mirror of
https://github.com/zeldaret/tp
synced 2026-09-03 02:03:55 -04:00
work on daalink, fop actor, mDo machine, msg_scrn, + various (#201)
* work on fop actor / actor mng, daalink, d_a_obj_item * d_a_title mostly decompiled * daalink / d_event / JMessage / dmsg_out_font work * msg_scrn_base / msg_scrn_boss * some work on mDo machine, d_menu_save, d_tresure, and various * remove asm * progress
This commit is contained in:
@@ -3,4 +3,16 @@
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#include "dolphin/types.h"
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class dComIfAc_info_c {
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public:
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/* 0x0 */ int field_0x0;
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/* 0x4 */ bool mPause;
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};
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extern dComIfAc_info_c g_dComIfAc_gameInfo;
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inline bool dComIfA_PauseCheck() {
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return g_dComIfAc_gameInfo.mPause;
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}
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#endif /* D_COM_D_COM_INF_ACTOR_H */
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@@ -52,7 +52,9 @@ public:
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/* 0x00 */ camera_class* mCamera;
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/* 0x04 */ u8 field_0x4;
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/* 0x05 */ u8 field_0x5[3];
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/* 0x05 */ u8 field_0x5;
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/* 0x06 */ s8 field_0x6;
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/* 0x07 */ u8 field_0x7;
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/* 0x08 */ u32 mCameraAttentionStatus;
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/* 0x0C */ f32 mCameraZoomScale;
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/* 0x10 */ f32 mCameraZoomForcus;
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@@ -326,8 +328,11 @@ public:
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JKRExpHeap* getMsgExpHeap() { return mMsgExpHeap; }
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JKRExpHeap* getSubExpHeap2D(int idx) { return mSubExpHeap2D[idx]; }
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void setSubExpHeap2D(int idx, void* heap) { mSubExpHeap2D[idx] = (JKRExpHeap*)heap; }
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void setExpHeap2D(void* heap) { mExpHeap2D = (JKRExpHeap*)heap; }
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void setMsgExpHeap(void* heap) { mMsgExpHeap = (JKRExpHeap*)heap; }
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JKRArchive* getMsgDtArchive(int idx) { return mMsgDtArchive[idx]; }
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JKRArchive* getMsgArchive(int idx) { return mMsgArchive[idx]; }
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JKRArchive* getMain2DArchive() { return mMain2DArchive; }
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JKRArchive* getAnmArchive() { return mAnmArchive; }
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JKRArchive* getCollectResArchive() { return mCollectResArchive; }
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@@ -355,8 +360,11 @@ public:
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void setRubyArchive(JKRArchive* arc) { mRubyArchive = arc; }
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void setMain2DArchive(JKRArchive* arc) { mMain2DArchive = arc; }
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void setItemTable(void* data) { mItemTable = data; }
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void* getItemTable() { return mItemTable; }
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void setPlayerPtr(int i, fopAc_ac_c* ptr) { mPlayerPtr[i] = ptr; }
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void setPlayer(int i, fopAc_ac_c* player) { mPlayer[i] = (daAlink_c*)player; }
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void setPlayerInfo(int i, fopAc_ac_c* ptr, int camIdx) { mPlayer[i] = (daAlink_c*)ptr; mPlayerCameraID[camIdx] = 0; }
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void setPlayerStatus(int param_0, int i, u32 flag) { mPlayerStatus[i] |= flag; }
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void clearPlayerStatus(int param_0, int i, u32 flag) { mPlayerStatus[i] &= ~flag; }
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bool checkPlayerStatus(int param_0, int i, u32 flag) { return flag & mPlayerStatus[i]; }
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@@ -368,12 +376,21 @@ public:
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BOOL checkCameraAttentionStatus(int i, u32 flag) {
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return mCameraInfo[i].mCameraAttentionStatus & flag;
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}
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void setCameraAttentionStatus(int i, u32 flag) { mCameraInfo[i].mCameraAttentionStatus = flag; }
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void setCameraInfo(int camIdx, camera_class* p_cam, int param_2, int param_3, int param_4) {
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mCameraInfo[camIdx].mCamera = p_cam;
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mCameraInfo[camIdx].field_0x4 = param_2;
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mCameraInfo[camIdx].field_0x5 = param_3;
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mCameraInfo[camIdx].field_0x6 = param_4;
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setCameraAttentionStatus(camIdx, 0);
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}
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void setStatus(u16 status) { mStatus = status; }
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s32 checkStatus(u16 flags) { return flags & mStatus; }
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bool& isPauseFlag() { return mPauseFlag; }
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void offPauseFlag() { mPauseFlag = false; }
