mirror of
https://github.com/zeldaret/tp
synced 2026-07-09 14:55:32 -04:00
fix GC JPN dol splits / d_a_npc_prayer mostly done (#2488)
* jmessage cleanup pass * more JMessage cleanup * d_msg_class cleanup * fix a bunch of gc jpn dol splits * d_a_npc_prayer pretty much equivalent
This commit is contained in:
+100
-62
@@ -911,7 +911,7 @@ public:
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/* 8014F6FC */ int MoveBGDelete();
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/* 8014F770 */ int MoveBGExecute();
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/* 80155FB0 */ virtual ~daBaseNpc_moveBgActor_c();
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/* 80155FB0 */ virtual ~daBaseNpc_moveBgActor_c() {}
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/* 801503BC */ virtual int CreateHeap() { return 1; }
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/* 801503C4 */ virtual int Create() { return 1; }
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/* 801503D4 */ virtual int Execute(Mtx**) { return 1; }
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@@ -943,6 +943,8 @@ public:
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/* 801506E0 */ void remove();
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/* 801506EC */ fopAc_ac_c* getActorP();
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fpc_ProcID getPId() { return mActorID; }
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/* 80155E40 */ virtual ~daNpcF_ActorMngr_c() {}
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};
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@@ -1135,20 +1137,20 @@ public:
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/* 80154BD8 */ void setHitodamaPrtcl();
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/* 80155BF4 */ virtual ~daNpcF_c() {}
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/* 80155BC8 */ virtual void setParam();
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/* 80155BC0 */ virtual BOOL main();
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/* 80155BD8 */ virtual BOOL ctrlBtk();
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/* 80155BC8 */ virtual void setParam() {}
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/* 80155BC0 */ virtual BOOL main() { return TRUE; }
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/* 80155BD8 */ virtual BOOL ctrlBtk() { return FALSE; }
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/* 80155BBC */ virtual void adjustShapeAngle() {}
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/* 8015276C */ virtual void setMtx();
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/* 801527FC */ virtual void setMtx2();
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/* 80155BB8 */ virtual void setAttnPos();
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/* 80155BB8 */ virtual void setAttnPos() {}
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/* 80155BB4 */ virtual void setCollisions() {}
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/* 80155BE0 */ virtual bool setExpressionAnm(int i_idx, bool i_modify);
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/* 80155EC8 */ virtual bool setExpressionBtp(int i_idx);
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/* 80155BF0 */ virtual void setExpression(int i_expression, f32 i_morf);
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/* 80155BE8 */ virtual void setMotionAnm(int i_idx, f32 i_morf);
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/* 80155BEC */ virtual void setMotion(int i_motion, f32 i_morf, int i_restart);
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/* 80155BD0 */ virtual BOOL drawDbgInfo();
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/* 80155BE0 */ virtual bool setExpressionAnm(int i_idx, bool i_modify) { return true; }
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/* 80155EC8 */ virtual bool setExpressionBtp(int i_idx) { return true; }
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/* 80155BF0 */ virtual void setExpression(int i_expression, f32 i_morf) {}
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/* 80155BE8 */ virtual void setMotionAnm(int i_idx, f32 i_morf) {}
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/* 80155BEC */ virtual void setMotion(int i_motion, f32 i_morf, int i_restart) {}
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/* 80155BD0 */ virtual BOOL drawDbgInfo() { return TRUE; }
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/* 80155BCC */ virtual void drawOtherMdls() {}
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BOOL chkActorInSpeakArea(fopAc_ac_c* i_actorCheck, fopAc_ac_c* i_actorArea) {
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@@ -1208,7 +1210,7 @@ public:
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daNpcF_MatAnm_c() { initialize(); }
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/* 80150738 */ void initialize();
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/* 8015075C */ void calc(J3DMaterial*) const;
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/* 80155ED0 */ ~daNpcF_MatAnm_c();
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/* 80155ED0 */ ~daNpcF_MatAnm_c() {}
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void setNowOffsetX(float i_nowOffsetX) { mNowOffsetX = i_nowOffsetX; }
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void setNowOffsetY(float i_nowOffsetY) { mNowOffsetY = i_nowOffsetY; }
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void onEyeMoveFlag() { mEyeMoveFlag = 1; }
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@@ -1311,59 +1313,95 @@ public:
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class daNpcF_MoveBgActor_c : public daNpcF_c {
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private:
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public:
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/* 80155B54 */ ~daNpcF_MoveBgActor_c();
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/* 80155E88 */ virtual bool CreateHeap();
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/* 80155E90 */ virtual bool Create();
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/* 80155EA0 */ virtual bool Execute(f32 (**)[3][4]);
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/* 80155EA8 */ virtual bool Draw();
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/* 80155E98 */ virtual bool Delete();
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/* 80155EB0 */ virtual bool IsDelete();
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/* 80155EB8 */ virtual bool ToFore();
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/* 80155EC0 */ virtual bool ToBack();
