Actor status consolidation & process profile definition editing (#3117)

* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
This commit is contained in:
Huitzi
2026-03-09 21:33:31 -04:00
committed by GitHub
parent 30e839c28b
commit 0b0fdd1f60
873 changed files with 19721 additions and 18953 deletions
+10 -10
View File
@@ -1007,10 +1007,10 @@ void dFile_select_c::makeRecInfo(u8 i_dataNo) {
ken0->hide();
ken1->hide();
if (pSave->getPlayer().getGetItem().isFirstBit(fpcNm_ITEM_SWORD)) {
if (pSave->getPlayer().getGetItem().isFirstBit(dItemNo_SWORD_e)) {
ken0->hide();
ken1->show();
} else if (pSave->getPlayer().getGetItem().isFirstBit(fpcNm_ITEM_WOOD_STICK) &&
} else if (pSave->getPlayer().getGetItem().isFirstBit(dItemNo_WOOD_STICK_e) &&
!pSave->getEvent().isEventBit(dSv_event_flag_c::F_0026))
{
ken0->show();
@@ -1018,8 +1018,8 @@ void dFile_select_c::makeRecInfo(u8 i_dataNo) {
}
J2DPane* ken2 = mSelDt.ScrDt->search(MULTI_CHAR('ken_02'));
if (pSave->getPlayer().getGetItem().isFirstBit(fpcNm_ITEM_MASTER_SWORD) ||
pSave->getPlayer().getGetItem().isFirstBit(fpcNm_ITEM_LIGHT_SWORD))
if (pSave->getPlayer().getGetItem().isFirstBit(dItemNo_MASTER_SWORD_e) ||
pSave->getPlayer().getGetItem().isFirstBit(dItemNo_LIGHT_SWORD_e))
{
ken2->show();
} else {
@@ -1031,37 +1031,37 @@ void dFile_select_c::makeRecInfo(u8 i_dataNo) {
tate0->hide();
tate1->hide();
if (pSave->getPlayer().getGetItem().isFirstBit(fpcNm_ITEM_SHIELD)) {
if (pSave->getPlayer().getGetItem().isFirstBit(dItemNo_SHIELD_e)) {
tate0->show();
tate1->hide();
} else if (pSave->getPlayer().getGetItem().isFirstBit(fpcNm_ITEM_WOOD_SHIELD)) {
} else if (pSave->getPlayer().getGetItem().isFirstBit(dItemNo_WOOD_SHIELD_e)) {
tate0->hide();
tate1->show();
}
J2DPane* tate2 = mSelDt.ScrDt->search(MULTI_CHAR('tate_02'));
if (pSave->getPlayer().getGetItem().isFirstBit(fpcNm_ITEM_HYLIA_SHIELD)) {
if (pSave->getPlayer().getGetItem().isFirstBit(dItemNo_HYLIA_SHIELD_e)) {
tate2->show();
} else {
tate2->hide();
}
J2DPane* fuku0 = mSelDt.ScrDt->search(MULTI_CHAR('fuku_00'));
if (pSave->getPlayer().getGetItem().isFirstBit(fpcNm_ITEM_WEAR_KOKIRI)) {
if (pSave->getPlayer().getGetItem().isFirstBit(dItemNo_WEAR_KOKIRI_e)) {
fuku0->show();
} else {
fuku0->hide();
}
J2DPane* fuku1 = mSelDt.ScrDt->search(MULTI_CHAR('fuku_01'));
if (pSave->getPlayer().getGetItem().isFirstBit(fpcNm_ITEM_WEAR_ZORA)) {
if (pSave->getPlayer().getGetItem().isFirstBit(dItemNo_WEAR_ZORA_e)) {
fuku1->show();
} else {
fuku1->hide();
}
J2DPane* fuku2 = mSelDt.ScrDt->search(MULTI_CHAR('fuku_02'));
if (pSave->getPlayer().getGetItem().isFirstBit(fpcNm_ITEM_ARMOR)) {
if (pSave->getPlayer().getGetItem().isFirstBit(dItemNo_ARMOR_e)) {
fuku2->show();
} else {
fuku2->hide();