Actor status consolidation & process profile definition editing (#3117)

* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
This commit is contained in:
Huitzi
2026-03-09 21:33:31 -04:00
committed by GitHub
parent 30e839c28b
commit 0b0fdd1f60
873 changed files with 19721 additions and 18953 deletions
+10 -10
View File
@@ -3232,7 +3232,7 @@ public:
virtual bool checkChainBlockPushPull();
virtual BOOL checkElecDamage() const { return mProcID == PROC_ELEC_DAMAGE; }
virtual BOOL checkEmptyBottleSwing() const {
return mEquipItem == fpcNm_ITEM_EMPTY_BOTTLE && mProcID == PROC_BOTTLE_SWING;
return mEquipItem == dItemNo_EMPTY_BOTTLE_e && mProcID == PROC_BOTTLE_SWING;
}
virtual BOOL checkBottleSwingMode() const { return mProcID == PROC_BOTTLE_SWING; }
virtual BOOL checkHawkWait() const { return mProcID == PROC_HAWK_SUBJECT; }
@@ -3334,7 +3334,7 @@ public:
virtual u32 checkBoardRide() const;
virtual u32 checkSpinnerRide() const;
virtual bool checkArrowChargeEnd() const;
virtual bool checkNoEquipItem() const { return mEquipItem == fpcNm_ITEM_NONE; }
virtual bool checkNoEquipItem() const { return mEquipItem == dItemNo_NONE_e; }
virtual bool checkKandelaarSwing(int) const;
virtual s16 getBoardCutTurnOffsetAngleY() const {
if (mProcID == PROC_BOARD_CUT_TURN) {
@@ -3402,7 +3402,7 @@ public:
}
virtual BOOL checkWolfDownAttackPullOut() const { return mProcID == PROC_WOLF_DOWN_AT_LAND; }
virtual cXyz* getMidnaAtnPos() const { return (cXyz*)&mMidnaAtnPos; }
virtual bool checkCopyRodEquip() const { return mEquipItem == fpcNm_ITEM_COPY_ROD; }
virtual bool checkCopyRodEquip() const { return mEquipItem == dItemNo_COPY_ROD_e; }
virtual void setKandelaarMtx(Mtx i_mtx, int, int);
virtual bool getStickAngleFromPlayerShape(s16* o_angle) const;
virtual bool checkSpinnerPathMove();
@@ -3487,11 +3487,11 @@ public:
return checkHookshotReadyAnime() || checkHookshotShootAnime();
}
BOOL checkBoomerangReadyAnime() const {
return (mEquipItem == fpcNm_ITEM_BOOMERANG || mEquipItem == 0x102) && checkUpperAnime(dRes_ID_ALANM_BCK_BOOMWAIT_e);
return (mEquipItem == dItemNo_BOOMERANG_e || mEquipItem == 0x102) && checkUpperAnime(dRes_ID_ALANM_BCK_BOOMWAIT_e);
}
bool checkDkCaught2Anime() const { return checkUpperAnime(dRes_ID_ALANM_BCK_WAITHDB_e); }
BOOL checkCopyRodThrowAnime() const {
return mEquipItem == fpcNm_ITEM_COPY_ROD && checkUpperAnime(dRes_ID_ALANM_BCK_BOOMTHROW_e);
return mEquipItem == dItemNo_COPY_ROD_e && checkUpperAnime(dRes_ID_ALANM_BCK_BOOMTHROW_e);
}
BOOL checkCutDashChargeAnime() const { return checkUpperAnime(dRes_ID_ALANM_BCK_CUTDTP_e); }
BOOL checkBoomerangAnimeAndReturnWait() const { return checkBoomerangAnime(); }
@@ -3526,7 +3526,7 @@ public:
bool checkDashDamageAnime() const { return checkUpperAnime(dRes_ID_ALANM_BCK_DAMD_e); }
bool checkBoomerangCatchAnime() const { return checkUpperAnime(dRes_ID_ALANM_BCK_BOOMCATCH_e); }
BOOL checkCopyRodReadyAnime() const {
return mEquipItem == fpcNm_ITEM_COPY_ROD && checkUpperAnime(dRes_ID_ALANM_BCK_BOOMWAIT_e);
return mEquipItem == dItemNo_COPY_ROD_e && checkUpperAnime(dRes_ID_ALANM_BCK_BOOMWAIT_e);
}
BOOL checkCanoeFishingWaitAnime() const {
return checkUpperAnime(dRes_ID_ALANM_BCK_CANOEREELINGR_e) || checkUpperAnime(dRes_ID_ALANM_BCK_WAITFISHR_e);
@@ -3685,12 +3685,12 @@ public:
}
bool checkFisingRodJewl() const {
return (mEquipItem == fpcNm_ITEM_JEWEL_ROD || mEquipItem == fpcNm_ITEM_JEWEL_WORM_ROD) || mEquipItem == fpcNm_ITEM_JEWEL_BEE_ROD;
return (mEquipItem == dItemNo_JEWEL_ROD_e || mEquipItem == dItemNo_JEWEL_WORM_ROD_e) || mEquipItem == dItemNo_JEWEL_BEE_ROD_e;
}
bool checkFisingRodWorm() const { return mItemMode == fpcNm_ITEM_WORM; }
bool checkFisingRodWorm() const { return mItemMode == dItemNo_WORM_e; }
bool checkFisingRodBee() const { return mItemMode == fpcNm_ITEM_BEE_CHILD; }
bool checkFisingRodBee() const { return mItemMode == dItemNo_BEE_CHILD_e; }
void fishingCastWaitAnimeStart() {
if (mProcID == PROC_FISHING_CAST) {
@@ -3772,7 +3772,7 @@ public:
void setGrassCancelStatus(u8 i_status) { setBStatus(i_status); }
void seStartSystem(u32 i_soundID) { mDoAud_seStart(i_soundID, NULL, 0, 0); }
bool checkIronBallEquip() const { return mEquipItem == fpcNm_ITEM_IRONBALL; }
bool checkIronBallEquip() const { return mEquipItem == dItemNo_IRONBALL_e; }
BOOL checkFishingRodEquip() const { return checkFishingRodItem(mEquipItem); }
f32 getAnmSpeedStickRate(f32 param_0, f32 param_1) const {
+2 -2
View File
@@ -74,7 +74,7 @@ public:
void deleteArrow() { field_0x93f = 1; }
static fopAc_ac_c* makeArrow(fopAc_ac_c* i_actor, u16 param_1) {
return (fopAc_ac_c*)fopAcM_fastCreate(PROC_ARROW,
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_ARROW_e,
param_1 << 8,
&i_actor->current.pos,
fopAcM_GetRoomNo(i_actor),
@@ -86,7 +86,7 @@ public:
}
static fopAc_ac_c* makeSlingStone(fopAc_ac_c* i_actor, cXyz* i_pos) {
return (fopAc_ac_c*)fopAcM_fastCreate(PROC_ARROW,
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_ARROW_e,
0x401,
i_pos,
fopAcM_GetRoomNo(i_actor),
+1 -1
View File
@@ -107,7 +107,7 @@ public:
bool isInsect(int type) {
bool rv = false;
if (type >= fpcNm_ITEM_M_BEETLE && type <= fpcNm_ITEM_F_MAYFLY) {
if (type >= dItemNo_M_BEETLE_e && type <= dItemNo_F_MAYFLY_e) {
rv = true;
}
+1 -1
View File
@@ -206,7 +206,7 @@ public:
int crashPumpkin(fopAc_ac_c* pumpkin_p) {
int reg_r30;
if (mType == 0 && fopAcM_GetName(pumpkin_p) == PROC_OBJ_PUMPKIN && !daNpcT_chkEvtBit(0xAE)
if (mType == 0 && fopAcM_GetName(pumpkin_p) == fpcNm_OBJ_PUMPKIN_e && !daNpcT_chkEvtBit(0xAE)
&& daNpcT_chkEvtBit(0x25B) && !daNpcT_chkEvtBit(0x235)) {
++field_0xffc;
reg_r30 = chkPointInArea(pumpkin_p->current.pos, current.pos, mpHIO->m.pumpkin_watch_range,