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void onPauseFlag() { mPauseFlag = true; }
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void show2dOn() { mShow2D = 1; }
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s8 getLayerOld() { return mLayerOld; }
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void setMesgCancelButton(u8 button) { mMesgCancelButton = button; }
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@@ -389,6 +406,10 @@ public:
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mWindow[i].setMode(mode);
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}
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void setLastPlayStageName(char* name) {
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strncpy(mLastPlayStageName, name, 7);
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mLastPlayStageName[7] = 0;
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}
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char* getLastPlayStageName() { return mLastPlayStageName; }
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u8 getGameoverStatus() { return mGameoverStatus; }
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@@ -440,7 +461,7 @@ public:
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/* 0x04E3C */ dComIfG_camera_info_class mCameraInfo[1];
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/* 0x04E74 */ daAlink_c* mPlayer[1];
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/* 0x04E78 */ s8 mPlayerCameraID[4];
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/* 0x04E7C */ void* mPlayerPtr[2]; // 0: Player, 1: Horse ; type may be wrong
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/* 0x04E7C */ fopAc_ac_c* mPlayerPtr[2]; // 0: Player, 1: Horse ; type may be wrong
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/* 0x04E84 */ dMsgObject_c* mMsgObjectClass;
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/* 0x04E88 */ f32 mItemLifeCount;
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/* 0x04E8C */ s32 mItemRupeeCount;
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@@ -656,9 +677,7 @@ void dComIfG_get_timelayer(int* layer);
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int dComIfG_resDelete(request_of_phase_process_class* i_phase, char const* resName);
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int dComIfG_changeOpeningScene(scene_class* scene, s16 procName);
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int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* arc_name);
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BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no);
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void dComIfGs_onStageSwitch(int i_stageNo, int i_no);
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void dComIfGs_offStageSwitch(int i_stageNo, int i_no);
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int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* resName, JKRHeap* heap);
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inline void dComIfG_setBrightness(u8 brightness) {
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g_dComIfG_gameInfo.mFadeBrightness = brightness;
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@@ -765,6 +784,17 @@ void dComIfGs_offOneZoneSwitch(int param_0, int param_1);
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s8 dComIfGp_getReverb(int roomNo);
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void dComIfGs_gameStart();
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int dComIfGs_wolfeye_effect_check();
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BOOL dComIfGs_Wolf_Change_Check();
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void dComIfGs_onVisitedRoom(int param_0);
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void dComIfGs_setWarpItemData(char const* stage, cXyz pos, s16 angle, s8 roomNo, u8 param_4,
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u8 param_5);
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BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no);
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void dComIfGs_onStageSwitch(int i_stageNo, int i_no);
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void dComIfGs_offStageSwitch(int i_stageNo, int i_no);
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inline void dComIfGs_init() {
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g_dComIfG_gameInfo.info.init();
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}
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inline void dComIfGs_onDungeonItemMap() {
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g_dComIfG_gameInfo.info.getMemory().getBit().onDungeonItemMap();
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@@ -866,6 +896,10 @@ inline void dComIfGs_setEmptyBombBagItemIn(u8 newBomb, bool setNum) {
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g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBombBagItemIn(newBomb, setNum);
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}
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inline void dComIfGs_setEmptyBombBagItemIn(u8 newBomb, u8 bombNum, bool setNum) {
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g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBombBagItemIn(newBomb, bombNum, setNum);
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}
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inline void dComIfGs_setEmptyBottle() {
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g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBottle();
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}
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@@ -1051,6 +1085,10 @@ inline s32 dComIfGs_isDungeonItemWarp() {
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return g_dComIfG_gameInfo.info.getMemory().getBit().isDungeonItemWarp();
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}
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inline s32 dComIfGs_isStageBossEnemy() {
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return g_dComIfG_gameInfo.info.getMemory().getBit().isStageBossEnemy();
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}