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/* 80155B54 */ ~daNpcF_MoveBgActor_c() {}
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/* 80155E88 */ virtual bool CreateHeap() { return true; }
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/* 80155E90 */ virtual bool Create() { return true; }
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/* 80155EA0 */ virtual bool Execute(f32 (**)[3][4]) { return true; }
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/* 80155EA8 */ virtual bool Draw() { return true; }
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/* 80155E98 */ virtual bool Delete() { return true; }
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/* 80155EB0 */ virtual bool IsDelete() { return true; }
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/* 80155EB8 */ virtual bool ToFore() { return true; }
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/* 80155EC0 */ virtual bool ToBack() { return true; }
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};
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struct daNpcT_HIOParam {
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/* 0x00 */ f32 unk0;
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/* 0x04 */ f32 unk4;
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/* 0x08 */ f32 unk8;
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/* 0x0C */ f32 unkC;
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/* 0x10 */ f32 unk10;
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/* 0x14 */ f32 unk14;
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/* 0x18 */ f32 unk18;
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/* 0x1C */ f32 unk1C;
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/* 0x20 */ f32 unk20;
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/* 0x24 */ f32 unk24;
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/* 0x28 */ f32 unk28;
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/* 0x2C */ f32 unk2C;
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/* 0x30 */ f32 unk30;
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/* 0x34 */ f32 unk34;
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/* 0x38 */ f32 unk38;
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/* 0x3C */ f32 unk3C;
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/* 0x40 */ f32 unk40;
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/* 0x44 */ f32 unk44;
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/* 0x48 */ s16 unk48;
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/* 0x4A */ s16 unk4A;
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/* 0x4C */ s16 unk4C;
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/* 0x4E */ s16 unk4E;
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/* 0x50 */ f32 unk50;
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/* 0x54 */ f32 unk54;
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/* 0x58 */ f32 unk58;
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/* 0x5C */ f32 unk5C;
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/* 0x60 */ s16 unk60;
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/* 0x62 */ s16 unk62;
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/* 0x64 */ s16 unk64;
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/* 0x66 */ s16 unk66;
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/* 0x68 */ s16 unk68;
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/* 0x6A */ u8 unk6A;
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/* 0x6B */ u8 unk6B;
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/* 0x6C */ f32 unk6C;
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/* 0x70 */ f32 unk70;
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/* 0x74 */ f32 unk74;
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/* 0x78 */ f32 unk78;
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/* 0x7C */ f32 unk7C;
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/* 0x80 */ f32 unk80;
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/* 0x84 */ f32 unk84;
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/* 0x88 */ f32 unk88;
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/* 0x00 */ f32 attention_offset;
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/* 0x04 */ f32 gravity;
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/* 0x08 */ f32 scale;
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/* 0x0C */ f32 real_shadow_size;
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/* 0x10 */ f32 weight;
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/* 0x14 */ f32 height;
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/* 0x18 */ f32 knee_length;
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/* 0x1C */ f32 width;
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/* 0x20 */ f32 body_angleX_max;
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/* 0x24 */ f32 body_angleX_min;
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/* 0x28 */ f32 body_angleY_max;
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/* 0x2C */ f32 body_angleY_min;
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/* 0x30 */ f32 head_angleX_max;
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/* 0x34 */ f32 head_angleX_min;
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/* 0x38 */ f32 head_angleY_max;
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/* 0x3C */ f32 head_angleY_min;
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/* 0x40 */ f32 neck_rotation_ratio;
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/* 0x44 */ f32 morf_frame;
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/* 0x48 */ s16 talk_distance;
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/* 0x4A */ s16 talk_angle;
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/* 0x4C */ s16 attention_distance;
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/* 0x4E */ s16 attention_angle;
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/* 0x50 */ f32 fov;
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/* 0x54 */ f32 search_distance;
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/* 0x58 */ f32 search_height;
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/* 0x5C */ f32 search_depth;
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/* 0x60 */ s16 attention_time;
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/* 0x62 */ s16 damage_time;
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/* 0x64 */ s16 face_expression;
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/* 0x66 */ s16 motion;
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/* 0x68 */ s16 look_mode;
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/* 0x6A */ u8 debug_mode_ON;