+3 -3
View File
@@ -214,15 +214,15 @@ public:
void searchActors() {
if (mMode == 0) {
if (mActorMngr[1].getActorP() == NULL) {
mActorMngr[1].entry(fopAcM_SearchByName(PROC_NPC_ASH));
mActorMngr[1].entry(fopAcM_SearchByName(fpcNm_NPC_ASH_e));
}
if (mActorMngr[2].getActorP() == NULL) {
mActorMngr[2].entry(fopAcM_SearchByName(PROC_NPC_RAFREL));
mActorMngr[2].entry(fopAcM_SearchByName(fpcNm_NPC_RAFREL_e));
}
if (mActorMngr[3].getActorP() == NULL) {
mActorMngr[3].entry(fopAcM_SearchByName(PROC_NPC_MOIR));
mActorMngr[3].entry(fopAcM_SearchByName(fpcNm_NPC_MOIR_e));
}
if (mActorMngr[4].getActorP() == NULL) {
+1 -1
View File
@@ -32,7 +32,7 @@ public:
static void make_land_smoke(cXyz* i_pos, f32 i_scale) {
cXyz scale(i_scale, i_scale, i_scale);
scale *= 1.6666666f;
fopAcM_create(PROC_Obj_Eff, 3, i_pos, -1, NULL, &scale, -1);
fopAcM_create(fpcNm_Obj_Eff_e, 3, i_pos, -1, NULL, &scale, -1);
}
};
}; // namespace daObjEff
+10 -10
View File
@@ -687,8 +687,8 @@ public:
static void setMidnaMotionNum(int i_motionNum);
static void setMidnaFaceNum(int i_faceNum);
static BOOL checkShieldGet() { return dComIfGs_getSelectEquipShield() != fpcNm_ITEM_NONE; }
static BOOL checkSwordGet() { return dComIfGs_getSelectEquipSword() != fpcNm_ITEM_NONE; }
static BOOL checkShieldGet() { return dComIfGs_getSelectEquipShield() != dItemNo_NONE_e; }
static BOOL checkSwordGet() { return dComIfGs_getSelectEquipSword() != dItemNo_NONE_e; }
cXyz getHeadTopPos() const { return mHeadTopPos; }
u32 checkThrowDamage() const { return checkNoResetFlg1(FLG1_THROW_DAMAGE); }
@@ -1123,40 +1123,40 @@ public:
static int getLastSceneDamage() { return (dComIfGs_getLastSceneMode() >> 4) & 0x7F; }
static u32 getLastSceneSwordAtUpTime() { return (dComIfGs_getLastSceneMode() >> 11) & 0xFF; }
static BOOL checkNormalSwordEquip() { return dComIfGs_getSelectEquipSword() == fpcNm_ITEM_SWORD; }
static BOOL checkNormalSwordEquip() { return dComIfGs_getSelectEquipSword() == dItemNo_SWORD_e; }
static u32 getLastSceneMode() {
return dComIfGs_getLastSceneMode() & 0xF;
}
static bool checkWoodSwordEquip() {
return dComIfGs_getSelectEquipSword() == fpcNm_ITEM_WOOD_STICK;
return dComIfGs_getSelectEquipSword() == dItemNo_WOOD_STICK_e;
}
static bool checkLightMasterSwordEquip() {
return dComIfGs_getSelectEquipSword() == fpcNm_ITEM_LIGHT_SWORD;
return dComIfGs_getSelectEquipSword() == dItemNo_LIGHT_SWORD_e;
}
static bool checkCasualWearFlg() {
return dComIfGs_getSelectEquipClothes() == fpcNm_ITEM_WEAR_CASUAL;
return dComIfGs_getSelectEquipClothes() == dItemNo_WEAR_CASUAL_e;
}
static u32 checkNowWolf() { return ((daPy_py_c*)dComIfGp_getLinkPlayer())->checkWolf(); }
static bool checkZoraWearFlg() {
return dComIfGs_getSelectEquipClothes() == fpcNm_ITEM_WEAR_ZORA;
return dComIfGs_getSelectEquipClothes() == dItemNo_WEAR_ZORA_e;
}
static bool checkMagicArmorWearFlg() {
return dComIfGs_getSelectEquipClothes() == fpcNm_ITEM_ARMOR;
return dComIfGs_getSelectEquipClothes() == dItemNo_ARMOR_e;
}
static bool checkCarvingWoodShieldEquip() {
return dComIfGs_getSelectEquipShield() == fpcNm_ITEM_WOOD_SHIELD;
return dComIfGs_getSelectEquipShield() == dItemNo_WOOD_SHIELD_e;
}
static bool checkShopWoodShieldEquip() {
return dComIfGs_getSelectEquipShield() == fpcNm_ITEM_SHIELD;
return dComIfGs_getSelectEquipShield() == dItemNo_SHIELD_e;
}
static BOOL checkPowerGloveGet() { return false; }
+1 -1
View File
@@ -45,7 +45,7 @@ public:
BOOL rt = false;
if (fopAcM_searchPlayerDistanceXZ(this) < scale.x && 0.0f <= var_f31 && var_f31 < scale.y) {
rt = dComIfGp_checkItemGet(fpcNm_ITEM_KANTERA, 1) && dComIfGs_getOil() != 0;
rt = dComIfGp_checkItemGet(dItemNo_KANTERA_e, 1) && dComIfGs_getOil() != 0;
field_0x5f8 = rt == true ? 0 : 1;
} else {
rt = true;
+1 -1
View File
@@ -21,7 +21,7 @@ public:
static void createPortalWarpMissTag(u16 param_0, fpc_ProcID i_parentID) {
csXyz sp18(-1, -1, param_0);
fopAcM_createChild(PROC_Tag_Mhint, i_parentID, 0x800FFFFF,
fopAcM_createChild(fpcNm_Tag_Mhint_e, i_parentID, 0x800FFFFF,
&daPy_getLinkPlayerActorClass()->current.pos, dComIfGp_roomControl_getStayNo(), &sp18, NULL, -1,
NULL);
}
+13 -13
View File
@@ -39,63 +39,63 @@ public:
bool checkStateExplode() { return fopAcM_GetParam(this) == 0; }
static bool checkBombActor(fopAc_ac_c* i_actor) {
return fopAcM_GetName(i_actor) == PROC_NBOMB;
return fopAcM_GetName(i_actor) == fpcNm_NBOMB_e;
}
static fopAc_ac_c* createNormalBombPlayer(cXyz* i_pos) {
return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 8, i_pos, -1, NULL, NULL, -1, NULL, NULL);
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 8, i_pos, -1, NULL, NULL, -1, NULL, NULL);
}
static fopAc_ac_c* createNormalBombExplode(cXyz* i_pos) {
return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 0, i_pos, -1, NULL, NULL, -1, NULL, NULL);
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 0, i_pos, -1, NULL, NULL, -1, NULL, NULL);
}
static fopAc_ac_c* createWaterBombPlayer(cXyz* i_pos) {
return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 9, i_pos, -1, NULL, NULL, -1, NULL, NULL);
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 9, i_pos, -1, NULL, NULL, -1, NULL, NULL);
}
static fopAc_ac_c* createFlowerBomb(cXyz* i_pos, csXyz* i_angle, int param_2) {
return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 4, i_pos, param_2, i_angle, NULL, -1,
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 4, i_pos, param_2, i_angle, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createInsectBombPlayer(cXyz* i_pos) {
return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 10, i_pos, -1, NULL, NULL, -1,