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inline void dComIfGs_setKeyNum(u8 keyNum) {
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g_dComIfG_gameInfo.info.getMemory().getBit().setKeyNum(keyNum);
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}
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@@ -1369,6 +1407,38 @@ inline void* dComIfGs_getPEventBit() {
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return g_dComIfG_gameInfo.info.getEvent().getPEventBit();
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}
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inline bool dComIfGs_isItem(int bitNo, int roomNo) {
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return g_dComIfG_gameInfo.info.isItem(bitNo, roomNo);
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}
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inline void dComIfGs_onItem(int bitNo, int roomNo) {
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g_dComIfG_gameInfo.info.onItem(bitNo, roomNo);
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}
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inline void dComIfGs_onActor(int bitNo, int roomNo) {
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g_dComIfG_gameInfo.info.onActor(bitNo, roomNo);
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}
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inline void dComIfGs_setLastWarpAcceptStage(s8 param_0) {
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g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().setWarpAcceptStage(param_0);
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}
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inline void dComIfGs_setOptPointer(u8 i_pointer) {
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g_dComIfG_gameInfo.info.getPlayer().getConfig().setPointer(i_pointer);
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}
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inline u8 dComIfGs_getNewFile() {
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return g_dComIfG_gameInfo.info.getNewFile();
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}
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inline void dComIfGs_setInitDataToCard(u8* p_saveData, int dataNum) {
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g_dComIfG_gameInfo.info.initdata_to_card((char*)p_saveData, dataNum);
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}
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inline void dComIfGs_setMemoryToCard(u8* p_saveData, int dataNum) {
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g_dComIfG_gameInfo.info.memory_to_card((char*)p_saveData, dataNum);
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}
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void dComIfGp_setItemLifeCount(f32 amount, u8 type);
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void dComIfGp_setItemRupeeCount(long amount);
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void dComIfGp_setSelectItem(int index);
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@@ -1396,6 +1466,7 @@ u8 dComIfGp_world_dark_get();
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JKRExpHeap* dComIfGp_getSubHeap2D(int flag);
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void dComIfGp_world_dark_set(u8);
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u8 dComIfGp_getNowLevel();
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void dComIfGp_calcNowRegion();
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inline dStage_startStage_c* dComIfGp_getStartStage() {
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return g_dComIfG_gameInfo.play.getStartStage();
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@@ -1457,6 +1528,10 @@ inline JKRArchive* dComIfGp_getMsgDtArchive(int idx) {
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return g_dComIfG_gameInfo.play.getMsgDtArchive(idx);
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}
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inline JKRArchive* dComIfGp_getMsgArchive(int idx) {
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return g_dComIfG_gameInfo.play.getMsgArchive(idx);
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}
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inline void dComIfGp_setFieldMapArchive2(JKRArchive* arc) {
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g_dComIfG_gameInfo.play.setFieldMapArchive2(arc);
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}
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@@ -1537,6 +1612,10 @@ inline void dComIfGp_setItemTable(void* data) {
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g_dComIfG_gameInfo.play.setItemTable(data);
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}
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inline void* dComIfGp_getItemTable() {
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return g_dComIfG_gameInfo.play.getItemTable();
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}
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inline JKRExpHeap* dComIfGp_getExpHeap2D() {
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return g_dComIfG_gameInfo.play.getExpHeap2D();
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}
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@@ -1605,6 +1684,10 @@ inline s16 dComIfGp_getNextStagePoint() {
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return g_dComIfG_gameInfo.play.getNextStagePoint();
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}
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inline void dComIfGp_setLastPlayStageName(char* name) {
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g_dComIfG_gameInfo.play.setLastPlayStageName(name);
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}
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inline u32 dComIfGp_getNowVibration() {
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return g_dComIfG_gameInfo.play.getNowVibration();
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}
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@@ -1801,6 +1884,14 @@ inline void dComIfGp_setSubExpHeap2D(int idx, void* heap) {
