Actor status consolidation & process profile definition editing (#3117)

* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
This commit is contained in:
Huitzi
2026-03-09 21:33:31 -04:00
committed by GitHub
parent 30e839c28b
commit 0b0fdd1f60
873 changed files with 19721 additions and 18953 deletions
+13 -13
View File
@@ -320,7 +320,7 @@ fopAc_ac_c* at_power_check(dCcU_AtInfo* i_AtInfo) {
i_AtInfo->mAttackPower = at_power_get(i_AtInfo);
s16 ac_name = fopAcM_GetName(i_AtInfo->mpActor);
if (ac_name == PROC_ALINK || ac_name == PROC_ALINK) {
if (ac_name == fpcNm_ALINK_e || ac_name == fpcNm_ALINK_e) {
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_8000) ||
i_AtInfo->mpCollider->ChkAtType(AT_TYPE_IRON_BALL))
{
@@ -329,13 +329,13 @@ fopAc_ac_c* at_power_check(dCcU_AtInfo* i_AtInfo) {
i_AtInfo->mHitType = HIT_TYPE_LINK_NORMAL_ATTACK;
i_AtInfo->mHitBit = cc_pl_cut_bit_get();
}
} else if (ac_name == PROC_NBOMB) {
} else if (ac_name == fpcNm_NBOMB_e) {
i_AtInfo->mHitType = HIT_TYPE_BOMB;
i_AtInfo->mHitBit = 0x10000000;
} else if (ac_name == PROC_BOOMERANG) {
} else if (ac_name == fpcNm_BOOMERANG_e) {
i_AtInfo->mHitType = HIT_TYPE_BOOMERANG;
i_AtInfo->mHitBit = 0x40000000;
} else if (ac_name == PROC_ARROW) {
} else if (ac_name == fpcNm_ARROW_e) {
i_AtInfo->mHitType = HIT_TYPE_ARROW;
i_AtInfo->mHitBit = 0x80000000;
}
@@ -352,7 +352,7 @@ fopAc_ac_c* at_power_check(dCcU_AtInfo* i_AtInfo) {
i_AtInfo->mHitBit = 0x1000;
} else {
s16 ac_name = fopAcM_GetName(i_AtInfo->mpActor);
if (ac_name == PROC_ALINK || ac_name == PROC_ALINK) {
if (ac_name == fpcNm_ALINK_e || ac_name == fpcNm_ALINK_e) {
if (dCcD_GetGObjInf(i_AtInfo->mpCollider)->GetAtSpl() == 1) {
i_AtInfo->mHitStatus = 1;
}
@@ -378,7 +378,7 @@ fopAc_ac_c* cc_at_check(fopAc_ac_c* i_enemy, dCcU_AtInfo* i_AtInfo) {
f32 z = i_AtInfo->mpActor->speed.z;
i_AtInfo->mHitDirection.y = cM_atan2s(-x, -z) + (s16)cM_rndFX(4000.0f);
} else {
if (fopAcM_GetName(i_AtInfo->mpActor) == PROC_BOOMERANG) {
if (fopAcM_GetName(i_AtInfo->mpActor) == fpcNm_BOOMERANG_e) {
x_diff = i_enemy->current.pos.x - player_p->current.pos.x;
z_diff = i_enemy->current.pos.z - player_p->current.pos.z;
i_AtInfo->mHitDirection.y = cM_atan2s(-x_diff, -z_diff) + (s16)cM_rndFX(10000.0f);
@@ -402,9 +402,9 @@ fopAc_ac_c* cc_at_check(fopAc_ac_c* i_enemy, dCcU_AtInfo* i_AtInfo) {
}
if (static_cast<dCcD_GObjInf*>(i_AtInfo->mpCollider)->GetAtMtrl() == dCcD_MTRL_LIGHT) {
if (fopAcM_GetName(i_enemy) == PROC_B_GND) {
if (fopAcM_GetName(i_enemy) == fpcNm_B_GND_e) {
i_AtInfo->mAttackPower = 0;
} else if (fopAcM_GetName(i_enemy) != PROC_B_ZANT) {
} else if (fopAcM_GetName(i_enemy) != fpcNm_B_ZANT_e) {
i_AtInfo->mAttackPower = 100;
}
}
@@ -467,8 +467,8 @@ fopAc_ac_c* cc_at_check(fopAc_ac_c* i_enemy, dCcU_AtInfo* i_AtInfo) {
((daPy_py_c*)dComIfGp_getPlayer(0))->checkHorseRide())
{
// actor is Bulblin or Horseback Ganon
if ((fopAcM_GetName(i_enemy) == PROC_E_RD && ((s8*)i_enemy)[0x129a] != 0) ||
fopAcM_GetName(i_enemy) == PROC_B_GND)
if ((fopAcM_GetName(i_enemy) == fpcNm_E_RD_e && ((s8*)i_enemy)[0x129a] != 0) ||
fopAcM_GetName(i_enemy) == fpcNm_B_GND_e)
{
pause_time = 3;
} else {
@@ -478,9 +478,9 @@ fopAc_ac_c* cc_at_check(fopAc_ac_c* i_enemy, dCcU_AtInfo* i_AtInfo) {
s16 ac_name = fopAcM_GetName(i_enemy);
// actor is Stalkin, Chu, Keese, Shadow Keese, Shadow Vermin, Baby Gohma, or Rat
if (ac_name == PROC_E_BS || ac_name == PROC_E_SM2 || ac_name == PROC_E_BA ||
ac_name == PROC_E_YK || ac_name == PROC_E_YG || ac_name == PROC_E_GM ||
ac_name == PROC_E_MS)
if (ac_name == fpcNm_E_BS_e || ac_name == fpcNm_E_SM2_e || ac_name == fpcNm_E_BA_e ||
ac_name == fpcNm_E_YK_e || ac_name == fpcNm_E_YG_e || ac_name == fpcNm_E_GM_e ||
ac_name == fpcNm_E_MS_e)
{
pause_time = 0;
}