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 10, i_pos, -1, NULL, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createEnemyBombBoomerang(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 12, i_pos, i_roomNo, i_angle, NULL, -1,
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 12, i_pos, i_roomNo, i_angle, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createWaterBombExplode(cXyz* i_pos) {
return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 18, i_pos, -1, NULL, NULL, -1, NULL,
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 18, i_pos, -1, NULL, NULL, -1, NULL,
NULL);
}
static fopAc_ac_c* createEnemyWaterBomb(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 14, i_pos, i_roomNo, i_angle, NULL, -1,
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 14, i_pos, i_roomNo, i_angle, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createEnemyWaterBombHookshot(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 16, i_pos, i_roomNo, i_angle, NULL, -1,
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 16, i_pos, i_roomNo, i_angle, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createBombCargoCarry(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 0x11, i_pos, i_roomNo, i_angle, NULL, -1,
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 0x11, i_pos, i_roomNo, i_angle, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createEnemyBombHookshot(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 13, i_pos, i_roomNo, i_angle, NULL, -1,
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 13, i_pos, i_roomNo, i_angle, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createEnemyBomb(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 0xB, i_pos, i_roomNo, i_angle, NULL, -1,
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 0xB, i_pos, i_roomNo, i_angle, NULL, -1,
NULL, NULL);
}
};
+1 -1
View File
@@ -4209,7 +4209,7 @@ inline void dComIfGp_clearItemBombNumCount(u8 i_no) {
}
inline s16 dComIfGp_getItemMaxBombNumCount() {
return g_dComIfG_gameInfo.play.getItemMaxBombNumCount(fpcNm_ITEM_NORMAL_BOMB);
return g_dComIfG_gameInfo.play.getItemMaxBombNumCount(dItemNo_NORMAL_BOMB_e);
}
inline void dComIfGp_setNowVibration(u8 status) {
+259
View File
@@ -91,4 +91,263 @@ struct dItem_data {
static dItem_itemInfo item_info[255];
};
enum {
/* 0x00 */ dItemNo_HEART_e,
/* 0x01 */ dItemNo_GREEN_RUPEE_e,
/* 0x02 */ dItemNo_BLUE_RUPEE_e,
/* 0x03 */ dItemNo_YELLOW_RUPEE_e,
/* 0x04 */ dItemNo_RED_RUPEE_e,
/* 0x05 */ dItemNo_PURPLE_RUPEE_e,
/* 0x06 */ dItemNo_ORANGE_RUPEE_e,
/* 0x07 */ dItemNo_SILVER_RUPEE_e,
/* 0x08 */ dItemNo_S_MAGIC_e,
/* 0x09 */ dItemNo_L_MAGIC_e,
/* 0x0A */ dItemNo_BOMB_5_e,
/* 0x0B */ dItemNo_BOMB_10_e,
/* 0x0C */ dItemNo_BOMB_20_e,
/* 0x0D */ dItemNo_BOMB_30_e,
/* 0x0E */ dItemNo_ARROW_10_e,
/* 0x0F */ dItemNo_ARROW_20_e,
/* 0x10 */ dItemNo_ARROW_30_e,
/* 0x11 */ dItemNo_ARROW_1_e,
/* 0x12 */ dItemNo_PACHINKO_SHOT_e,
/* 0x13 */ dItemNo_NOENTRY_19_e,
/* 0x14 */ dItemNo_NOENTRY_20_e,
/* 0x15 */ dItemNo_NOENTRY_21_e,
/* 0x16 */ dItemNo_WATER_BOMB_5_e,
/* 0x17 */ dItemNo_WATER_BOMB_10_e,
/* 0x18 */ dItemNo_WATER_BOMB_20_e,
/* 0x19 */ dItemNo_WATER_BOMB_30_e,
/* 0x1A */ dItemNo_BOMB_INSECT_5_e,
/* 0x1B */ dItemNo_BOMB_INSECT_10_e,
/* 0x1C */ dItemNo_BOMB_INSECT_20_e,
/* 0x1D */ dItemNo_BOMB_INSECT_30_e,
/* 0x1E */ dItemNo_RECOVERY_FAILY_e,
/* 0x1F */ dItemNo_TRIPLE_HEART_e,
/* 0x20 */ dItemNo_SMALL_KEY_e,
/* 0x21 */ dItemNo_KAKERA_HEART_e,
/* 0x22 */ dItemNo_UTAWA_HEART_e,
/* 0x23 */ dItemNo_MAP_e,
/* 0x24 */ dItemNo_COMPUS_e,
/* 0x25 */ dItemNo_DUNGEON_EXIT_e,
/* 0x26 */ dItemNo_BOSS_KEY_e,
/* 0x27 */ dItemNo_DUNGEON_BACK_e,
/* 0x28 */ dItemNo_SWORD_e,
/* 0x29 */ dItemNo_MASTER_SWORD_e,
/* 0x2A */ dItemNo_WOOD_SHIELD_e,
/* 0x2B */ dItemNo_SHIELD_e,
/* 0x2C */ dItemNo_HYLIA_SHIELD_e,
/* 0x2D */ dItemNo_TKS_LETTER_e,
/* 0x2E */ dItemNo_WEAR_CASUAL_e,
/* 0x2F */ dItemNo_WEAR_KOKIRI_e,
/* 0x30 */ dItemNo_ARMOR_e,
/* 0x31 */ dItemNo_WEAR_ZORA_e,
/* 0x32 */ dItemNo_MAGIC_LV1_e,
/* 0x33 */ dItemNo_DUNGEON_EXIT_2_e,
/* 0x34 */ dItemNo_WALLET_LV1_e,
/* 0x35 */ dItemNo_WALLET_LV2_e,
/* 0x36 */ dItemNo_WALLET_LV3_e,
/* 0x37 */ dItemNo_NOENTRY_55_e,
/* 0x38 */ dItemNo_NOENTRY_56_e,
/* 0x39 */ dItemNo_NOENTRY_57_e,
/* 0x3A */ dItemNo_NOENTRY_58_e,
/* 0x3B */ dItemNo_NOENTRY_59_e,
/* 0x3C */ dItemNo_NOENTRY_60_e,
/* 0x3D */ dItemNo_ZORAS_JEWEL_e,
/* 0x3E */ dItemNo_HAWK_EYE_e,
/* 0x3F */ dItemNo_WOOD_STICK_e,
/* 0x40 */ dItemNo_BOOMERANG_e,
/* 0x41 */ dItemNo_SPINNER_e,
/* 0x42 */ dItemNo_IRONBALL_e,
/* 0x43 */ dItemNo_BOW_e,
/* 0x44 */ dItemNo_HOOKSHOT_e,
/* 0x45 */ dItemNo_HVY_BOOTS_e,
/* 0x46 */ dItemNo_COPY_ROD_e,
/* 0x47 */ dItemNo_W_HOOKSHOT_e,
/* 0x48 */ dItemNo_KANTERA_e,
/* 0x49 */ dItemNo_LIGHT_SWORD_e,
/* 0x4A */ dItemNo_FISHING_ROD_1_e,
/* 0x4B */ dItemNo_PACHINKO_e,
/* 0x4C */ dItemNo_COPY_ROD_2_e,
/* 0x4D */ dItemNo_NOENTRY_77_e,
/* 0x4E */ dItemNo_NOENTRY_78_e,
/* 0x4F */ dItemNo_BOMB_BAG_LV2_e,
/* 0x50 */ dItemNo_BOMB_BAG_LV1_e,
/* 0x51 */ dItemNo_BOMB_IN_BAG_e,
/* 0x52 */ dItemNo_NOENTRY_82_e,
/* 0x53 */ dItemNo_LIGHT_ARROW_e,
/* 0x54 */ dItemNo_ARROW_LV1_e,
/* 0x55 */ dItemNo_ARROW_LV2_e,
/* 0x56 */ dItemNo_ARROW_LV3_e,
/* 0x57 */ dItemNo_NOENTRY_87_e,
/* 0x58 */ dItemNo_LURE_ROD_e,
/* 0x59 */ dItemNo_BOMB_ARROW_e,
/* 0x5A */ dItemNo_HAWK_ARROW_e,
/* 0x5B */ dItemNo_BEE_ROD_e,
/* 0x5C */ dItemNo_JEWEL_ROD_e,
/* 0x5D */ dItemNo_WORM_ROD_e,
/* 0x5E */ dItemNo_JEWEL_BEE_ROD_e,
/* 0x5F */ dItemNo_JEWEL_WORM_ROD_e,
/* 0x60 */ dItemNo_EMPTY_BOTTLE_e,
/* 0x61 */ dItemNo_RED_BOTTLE_e,
/* 0x62 */ dItemNo_GREEN_BOTTLE_e,
/* 0x63 */ dItemNo_BLUE_BOTTLE_e,
/* 0x64 */ dItemNo_MILK_BOTTLE_e,