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/* 0x6B */ u8 debug_info_ON;
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/* 0x6C */ f32 expression_morf_frame;
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/* 0x70 */ f32 box_min_x;
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/* 0x74 */ f32 box_min_y;
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/* 0x78 */ f32 box_min_z;
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/* 0x7C */ f32 box_max_x;
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/* 0x80 */ f32 box_max_y;
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/* 0x84 */ f32 box_max_z;
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/* 0x88 */ f32 box_offset;
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};
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struct daNpcF_HIOParam {
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/* 0x00 */ f32 attention_offset;
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/* 0x04 */ f32 gravity;
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/* 0x08 */ f32 scale;
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/* 0x0C */ f32 real_shadow_size;
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/* 0x10 */ f32 weight;
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/* 0x14 */ f32 height;
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/* 0x18 */ f32 knee_length;
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/* 0x1C */ f32 width;
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/* 0x20 */ f32 body_angleX_max;
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/* 0x24 */ f32 body_angleX_min;
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/* 0x28 */ f32 body_angleY_max;
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/* 0x2C */ f32 body_angleY_min;
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/* 0x30 */ f32 head_angleX_max;
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/* 0x34 */ f32 head_angleX_min;
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/* 0x38 */ f32 head_angleY_max;
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/* 0x3C */ f32 head_angleY_min;
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/* 0x40 */ f32 neck_rotation_ratio;
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/* 0x44 */ f32 morf_frame;
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/* 0x48 */ s16 talk_distance;
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/* 0x4A */ s16 talk_angle;
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/* 0x4C */ s16 attention_distance;
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/* 0x4E */ s16 attention_angle;
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/* 0x50 */ f32 fov;
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/* 0x54 */ f32 search_distance;
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/* 0x58 */ f32 search_height;
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/* 0x5C */ f32 search_depth;
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/* 0x60 */ s16 attention_time;
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/* 0x62 */ s16 damage_time;
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/* 0x64 */ s16 face_expression;
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/* 0x66 */ s16 motion;
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/* 0x68 */ s16 look_mode;
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/* 0x6A */ u8 debug_mode_ON;
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/* 0x6B */ u8 debug_info_ON;
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};
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#endif /* D_A_D_A_NPC_H */
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@@ -11,54 +11,78 @@
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* @details
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*
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*/
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class daNpcPray_c : public fopAc_ac_c {
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class daNpcPray_c : public daNpcF_c {
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public:
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typedef BOOL (daNpcPray_c::*EvtSeq)(int);
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/* 80AB2DEC */ daNpcPray_c();
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/* 80AB3000 */ ~daNpcPray_c();
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/* 80AB3204 */ void Create();
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/* 80AB348C */ void CreateHeap();
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/* 80AB3610 */ void Delete();
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/* 80AB3644 */ void Execute();
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/* 80AB3668 */ void Draw();
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/* 80AB36A8 */ void ctrlJoint(J3DJoint*, J3DModel*);
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/* 80AB3834 */ void createHeapCallBack(fopAc_ac_c*);
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/* 80AB3854 */ void ctrlJointCallBack(J3DJoint*, int);
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/* 80AB38A0 */ void setParam();
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/* 80AB390C */ void main();
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/* 80AB3964 */ void setAttnPos();
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/* 80AB3B0C */ bool setMotionAnm(int, f32);
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/* 80AB3BDC */ void setMotion(int, f32, int);
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/* 80AB3C24 */ bool drawDbgInfo();
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/* 80AB3204 */ int Create();
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/* 80AB348C */ int CreateHeap();
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/* 80AB3610 */ int Delete();
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/* 80AB3644 */ int Execute();
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/* 80AB3668 */ int Draw();
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/* 80AB36A8 */ int ctrlJoint(J3DJoint*, J3DModel*);
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/* 80AB3834 */ static int createHeapCallBack(fopAc_ac_c*);
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/* 80AB3854 */ static int ctrlJointCallBack(J3DJoint*, int);
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/* 80AB3C2C */ void reset();
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/* 80AB3DBC */ void playMotion();
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/* 80AB3F54 */ void setAction(bool (daNpcPray_c::*)(void*));
