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Fix optimization flag for Shield (#3004)
* Fix optimization flag for Shield * Minor debug work * Fix NULL asserts
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@@ -49,7 +49,7 @@ void J3DTexture::addResTIMG(u16 newNum, const ResTIMG* newRes) {
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if (newNum == 0)
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return;
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J3D_ASSERT_NULLPTR(105, newRes != 0);
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J3D_ASSERT_NULLPTR(105, newRes != NULL);
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u16 oldNum = mNum;
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ResTIMG* oldRes = mpRes;
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