/* 0x65 */ dItemNo_HALF_MILK_BOTTLE_e,
/* 0x66 */ dItemNo_OIL_BOTTLE_e,
/* 0x67 */ dItemNo_WATER_BOTTLE_e,
/* 0x68 */ dItemNo_OIL_BOTTLE_2_e,
/* 0x69 */ dItemNo_RED_BOTTLE_2_e,
/* 0x6A */ dItemNo_UGLY_SOUP_e,
/* 0x6B */ dItemNo_HOT_SPRING_e,
/* 0x6C */ dItemNo_FAIRY_e,
/* 0x6D */ dItemNo_HOT_SPRING_2_e,
/* 0x6E */ dItemNo_OIL2_e,
/* 0x6F */ dItemNo_OIL_e,
/* 0x70 */ dItemNo_NORMAL_BOMB_e,
/* 0x71 */ dItemNo_WATER_BOMB_e,
/* 0x72 */ dItemNo_POKE_BOMB_e,
/* 0x73 */ dItemNo_FAIRY_DROP_e,
/* 0x74 */ dItemNo_WORM_e,
/* 0x75 */ dItemNo_DROP_BOTTLE_e,
/* 0x76 */ dItemNo_BEE_CHILD_e,
/* 0x77 */ dItemNo_CHUCHU_RARE_e,
/* 0x78 */ dItemNo_CHUCHU_RED_e,
/* 0x79 */ dItemNo_CHUCHU_BLUE_e,
/* 0x7A */ dItemNo_CHUCHU_GREEN_e,
/* 0x7B */ dItemNo_CHUCHU_YELLOW_e,
/* 0x7C */ dItemNo_CHUCHU_PURPLE_e,
/* 0x7D */ dItemNo_LV1_SOUP_e,
/* 0x7E */ dItemNo_LV2_SOUP_e,
/* 0x7F */ dItemNo_LV3_SOUP_e,
/* 0x80 */ dItemNo_LETTER_e,
/* 0x81 */ dItemNo_BILL_e,
/* 0x82 */ dItemNo_WOOD_STATUE_e,
/* 0x83 */ dItemNo_IRIAS_PENDANT_e,
/* 0x84 */ dItemNo_HORSE_FLUTE_e,
/* 0x85 */ dItemNo_NOENTRY_133_e,
/* 0x86 */ dItemNo_NOENTRY_134_e,
/* 0x87 */ dItemNo_NOENTRY_135_e,
/* 0x88 */ dItemNo_NOENTRY_136_e,
/* 0x89 */ dItemNo_NOENTRY_137_e,
/* 0x8A */ dItemNo_NOENTRY_138_e,
/* 0x8B */ dItemNo_NOENTRY_139_e,
/* 0x8C */ dItemNo_NOENTRY_140_e,
/* 0x8D */ dItemNo_NOENTRY_141_e,
/* 0x8E */ dItemNo_NOENTRY_142_e,
/* 0x8F */ dItemNo_NOENTRY_143_e,
/* 0x90 */ dItemNo_RAFRELS_MEMO_e,
/* 0x91 */ dItemNo_ASHS_SCRIBBLING_e,
/* 0x92 */ dItemNo_NOENTRY_146_e,
/* 0x93 */ dItemNo_NOENTRY_147_e,
/* 0x94 */ dItemNo_NOENTRY_148_e,
/* 0x95 */ dItemNo_NOENTRY_149_e,
/* 0x96 */ dItemNo_NOENTRY_150_e,
/* 0x97 */ dItemNo_NOENTRY_151_e,
/* 0x98 */ dItemNo_NOENTRY_152_e,
/* 0x99 */ dItemNo_NOENTRY_153_e,
/* 0x9A */ dItemNo_NOENTRY_154_e,
/* 0x9B */ dItemNo_NOENTRY_155_e,
/* 0x9C */ dItemNo_CHUCHU_YELLOW2_e,
/* 0x9D */ dItemNo_OIL_BOTTLE3_e,
/* 0x9E */ dItemNo_SHOP_BEE_CHILD_e,
/* 0x9F */ dItemNo_CHUCHU_BLACK_e,
/* 0xA0 */ dItemNo_LIGHT_DROP_e,
/* 0xA1 */ dItemNo_DROP_CONTAINER_e,
/* 0xA2 */ dItemNo_DROP_CONTAINER02_e,
/* 0xA3 */ dItemNo_DROP_CONTAINER03_e,
/* 0xA4 */ dItemNo_FILLED_CONTAINER_e,
/* 0xA5 */ dItemNo_MIRROR_PIECE_2_e,
/* 0xA6 */ dItemNo_MIRROR_PIECE_3_e,
/* 0xA7 */ dItemNo_MIRROR_PIECE_4_e,
/* 0xA8 */ dItemNo_NOENTRY_168_e,
/* 0xA9 */ dItemNo_NOENTRY_169_e,
/* 0xAA */ dItemNo_NOENTRY_170_e,
/* 0xAB */ dItemNo_NOENTRY_171_e,
/* 0xAC */ dItemNo_NOENTRY_172_e,
/* 0xAD */ dItemNo_NOENTRY_173_e,
/* 0xAE */ dItemNo_NOENTRY_174_e,
/* 0xAF */ dItemNo_NOENTRY_175_e,
/* 0xB0 */ dItemNo_SMELL_YELIA_POUCH_e,
/* 0xB1 */ dItemNo_SMELL_PUMPKIN_e,
/* 0xB2 */ dItemNo_SMELL_POH_e,
/* 0xB3 */ dItemNo_SMELL_FISH_e,
/* 0xB4 */ dItemNo_SMELL_CHILDREN_e,
/* 0xB5 */ dItemNo_SMELL_MEDICINE_e,
/* 0xB6 */ dItemNo_NOENTRY_182_e,
/* 0xB7 */ dItemNo_NOENTRY_183_e,
/* 0xB8 */ dItemNo_NOENTRY_184_e,
/* 0xB9 */ dItemNo_NOENTRY_185_e,
/* 0xBA */ dItemNo_NOENTRY_186_e,
/* 0xBB */ dItemNo_NOENTRY_187_e,
/* 0xBC */ dItemNo_NOENTRY_188_e,
/* 0xBD */ dItemNo_NOENTRY_189_e,
/* 0xBE */ dItemNo_NOENTRY_190_e,
/* 0xBF */ dItemNo_NOENTRY_191_e,
/* 0xC0 */ dItemNo_M_BEETLE_e,
/* 0xC1 */ dItemNo_F_BEETLE_e,
/* 0xC2 */ dItemNo_M_BUTTERFLY_e,
/* 0xC3 */ dItemNo_F_BUTTERFLY_e,
/* 0xC4 */ dItemNo_M_STAG_BEETLE_e,
/* 0xC5 */ dItemNo_F_STAG_BEETLE_e,
/* 0xC6 */ dItemNo_M_GRASSHOPPER_e,
/* 0xC7 */ dItemNo_F_GRASSHOPPER_e,
/* 0xC8 */ dItemNo_M_NANAFUSHI_e,
/* 0xC9 */ dItemNo_F_NANAFUSHI_e,
/* 0xCA */ dItemNo_M_DANGOMUSHI_e,
/* 0xCB */ dItemNo_F_DANGOMUSHI_e,
/* 0xCC */ dItemNo_M_MANTIS_e,
/* 0xCD */ dItemNo_F_MANTIS_e,
/* 0xCE */ dItemNo_M_LADYBUG_e,
/* 0xCF */ dItemNo_F_LADYBUG_e,
/* 0xD0 */ dItemNo_M_SNAIL_e,
/* 0xD1 */ dItemNo_F_SNAIL_e,
/* 0xD2 */ dItemNo_M_DRAGONFLY_e,
/* 0xD3 */ dItemNo_F_DRAGONFLY_e,
/* 0xD4 */ dItemNo_M_ANT_e,
/* 0xD5 */ dItemNo_F_ANT_e,
/* 0xD6 */ dItemNo_M_MAYFLY_e,
/* 0xD7 */ dItemNo_F_MAYFLY_e,
/* 0xD8 */ dItemNo_NOENTRY_216_e,
/* 0xD9 */ dItemNo_NOENTRY_217_e,
/* 0xDA */ dItemNo_NOENTRY_218_e,
/* 0xDB */ dItemNo_NOENTRY_219_e,
/* 0xDC */ dItemNo_NOENTRY_220_e,
/* 0xDD */ dItemNo_NOENTRY_221_e,
/* 0xDE */ dItemNo_NOENTRY_222_e,
/* 0xDF */ dItemNo_NOENTRY_223_e,
/* 0xE0 */ dItemNo_POU_SPIRIT_e,
/* 0xE1 */ dItemNo_NOENTRY_225_e,
/* 0xE2 */ dItemNo_NOENTRY_226_e,
/* 0xE3 */ dItemNo_NOENTRY_227_e,
/* 0xE4 */ dItemNo_NOENTRY_228_e,
/* 0xE5 */ dItemNo_NOENTRY_229_e,
/* 0xE6 */ dItemNo_NOENTRY_230_e,
/* 0xE7 */ dItemNo_NOENTRY_231_e,
/* 0xE8 */ dItemNo_NOENTRY_232_e,
/* 0xE9 */ dItemNo_ANCIENT_DOCUMENT_e,
/* 0xEA */ dItemNo_AIR_LETTER_e,
/* 0xEB */ dItemNo_ANCIENT_DOCUMENT2_e,
/* 0xEC */ dItemNo_LV7_DUNGEON_EXIT_e,
/* 0xED */ dItemNo_LINKS_SAVINGS_e,
/* 0xEE */ dItemNo_SMALL_KEY2_e,
/* 0xEF */ dItemNo_POU_FIRE1_e,
/* 0xF0 */ dItemNo_POU_FIRE2_e,
/* 0xF1 */ dItemNo_POU_FIRE3_e,
/* 0xF2 */ dItemNo_POU_FIRE4_e,
/* 0xF3 */ dItemNo_BOSSRIDER_KEY_e,
/* 0xF4 */ dItemNo_TOMATO_PUREE_e,
/* 0xF5 */ dItemNo_TASTE_e,
/* 0xF6 */ dItemNo_LV5_BOSS_KEY_e,
/* 0xF7 */ dItemNo_SURFBOARD_e,
/* 0xF8 */ dItemNo_KANTERA2_e,
/* 0xF9 */ dItemNo_L2_KEY_PIECES1_e,
/* 0xFA */ dItemNo_L2_KEY_PIECES2_e,
/* 0xFB */ dItemNo_L2_KEY_PIECES3_e,
/* 0xFC */ dItemNo_KEY_OF_CARAVAN_e,
/* 0xFD */ dItemNo_LV2_BOSS_KEY_e,
/* 0xFE */ dItemNo_KEY_OF_FILONE_e,
/* 0xFF */ dItemNo_NONE_e,
};
#endif /* D_D_ITEM_DATA_H */
+1 -1
View File
@@ -16,7 +16,7 @@ public:
static int m_nowID;
static void setFootMark(cXyz* i_pos, s16 param_1, int param_2) {
fopKyM_create(PROC_WMARK, param_2 | (param_1 << 0x10), i_pos, NULL, NULL);
fopKyM_create(fpcNm_WMARK_e, param_2 | (param_1 << 0x10), i_pos, NULL, NULL);
}
/* 0x0F8 */ JKRSolidHeap* mpHeap;
-805
View File
@@ -1,805 +0,0 @@