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g_dComIfG_gameInfo.play.setSubExpHeap2D(idx, heap);
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}
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inline void dComIfGp_setExpHeap2D(void* heap) {
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g_dComIfG_gameInfo.play.setExpHeap2D(heap);
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}
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inline void dComIfGp_setMsgExpHeap(void* heap) {
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g_dComIfG_gameInfo.play.setMsgExpHeap(heap);
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}
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inline void dComIfGp_offEnableNextStage() {
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g_dComIfG_gameInfo.play.offEnableNextStage();
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}
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@@ -1825,10 +1916,22 @@ inline void dComIfGp_setStatus(u16 status) {
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g_dComIfG_gameInfo.play.setStatus(status);
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}
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inline void dComIfGp_setLinkPlayer(fopAc_ac_c* ptr) {
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g_dComIfG_gameInfo.play.setPlayerPtr(0, ptr);
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}
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inline void dComIfGp_setPlayerPtr(int i, fopAc_ac_c* ptr) {
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g_dComIfG_gameInfo.play.setPlayerPtr(i, ptr);
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}
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inline void dComIfGp_setPlayer(int i, fopAc_ac_c* player) {
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g_dComIfG_gameInfo.play.setPlayer(i, player);
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}
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inline void dComIfGp_setPlayerInfo(int plyrIdx, fopAc_ac_c* ptr, int camIdx) {
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g_dComIfG_gameInfo.play.setPlayerInfo(plyrIdx, ptr, camIdx);
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}
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inline void dComIfGp_setPlayerStatus0(int param_0, u32 flag) {
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g_dComIfG_gameInfo.play.setPlayerStatus(param_0, 0, flag);
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}
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@@ -1841,6 +1944,10 @@ inline BOOL dComIfGp_checkCameraAttentionStatus(int i, u32 flag) {
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return g_dComIfG_gameInfo.play.checkCameraAttentionStatus(i, flag);
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}
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inline void dComIfGp_setCameraInfo(int camIdx, camera_class* p_cam, int param_2, int param_3, int param_4) {
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g_dComIfG_gameInfo.play.setCameraInfo(camIdx, p_cam, param_2, param_3, param_4);
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}
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inline void dComIfGp_clearPlayerStatus0(int param_0, u32 flag) {
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g_dComIfG_gameInfo.play.clearPlayerStatus(param_0, 0, flag);
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}
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@@ -2015,6 +2122,14 @@ inline JKRAramArchive* dComIfGp_getFieldMapArchive2() {
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return g_dComIfG_gameInfo.play.getFieldMapArchive2();
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}
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inline void dComIfGp_onPauseFlag() {
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g_dComIfG_gameInfo.play.onPauseFlag();
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}
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inline void dComIfGp_createSimpleModel() {
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g_dComIfG_gameInfo.play.createSimpleModel();
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}
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inline s32 dComIfGp_roomControl_getStayNo() {
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return dStage_roomControl_c::getStayNo();
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}
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@@ -2063,10 +2178,55 @@ inline BOOL dComIfGp_event_compulsory(void* param_0, const char* param_1, u16 pa
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return g_dComIfG_gameInfo.play.getEvent().compulsory(param_0, param_1, param_2);
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}
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inline int dComIfGp_event_moveApproval(void* actor) {
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return g_dComIfG_gameInfo.play.getEvent().moveApproval(actor);
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}
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inline int dComIfGp_event_order(u16 eventType, u16 priority, u16 flag, u16 param_3, void* param_4,
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void* param_5, s16 eventID, u8 infoIdx) {
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return g_dComIfG_gameInfo.play.getEvent().order(eventType, priority, flag, param_3, param_4, param_5, eventID, infoIdx);
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}
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inline void dComIfGp_event_setGtItm(int i_itemNo) {
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g_dComIfG_gameInfo.play.getEvent().setGtItm(i_itemNo);
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}
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inline void dComIfGp_evmng_cutEnd(int param_0) {
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dComIfGp_getPEvtManager()->cutEnd(param_0);
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}
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inline BOOL dComIfGp_evmng_endCheck(const char* event) {
