIfG_resLoader_c mResLoader;
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/* 0x5B0 */ J3DModel* mpModel;
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/* 0x5B4 */ action_c* mpAction;
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/* 0x5B8 */ s16 mTiltTime;
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/* 0x5BA */ u8 mSw;
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/* 0x5BB */ u8 mType;
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};
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#endif /* D_A_DSHUTTER_H */
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