#ifndef D_PROCNAME_H
#define D_PROCNAME_H
#include "global.h"
enum {
/* 0x000 */ PROC_OVERLAP0,
/* 0x001 */ PROC_OVERLAP1,
/* 0x002 */ PROC_OVERLAP3,
/* 0x003 */ PROC_OVERLAP6,
/* 0x004 */ PROC_OVERLAP7,
/* 0x005 */ PROC_OVERLAP8,
/* 0x006 */ PROC_OVERLAP9,
/* 0x007 */ PROC_OVERLAP10,
/* 0x008 */ PROC_OVERLAP11,
/* 0x009 */ PROC_LOGO_SCENE,
/* 0x00A */ PROC_MENU_SCENE,
/* 0x00B */ PROC_PLAY_SCENE,
/* 0x00C */ PROC_OPENING_SCENE,
/* 0x00D */ PROC_NAME_SCENE,
/* 0x00E */ PROC_NAMEEX_SCENE,
#if VERSION != VERSION_WII_USA_R0 && VERSION != VERSION_WII_PAL
/* 0x00F */ PROC_WARNING_SCENE,
/* 0x010 */ PROC_WARNING2_SCENE,
#endif
/* 0x011 */ PROC_OVERLAP2,
/* 0x012 */ PROC_ROOM_SCENE,
/* 0x013 */ PROC_KANKYO,
/* 0x014 */ PROC_ALLDIE,
/* 0x015 */ PROC_ENVSE,
/* 0x016 */ PROC_Obj_Swpush,
/* 0x017 */ PROC_Obj_Swpush2,
/* 0x018 */ PROC_Obj_Swpush5,
/* 0x019 */ PROC_Tag_Gstart,
/* 0x01A */ PROC_NO_CHG_ROOM,
/* 0x01B */ PROC_Obj_Lv6ElevtA,
/* 0x01C */ PROC_OBJ_SO,
/* 0x01D */ PROC_Obj_Movebox,
/* 0x01E */ PROC_Obj_SwTurn,
/* 0x01F */ PROC_Obj_Lv6SwTurn,
/* 0x020 */ PROC_OBJ_SEKIZOA,
/* 0x021 */ PROC_OBJ_GRA,
/* 0x022 */ PROC_TAG_GRA,
/* 0x023 */ PROC_TAG_YAMI,
/* 0x024 */ PROC_Obj_Ladder,
/* 0x025 */ PROC_OBJ_BEF,
/* 0x026 */ PROC_OBJ_FMOBJ,
/* 0x027 */ PROC_OBJ_LBOX,
/* 0x028 */ PROC_OBJ_WEB0,
/* 0x029 */ PROC_OBJ_WEB1,
/* 0x02A */ PROC_OBJ_CB,
/* 0x02B */ PROC_OBJ_MAKI,
/* 0x02C */ PROC_OBJ_BRG,
/* 0x02D */ PROC_OBJ_GB,
/* 0x02E */ PROC_OBJ_GM,
/* 0x02F */ PROC_OBJ_TOBY,
/* 0x030 */ PROC_OBJ_TP,
/* 0x031 */ PROC_TREESH,
/* 0x032 */ PROC_Obj_ZDoor,
/* 0x033 */ PROC_Obj_Pillar,
/* 0x034 */ PROC_Obj_Cdoor,
/* 0x035 */ PROC_GRDWATER,
/* 0x036 */ PROC_Obj_RotBridge,
/* 0x037 */ PROC_Obj_MagLift,
/* 0x038 */ PROC_Obj_MagLiftRot,
/* 0x039 */ PROC_Obj_Lv1Cdl00,
/* 0x03A */ PROC_Obj_Lv1Cdl01,
/* 0x03B */ PROC_Obj_TvCdlst,
/* 0x03C */ PROC_Obj_HsTarget,
/* 0x03D */ PROC_Obj_HeavySw,
/* 0x03E */ PROC_Obj_GoGate,
/* 0x03F */ PROC_Obj_TaFence,
/* 0x040 */ PROC_Obj_Saidan,
/* 0x041 */ PROC_Obj_SpinLift,
/* 0x042 */ PROC_Obj_BmWindow,
/* 0x043 */ PROC_Obj_RfHole,
/* 0x044 */ PROC_Obj_WaterPillar,
/* 0x045 */ PROC_Obj_SyRock,
/* 0x046 */ PROC_Obj_BsGate,
/* 0x047 */ PROC_Obj_AmiShutter,
/* 0x048 */ PROC_Obj_WtGate,
/* 0x049 */ PROC_Obj_Lv2Candle,
/* 0x04A */ PROC_Obj_TogeTrap,
/* 0x04B */ PROC_Obj_RotTrap,
/* 0x04C */ PROC_Obj_SwallShutter,
/* 0x04D */ PROC_Obj_IceWall,
/* 0x04E */ PROC_Obj_Lv5SwIce,
/* 0x04F */ PROC_Obj_Lv5FBoard,
/* 0x050 */ PROC_Obj_Turara,
/* 0x051 */ PROC_Obj_TwGate,
/* 0x052 */ PROC_Obj_Digholl,
/* 0x053 */ PROC_Obj_Digpl,
/* 0x054 */ PROC_Obj_TestCube,
/* 0x055 */ PROC_Obj_Kshutter,
/* 0x056 */ PROC_NPC_COACH,
/* 0x057 */ PROC_NPC_THEB,
/* 0x058 */ PROC_COACH_FIRE,
/* 0x059 */ PROC_COACH2D,
/* 0x05A */ PROC_BALLOON2D,
/* 0x05B */ PROC_SKIP2D,
/* 0x05C */ PROC_Obj_MvStair,
/* 0x05D */ PROC_Obj_Cowdoor,
/* 0x05E */ PROC_Obj_Swpropeller,
/* 0x05F */ PROC_Obj_BoomShutter,
/* 0x060 */ PROC_NPC_KS,
/* 0x061 */ PROC_Obj_Hfuta,
/* 0x062 */ PROC_Obj_BkDoor,
/* 0x063 */ PROC_Obj_Cboard,
/* 0x064 */ PROC_Obj_MGate,
/* 0x065 */ PROC_Obj_Ikada,
/* 0x066 */ PROC_Obj_Ice_l,
/* 0x067 */ PROC_Obj_Ice_s,
/* 0x068 */ PROC_Obj_E_CREATE,
/* 0x069 */ PROC_Obj_Bhbridge,
/* 0x06A */ PROC_Obj_Kaisou,
/* 0x06B */ PROC_Obj_HHASHI,
/* 0x06C */ PROC_Obj_BHASHI,
/* 0x06D */ PROC_OCTHASHI,
/* 0x06E */ PROC_Obj_THASHI,
/* 0x06F */ PROC_Obj_CRVGATE,
/* 0x070 */ PROC_Obj_CRVFENCE,
/* 0x071 */ PROC_Obj_CRVHAHEN,
/* 0x072 */ PROC_Obj_CRVSTEEL,
/* 0x073 */ PROC_Obj_CRVLH_UP,
/* 0x074 */ PROC_Obj_CRVLH_DW,
/* 0x075 */ PROC_Obj_RIVERROCK,
/* 0x076 */ PROC_Obj_DUST,
/* 0x077 */ PROC_Obj_ITA,
/* 0x078 */ PROC_Obj_Window,
/* 0x079 */ PROC_Obj_MetalBox,
/* 0x07A */ PROC_Obj_BBox,
/* 0x07B */ PROC_OBJ_MSIMA,
/* 0x07C */ PROC_OBJ_MYOGAN,
/* 0x07D */ PROC_B_ZANTS,
/* 0x07E */ PROC_Obj_ChainBlock,
/* 0x07F */ PROC_Obj_ChainWall,
/* 0x080 */ PROC_Obj_KkrGate,
/* 0x081 */ PROC_Obj_RiderGate,
/* 0x082 */ PROC_Obj_Onsen,
/* 0x083 */ PROC_Obj_Chest,
/* 0x084 */ PROC_Obj_Bemos,
/* 0x085 */ PROC_Obj_RopeBridge,
/* 0x086 */ PROC_Obj_WellCover,
/* 0x087 */ PROC_Obj_GraveStone,
/* 0x088 */ PROC_Obj_ZraRock,
/* 0x089 */ PROC_Obj_GraRock,
/* 0x08A */ PROC_Obj_GrzRock,
/* 0x08B */ PROC_GRA_WALL,
/* 0x08C */ PROC_OBJ_ONSEN_FIRE,
/* 0x08D */ PROC_Obj_Lv6bemos,
/* 0x08E */ PROC_Obj_Lv6bemos2,
/* 0x08F */ PROC_Obj_BarDesk,
/* 0x090 */ PROC_Obj_DigSnow,
/* 0x091 */ PROC_Obj_Ytaihou,
/* 0x092 */ PROC_Obj_Elevator,
/* 0x093 */ PROC_Obj_Lv6TogeRoll,
/* 0x094 */ PROC_Obj_Lv6TogeTrap,
/* 0x095 */ PROC_Obj_Lv6Tenbin,
/* 0x096 */ PROC_Obj_Lv6SwGate,
/* 0x097 */ PROC_Obj_Lv6Lblock,
/* 0x098 */ PROC_Obj_Lv6ChgGate,
/* 0x099 */ PROC_Obj_Lv6FuriTrap,
/* 0x09A */ PROC_Obj_Lv6SzGate,
/* 0x09B */ PROC_Obj_Lv4EdShutter,
/* 0x09C */ PROC_Obj_Lv4Gate,
/* 0x09D */ PROC_Obj_Lv4PoGate,
/* 0x09E */ PROC_Obj_Lv4SlideWall,
/* 0x09F */ PROC_Obj_Lv4HsTarget,
/* 0x0A0 */ PROC_Obj_Lv7PropY,
/* 0x0A1 */ PROC_Obj_Lv7BsGate,
/* 0x0A2 */ PROC_Obj_Lv8OptiLift,
/* 0x0A3 */ PROC_Obj_Lv8KekkaiTrap,
/* 0x0A4 */ PROC_Obj_Lv8Lift,
/* 0x0A5 */ PROC_Obj_Lv8UdFloor,
/* 0x0A6 */ PROC_Obj_Lv9SwShutter,
/* 0x0A7 */ PROC_Obj_TobyHouse,
/* 0x0A8 */ PROC_Obj_poCandle,
/* 0x0A9 */ PROC_Obj_Lv4DigSand,
/* 0x0AA */ PROC_Obj_FallObj,
/* 0x0AB */ PROC_Obj_SmgDoor,
/* 0x0AC */ PROC_Obj_SwLight,
/* 0x0AD */ PROC_Obj_Avalanche,
/* 0x0AE */ PROC_Obj_MirrorScrew,
/* 0x0AF */ PROC_Obj_MirrorSand,
/* 0x0B0 */ PROC_Obj_MirrorTable,
/* 0x0B1 */ PROC_Obj_MirrorChain,
/* 0x0B2 */ PROC_Obj_Mirror6Pole,
/* 0x0B3 */ PROC_Obj_SwSpinner,
/* 0x0B4 */ PROC_Obj_TDoor,
/* 0x0B5 */ PROC_Obj_Lv7Bridge,
/* 0x0B6 */ PROC_Obj_zrTurara,
/* 0x0B7 */ PROC_Obj_TakaraDai,
