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https://github.com/zeldaret/tp
synced 2026-07-07 22:22:05 -04:00
moved strings + decompile simple store functions
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@@ -11,13 +11,13 @@
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// Types:
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//
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struct Z2CreatureEnemy {};
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template <typename A0>
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struct JSULink {};
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/* JSULink<Z2CreatureEnemy> */
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struct JSULink__template2 {};
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struct Z2CreatureEnemy {};
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struct Z2SoundObjMgr {
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/* 802BF920 */ Z2SoundObjMgr();
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/* 802BF980 */ void setForceBattleArea(bool, u16, u16, u16);
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@@ -146,7 +146,7 @@ SECTION_RODATA static u8 const lit_3380[12 + 4 /* padding */] = {
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0x00,
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0x00,
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};
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COMPILER_STRIP_GATE(8039C240, &lit_3380);
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COMPILER_STRIP_GATE(0x8039C240, &lit_3380);
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/* 803CAD70-803CB170 027E90 0400+00 3/3 0/0 0/0 .data mEnemyInfo */
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SECTION_DATA static u8 mEnemyInfo[1024] = {
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@@ -432,5 +432,5 @@ asm void __sinit_Z2SoundObjMgr_cpp() {
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#pragma push
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#pragma force_active on
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SECTION_CTORS void* const _ctors_802C01EC = (void*)__sinit_Z2SoundObjMgr_cpp;
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REGISTER_CTORS(0x802C01EC, __sinit_Z2SoundObjMgr_cpp);
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#pragma pop
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