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https://github.com/zeldaret/tp
synced 2026-08-19 13:54:02 -04:00
more misc. cleanup (#2232)
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@@ -13,7 +13,6 @@
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#include "d/actor/d_a_player.h"
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#include "d/d_item.h"
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#include "d/d_path.h"
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#include "dol2asm.h"
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#include "f_op/f_op_scene_mng.h"
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#include "m_Do/m_Do_lib.h"
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#include "d/actor/d_a_tag_stream.h"
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@@ -568,9 +567,9 @@ s32 fopAcM_seenActorAngleY(const fopAc_ac_c* i_actorA, const fopAc_ac_c* i_actor
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inline f32 local_sqrtf(f32 mag) {
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if (mag > 0.0f) {
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f64 tmpd = __frsqrte(mag);
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tmpd = 0.5 * tmpd * (3.0f - tmpd * tmpd * mag);
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tmpd = 0.5 * tmpd * (3.0f - tmpd * tmpd * mag);
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return 0.5 * tmpd * (3.0f - tmpd * tmpd * mag) * mag;
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tmpd = 0.5 * tmpd * (3.0 - tmpd * tmpd * mag);
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tmpd = 0.5 * tmpd * (3.0 - tmpd * tmpd * mag);
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return 0.5 * tmpd * (3.0 - tmpd * tmpd * mag) * mag;
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} else if (mag < 0.0) {
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return NAN;
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} else if (fpclassify(mag) == 1) {
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@@ -1641,10 +1640,10 @@ fopAc_ac_c* fopAcM_myRoomSearchEnemy(s8 roomNo) {
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* fopAcM_createDisappear__FPC10fopAc_ac_cPC4cXyzUcUcUc */
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s32 fopAcM_createDisappear(const fopAc_ac_c* i_actor, const cXyz* i_pos, u8 i_size, u8 i_type,
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u8 i_enemyID) {
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s8 roomNo = fopAcM_GetRoomNo(i_actor);
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return fopAcM_GetID(fopAcM_fastCreate(PROC_DISAPPEAR,
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(i_enemyID << 0x10) | (i_size << 0x8) | i_type, i_pos,
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roomNo, &i_actor->current.angle, NULL, 0xFF, NULL, NULL));
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fopAcM_GetRoomNo(i_actor), &i_actor->current.angle,
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NULL, 0xFF, NULL, NULL));
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}
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/* 8001CB48-8001CBA0 017488 0058+00 0/0 6/6 7/7 .text fopAcM_setCarryNow__FP10fopAc_ac_ci
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@@ -2102,6 +2101,7 @@ s16 fopAcM_getPolygonAngle(cBgS_PolyInfo const& poly, s16 param_1) {
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}
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/* 8001DBD8-8001DC68 018518 0090+00 1/1 5/5 18/18 .text fopAcM_getPolygonAngle__FPC8cM3dGPlas */
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// NONMATCHING multiplication order
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s16 fopAcM_getPolygonAngle(cM3dGPla const* p_plane, s16 param_1) {
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if (p_plane == NULL) {
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return 0;
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