/* 0x0B8 */ PROC_Obj_Table,
/* 0x0B9 */ PROC_Obj_CatDoor,
/* 0x0BA */ PROC_Obj_Gake,
/* 0x0BB */ PROC_CSTAF,
/* 0x0BC */ PROC_Obj_Lv4RailWall,
/* 0x0BD */ PROC_Obj_Lv4Sand,
/* 0x0BE */ PROC_Obj_PushDoor,
/* 0x0BF */ PROC_PushDoor,
/* 0x0C0 */ PROC_Obj_GanonWall2,
/* 0x0C1 */ PROC_Obj_Lv4Bridge,
/* 0x0C2 */ PROC_Obj_Lv4Floor,
/* 0x0C3 */ PROC_Tag_Spinner,
/* 0x0C4 */ PROC_Obj_SwHang,
/* 0x0C5 */ PROC_Obj_RotStair,
/* 0x0C6 */ PROC_Obj_MagneArm,
/* 0x0C7 */ PROC_Obj_KWheel00,
/* 0x0C8 */ PROC_Obj_KWheel01,
/* 0x0C9 */ PROC_Obj_Ychndlr,
/* 0x0CA */ PROC_Obj_PRElvtr,
/* 0x0CB */ PROC_Obj_MHasu,
/* 0x0CC */ PROC_Obj_YIblltray,
/* 0x0CD */ PROC_Obj_Lv6EGate,
/* 0x0CE */ PROC_Obj_PDtile,
/* 0x0CF */ PROC_Obj_PDwall,
/* 0x0D0 */ PROC_Obj_Lv4PRwall,
/* 0x0D1 */ PROC_Obj_KLift00,
/* 0x0D2 */ PROC_B_OH,
/* 0x0D3 */ PROC_Obj_Lv4Chan,
/* 0x0D4 */ PROC_Obj_Lv3R10Saka,
/* 0x0D5 */ PROC_Obj_Lv3Water,
/* 0x0D6 */ PROC_Obj_Lv3Water2,
/* 0x0D7 */ PROC_OBJ_LV3WATERB,
/* 0x0D8 */ PROC_Obj_HBombkoya,
/* 0x0D9 */ PROC_Obj_SZbridge,
/* 0x0DA */ PROC_Obj_KakarikoBrg,
/* 0x0DB */ PROC_Obj_OrdinBrg,
/* 0x0DC */ PROC_Obj_BurnBox,
/* 0x0DD */ PROC_Obj_KJgjs,
/* 0x0DE */ PROC_OBJ_IHASI,
/* 0x0DF */ PROC_Obj_IceBlock,
/* 0x0E0 */ PROC_Obj_VolcanicBall,
/* 0x0E1 */ PROC_Obj_VolcanicBomb,
/* 0x0E2 */ PROC_Obj_VolcGnd,
/* 0x0E3 */ PROC_Obj_KKanban,
/* 0x0E4 */ PROC_E_PH,
/* 0x0E5 */ PROC_NPC_ZRA,
/* 0x0E6 */ PROC_Obj_Chandelier,
/* 0x0E7 */ PROC_Obj_Stopper2,
/* 0x0E8 */ PROC_DOOR20,
/* 0x0E9 */ PROC_Tag_Hinit,
/* 0x0EA */ PROC_Tag_Hjump,
/* 0x0EB */ PROC_Tag_AJnot,
/* 0x0EC */ PROC_Tag_Hstop,
/* 0x0ED */ PROC_CANOE,
/* 0x0EE */ PROC_HORSE,
/* 0x0EF */ PROC_E_WB,
/* 0x0F0 */ PROC_OBJ_ITO,
/* 0x0F1 */ PROC_OBJ_SW,
/* 0x0F2 */ PROC_SPINNER,
/* 0x0F3 */ PROC_B_OB,
/* 0x0F4 */ PROC_KAGO,
/* 0x0F5 */ PROC_E_YC,
/* 0x0F6 */ PROC_B_DS,
/* 0x0F7 */ PROC_B_DR,
/* 0x0F8 */ PROC_B_ZANTZ,
/* 0x0F9 */ PROC_B_ZANT,
/* 0x0FA */ PROC_B_ZANTM,
/* 0x0FB */ PROC_TBOX,
/* 0x0FC */ PROC_TBOX2,
/* 0x0FD */ PROC_ALINK,
/* 0x0FE */ PROC_BOOMERANG,
/* 0x0FF */ PROC_MIDNA,
/* 0x100 */ PROC_NPC_TK,
/* 0x101 */ PROC_NPC_WORM,
/* 0x102 */ PROC_PPolamp,
/* 0x103 */ PROC_BkyRock,
/* 0x104 */ PROC_HITOBJ,
/* 0x105 */ PROC_EP,
/* 0x106 */ PROC_COW,
/* 0x107 */ PROC_PERU,
/* 0x108 */ PROC_NI,
/* 0x109 */ PROC_NPC_TKJ2,
/* 0x10A */ PROC_SQ,
/* 0x10B */ PROC_NPC_SQ,
/* 0x10C */ PROC_DO,
/* 0x10D */ PROC_NPC_NE,
/* 0x10E */ PROC_NPC_TR,
/* 0x10F */ PROC_NPC_LF,
/* 0x110 */ PROC_OBJ_FOOD,
/* 0x111 */ PROC_OBJ_KI,
/* 0x112 */ PROC_OBJ_KITA,
/* 0x113 */ PROC_OBJ_KEY,
/* 0x114 */ PROC_OBJ_KEYHOLE,
/* 0x115 */ PROC_Obj_Lv5Key,
/* 0x116 */ PROC_OBJ_LP,
/* 0x117 */ PROC_OBJ_TATIGI,
/* 0x118 */ PROC_OBJ_ROCK,
/* 0x119 */ PROC_OBJ_WFLAG,
/* 0x11A */ PROC_OBJ_KAGE,
/* 0x11B */ PROC_OBJ_KANBAN2,
/* 0x11C */ PROC_OBJ_BALLOON,
/* 0x11D */ PROC_OBJ_SUISYA,
/* 0x11E */ PROC_OBJ_OILTUBO,
/* 0x11F */ PROC_OBJ_ROTEN,
/* 0x120 */ PROC_OBJ_SSDRINK,
/* 0x121 */ PROC_OBJ_SSITEM,
/* 0x122 */ PROC_TAG_SSDRINK,
/* 0x123 */ PROC_TAG_BTLITM,
/* 0x124 */ PROC_TAG_LV5SOUP,
/* 0x125 */ PROC_TAG_MNLIGHT,
/* 0x126 */ PROC_TAG_SHOPCAM,
/* 0x127 */ PROC_TAG_SHOPITM,
/* 0x128 */ PROC_OBJ_NDOOR,
/* 0x129 */ PROC_OBJ_UDOOR,
/* 0x12A */ PROC_OBJ_USAKU,
/* 0x12B */ PROC_Obj_SM_DOOR,
/* 0x12C */ PROC_OBJ_BED,
/* 0x12D */ PROC_OBJ_BOUMATO,
/* 0x12E */ PROC_OBJ_ITAMATO,
/* 0x12F */ PROC_OBJ_NOUGU,
/* 0x130 */ PROC_OBJ_STICK,
/* 0x131 */ PROC_OBJ_MIE,
/* 0x132 */ PROC_OBJ_SEKIDOOR,
/* 0x133 */ PROC_OBJ_SEKIZO,
/* 0x134 */ PROC_OBJ_SMTILE,
/* 0x135 */ PROC_NPC_FISH,
/* 0x136 */ PROC_MG_FISH,
/* 0x137 */ PROC_FSHOP,
/* 0x138 */ PROC_NPC_DU,
/* 0x139 */ PROC_DISAPPEAR,
/* 0x13A */ PROC_Obj_Mato,
/* 0x13B */ PROC_Obj_Flag,
/* 0x13C */ PROC_Obj_Flag2,
/* 0x13D */ PROC_Obj_Flag3,
/* 0x13E */ PROC_Obj_GOMIKABE,
/* 0x13F */ PROC_Obj_Yousei,
/* 0x140 */ PROC_Obj_Kabuto,
/* 0x141 */ PROC_Obj_Cho,
/* 0x142 */ PROC_Obj_Kuw,
/* 0x143 */ PROC_Obj_Nan,
/* 0x144 */ PROC_Obj_Dan,
/* 0x145 */ PROC_Obj_Kam,
/* 0x146 */ PROC_Obj_Ten,
/* 0x147 */ PROC_Obj_Ari,
/* 0x148 */ PROC_Obj_Kag,
/* 0x149 */ PROC_Obj_Batta,
/* 0x14A */ PROC_Obj_Tombo,
/* 0x14B */ PROC_Obj_Kat,
/* 0x14C */ PROC_Obj_H_Saku,
/* 0x14D */ PROC_Obj_Yobikusa,
/* 0x14E */ PROC_Obj_KazeNeko,
/* 0x14F */ PROC_Obj_KznkArm,
/* 0x150 */ PROC_Obj_NamePlate,
/* 0x151 */ PROC_Obj_OnCloth,
/* 0x152 */ PROC_Obj_LndRope,
/* 0x153 */ PROC_Obj_ItaRope,
/* 0x154 */ PROC_Obj_Sakuita,
/* 0x155 */ PROC_Obj_Laundry,
/* 0x156 */ PROC_WarpBug,
/* 0x157 */ PROC_Izumi_Gate,
/* 0x158 */ PROC_Obj_Fchain,
/* 0x159 */ PROC_Obj_Wchain,
/* 0x15A */ PROC_Tag_Attp,
/* 0x15B */ PROC_Obj_Tornado,
/* 0x15C */ PROC_Obj_Tornado2,
/* 0x15D */ PROC_Obj_FirePillar,
/* 0x15E */ PROC_Obj_FirePillar2,
/* 0x15F */ PROC_Obj_InoBone,
/* 0x160 */ PROC_Obj_Stopper,
/* 0x161 */ PROC_Obj_MHole,
/* 0x162 */ PROC_Tag_Magne,
/* 0x163 */ PROC_Obj_BossWarp,
/* 0x164 */ PROC_Obj_WoodPendulum,
/* 0x165 */ PROC_Obj_WdStick,
/* 0x166 */ PROC_Obj_StairBlock,
/* 0x167 */ PROC_Obj_Geyser,
/* 0x168 */ PROC_Tag_KtOnFire,
/* 0x169 */ PROC_Obj_FireWood,
/* 0x16A */ PROC_Obj_FireWood2,
/* 0x16B */ PROC_Obj_GpTaru,
/* 0x16C */ PROC_Obj_OnsenTaru,
/* 0x16D */ PROC_Obj_KiPot,
/* 0x16E */ PROC_TBOX_SW,
/* 0x16F */ PROC_Obj_SwChain,
/* 0x170 */ PROC_Obj_WoodenSword,
/* 0x171 */ PROC_Obj_StoneMark,
/* 0x172 */ PROC_Obj_Lv3Candle,
/* 0x173 */ PROC_Tag_Lv4Candle,
/* 0x174 */ PROC_Tag_Lv4CandleDm,
/* 0x175 */ PROC_Obj_DamCps,
/* 0x176 */ PROC_Obj_Smoke,
/* 0x177 */ PROC_Obj_WaterFall,
/* 0x178 */ PROC_Obj_ZoraCloth,
/* 0x179 */ PROC_Obj_poFire,
/* 0x17A */ PROC_Tag_poFire,
/* 0x17B */ PROC_Obj_glowSphere,
/* 0x17C */ PROC_Tag_LightBall,
/* 0x17D */ PROC_SwLBall,
