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Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
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@@ -14,14 +14,14 @@ bool dBomb_c::checkStateCarry() {
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}
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bool dBomb_c::checkFlowerBombWait(fopAc_ac_c* i_actor) {
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return (fopAcM_GetName(i_actor) == PROC_NBOMB && fopAcM_GetParam(i_actor) == PRM_FLOWER_BOMB);
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return (fopAcM_GetName(i_actor) == fpcNm_NBOMB_e && fopAcM_GetParam(i_actor) == PRM_FLOWER_BOMB);
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}
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bool dBomb_c::checkWaterBomb(fopAc_ac_c* i_actor) {
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return (fopAcM_GetName(i_actor) == PROC_NBOMB && ((daNbomb_c*)i_actor)->checkWaterBomb());
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return (fopAcM_GetName(i_actor) == fpcNm_NBOMB_e && ((daNbomb_c*)i_actor)->checkWaterBomb());
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}
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bool dBomb_c::checkInsectBombMove(fopAc_ac_c* i_actor) {
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return (fopAcM_GetName(i_actor) == PROC_NBOMB &&
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return (fopAcM_GetName(i_actor) == fpcNm_NBOMB_e &&
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fopAcM_GetParam(i_actor) == PRM_INSECT_BOMB_MOVE);
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}
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