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return g_dComIfG_gameInfo.play.getEvtManager().endCheckOld(event);
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}
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inline void dComIfGp_event_setItemPartnerId(unsigned int id) {
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g_dComIfG_gameInfo.play.getEvent().setPtI_Id(id);
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}
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inline int dComIfGp_evmng_startDemo(int param_0) {
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return dComIfGp_getPEvtManager()->setStartDemo(param_0);
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}
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inline void* dComIfGp_event_getTalkPartner() {
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u32 t = g_dComIfG_gameInfo.play.getEvent().mPtT;
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return g_dComIfG_gameInfo.play.getEvent().convPId(t);
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}
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inline void* dComIfGp_event_getItemPartner() {
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u32 i = g_dComIfG_gameInfo.play.getEvent().mPtI;
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return g_dComIfG_gameInfo.play.getEvent().convPId(i);
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}
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inline void* dComIfGp_event_getPt1() {
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u32 pt1 = g_dComIfG_gameInfo.play.getEvent().mPt1;
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return g_dComIfG_gameInfo.play.getEvent().convPId(pt1);
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}
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inline void* dComIfGp_event_getPt2() {
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u32 pt2 = g_dComIfG_gameInfo.play.getEvent().mPt2;
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return g_dComIfG_gameInfo.play.getEvent().convPId(pt2);
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}
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inline int i_dComIfGp_evmng_getMyStaffId(const char* pName, fopAc_ac_c* pActor, int param_2) {
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return dComIfGp_getPEvtManager()->getMyStaffId(pName, pActor, param_2);
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}
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@@ -2111,6 +2271,10 @@ inline void dComIfGp_particle_create() {
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g_dComIfG_gameInfo.play.createParticle();
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}
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inline void dComIfGp_particle_createScene(const void* param_0) {
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g_dComIfG_gameInfo.play.getParticle()->createScene(param_0);
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}
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inline JKRExpHeap* dComIfGp_particle_getResHeap() {
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return g_dComIfG_gameInfo.play.getParticle()->getResHeap();
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}
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@@ -2145,6 +2309,15 @@ inline u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz* param_2,
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param_10, param_11, 1.0f);
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}
|
||||
|
||||
inline u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz* param_2, const csXyz* param_3,
|
||||
const cXyz* param_4, u8 param_5, dPa_levelEcallBack* param_6,
|
||||
s8 param_7, const GXColor* param_8, const GXColor* param_9,
|
||||
const cXyz* param_10) {
|
||||
return g_dComIfG_gameInfo.play.getParticle()->setNormal(
|
||||
param_0, param_1, param_2, NULL, param_3, param_4, param_5, param_6, param_7, param_8,
|
||||
param_9, param_10, 1.0f);
|
||||
}
|
||||
|
||||
inline u32 dComIfGp_particle_set(u16 param_1, const cXyz* param_2, const dKy_tevstr_c* param_3,
|
||||
const csXyz* param_4, const cXyz* param_5, u8 param_6,
|
||||
dPa_levelEcallBack* param_7, s8 param_8, const GXColor* param_9,
|
||||
@@ -2160,11 +2333,23 @@ inline u32 dComIfGp_particle_set(u16 param_0, const cXyz* param_1, const csXyz*
|
||||
NULL, NULL);
|
||||
}
|
||||
|
||||
inline u32 dComIfGp_particle_set(u16 param_0, const cXyz* param_1, const dKy_tevstr_c* param_2, const csXyz* param_3,
|
||||
const cXyz* param_4) {
|
||||
return dComIfGp_particle_set(param_0, param_1, param_2, param_3, param_4, 0xFF, NULL, -1, NULL,
|
||||
NULL, NULL);
|
||||
}
|
||||
|
||||
inline u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz* param_2, const csXyz* param_3,
|
||||
const cXyz* param_4) {
|
||||
return dComIfGp_particle_set(param_0, param_1, param_2, param_3, param_4, 0xFF, NULL, -1, NULL,
|
||||
NULL, NULL);
|
||||
}
|
||||
|
||||
inline void dComIfGp_particle_levelEmitterOnEventMove(u32 param_0) {
|
||||
g_dComIfG_gameInfo.play.getParticle()->forceOnEventMove(param_0);
|
||||
}
|
||||
|
||||
inline dPa_control_c::level_c::emitter_c* dComIfGp_particle_getEmitter(u32 param_0) {
|
||||
inline JPABaseEmitter* dComIfGp_particle_getEmitter(u32 param_0) {
|
||||
return g_dComIfG_gameInfo.play.getParticle()->getEmitter(param_0);
|
||||
}
|
||||
|
||||
@@ -2232,6 +2417,11 @@ inline void dComIfGd_setList() {
|
||||
g_dComIfG_gameInfo.drawlist.setXluList();
|
||||
}
|
||||
|
||||
inline void dComIfGd_setListItem3D() {
|
||||
g_dComIfG_gameInfo.drawlist.setOpaListItem3D();
|
||||
g_dComIfG_gameInfo.drawlist.setXluListItem3D();
|
||||
}
|
||||
|
||||
inline void dComIfGd_setXluList2DScreen() {
|
||||
g_dComIfG_gameInfo.drawlist.setXluList2DScreen();
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ public:
|
||||
|
||||
/* 80031248 */ void newData(s8, cXyz const&, cXyz const&, u8, u8, u8);
|
||||
/* 800313BC */ void reset();
|
||||
/* 800314D4 */ void check(fopAc_ac_c*);
|
||||
/* 800314D4 */ static void check(fopAc_ac_c*);
|
||||
/* 80031434 */ static bool check(s8, cXyz const&);
|
||||
/* 800315A4 */ static void execute();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user