/* 0x17E */ PROC_SwBall,
/* 0x17F */ PROC_Obj_WaterEff,
/* 0x180 */ PROC_Tag_RiverBack,
/* 0x181 */ PROC_Tag_KagoFall,
/* 0x182 */ PROC_Tag_Lv2PrChk,
/* 0x183 */ PROC_Obj_Lv4Gear,
/* 0x184 */ PROC_Obj_MasterSword,
/* 0x185 */ PROC_Obj_WoodStatue,
/* 0x186 */ PROC_Obj_Fan,
/* 0x187 */ PROC_Obj_IceLeaf,
/* 0x188 */ PROC_Obj_zrTuraraRc,
/* 0x189 */ PROC_Tag_RetRoom,
/* 0x18A */ PROC_Obj_WindStone,
/* 0x18B */ PROC_Tag_WaraHowl,
/* 0x18C */ PROC_Obj_SCannon,
/* 0x18D */ PROC_Obj_SmWStone,
/* 0x18E */ PROC_Obj_SCannonCrs,
/* 0x18F */ PROC_Tag_SnowEff,
/* 0x190 */ PROC_Tag_CstaSw,
/* 0x191 */ PROC_Tag_Lv6CstaSw,
/* 0x192 */ PROC_Obj_awaPlar,
/* 0x193 */ PROC_Obj_poTbox,
/* 0x194 */ PROC_Obj_TimeFire,
/* 0x195 */ PROC_Obj_TMoon,
/* 0x196 */ PROC_Obj_GanonWall,
/* 0x197 */ PROC_Obj_Prop,
/* 0x198 */ PROC_CSTATUE,
/* 0x199 */ PROC_Obj_SwBallA,
/* 0x19A */ PROC_Obj_SwBallB,
/* 0x19B */ PROC_Obj_SnowSoup,
/* 0x19C */ PROC_Obj_Nagaisu,
/* 0x19D */ PROC_Obj_RCircle,
/* 0x19E */ PROC_Obj_Picture,
/* 0x19F */ PROC_Tag_SetBall,
/* 0x1A0 */ PROC_Tag_SmkEmt,
/* 0x1A1 */ PROC_SwTime,
/* 0x1A2 */ PROC_Obj_HFtr,
/* 0x1A3 */ PROC_Obj_HBarrel,
/* 0x1A4 */ PROC_Obj_Crystal,
/* 0x1A5 */ PROC_Obj_SCannonTen,
/* 0x1A6 */ PROC_Obj_SwBallC,
/* 0x1A7 */ PROC_SCENE_EXIT2,
/* 0x1A8 */ PROC_Obj_Hata,
/* 0x1A9 */ PROC_Obj_ToaruMaki,
/* 0x1AA */ PROC_Tag_AttackItem,
/* 0x1AB */ PROC_Tag_RmbitSw,
/* 0x1AC */ PROC_Obj_Sword,
/* 0x1AD */ PROC_Tag_Spring,
/* 0x1AE */ PROC_Tag_Statue,
/* 0x1AF */ PROC_E_AI,
/* 0x1B0 */ PROC_E_GS,
/* 0x1B1 */ PROC_E_GOB,
/* 0x1B2 */ PROC_E_DD,
/* 0x1B3 */ PROC_E_DN,
/* 0x1B4 */ PROC_E_S1,
/* 0x1B5 */ PROC_E_MF,
/* 0x1B6 */ PROC_E_SG,
/* 0x1B7 */ PROC_E_BS,
/* 0x1B8 */ PROC_E_SF,
/* 0x1B9 */ PROC_E_SH,
/* 0x1BA */ PROC_E_DF,
/* 0x1BB */ PROC_E_GM,
/* 0x1BC */ PROC_E_MD,
/* 0x1BD */ PROC_E_SM,
/* 0x1BE */ PROC_E_SM2,
/* 0x1BF */ PROC_E_ST,
/* 0x1C0 */ PROC_E_ST_LINE,
/* 0x1C1 */ PROC_E_SB,
/* 0x1C2 */ PROC_E_TH,
/* 0x1C3 */ PROC_E_CR,
/* 0x1C4 */ PROC_E_CR_EGG,
/* 0x1C5 */ PROC_E_DB,
/* 0x1C6 */ PROC_E_DB_LEAF,
/* 0x1C7 */ PROC_E_GA,
/* 0x1C8 */ PROC_E_GB,
/* 0x1C9 */ PROC_E_HB,
/* 0x1CA */ PROC_E_HB_LEAF,
/* 0x1CB */ PROC_E_HZELDA,
/* 0x1CC */ PROC_E_YD,
/* 0x1CD */ PROC_E_YH,
/* 0x1CE */ PROC_E_YD_LEAF,
/* 0x1CF */ PROC_E_HM,
/* 0x1D0 */ PROC_E_TK,
/* 0x1D1 */ PROC_E_TK2,
/* 0x1D2 */ PROC_E_TK_BALL,
/* 0x1D3 */ PROC_E_RB,
/* 0x1D4 */ PROC_E_RD,
/* 0x1D5 */ PROC_E_RDB,
/* 0x1D6 */ PROC_E_RDY,
/* 0x1D7 */ PROC_E_FM,
/* 0x1D8 */ PROC_E_FS,
/* 0x1D9 */ PROC_E_PM,
/* 0x1DA */ PROC_E_PO,
/* 0x1DB */ PROC_E_MB,
/* 0x1DC */ PROC_E_MK,
/* 0x1DD */ PROC_E_MM,
/* 0x1DE */ PROC_E_FZ,
/* 0x1DF */ PROC_E_ZS,
/* 0x1E0 */ PROC_E_KK,
/* 0x1E1 */ PROC_E_HP,
/* 0x1E2 */ PROC_E_ZH,
/* 0x1E3 */ PROC_E_ZM,
/* 0x1E4 */ PROC_E_PZ,
/* 0x1E5 */ PROC_E_FB,
/* 0x1E6 */ PROC_E_FK,
/* 0x1E7 */ PROC_E_MS,
/* 0x1E8 */ PROC_E_NEST,
/* 0x1E9 */ PROC_E_NZ,
/* 0x1EA */ PROC_E_BA,
/* 0x1EB */ PROC_E_BU,
/* 0x1EC */ PROC_E_BUG,
/* 0x1ED */ PROC_E_BEE,
/* 0x1EE */ PROC_E_IS,
/* 0x1EF */ PROC_E_KG,
/* 0x1F0 */ PROC_E_KR,
/* 0x1F1 */ PROC_E_SW,
/* 0x1F2 */ PROC_E_GE,
/* 0x1F3 */ PROC_Tag_WatchGe,
/* 0x1F4 */ PROC_E_YM,
/* 0x1F5 */ PROC_E_YM_TAG,
/* 0x1F6 */ PROC_E_YMB,
/* 0x1F7 */ PROC_Tag_FWall,
/* 0x1F8 */ PROC_Tag_WaterFall,
/* 0x1F9 */ PROC_E_YK,
/* 0x1FA */ PROC_E_YR,
/* 0x1FB */ PROC_E_YG,
/* 0x1FC */ PROC_E_HZ,
/* 0x1FD */ PROC_E_WS,
/* 0x1FE */ PROC_E_OC,
/* 0x1FF */ PROC_E_OT,
/* 0x200 */ PROC_E_DT,
/* 0x201 */ PROC_E_BG,
/* 0x202 */ PROC_E_OctBg,
/* 0x203 */ PROC_DR,
/* 0x204 */ PROC_L7lowDr,
/* 0x205 */ PROC_L7ODR,
/* 0x206 */ PROC_E_TT,
/* 0x207 */ PROC_E_DK,
/* 0x208 */ PROC_E_VT,
/* 0x209 */ PROC_E_WW,
/* 0x20A */ PROC_E_GI,
/* 0x20B */ PROC_B_BH,
/* 0x20C */ PROC_B_BQ,
/* 0x20D */ PROC_B_GM,
/* 0x20E */ PROC_B_GND,
/* 0x20F */ PROC_B_GO,
/* 0x210 */ PROC_B_OH2,
/* 0x211 */ PROC_B_YO,
/* 0x212 */ PROC_B_YOI,
/* 0x213 */ PROC_B_TN,
/* 0x214 */ PROC_B_GG,
/* 0x215 */ PROC_B_DRE,
/* 0x216 */ PROC_B_MGN,
/* 0x217 */ PROC_E_WAP,
/* 0x218 */ PROC_ITEM,
/* 0x219 */ PROC_Obj_SmallKey,
/* 0x21A */ PROC_Obj_Kantera,
/* 0x21B */ PROC_Obj_LifeContainer,
/* 0x21C */ PROC_Obj_Shield,
/* 0x21D */ PROC_Demo_Item,
/* 0x21E */ PROC_ShopItem,
/* 0x21F */ PROC_Obj_Drop,
/* 0x220 */ PROC_OBJ_RW,
/* 0x221 */ PROC_NBOMB,
/* 0x222 */ PROC_TAG_CSW,
/* 0x223 */ PROC_TAG_QS,
/* 0x224 */ PROC_HOZELDA,
/* 0x225 */ PROC_SWC00,
/* 0x226 */ PROC_KNOB20,
/* 0x227 */ PROC_DBDOOR,
/* 0x228 */ PROC_BOSS_DOOR,
/* 0x229 */ PROC_L1BOSS_DOOR,
/* 0x22A */ PROC_L1MBOSS_DOOR,
/* 0x22B */ PROC_L5BOSS_DOOR,
/* 0x22C */ PROC_DSHUTTER,
/* 0x22D */ PROC_SPIRAL_DOOR,
/* 0x22E */ PROC_Tag_ChgRestart,
/* 0x22F */ PROC_Tag_Restart,
/* 0x230 */ PROC_ANDSW,
/* 0x231 */ PROC_ANDSW2,
/* 0x232 */ PROC_MYNA,
/* 0x233 */ PROC_NPC_GND,
/* 0x234 */ PROC_NPC_GRA,
/* 0x235 */ PROC_NPC_GRC,
/* 0x236 */ PROC_NPC_GRD,
/* 0x237 */ PROC_NPC_GRM,
/* 0x238 */ PROC_NPC_GRMC,
/* 0x239 */ PROC_NPC_GRO,
/* 0x23A */ PROC_NPC_GRR,
/* 0x23B */ PROC_NPC_GRS,
/* 0x23C */ PROC_NPC_GRZ,
/* 0x23D */ PROC_NPC_YAMID,
/* 0x23E */ PROC_NPC_YAMIT,
/* 0x23F */ PROC_NPC_YAMIS,
/* 0x240 */ PROC_NPC_BLUENS,
/* 0x241 */ PROC_NPC_KAKASHI,
/* 0x242 */ PROC_NPC_KDK,
/* 0x243 */ PROC_NPC_ARU,
/* 0x244 */ PROC_NPC_BANS,
/* 0x245 */ PROC_NPC_BESU,
/* 0x246 */ PROC_NPC_BOU,
/* 0x247 */ PROC_NPC_BOU_S,
/* 0x248 */ PROC_NPC_CLERKA,
/* 0x249 */ PROC_NPC_CLERKB,
/* 0x24A */ PROC_NPC_CLERKT,
/* 0x24B */ PROC_NPC_WRESTLER,
/* 0x24C */ PROC_Tag_Arena,
/* 0x24D */ PROC_Tag_Instruction,
/* 0x24E */ PROC_NPC_DOC,
/* 0x24F */ PROC_NPC_GWOLF,
/* 0x250 */ PROC_NPC_LEN,
/* 0x251 */ PROC_NPC_LUD,
/* 0x252 */ PROC_NPC_FAIRY_SEIREI,
/* 0x253 */ PROC_NPC_FAIRY,