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/* 80AB3F54 */ int setAction(bool (daNpcPray_c::*)(void*));
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/* 80AB3FFC */ void setLookMode(int);
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/* 80AB4020 */ void lookat();
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/* 80AB4200 */ void step(s16, int);
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/* 80AB42F4 */ void chkFindPlayer();
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/* 80AB43D8 */ void wait(void*);
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/* 80AB4674 */ void fear(void*);
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/* 80AB4740 */ void talk(void*);
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/* 80AB498C */ void demo(void*);
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/* 80AB4B20 */ void createHeart();
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/* 80AB4BFC */ void _Evt_GetHeart(int);
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/* 80AB4CA4 */ void _Evt_GetHeart_CutInit(int const&);
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/* 80AB4D34 */ void _Evt_GetHeart_CutMain(int const&);
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/* 80AB5798 */ void adjustShapeAngle();
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/* 80AB4200 */ bool step(s16, int);
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/* 80AB42F4 */ bool chkFindPlayer();
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/* 80AB43D8 */ bool wait(void*);
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/* 80AB4674 */ bool fear(void*);
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/* 80AB4740 */ bool talk(void*);
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/* 80AB498C */ bool demo(void*);
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/* 80AB4B20 */ fpc_ProcID createHeart();
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/* 80AB4BFC */ BOOL _Evt_GetHeart(int);
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/* 80AB4CA4 */ BOOL _Evt_GetHeart_CutInit(int const&);
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/* 80AB4D34 */ BOOL _Evt_GetHeart_CutMain(int const&);
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/* 80AB3000 */ virtual ~daNpcPray_c();
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/* 80AB38A0 */ virtual void setParam();
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/* 80AB390C */ virtual BOOL main();
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/* 80AB5798 */ virtual void adjustShapeAngle() {}
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/* 80AB3964 */ virtual void setAttnPos();
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/* 80AB3B0C */ virtual void setMotionAnm(int, f32);
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/* 80AB3BDC */ virtual void setMotion(int, f32, int);
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/* 80AB3C24 */ virtual BOOL drawDbgInfo();
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static u8 mEvtSeqList[24];
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s16 getMessageNo() { return (fopAcM_GetParam(this) >> 8) & 0xFFFF; }
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static EvtSeq mEvtSeqList[];
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private:
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/* 0x568 */ u8 field_0x568[0xe10 - 0x568];
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/* 0xB48 */ Z2CreatureCitizen mSound;
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/* 0xBEC */ u8 field_0xBEC[0xBF0 - 0xBEC];
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/* 0xBF0 */ daNpcF_Lookat_c mLookat;
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/* 0xC8C */ daNpcF_ActorMngr_c mActorMngr[2];
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/* 0xC9C */ u8 field_0xC9C[0xCA0 - 0xC9C];
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/* 0xCA0 */ dCcD_Cyl mCcCyl;
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/* 0xDDC */ bool (daNpcPray_c::*mAction)(void*);
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/* 0xDE8 */ request_of_phase_process_class mPhase[2];
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/* 0xDF8 */ int field_0xdf8;
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/* 0xDFC */ int field_0xdfc;
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/* 0xE00 */ int field_0xe00;
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/* 0xE04 */ int mMessageNo;
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/* 0xE08 */ s16 mLookMode;
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/* 0xE0A */ s16 field_0xe0a;
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/* 0xE0C */ u16 mActionMode;
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/* 0xE0E */ u8 field_0xe0e;
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};
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STATIC_ASSERT(sizeof(daNpcPray_c) == 0xe10);
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struct daNpcPray_HIOParam {
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daNpcF_HIOParam common;
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};
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class daNpcPray_Param_c {
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public:
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/* 80AB579C */ ~daNpcPray_Param_c();
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/* 80AB579C */ virtual ~daNpcPray_Param_c() {}
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static u8 const m[108];
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static const daNpcPray_HIOParam m;
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};
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@@ -418,6 +418,10 @@ inline void fopAcM_SetHomePosition(fopAc_ac_c* i_actor, f32 x, f32 y, f32 z) {
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i_actor->home.pos.set(x, y, z);
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}
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inline void fopAcM_SetAngle(fopAc_ac_c* i_actor, s16 x, s16 y, s16 z) {
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i_actor->current.angle.set(x, y, z);
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}
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inline void dComIfGs_onSwitch(int i_no, int i_roomNo);
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inline void dComIfGs_offSwitch(int i_no, int i_roomNo);
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inline BOOL dComIfGs_isSwitch(int i_no, int i_roomNo);
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