mirror of
https://github.com/zeldaret/tp
synced 2026-05-25 15:25:25 -04:00
moved strings + decompile simple store functions
This commit is contained in:
+46
-21
@@ -110,22 +110,17 @@ struct dDlst_TimerScrnDraw_c {
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};
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struct dComIfG_play_c {
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/* 8002CB94 */ void setTimerNowTimeMs(int);
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/* 8002CB9C */ void getTimerNowTimeMs();
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/* 8002CBA4 */ void setTimerLimitTimeMs(int);
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/* 8002CBAC */ void getTimerLimitTimeMs();
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/* 8002CBB4 */ void setTimerMode(int);
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/* 8002CBBC */ void getTimerMode();
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/* 8002CBC4 */ void setTimerType(u8);
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/* 8002CBCC */ void getTimerType();
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/* 8002CBD4 */ void setTimerPtr(dTimer_c*);
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/* 8002CBDC */ void getTimerPtr();
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};
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struct Vec {};
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struct JAISoundID {};
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struct Vec {};
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struct Z2SeMgr {
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/* 802AB984 */ void seStart(JAISoundID, Vec const*, u32, s8, f32, f32, f32, f32, u8);
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};
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@@ -318,6 +313,12 @@ extern "C" u8 mAudioMgrPtr__10Z2AudioMgr[4 + 4 /* padding */];
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//
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/* ############################################################################################## */
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/* 8039A3D8-8039A3D8 026A38 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_8039A3D8 = "Timer";
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#pragma pop
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/* 80454F40-80454F44 003540 0004+00 10/10 0/0 0/0 .sdata2 @3919 */
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SECTION_SDATA2 static u8 lit_3919[4] = {
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0x00,
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@@ -562,6 +563,14 @@ asm void dDlst_TimerScrnDraw_c::setHIO() {
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}
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#pragma pop
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/* ############################################################################################## */
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/* 8039A3D8-8039A3D8 026A38 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_8039A3DE = "zelda_game_image_cow_get_in.blo";
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SECTION_DEAD static char const* const stringBase_8039A3FE = "zelda_game_image_cow_get_in.bck";
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#pragma pop
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/* 8025DFBC-8025E240 2588FC 0284+00 1/1 0/0 0/0 .text
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* setScreen__21dDlst_TimerScrnDraw_cFlP10JKRArchive */
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#pragma push
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@@ -573,6 +582,13 @@ asm void dDlst_TimerScrnDraw_c::setScreen(s32 param_0, JKRArchive* param_1) {
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}
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#pragma pop
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/* ############################################################################################## */
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/* 8039A3D8-8039A3D8 026A38 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_8039A41E = "zelda_game_image_cow_game.blo";
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#pragma pop
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/* 8025E240-8025E66C 258B80 042C+00 1/1 0/0 0/0 .text setScreenBase__21dDlst_TimerScrnDraw_cFv */
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#pragma push
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#pragma optimization_level 0
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@@ -583,6 +599,13 @@ asm void dDlst_TimerScrnDraw_c::setScreenBase() {
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}
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#pragma pop
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/* ############################################################################################## */
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/* 8039A3D8-8039A3D8 026A38 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_8039A43C = "zelda_game_image_zora_kawakudari.blo";
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#pragma pop
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/* 8025E66C-8025E8B8 258FAC 024C+00 1/1 0/0 0/0 .text setScreenBoatRace__21dDlst_TimerScrnDraw_cFv
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*/
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#pragma push
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@@ -594,6 +617,13 @@ asm void dDlst_TimerScrnDraw_c::setScreenBoatRace() {
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}
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#pragma pop
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/* ############################################################################################## */
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/* 8039A3D8-8039A3D8 026A38 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_8039A461 = "zelda_game_image_rider.blo";
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#pragma pop
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/* 8025E8B8-8025EB20 2591F8 0268+00 1/1 0/0 0/0 .text setScreenRider__21dDlst_TimerScrnDraw_cFv */
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#pragma push
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#pragma optimization_level 0
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@@ -930,6 +960,14 @@ asm void dTimer_createTimer(s32 param_0, u32 param_1, u8 param_2, u8 param_3, f3
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#pragma pop
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/* ############################################################################################## */
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/* 8039A3D8-8039A3D8 026A38 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_8039A47C = "F_SP115";
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/* @stringBase0 padding */
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SECTION_DEAD static char const* const pad_8039A484 = "\0\0\0";
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#pragma pop
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/* 80454FA0-80454FA4 0035A0 0004+00 1/1 0/0 0/0 .sdata2 @5544 */
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SECTION_SDATA2 static f32 lit_5544 = 221.0f;
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@@ -1042,17 +1080,4 @@ asm void dTimer_c::createGetIn(cXyz param_0) {
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}
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#pragma pop
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/* 8039A3D8-8039A488 026A38 00AC+04 7/7 0/0 0/0 .rodata @stringBase0 */
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#pragma push
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#pragma force_active on
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#pragma section ".dead"
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SECTION_DEAD static char const* const stringBase_8039A3D8 = "Timer";
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SECTION_DEAD static char const* const stringBase_8039A3DE = "zelda_game_image_cow_get_in.blo";
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SECTION_DEAD static char const* const stringBase_8039A3FE = "zelda_game_image_cow_get_in.bck";
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SECTION_DEAD static char const* const stringBase_8039A41E = "zelda_game_image_cow_game.blo";
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SECTION_DEAD static char const* const stringBase_8039A43C = "zelda_game_image_zora_kawakudari.blo";
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SECTION_DEAD static char const* const stringBase_8039A461 = "zelda_game_image_rider.blo";
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SECTION_DEAD static char const* const stringBase_8039A47C = "F_SP115";
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/* @stringBase0 padding */
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SECTION_DEAD static char const* const pad_8039A484 = "\0\0\0";
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#pragma pop
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/* 8039A3D8-8039A3D8 026A38 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
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