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https://github.com/zeldaret/tp
synced 2026-06-30 03:48:59 -04:00
moved strings + decompile simple store functions
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@@ -117,6 +117,19 @@ static asm void print(char const* param_0) {
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}
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#pragma pop
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/* ############################################################################################## */
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/* 80374460-80374460 000AC0 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_80374460 =
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"--------------------------------------\n";
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SECTION_DEAD static char const* const stringBase_80374488 = "-- Heap Free / TotalFree (KB) --\n";
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SECTION_DEAD static char const* const stringBase_803744AA = " Zelda %5d / %5d\n";
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SECTION_DEAD static char const* const stringBase_803744BD = " Game %5d / %5d\n";
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SECTION_DEAD static char const* const stringBase_803744D0 = "Archive %5d / %5d\n";
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SECTION_DEAD static char const* const stringBase_803744E3 = "--------------------------------\n";
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#pragma pop
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/* 80017E30-80017F8C 012770 015C+00 1/1 0/0 0/0 .text dispHeapInfo__Fv */
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#pragma push
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#pragma optimization_level 0
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@@ -127,6 +140,13 @@ static asm void dispHeapInfo() {
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}
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#pragma pop
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/* ############################################################################################## */
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/* 80374460-80374460 000AC0 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_80374505 = "Start StageName:RoomNo [%s:%d]\n";
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#pragma pop
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/* 80017F8C-80017FD0 0128CC 0044+00 1/1 0/0 0/0 .text dispGameInfo__Fv */
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#pragma push
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#pragma optimization_level 0
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@@ -137,6 +157,27 @@ static asm void dispGameInfo() {
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}
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#pragma pop
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/* ############################################################################################## */
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/* 80374460-80374460 000AC0 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_80374525 =
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"------------- Date Infomation ---------\n";
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SECTION_DEAD static char const* const stringBase_8037454E = " FINAL VERSION\n";
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SECTION_DEAD static char const* const stringBase_8037455E = "COMPILE USER: FINAL\n";
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SECTION_DEAD static char const* const stringBase_80374573 = "COPYDATE : %17s\n";
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SECTION_DEAD static char const* const stringBase_80374586 =
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"PowerOnTime: %04d/%2d/%2d %2d:%2d:%2d`%03d\"%03d\n";
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SECTION_DEAD static char const* const stringBase_803745B7 =
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"HungUpTime : %04d/%2d/%2d %2d:%2d:%2d`%03d\"%03d\n";
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SECTION_DEAD static char const* const stringBase_803745E8 =
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"PlayTime : %4d days, %2d:%2d:%2d`%03d\"%03d\n";
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SECTION_DEAD static char const* const stringBase_80374616 =
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"---------------------------------------\n";
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/* @stringBase0 padding */
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SECTION_DEAD static char const* const pad_8037463F = "";
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#pragma pop
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/* 80017FD0-80018124 012910 0154+00 1/1 0/0 0/0 .text dispDateInfo__Fv */
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#pragma push
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#pragma optimization_level 0
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@@ -185,31 +226,4 @@ u8 struct_80450C98[4];
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extern u8 struct_80450C9C[4];
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u8 struct_80450C9C[4];
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/* 80374460-80374640 000AC0 01DF+01 3/3 0/0 0/0 .rodata @stringBase0 */
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#pragma push
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#pragma force_active on
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#pragma section ".dead"
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SECTION_DEAD static char const* const stringBase_80374460 =
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"--------------------------------------\n";
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SECTION_DEAD static char const* const stringBase_80374488 = "-- Heap Free / TotalFree (KB) --\n";
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SECTION_DEAD static char const* const stringBase_803744AA = " Zelda %5d / %5d\n";
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SECTION_DEAD static char const* const stringBase_803744BD = " Game %5d / %5d\n";
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SECTION_DEAD static char const* const stringBase_803744D0 = "Archive %5d / %5d\n";
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SECTION_DEAD static char const* const stringBase_803744E3 = "--------------------------------\n";
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SECTION_DEAD static char const* const stringBase_80374505 = "Start StageName:RoomNo [%s:%d]\n";
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SECTION_DEAD static char const* const stringBase_80374525 =
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"------------- Date Infomation ---------\n";
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SECTION_DEAD static char const* const stringBase_8037454E = " FINAL VERSION\n";
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SECTION_DEAD static char const* const stringBase_8037455E = "COMPILE USER: FINAL\n";
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SECTION_DEAD static char const* const stringBase_80374573 = "COPYDATE : %17s\n";
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SECTION_DEAD static char const* const stringBase_80374586 =
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"PowerOnTime: %04d/%2d/%2d %2d:%2d:%2d`%03d\"%03d\n";
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SECTION_DEAD static char const* const stringBase_803745B7 =
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"HungUpTime : %04d/%2d/%2d %2d:%2d:%2d`%03d\"%03d\n";
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SECTION_DEAD static char const* const stringBase_803745E8 =
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"PlayTime : %4d days, %2d:%2d:%2d`%03d\"%03d\n";
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SECTION_DEAD static char const* const stringBase_80374616 =
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"---------------------------------------\n";
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/* @stringBase0 padding */
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SECTION_DEAD static char const* const pad_8037463F = "";
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#pragma pop
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/* 80374460-80374460 000AC0 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
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