Actor status consolidation & process profile definition editing (#3117)

* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
This commit is contained in:
Huitzi
2026-03-09 21:33:31 -04:00
committed by GitHub
parent 30e839c28b
commit 0b0fdd1f60
873 changed files with 19721 additions and 18953 deletions
+25 -25
View File
@@ -1,6 +1,6 @@
/**
* @file d_a_e_bi.cpp
*
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
@@ -76,7 +76,7 @@ static int daE_BI_Draw(e_bi_class* i_this) {
if (i_this->ride_time == 0) {
return 1;
}
g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr);
J3DModel* model = i_this->anm_p->getModel();
g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr);
@@ -403,7 +403,7 @@ static void e_bi_ex(e_bi_class* i_this) {
i_this->ex_eff[i] = dComIfGp_particle_set(i_this->ex_eff[i], ex_eff_id[i], &actor->current.pos, &actor->tevStr,
&actor->shape_angle, NULL, 0xFF, NULL, -1, NULL, NULL, NULL);
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->ex_eff[i]);
if (emitter != NULL) {
MTXCopy(i_this->anm_p->getModel()->getAnmMtx(0), *calc_mtx);
emitter->setGlobalRTMatrix(*calc_mtx);
@@ -646,7 +646,7 @@ static void action(e_bi_class* i_this) {
}
static void* s_fw_sub(void* i_actor, void* i_data) {
if (fopAc_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_OBJ_FW) {
if (fopAc_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_OBJ_FW_e) {
cXyz sp28 = ((fopAc_ac_c*)i_actor)->current.pos - ((fopAc_ac_c*)i_data)->current.pos;
if (sp28.abs() < XREG_F(18) + 500.0f) {
return i_actor;
@@ -705,7 +705,7 @@ static int daE_BI_Execute(e_bi_class* i_this) {
}
cXyz mae, ato;
i_this->counter++;
for (int i = 0; i < 3; i++) {
@@ -787,7 +787,7 @@ static int daE_BI_Execute(e_bi_class* i_this) {
actor->attention_info.position.y += KREG_F(3) + 45.0f;
f32 center = 0.0f;
if (dComIfGp_checkPlayerStatus0(0, fopAcM_STATUS_UNK_0x80000)) {
if (dComIfGp_checkPlayerStatus0(0, fopAcStts_UNK_0x80000_e)) {
center = 100.0f;
}
@@ -838,9 +838,9 @@ static int daE_BI_IsDelete(e_bi_class* i_this) {
static int daE_BI_Delete(e_bi_class* i_this) {
fopAc_ac_c* actor = &i_this->actor;
dComIfG_resDelete(&i_this->phase, "E_BI");
if (i_this->hio_init != 0) {
hio_set = 0;
}
@@ -881,7 +881,7 @@ static cPhs_Step daE_BI_Create(fopAc_ac_c* actor) {
if (!fopAcM_entrySolidHeap(actor, useHeapInit, 0x27A0)) {
OS_REPORT("//////////////E_BI SET NON !!\n");
return cPhs_ERROR_e;
}
@@ -950,7 +950,7 @@ static cPhs_Step daE_BI_Create(fopAc_ac_c* actor) {
i_this->at_info.mpSound = &i_this->sound;
i_this->at_info.mPowerType = 1;
i_this->sound.setEnemyName("E_bi");
i_this->counter = cM_rndF(65535.0f);
actor->attention_info.distances[fopAc_attn_CARRY_e] = 42;
@@ -967,7 +967,7 @@ static cPhs_Step daE_BI_Create(fopAc_ac_c* actor) {
}
}
i_this->child_no = fopAcM_createChild(PROC_E_BI_LEAF, fopAcM_GetID(actor), i_this->arg1, &actor->current.pos,
i_this->child_no = fopAcM_createChild(fpcNm_E_BI_LEAF_e, fopAcM_GetID(actor), i_this->arg1, &actor->current.pos,
fopAcM_GetRoomNo(actor), &actor->shape_angle, NULL, -1, NULL);
} else {
i_this->mode = -2;
@@ -996,18 +996,18 @@ static actor_method_class l_daE_BI_Method = {
};
actor_process_profile_definition g_profile_E_BI = {
fpcLy_CURRENT_e, // mLayerID
9, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_E_BI, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(e_bi_class), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
147, // mPriority
&l_daE_BI_Method, // sub_method
0x100D0100, // mStatus
fopAc_ENEMY_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 9,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_E_BI_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(e_bi_class),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_E_BI_e,
/* Actor SubMtd */ &l_daE_BI_Method,
/* Status */ fopAcStts_UNK_0x10000000_e | fopAcStts_UNK_0x80000_e | fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x10000_e | fopAcStts_CULL_e,
/* Group */ fopAc_ENEMY_e,
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};