/* 0x254 */ PROC_NPC_HANJO,
/* 0x255 */ PROC_NPC_HENNA,
/* 0x256 */ PROC_NPC_HENNA0,
/* 0x257 */ PROC_NPC_HOZ,
/* 0x258 */ PROC_NPC_JAGAR,
/* 0x259 */ PROC_NPC_KKRI,
/* 0x25A */ PROC_NPC_KN,
/* 0x25B */ PROC_KN_BULLET,
/* 0x25C */ PROC_NPC_KNJ,
/* 0x25D */ PROC_NPC_KOLIN,
/* 0x25E */ PROC_NPC_KOLINB,
/* 0x25F */ PROC_NPC_KYURY,
/* 0x260 */ PROC_NPC_MARO,
/* 0x261 */ PROC_NPC_MIDP,
/* 0x262 */ PROC_NPC_MOI,
/* 0x263 */ PROC_NPC_RACA,
/* 0x264 */ PROC_NPC_SARU,
/* 0x265 */ PROC_NPC_SEIB,
/* 0x266 */ PROC_NPC_SEIC,
/* 0x267 */ PROC_NPC_SEID,
/* 0x268 */ PROC_NPC_SEIRA,
/* 0x269 */ PROC_NPC_SERA2,
/* 0x26A */ PROC_NPC_SEIREI,
/* 0x26B */ PROC_NPC_SHAMAN,
/* 0x26C */ PROC_NPC_SMARO,
/* 0x26D */ PROC_NPC_SOLA,
/* 0x26E */ PROC_NPC_TARO,
/* 0x26F */ PROC_NPC_PACHI_BESU,
/* 0x270 */ PROC_NPC_PACHI_TARO,
/* 0x271 */ PROC_NPC_PACHI_MARO,
/* 0x272 */ PROC_TAG_PATI,
/* 0x273 */ PROC_NPC_THE,
/* 0x274 */ PROC_NPC_TKJ,
/* 0x275 */ PROC_NPC_TKS,
/* 0x276 */ PROC_NPC_TKC,
/* 0x277 */ PROC_OBJ_TKS,
/* 0x278 */ PROC_NPC_TOBY,
/* 0x279 */ PROC_NPC_URI,
/* 0x27A */ PROC_NPC_YELIA,
/* 0x27B */ PROC_NPC_YKM,
/* 0x27C */ PROC_NPC_YKW,
/* 0x27D */ PROC_NPC_ZANB,
/* 0x27E */ PROC_NPC_ZANT,
/* 0x27F */ PROC_NPC_ZELDA,
/* 0x280 */ PROC_NPC_ZELR,
/* 0x281 */ PROC_NPC_ZELRO,
/* 0x282 */ PROC_OBJ_ZRAFREEZE,
/* 0x283 */ PROC_NPC_ZRC,
/* 0x284 */ PROC_NPC_ZRZ,
/* 0x285 */ PROC_ZRA_MARK,
/* 0x286 */ PROC_MYNA2,
/* 0x287 */ PROC_TAG_MYNA2,
/* 0x288 */ PROC_NPC_CD3,
/* 0x289 */ PROC_Tag_Schedule,
/* 0x28A */ PROC_Tag_Escape,
/* 0x28B */ PROC_NPC_CHAT,
/* 0x28C */ PROC_NPC_SOLDIERa,
/* 0x28D */ PROC_NPC_SOLDIERb,
/* 0x28E */ PROC_PASSER_MNG,
/* 0x28F */ PROC_NPC_PASSER,
/* 0x290 */ PROC_NPC_PASSER2,
/* 0x291 */ PROC_NPC_POST,
/* 0x292 */ PROC_NPC_POUYA,
/* 0x293 */ PROC_FORMATION_MNG,
/* 0x294 */ PROC_NPC_FGUARD,
/* 0x295 */ PROC_GUARD_MNG,
/* 0x296 */ PROC_TAG_GUARD,
/* 0x297 */ PROC_NPC_GUARD,
/* 0x298 */ PROC_NPC_ASH,
/* 0x299 */ PROC_NPC_ASHB,
/* 0x29A */ PROC_NPC_SHAD,
/* 0x29B */ PROC_NPC_RAFREL,
/* 0x29C */ PROC_NPC_MOIR,
/* 0x29D */ PROC_NPC_IMPAL,
/* 0x29E */ PROC_NPC_SHOE,
/* 0x29F */ PROC_NPC_DOORBOY,
/* 0x2A0 */ PROC_NPC_PRAYER,
/* 0x2A1 */ PROC_NPC_KASIHANA,
/* 0x2A2 */ PROC_NPC_KASIKYU,
/* 0x2A3 */ PROC_NPC_KASIMICH,
/* 0x2A4 */ PROC_NPC_DRSOL,
/* 0x2A5 */ PROC_NPC_CHIN,
/* 0x2A6 */ PROC_NPC_INS,
/* 0x2A7 */ PROC_NPC_SHOP0,
/* 0x2A8 */ PROC_NPC_MK,
/* 0x2A9 */ PROC_NPC_P2,
/* 0x2AA */ PROC_KYTAG00,
/* 0x2AB */ PROC_KYTAG01,
/* 0x2AC */ PROC_KYTAG02,
/* 0x2AD */ PROC_KYTAG03,
/* 0x2AE */ PROC_KYTAG04,
/* 0x2AF */ PROC_KYTAG05,
/* 0x2B0 */ PROC_KYTAG06,
/* 0x2B1 */ PROC_KYTAG07,
/* 0x2B2 */ PROC_KYTAG08,
/* 0x2B3 */ PROC_KYTAG09,
/* 0x2B4 */ PROC_KYTAG10,
/* 0x2B5 */ PROC_KYTAG11,
/* 0x2B6 */ PROC_KYTAG12,
/* 0x2B7 */ PROC_KYTAG13,
/* 0x2B8 */ PROC_KYTAG14,
/* 0x2B9 */ PROC_KYTAG15,
/* 0x2BA */ PROC_KYTAG16,
/* 0x2BB */ PROC_KYTAG17,
/* 0x2BC */ PROC_Ykgr,
/* 0x2BD */ PROC_TALK,
/* 0x2BE */ PROC_Obj_Crope,
/* 0x2BF */ PROC_Obj_Bombf,
/* 0x2C0 */ PROC_Obj_BkLeaf,
/* 0x2C1 */ PROC_Tag_Mhint,
/* 0x2C2 */ PROC_Tag_Mmsg,
/* 0x2C3 */ PROC_Tag_Mwait,
/* 0x2C4 */ PROC_Tag_Mstop,
/* 0x2C5 */ PROC_Tag_Stream,
/* 0x2C6 */ PROC_Tag_Sppath,
/* 0x2C7 */ PROC_Tag_Wljump,
/* 0x2C8 */ PROC_Tag_TWGate,
/* 0x2C9 */ PROC_Tag_Lv6Gate,
/* 0x2CA */ PROC_Tag_Lv7Gate,
/* 0x2CB */ PROC_Tag_Lv8Gate,
/* 0x2CC */ PROC_Tag_TheBHint,
/* 0x2CD */ PROC_Tag_Assist,
/* 0x2CE */ PROC_DEMO00,
/* 0x2CF */ PROC_TAG_CAMERA,
/* 0x2D0 */ PROC_TAG_CHKPOINT,
/* 0x2D1 */ PROC_TAG_EVENT,
/* 0x2D2 */ PROC_TAG_EVT,
/* 0x2D3 */ PROC_TAG_TELOP,
/* 0x2D4 */ PROC_TAG_HOWL,
/* 0x2D5 */ PROC_TAG_MSG,
/* 0x2D6 */ PROC_TAG_LANTERN,
/* 0x2D7 */ PROC_Tag_Mist,
/* 0x2D8 */ PROC_DMIDNA,
/* 0x2D9 */ PROC_KY_THUNDER,
/* 0x2DA */ PROC_VRBOX,
/* 0x2DB */ PROC_VRBOX2,
/* 0x2DC */ PROC_BG,
/* 0x2DD */ PROC_SET_BG_OBJ,
/* 0x2DE */ PROC_BG_OBJ,
/* 0x2DF */ PROC_MIRROR,
/* 0x2E0 */ PROC_MOVIE_PLAYER,
/* 0x2E1 */ PROC_TITLE,
/* 0x2E2 */ PROC_FR,
/* 0x2E3 */ PROC_ECONT,
/* 0x2E4 */ PROC_MG_ROD,
/* 0x2E5 */ PROC_E_ARROW,
/* 0x2E6 */ PROC_BULLET,
/* 0x2E7 */ PROC_SWHIT0,
/* 0x2E8 */ PROC_E_TH_BALL,
/* 0x2E9 */ PROC_TAG_EVTAREA,
/* 0x2EA */ PROC_TAG_EVTMSG,
/* 0x2EB */ PROC_TAG_KMSG,
/* 0x2EC */ PROC_TAG_PUSH,
/* 0x2ED */ PROC_E_MK_BO,
/* 0x2EE */ PROC_E_MM_MT,
/* 0x2EF */ PROC_OBJ_KBOX,
/* 0x2F0 */ PROC_OBJ_FW,
/* 0x2F1 */ PROC_B_GOS,
/* 0x2F2 */ PROC_OBJ_YSTONE,
/* 0x2F3 */ PROC_MANT,
/* 0x2F4 */ PROC_CROD,
/* 0x2F5 */ PROC_OBJ_PLEAF,
/* 0x2F6 */ PROC_OBJ_KBACKET,
/* 0x2F7 */ PROC_OBJ_YBAG,
/* 0x2F8 */ PROC_OBJ_PUMPKIN,
/* 0x2F9 */ PROC_OBJ_AUTOMATA,
/* 0x2FA */ PROC_OBJ_GADGET,
/* 0x2FB */ PROC_OBJ_KAGO,
/* 0x2FC */ PROC_Obj_Carry,
/* 0x2FD */ PROC_Obj_Stone,
/* 0x2FE */ PROC_OBJ_HB,
/* 0x2FF */ PROC_NPC_INKO,
/* 0x300 */ PROC_BD,
/* 0x301 */ PROC_Obj_Eff,
/* 0x302 */ PROC_WPILLAR,
/* 0x303 */ PROC_WMARK,
/* 0x304 */ PROC_E_BI,
/* 0x305 */ PROC_E_BI_LEAF,
/* 0x306 */ PROC_START_AND_GOAL,
/* 0x307 */ PROC_NPC_DF,
/* 0x308 */ PROC_ARROW,
/* 0x309 */ PROC_PATH_LINE,
/* 0x30A */ PROC_TAG_ALLMATO,
/* 0x30B */ PROC_Obj_Timer,
/* 0x30C */ PROC_SCENE_EXIT,
/* 0x30D */ PROC_CAMERA,
/* 0x30E */ PROC_CAMERA2,
/* 0x30F */ PROC_SUSPEND,
/* 0x310 */ PROC_GRASS,
/* 0x311 */ PROC_KYEFF,
/* 0x312 */ PROC_KYEFF2,
/* 0x313 */ PROC_MSG_OBJECT,
/* 0x314 */ PROC_MENUWINDOW,
/* 0x315 */ PROC_TIMER,
/* 0x316 */ PROC_METER2,
/* 0x317 */ PROC_GAMEOVER,
PROC_MAX_NUM,
};
#endif /* D_PROCNAME_H */
+1 -1
View File
@@ -5,7 +5,7 @@
#include "SSystem/SComponent/c_xyz.h"
#include <os.h>
#include "global.h"
#include "f_pc/f_pc_name.h"
#include "d/d_item_data.h"
#include "JSystem/JUtility/JUTAssert.h"
#include "JSystem/JHostIO/JORReflexible.h"